
4.3M
491
- Marked BetterCombat's SlashParticle as no culling.
- Fixed black particles appearing when picking up items(in certain cases).
- Marked BetterCombat's SlashParticle as no culling.
- Fixed black particles appearing when picking up items(in certain cases).
Notice: ALPHA Build
v20.1.0b
beta.1
- Fixed a rain blocking bug when
Rain Effectis set toStationary. - Fixed a rain blocking bug when the contraption is upside down.
- LambDynamicLights compatibility.
alpha.1
- Backported v21.1.0b to MC 1.20.1. Let me know if I missed anything.
- Support for Create 6.0.8
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Valkyrien Skies 2.4 compatibility!
- Fix contraptions rain/particle blocking on ships.
- Particle Rain(v4-beta.10) compatibility.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
- Actually fix black destruction particles.
- Added splitted particle tick.
- Setting added to the Mixin tab.
- This splits the particle tick task more evenly, instead of grouping by
ParticleRenderType. - Currently, only vanilla and some known compatible
ParticleRenderTypes are supported. - Disabled by default. Generally, disabling it yields better performance. However, if you have unlocked the particle limit and the default settings cannot handle the load, you can try enabling it. Local tests show it can handle 160,000+ firework particles.
- Fixed a rain blocking bug when
Notice: ALPHA Build
v21.1.0b
beta.1
- Fixed a rain blocking bug when
Rain Effectis set toStationary. - Fixed a rain blocking bug when the contraption is upside down.
alpha.3
- Optimized rain blocking for contraptions and fixed related bugs.
alpha.2
- Fixed splitTick could not be disabled.
- Fixed GPU particle tick in splitTick.
alpha.1
- Added splitted particle tick.
- Setting added to the Mixin tab.
- This splits the particle tick task more evenly, instead of grouping by
ParticleRenderType. - Currently, only vanilla and some known compatible
ParticleRenderTypes are supported. - Disabled by default. Generally, disabling it yields better performance. However, if you have unlocked the particle limit and the default settings cannot handle the load, you can try enabling it. Local tests show it can handle 160,000+ firework particles.
- Particle Rain(v4-beta.10) compatibility.
v21.1.0a
beta.6
- Fixed mixin conflict with Immersive Vehicles.
- Restricted the compatible version of Create to 6.0.10+.
beta.5
- Fixed mixin conflict with Embeddium.
beta.4
- Fixed crash with RuOK + C2ME.
- Reverted LegacyRandomSource changes.
beta.2/3
- Requires FabricLoader v0.17.0+ or NeoForge v21.1.22+
- Improved the
canRenderFastcheck logic to prevent unsupported particles from being marked for GPU acceleration. - Actually fix particles rendering twice on NeoForge in certain cases.
- Actually fix black destruction particles.
- Fixed visual bug with Particle Interactions.(by Evoloxi)
beta.1
- Fix compatibility with mods that can clear the particles map.
- Add missing translations.
alpha.2:
- Fix contraptions' rain/particle blocking on sublevels.
alpha.1:
- Support for Create 6.0.10
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Create: Aeronautics compatibility.
- Currently incompatible with Particle Rain, but compatibility is coming in a future version.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
- Fixed a rain blocking bug when
Notice: ALPHA Build
v20.1.0b
alpha.1
- Backported v21.1.0b to MC 1.20.1. Let me know if I missed anything.
- Support for Create 6.0.8
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Valkyrien Skies compatibility.
- Fix contraptions rain/particle blocking on ships.
- Particle Rain(v4-beta.10) compatibility.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
- Actually fix black destruction particles.
- Added splitted particle tick.
- Setting added to the Mixin tab.
- This splits the particle tick task more evenly, instead of grouping by
ParticleRenderType. - Currently, only vanilla and some known compatible
ParticleRenderTypes are supported. - Disabled by default. Generally, disabling it yields better performance. However, if you have unlocked the particle limit and the default settings cannot handle the load, you can try enabling it. Local tests show it can handle 160,000+ firework particles.
Notice: ALPHA Build
v21.1.0b
alpha.3
- Optimized rain blocking for contraptions and fixed related bugs.
alpha.2
- Fixed splitTick could not be disabled.
- Fixed GPU particle tick in splitTick.
alpha.1
- Added splitted particle tick.
- Setting added to the Mixin tab.
- This splits the particle tick task more evenly, instead of grouping by
ParticleRenderType. - Currently, only vanilla and some known compatible
ParticleRenderTypes are supported. - Disabled by default. Generally, disabling it yields better performance. However, if you have unlocked the particle limit and the default settings cannot handle the load, you can try enabling it. Local tests show it can handle 160,000+ firework particles.
- Particle Rain(v4-beta.10) compatibility.
v21.1.0a
beta.6
- Fixed mixin conflict with Immersive Vehicles.
- Restricted the compatible version of Create to 6.0.10+.
beta.5
- Fixed mixin conflict with Embeddium.
beta.4
- Fixed crash with RuOK + C2ME.
- Reverted LegacyRandomSource changes.
beta.2/3
- Requires FabricLoader v0.17.0+ or NeoForge v21.1.22+
- Improved the
canRenderFastcheck logic to prevent unsupported particles from being marked for GPU acceleration. - Actually fix particles rendering twice on NeoForge in certain cases.
- Actually fix black destruction particles.
- Fixed visual bug with Particle Interactions.(by Evoloxi)
beta.1
- Fix compatibility with mods that can clear the particles map.
- Add missing translations.
alpha.2:
- Fix contraptions' rain/particle blocking on sublevels.
alpha.1:
- Support for Create 6.0.10
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Create: Aeronautics compatibility.
- Currently incompatible with Particle Rain, but compatibility is coming in a future version.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
alpha.2
- Fixed splitTick could not be disabled.
- Fixed GPU particle tick in splitTick.
Notice: ALPHA Build
v21.1.0b
alpha.1
- Added splitted particle tick.
- Setting added to the Mixin tab.
- This splits the particle tick task more evenly, instead of grouping by
ParticleRenderType. - Currently, only vanilla and some known compatible
ParticleRenderTypes are supported. - Disabled by default. Generally, disabling it yields better performance. However, if you have unlocked the particle limit and the default settings cannot handle the load, you can try enabling it. Local tests show it can handle 160,000+ firework particles.
- Particle Rain(v4-beta.10) compatibility.
v21.1.0a
beta.6
- Fixed mixin conflict with Immersive Vehicles.
- Restricted the compatible version of Create to 6.0.10+.
beta.5
- Fixed mixin conflict with Embeddium.
beta.4
- Fixed crash with RuOK + C2ME.
- Reverted LegacyRandomSource changes.
beta.2/3
- Requires FabricLoader v0.17.0+ or NeoForge v21.1.22+
- Improved the
canRenderFastcheck logic to prevent unsupported particles from being marked for GPU acceleration. - Actually fix particles rendering twice on NeoForge in certain cases.
- Actually fix black destruction particles.
- Fixed visual bug with Particle Interactions.(by Evoloxi)
beta.1
- Fix compatibility with mods that can clear the particles map.
- Add missing translations.
alpha.2:
- Fix contraptions' rain/particle blocking on sublevels.
alpha.1:
- Support for Create 6.0.10
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Create: Aeronautics compatibility.
- Currently incompatible with Particle Rain, but compatibility is coming in a future version.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
- Added splitted particle tick.
Notice: BETA Build
beta.6
- Fixed mixin conflict with Immersive Vehicles.
- Restricted the compatible version of Create to 6.0.10+.
beta.5
- Fixed mixin conflict with Embeddium.
beta.4
- Fixed crash with RuOK + C2ME.
- Reverted LegacyRandomSource changes.
beta.2/3
- Requires FabricLoader v0.17.0+ or NeoForge v21.1.22+
- Improved the
canRenderFastcheck logic to prevent unsupported particles from being marked for GPU acceleration. - Actually fix particles rendering twice on NeoForge in certain cases.
- Actually fix black destruction particles.
- Fixed visual bug with Particle Interactions.(by Evoloxi)
beta.1
- Fix compatibility with mods that can clear the particles map.
- Add missing translations.
alpha.2:
- Fix contraptions' rain/particle blocking on sublevels.
alpha.1:
- Support for Create 6.0.10
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Create: Aeronautics compatibility.
- Currently incompatible with Particle Rain, but compatibility is coming in a future version.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
Notice: BETA Build
beta.5
- Fixed mixin conflict with Embeddium.
beta.4
- Fixed crash with RuOK + C2ME.
- Reverted LegacyRandomSource changes.
beta.2/3
- Requires FabricLoader v0.17.0+ or NeoForge v21.1.22+
- Improved the
canRenderFastcheck logic to prevent unsupported particles from being marked for GPU acceleration. - Actually fix particles rendering twice on NeoForge in certain cases.
- Actually fix black destruction particles.
- Fixed visual bug with Particle Interactions.(by Evoloxi)
beta.1
- Fix compatibility with mods that can clear the particles map.
- Add missing translations.
alpha.2:
- Fix contraptions' rain/particle blocking on sublevels.
alpha.1:
- Support for Create 6.0.10
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Create: Aeronautics compatibility.
