
950.9K
95
Нет описания изменений
- Fixed some particle related crashes
- Reimplemented Screenshake Systems
- Internal Backend Changes in Preparation for Malum's 1.21.1 Release
Bugfixes and... no just bugfixes yeah
Нет описания изменений
Нет описания изменений
Нет описания изменений
Нет описания изменений
Нет описания изменений
Нет описания изменений
- Fix Cached Block Entity Sounds being layered and turning rlly loud over time and stuff :(
- Ported to 1.21
- Fixed an issue causing particles to not render on certain specs
- Fixed some issues with one shader in particular
- Magic Damage dealt by melee weapons with the Magic Damage attribute is now scaled with the player's attack cooldown
Magic Proficiency and Magic Resistance are now a now directly stated as percentile increases Magic Damage is now only dealt when the player actually attacks something with their weapon, as opposed to let's say, holding a magic damage bearing weapon and using a bow Internal Rendering Changes :3
Нет описания изменений
fix trinkets being required to run
Нет описания изменений
fixed portinglib transfer without nbt issue
fixed portinglib item transfer issue
fix screen particle offset, added iris shader support
1
Совместимость
Сведения
Лицензия:
Опубликован:2 года назад
Обновлён:5 месяцев назад
ID проекта:

