
Arachnids
Arachnids is a mod based on the first Starship Troopers movie and 2005 game about an alien race of bugs.
v0.3.0
- Updated Workers to join Warrior squads as a digging supporter, that will dig to the target if needed.
- Workers will now dig up blocks and use them to build a dome around Brain bugs if above ground.
- Adds a basic WIP crawling system for warriors.
v0.3.0
- Updated Workers to join Warrior squads as a digging supporter, that will dig to the target if needed.
- Workers will now dig up blocks and use them to build a dome around Brain bugs if above ground.
- Adds a basic WIP crawling system for warriors.
v0.2.0
- Fixes Hoppers health/damage values being swapped.
- Changes fire effects from vanilla fire texture to using custom particles now.
- Cleaned up more of the AI for GC reasons.
- Moved ground pathing to a using a custom astar system.
v0.2.0
- Fixes Hoppers health/damage values being swapped.
- Changes fire effects from vanilla fire texture to using custom particles now.
- Cleaned up more of the AI for GC reasons.
- Moved ground pathing to a using a custom astar system.
v0.1.1
- Fixes edge cases with pathfinding when going up/down blocks.
- Fixes Warrior Squads not always assigning a frontline attacker.
- Fixes GC issue with Warrior Tree.
- Fixes some GC issues with Squad cleanup from dead Warriors.
- Reduced the death animation time for all bugs.
- Fixes a bug that caused new colonies to spawn without members.
v0.1.1
- Fixes edge cases with pathfinding when going up/down blocks.
- Fixes Warrior Squads not always assigning a frontline attacker.
- Fixes GC issue with Warrior Tree.
- Fixes some GC issues with Squad cleanup from dead Warriors.
- Reduced the death animation time for all bugs.
- Fixes a bug that caused new colonies to spawn without members.
v0.1.0
- Only has the Chariot, Worker, Warrior and Brain Bug mobs implemented.
- Colony system implemented that lives with the controlling Brain Bug.
- Brain Bugs spawn a new colony if one is not in range and will spawn its members when newly created.
- Brain Bugs will despawn/not spawn if an existing colony is within 128 blocks.
- Chariots will move a Brain Bug if the colony is under attack.
- Brain Bugs will control warriors to threats to colony.
- Hoppers now fly most of the time and will dive bomb attack mobs.
- Mobs use a built-in Behavior Tree system over vanillas Goals or Brain systems, so mods that affect those won't affect these.
v0.1.0
- Only has the Chariot, Worker, Warrior and Brain Bug mobs implemented.
- Colony system implemented that lives with the controlling Brain Bug.
- Brain Bugs spawn a new colony if one is not in range and will spawn its members when newly created.
- Brain Bugs will despawn/not spawn if an existing colony is within 128 blocks.
- Chariots will move a Brain Bug if the colony is under attack.
- Brain Bugs will control warriors to threats to colony.
- Hoppers now fly most of the time and will dive bomb attack mobs.
- Mobs use a built-in Behavior Tree system over vanillas Goals or Brain systems, so mods that affect those won't affect these.
v.0.0.33
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Revert back to AzureLib LightBlock/Entity now that it's multiloader compatible.
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Require at least AzureLib 2.0.3.
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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v.0.0.33
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Revert back to AzureLib LightBlock/Entity now that it's multiloader compatible.
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Require at least AzureLib 2.0.3.
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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v.0.0.32
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Fixes crash when loaded with connector and AzureLib Forge.
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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v.0.0.32
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Fixes crash when loaded with connector and AzureLib Forge.
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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v.0.0.31
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Updates required AzureLib version to v1.0.32.
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Fixes early init crash with Connector.
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Adds AzureLib to Connector builds required mods list, no longer bundled as you can use the Forge version safely with Fabric mods.
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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v.0.0.31
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Updates required AzureLib version to v1.0.32.
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Fixes early init crash with Connector.
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Adds AzureLib to Connector builds required mods list, no longer bundled as you can use the Forge version safely with Fabric mods.
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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v.0.0.30b
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Updates bundled AzureLib version to latest.
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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v.0.0.30
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Moved all attack animations to triggers. Attacking should vastly cleaned up now.
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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v.0.0.30
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Moved all attack animations to triggers. Attacking should vastly cleaned up now.
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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v.0.0.29
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Switched Reload to AzureLib keybind. Requires AzureLib 1.0.25
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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v.0.0.28
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Moved Spawn configs to tags
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Made Workers more aggressive
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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v.0.0.27
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Updated to 1.20.1
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This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
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