- Currently incompatible with Particle Rain, but compatibility is coming in a future version.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
This build is a complete rewrite since 0.7.0-alpha.1 and lacks ALL compatibility support. For experimental use only.
- Port to 1.21.11. (Thanks to Evoloxi, <3)
Note: Includes async particle tick and rendering only. No config and GUI.
Notice: BETA Build
beta.4
- Fixed mixin conflict with Embeddium.
- Fixed crash with RuOK + C2ME.
- Reverted LegacyRandomSource changes.
beta.2/3
- Requires FabricLoader v0.17.0+ or NeoForge v21.1.22+
- Improved the
canRenderFastcheck logic to prevent unsupported particles from being marked for GPU acceleration. - Actually fix particles rendering twice on NeoForge in certain cases.
- Actually fix black destruction particles.
- Fixed visual bug with Particle Interactions.(by Evoloxi)
beta.1
- Fix compatibility with mods that can clear the particles map.
- Add missing translations.
alpha.2:
- Fix contraptions' rain/particle blocking on sublevels.
alpha.1:
- Support for Create 6.0.10
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Create: Aeronautics compatibility.
- Currently incompatible with Particle Rain, but compatibility is coming in a future version.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
Notice: BETA Build
beta.2/3
- Requires FabricLoader v0.17.0+ or NeoForge v21.1.22+
- Improved the
canRenderFastcheck logic to prevent unsupported particles from being marked for GPU acceleration. - Actually fix particles rendering twice on NeoForge in certain cases.
- Actually fix black destruction particles.
- Fixed visual bug with Particle Interactions.(by Evoloxi)
- Fixed a crash caused by concurrent access to LegacyRandomSource.
beta.1
- Fix compatibility with mods that can clear the particles map.
- Add missing translations.
alpha.2:
- Fix contraptions' rain/particle blocking on sublevels.
alpha.1:
- Support for Create 6.0.10
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Create: Aeronautics compatibility.
- Currently incompatible with Particle Rain, but compatibility is coming in a future version.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
Notice: BETA Build
Beta.1
- Fix compatibility with mods that can clear the particles map.
- Fix particles rendering twice on NeoForge in certain cases.
- Add missing translations.
Alpha.2:
- Fix contraptions' rain/particle blocking on sublevels.
Alpha.1:
- Support for Create 6.0.10
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Create: Aeronautics compatibility.
- Currently incompatible with Particle Rain, but compatibility is coming in a future version.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
Notice: ALPHA Build
Alpha.2:
- Fix contraptions' rain/particle blocking on sublevels.
Alpha.1:
- Support for Create 6.0.10
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Create: Aeronautics compatibility.
- Currently incompatible with Particle Rain, but compatibility is coming in a future version.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
Notice: ALPHA Build
- Support for Create 6.0.10
- Contraptions now block vanilla rains.
- GPU particle acceleration! Cheers!
- Create: Aeronautics compatibility.
- Currently incompatible with Particle Rain, but compatibility is coming in a future version.
- Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
- Support for Create 6.0.10
- mark LambDynamicLights v4.4.0 as incompatible.
- Changed the default particle rendering mode to
Synchronouslyto avoid rare and confusingConcurrentModificationExceptions when used with certain mods.- If you're still using an older version (≤ x.3.0), you may want to manually set it to
Synchronouslyin the config screen. - If you're a modpack author or want to test whether a different rendering mode (e.g.,
Fastest) provides a noticeable FPS boost in your modpack, you can manually select another enum value in the config screen(use with caution).
- If you're still using an older version (≤ x.3.0), you may want to manually set it to
- Added an option to specify which particle classes should be rendered synchronously.
- Create v6.0.7 compatibility.
- Changed the default particle rendering mode to
- Fixed broken compatibility for Create v6.0.0-6.0.6
- Changed the default particle rendering mode to
Synchronouslyto avoid rare and confusingConcurrentModificationExceptions when used with certain mods.- If you're still using an older version (≤ x.3.0), you may want to manually set it to
Synchronouslyin the config screen. - If you're a modpack author or want to test whether a different rendering mode (e.g.,
Fastest) provides a noticeable FPS boost in your modpack, you can manually select another enum value in the config screen(use with caution).
- If you're still using an older version (≤ x.3.0), you may want to manually set it to
- Added an option to specify which particle classes should be rendered synchronously.
- Create v6.0.7 compatibility.
- AcceleratedRendering compatibility.
- Changed the default particle rendering mode to
1
...Совместимость
Авторы
Сведения
Лицензия:
Опубликован:1 год назад
Обновлён:3 дня назад
ID проекта: