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Version 26.1-r6:
- pigluttons no longer flee when taking lots of damage
- pigluttons can now break bamboo
- reduce piglutton hitbox
- mobs the piglutton targets now flee from it
- fix tons of issues with piglutton pathing, ai, and animations
- fix pigluttons spawning in peaceful
see full changelog here
Version 1.21.11-r2:
- update embedded midnightlib to avoid crashing when another mod doesn't have an updated version
see full changelog here
Version 1.21-r1:
- update to 1.21
- merge https://github.com/MoriyaShiine/anthropophagy/pull/12
- update piglutton model and animations
- slightly adjust piglutton ai
see full changelog here
Version 1.20.6-r1:
- update to 1.20.6
- massive code cleanup
- pigluttons now stalk targets for a while before rushing towards them
- pigluttons now flee for a bit if fed flesh (that isn't yours) or take enough damage, and will despawn if fed enough
- pigluttons are now larger (upscaled for now, will receive a new model and animations later)
- pigluttons now break wooden blocks
- pigluttons now disable shields
- pigluttons can no longer despawn
- pigluttons can no longer spawn on top of you
- pigluttons now drop more experience
- piglutton attributes have been adjusted
- cannibals can now still equip items if it isn't armor
- eating your own flesh now increases piglutton spawn chance
- higher cannibal levels now give jump boost and fall reduction
- cannibal buffs have been rebalanced and are now gradually applied
- high level cannibals are now considered monsters for the purpose of sleeping
- cannibal level now persists on death if tethered
- using a knife on yourself while tethered now untethers you
- tethered heart is now a food item
- dropped flesh now has a pickup delay
- cooking flesh now keeps the name
see full changelog here
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Опубликован:3 года назад
Обновлён:1 месяц назад
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