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Моды/Ancient Aether
Ancient Aether

Ancient Aether

An Aether add-on that expands upon the concepts of the original mod

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  • Ancient Aether v0.10.2

    beta8 апреля 2025 г.
    • Fixed Mutated Aechor Plant crashing dedicated servers
    • Fixed Ambrosium Campfires not being able to be lit again once extinguished

    Credit for the fixes goes to VoidLeech

  • Ancient Aether v0.9.10

    beta8 апреля 2025 г.
    • Fixed Mutated Aechor Plant crashing dedicated servers
    • Fixed Ambrosium Campfires not being able to be lit again once extinguished

    Credit for the fixes goes to VoidLeech

  • Ancient Aether v0.9.9

    beta26 января 2025 г.

    Content

    • Fixed incmopatibility issues with Aether Redux
  • Ancient Aether v0.10.1

    beta22 декабря 2024 г.

    Content

    • Updated Vampire Blade Texture
    • Updated Credits
  • Ancient Aether v0.9.8

    beta22 декабря 2024 г.
    • Added support for the latest Aether Version

    Content

    • Gave Highsproot Trees a unique Tree Shape
    • Updated Vampire Blade Texture
    • Updated Credits
  • Ancient Aether v0.10.0

    beta16 октября 2024 г.
    • Updated to 1.20.4
    • Updated to Aether Version 1.5

    Content

    • Added Locked Aerogel
    • Implemented Ancient Dungeon Loot Table (do not generate naturally yet)
    • Tweaked Sun Spirit Dialogue
    • Refactored Blending System to now use Splines resulting in a much smoother and less performance heavy result
    • Reworked Highsproot Tree Shape
    • Rewrote a large chunk of the mods code base to allow the mod to port to newer versions
    • Updated Menu Button Texture
    • Fixed Valkyrie Cape not generating
    • Temporarily removed compatibility Datapacks
  • Ancient Aether v0.9.7

    beta22 мая 2024 г.

    Fixes

    • Fixed a bunch of Biome and Structure related issues appearing with Aether Redux installed
  • Ancient Aether v0.9.6

    beta15 мая 2024 г.

    Additions

    • Added Stonecutter Recipes for Valkyrie Blocks

    Changes

    • Mosaic, Tile and Corner Brick Block Variants can no longer be crafted back into their original form inside the Stonecutter

    Fixes

    • Fixed Aerogetic Stone Mosaic not being craftable via Stonecutter
    • Fixed Deep Aether's Golden Heights Biome not generating with Ancient Aether installed
    • Fixed Aether Redux' Blight Biome not generating with Ancient Aether installed
    • Fixed Sky Grass not spawning in Deep Aether's Aerglow Biome
    • Small Tag Fix or Aether Redux' Compatibility Datapack
  • Ancient Aether v0.9.5

    beta13 мая 2024 г.

    Fixes

    • Fixed crash with Lost Content
  • Ancient Aether v0.9.4

    beta13 мая 2024 г.

    Additions

    • Added Valkyrie Clay
    • Added Valkyrie Clay Ball
    • Added Valkyrie Bricks (+ Variants)
    • Added Valkyrie Tiles (+ Variants)
    • Added Valkyrie Brick
    • Added Angelic Corner Brick

    Changes

    • Renamed Pillar to Valkyrie Pillar
    • Renamed Pillar Top to Valkyrie Pillar Top
    • Valkyrie Pillars and Pillar Tops are now craftable from Valkyrie Bricks
    • Vases are now crafted with Valkyrie Brick and their Material instead of using the Stonecutter
    • Slightly increased mining speed and explosion resistance of Valkyrum Ore
    • Ancient Vases now spawn Dust Particles when broken
    • Windblowers now emit a Comparator Value of 7 when in their puffed state

    Worldgen

    • Added Noise Caves to the Underground of the Skyroot, Elevated and Wyndcaps Biomes
    • Make for a much more interesting Cave Generation with more variation and a more natural look
    • Carvers are now being used to form cave entrances to Noise Caves instead
    • Sakura Jungles still have a Carver Gen but it has been altered
    • Adjusted the Generation of the Island Underground to work better with the new Noise Caves
    • Valkyrie Clay Patches now generate inside of shallow areas of lakes
    • Some Minor Improvements to Valkyrie Camp Generation

    Fixes

    • Fixed small chunks of land sometimes spawning above lakes
    • Fixed Ancient Aether non wooden stairs and slabs not being in the #minecraft:stairs and #minecraft:slabs tags
    • Fixed some typos in lore descriptions
  • Ancient Aether v0.9.3

    beta8 мая 2024 г.

    Changes

    • Aerogel Glass Blocks can now be broken faster and drop themselves when mined with a Pickaxe
    • Increased amount of Enchanted Gravitite found in Sentry Laboratory Treasure Chests

    Worldgen

    • Made Gravitite Ore more common
    • Made Valkyrum Ore more rare

    Sounds

    • The Mutated Aechor Plant now has its own unique hurt sound
    • The Mutated Aechor Plant now plays a different sound when it shoots a Spore Bomb instead of a Poison Needle
  • Ancient Aether v0.9.2

    beta7 мая 2024 г.

    Worldgen

    • Tweaked Skyroot Jungle Generation

    Datapacks

    • The Configured Feature placed on top of Configurable Crystal Island Features can now be changed via datapack
    • Renamed "surface_block" field inside of Configurable Crystal Island Features to "top_block"
    • Renamed "radius" field inside of Coast Features to "radius_top"
    • Renamed "lower_radius" field inside of Coast Features to "radius_bottom"

    Fixes

    • Fixed Swet Balls not changing the Type of the Aether Grass ro the one from the biome it's used in
  • Ancient Aether v0.9.1

    beta6 мая 2024 г.

    Changes

    • Changed the minium required Aether Version to 1.4.2

    Config

    • Added a sepperate client config for just the Main Menu Override called "Titlescreen Override"

    Fixes

    • Fixed Atmosine Crystals being the only accepted Altar Fuel
    • Fixed Atmosine Crystals being usable as Altar Fuel even with Experimental Content disabled
    • Fixed regular Aechor Plants found inside Sentry Laboratory Rooms being able to despawn
  • Additions

    • Added Grape Vines
    • Added Sunset Rose
    • Added Elevetia
    • Added Wynd Sentry Stone
    • Added Wynd Sentry Stone Dungeon Block Variants
    • Added Wynd Lantern
    • Added Mutated Aechor Plant Boss
    • Found in Sentry Laboratories
    • Has 500 HP and a unique Bossbar Design
    • Shoots Needles that give the Inebriation Effect to targets aswell as removing the Remedy Effect if active
    • Shoots Spore Bombs that spawn a cloud of poisonous Spores
    • Grows bigger when it has less than 50% HP
    • Spawn Cockatrice when it has less than 50% HP
    • Frequently spawns Remedy Crystals that grant the player the Remedy Effect when they manage to hit them
    • Added Laboratory Dungeon Key
    • Added a Boss Doorway Carved Stone for the Mutated Aechor Plant
    • Added Shield of Inebriation
    • Has a 25% chance to give attackers the Inebriation Effect
    • Added Shield of Remediation
    • Makes the wearer immune to Inebriation
    • Added Divine Toolset
    • Found in Silver Dungeons
    • Replaces Pickaxe of Arkenzus
    • Grants the player the Divine Protection Potion Effect when a block is mined, the effect duration stack the more blocks that are mined
    • Added Slammroot Plant
    • Replaces Trapped Sakura Blossoms
    • Added Slammberry
    • Launches the player in the air when eaten
    • Grants Nature's Boost Potion Effect
    • Added Divine Protection Potion Effect
    • Gives the player +2 Armor Toughness when active
    • Added Nature's Boost Potion Effect
    • "Bonemeals" the blocks, the player is standing on when activate
    • Added a recipe for crafting Armor Stand with Holystone Slabs
    • Readded recipe for crafting Paper out of Aechor Petals
    • Added Sun Forest Biome
    • Added Sky Lake Biome
    • Added Holystone Caverns Biome
    • Added Elevated Caverns Biome
    • Added Sun Well Structure
    • A decorative structure sometimes generating in Sun Forests
    • Added a new Wine Yard House Variant to Valkyrie Settlements
    • Added a new Ancient Aether Title Screen

    Changes

    • Renamed Holystone Lantern to Ambrosium Lantern
    • Renamed Hellfire Lantern to Sun Lantern
    • Renamed Light Aerogetic Stone to Aeronautic Stone
    • Renamed Corrupted Light Aerogetic Stone to Corrupted Aeronautic Stone
    • Renamed Unpowered Ancient Obelisk to Ancient Obelisk
    • Renamed Ancient Obelisk to Powered Obelisk
    • Renamed Cracked Slider to Slider Prototype
    • Renamed Arkenium Ring/Pendant to Warrior Ring/Pendant
    • Renamed Health Ring/Pendant to Ring/Pendant of Growth
    • Renamed Roothyrns to Slammroots
    • Renamed Legendary Loot Tier to Mythic
    • Reenabled original Crystal Trees
    • Aether Music now plays a lot more frequently agaon (this time without of overlapping)
    • Advancements now display if they are added/modified by Ancient Aether in their description
    • Grapes can now be used to place Grape Vines
    • Rebalanced Grape Nutrition and Saturation
    • Different lengths of Sky Grass now have different Hitboxes
    • Vases are now waterloggable
    • Slider Prototype no longer light up when powered, instead it will turn red/critical
    • Slider Prototype now lights up for a short amount of time every once in a while
    • Obelisk Activation Advancement Trigger is no longer hardcoded
    • Adjusted Obelisk Activation Radius to fit the current Ancient Dungeon Placeholder Structure
    • Windblower Functionality
    • Windblowers will now "puff" and change their texture when activated by Redstone
    • They will also now spawn a Windblow that pushes Entities when activated
    • If this Windblow hits another Windblower it will also activate and cause a chain reaction of Windblows
    • Windblows will dissappear after a while when they don't hit a block or entity Wind Blowers now use their Bottom Texture for Particles
    • Accessories that buff the players attributes will now display their ability as a tool tip
    • Valkyrum Axes can now harvest Golden Amber from Golden Oak Logs
    • Windblowers can now be mined faster with Hoes
    • Rebalanced Hermes Accessories
    • Rings now give a 3% Total Movement Speed increase
    • Pendant a 5% Total Movement Speed increase -Strength Stones now give 12% Total Attack Damage increase instead of 25%
    • Changed Ambrosium Lantern Recipe to require 6 Sticks, 2 Holystone and 1 Ambrosium Torch
    • Changed Sun Lantern Texture to require 1 Light Hellfire Stone and 1 Ambrosium Lantern
    • Rebalanced the effects that are given by Suspicious Stews crafted from Ancient Aether Flowers
    • Fluffalos can now walk on Powder Snow
    • Fluffalos no longer take Freezing Damage
    • Reworked Slammroot Behaviour
    • Instead of running around, they now bounce towards the player
    • When they touch the floor, they "bonemeal" it
    • Increased their Attack Damage
    • Slammroots no longer take fall damage
    • Slammroots now have a chance to spawn in dark areas or at night inside of Sakura Jungles
    • Slammroots now drop 1-3 Slammberries and 0-1 Aerogel instead of 2-4 Sticks and 0-1 Sakura Blossoms
    • Decreased Shadow Radius of Slammrots
    • Tweaked Aeronautic Leaper AI
    • Aeronautic Leapers now drop 1-3 Corrupted Aeronautic Stone instead of regular Aerogetic Stone and Aerogel
    • Skyroot Saplings can now grow into Fancy Skyroot Trees
    • Cockatrice can no longer spawn on Aerogetic Blocks
    • Trapped Dungeon Blocks will now display as a tooltip what mob they will spawn
    • Boss Doorway Dungeon Blocks will now display as a tooltip what mob they require to be unlocked
    • Rebalanced Valkyrie Settlement and Valkyrie Camp Loot Tables
    • Rebalanced Bronze Dungeon Loot Tables
    • Rebalanced Sentry Laboratory Loot Tables
    • Rebalanced Ancient Holystone Vase Loot Table
    • Rebalanced Ancient Sentry Vase Loot Table
    • Rebalanced Ancient Frozen Sentry Vase Loot Table
    • Candy Cane Swords are now in the "Rare" Loot Tier
    • Music Discs no longer have Loot Tiers
    • Wynd Ice is now placed after Gravity Gravel instead of Aerogel in the Creative Inventory
    • Ancient Aether's lang file is automatically alphabetically ordered
    • Updated some lore descriptions to be more accurate
    • Improved how the Aether Tool Debuff is handled on Ancient Aether blocks, items and entities
    • Updated Mod Banner
    • Updated Mod Description
    • Improved the Mods Tag layout
    • Added Ancient Aether Items to Forge Tags
    • Reworked the Mod Folder Structure
    • Rewrote most of Ancient Aether's Codebase

    Worldgen

    • Rewrote Worldgen to be a lot more optimized
    • Completely reworked Coast Gen
    • Generate in a more continuous disk like generation on island edges
    • Generate on multiple y-levels
    • Don't cover all parts of Island Edges
    • Reworked Worldgen with a lot more variation
    • Islands can now have a lot more dramatic Overhangs
    • There's also a lot more flat areas for a player to settle on Rebalanced Island Sizes
    • Islands can now have Underground Overhangs which have Holystone on the Surface
    • Sky Lakes now generate in Skyroot Biome Islands
    • Improved Elevated Islands Upper Isles Generation
    • Reworked Wyndcaps Mountain Gen to feel more natural
    • Sakura Jungle Islands now have more "cracks" inside them to make the Islands less massive
    • Wyndcap Peaks no longer have a layer of Aether Dirt below the Snow Layer
    • Wyndcap Peaks Powder Snow Patches are now multiple Blocks deep
    • Removed Large Icestone Veins from Wyndcaps Biomes
    • Reduced Biome Scale
    • Reworked Skyroot Sub-Biome Generation
    • "Cavern Biomes" now generate in the Island Underground > - This allow Underground Overhangs to have Holystone on the Surface
    • These biomes are also used for better Underground Structure Spawning
    • Sun Forests are a replacement to the Old Golden Skyroot Biomes
    • Green Skyroot Trees now have a 10% chance to spawn covered in Grape Vines
    • Completely rebalanced Aether Flower Generation
    • Skyroot Meadows now have simple patches of White and Purple Flowers instead of using a flower noise
    • Reduced Flower Spawnrate in Skyroot Meadow to not be excessive as before
    • Skyroot Meadows now also only have simple patches of White and Purple Flowers but with a slightly higher Flower Spawnrate than before
    • Skyroot Forests and Skyroot Woodlands now have mixed flower patches of Purple Flowers, White Flowers and Sunset Roses with a slightly increased flower spawnrate
    • Sky Blues now exclusively generate in mixed Patches with Purple and White Flowers near Sky Lakes or inside of Wyndcaps Biomes
    • Sun Forests have a simple Purple and White Flower patch generation with the frequency of the Forest Biomes
    • Increased Flower Spawnrate inside of Wyndcaps Biomes
    • Skyroot Jungles now have a simple patch generation of Purple and White Flowers aswell as Sunset Roses
    • Sakura Jungles have the same flower generation as Skyroot Jungles with the exception of Slammroot Plant patches sometimes generating instead of flowers
    • Elevated Islands now have a mixed flower patch generation of Purple and White Flowers aswell as Elevetias
    • Skyroot Groves now have a lot more colorful tree vegetation
    • Made Golden Oaks slightly more common in Skyroot Forests
    • Increased average Height of Skyroot Pine Trees
    • Made Crystal Skyroot Trees slightly more common in Skyroot Woodlands
    • Made Skyroot and Sakura Jungle Tree Vegetation a lot denser
    • Aerogel Blobs are now in the Underground Decoration instead of the Underground Ores Generation Step for Vanilla consistency
    • Aether Dirt Patches now only generates in on higher y-levels
    • Blue, Violet and Golden Aerclouds now use a size of 8 instead of 16
    • Rebalanced Crystal Island Spawnrate
    • Crystal Island Surface Block now changes according to the Biome it generates in
    • Crystal Islands now use a new, more configurable Feature Type
    • Reworked Bronze Dungeon Generation again
    • Bronze Dungeons now have an inner and outer part
    • The Inner Part consists of rooms, libraries and the boss room in the middle
    • The Outer Part is made up of Holystone Tunnels
    • Removed all of the previous room variants and replaced them with new ones
    • Bronze Dungeon Entrances now spawn in random locations of the Dungeon instead of always at the boss room
    • A Bronze Dungeon can now have multiple or no Surface Entrance
    • Bronze Dungeons now have entrances on the sides of islands again
    • Bronze Dungeons generation now starts in the Underground instead of at a Surface Entrances, this allows for a much better of structure generation
    • Bronze Dungeons now have a Fallback Structure that is wall of Carved Tiles that will generate when a Dungeon Piece Fails to generate instead of generating nothing
    • Reworked Sentry Laboratory Generation
    • Sentry Laboratories are now an underground Wyndcaps Structure
    • Sentry Laboratories now consistent of tall procedurally generated corridors, that sometimes have room entrances
    • In the middle of Sentry Laboratories is the Mutated Aechor Plant Boss Room
    • Shafts that generated below the surface entrance before, now sometimes generate in the corridors and can lead to another floor of the dungeon
    • Rebalanced Valkyrie Settlement Spawnrate
    • Rebalanced Bronze Dungeon and Sentry Laboratory Spawnrate
    • Bronze Dungeons now generate in Sakura Jungles and Elevated Islands again
    • Sentry Laboratories now generate instead of Bronze Dungeons in Wyndcaps Biomes
    • Silver and Gold Dungeons now generate more frequently
    • Tweaked Cloudbed Generation
    • Cloudbed Features are now more configurable via datapacks
    • Renamed "advanced_jigsaw_structure" to "jigsaw_skylands"
    • Renamed "min_spawn_height" field in Skylands Jigsaw Structures to "above_bottom"
    • Added a "jigsaw_buried" Structure Type for Bronze Dungeons and Sentry Laboratories
    • Mainly controlled by "above_bottom" and "below_top" fields
    • Still has an optional Height Provider
    • Renamed "ancient_aether_pine_foliage_placer" to just "pine_foliage_placer"
    • Ancient Aether now makes more use of Biome Modifiers

    Advancements

    • Added an Advancement for finding the Sentry Laboratory called "A White Apple keeps the Cockatrice away"
    • Added an Advancement for defeating the Mutated Aechor Plant called "Peace, Love and Houseplants"
    • Added an Advancement for obtaining the Sentry Laboratory Shield Accessories called "In perfect Balance"
    • The "Pickaxe of Gods" Advancement now uses a Divine Pickaxe instead of the Pickaxe of Arkenzus
    • Reenabled the "Plunderer's Remorse" Advancement which now uses a Divine Hoe
    • Tweaked Advancement Tree layout

    Compatibility

    These following changes only apply when the mod inside the brackets is installed

    • Biome Generation of other Add-On Biomes is now handled by Ancient Aether
    • Ancient Aether Features now properly generate in other Add-On Biomes
    • Compatibility Recipes now give Recipe Book Pop-Ups
    • Compatibility Recipes are now saved under the Ancient Aether's namespace
    • [Aether Emissivity] Added compatibility Aether Emissivity
    • [Deep Aether] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
    • [Deep Aether] Rebalanced Sky Jade Spawnheight to better work with Ancient Aether's Worldgen
    • [Deep Aether] Rebalanced Golden Heights Bonus Golden Aercloud Spawnheight to better work with Ancient Aether's Worldgen
    • [Deep Aether] Aerlavender Fields now generate with Sky Grass instead of regular Grass
    • [Deep Aether] Spooky Rings are now inside the Epic Loot Tier
    • [Aether Redux] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
    • [Aether Redux] Added Compatibility Textures for some Redux Blocks and Items
    • [Aether Redux] Updated Ancient Aether's Compatibility Pack to use Redux new Pack Config System
    • [Aether Redux] Rebalanced Veredium Ore Spawnheight to better work with Ancient Aether's Worldgen
    • [Aether Redux] Rebalanced Blighted Aercloud Spawnheight to better work with Ancient Aether's Worldgen
    • [Aether Redux] Redux' Cloud Layer and Caves no longer generate
    • [Lost Content] Added Ancient and regular Gale Vases
    • [Lost Content] Lost Content Moa Eggs now also have Ancient Aether styled textures aswell as stat tool tips
    • [Lost Content] Item Rarities are now properly applied to Lost Content Items
    • [Aether Genesis] Added Blue Skyroot Pine Leaves and Blue Skyroot Pine Saplings
    • [Aether Genesis] Blue Skyroot Pine Trees now use Ancient Aether's new Blue Skyroot Pine Blocks
    • [Aether Genesis] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
    • [Aether Genesis] Rebalanced Continuum Spawnheight to better work with Ancient Aether's Worldgen
    • [Aether Genesis] Reworked Vegetation of Aether Genesis Biomes to better match the ones of Ancient Aether Biomes
    • [Aether Genesis] Violet Aerclouds are now disabled when Aether Genesis is installed
    • [Aether Genesis] Skyroot Chests and Mimics now generate in Structures instead of regular ones
    • [Aether Genesis] Aether Genesis Bronze Dungeon Loot now spawns in Ancient Aether Bronze Dungeons
    • [Aether Genesis] Valkyrie Settlement Shops can now spawn with Aether Genesis Aerclouds
    • [Aether Genesis] Purple, Green and Golden Aerclouds can be used to craft Windblowers
    • [Aether Genesis] Rebalanced Aether Genesis Aercloud Spawnheight to better work with Ancient Aether's Worldgen
    • [Aether Genesis] Removed Pink Capes from the Creative Inventory when Aether Genesis is installed

    Config

    • Added a client config for the Rarity Tooltip System
    • Added a client config for Moa Egg Tooltips
    • Added a client config for Dungeon Block Tooltips
    • Added a client config for Mutated Aechor Plant using a Custom Bossbar
    • Added a client config for using the Aether Mods logo instead of Ancient Aether's in the Ancient Aether Menu
    • Added a client config for Ancient Aether overriding client and common configs on start-up
    • Added a common config for the duration that a Windblower Windblow lasts until it dissappears in ticks
    • Added a common config for Experimental Content+
    • Added a server config for Ancient Aether overriding server configs on start-up
    • Configs now have proper descriptions

    Experimental Content

    This content will only appear in game when the "Experimental Content" Config is set to true

    • Added Atmosine Crystals
    • Atmosine Crystals float upwards similar to Gravitite
    • They give of a dim light
    • Atmosine Crystals can be used as an Altar Fuel
    • Atmosine Crystals can be used as an Armor Trim
    • They don't generate naturally yet

    Art

    Ancient Aether

    • Updated Gravity Gravel Texture
    • Updated Sky Blues Texture
    • Updated Crystal Skyroot Leaves Texture
    • Updated Crystal Skyroot Sapling Texture
    • Updated Skyroot Pine Leaves Texture
    • Updated Skyroot Pine Sapling Texture
    • Updated Highsproot Sapling Texture
    • Updated Sakura Sapling Texture
    • Updated Aerogel Glass Texture
    • Updated Aerogel Glass Door Texture
    • Updated Aerogel Glass Trapdoor Texture
    • Updated Aerogetic Stone Texture
    • Updated Aeronautic Stone Texture
    • Updated Corrupted Aeronautic Stone Texture
    • Updated Sun Lantern Texture
    • Updated Sentry Vase Texture
    • Updated Angelic Vase Texture
    • Updated Hellfire Vase Texture
    • Updated Windblower Texture
    • Updated Slider Prototype Texture
    • Updated Slider Prototype Model to be less confusing to place
    • Updated Ancient Obelisk Texture
    • Updated Powered Obelisk Texture
    • Updated Ancient Sword Texture
    • Updated Grapes Texture
    • Updated Ring of Growth Texture
    • Updated Pendant of Growth Texture
    • Updated Strength Stone Texture
    • Updated Mosaic Armor Trim Smithing Template Texture
    • Updated Solar Armor Trim Smithing Template Texture
    • Updated Slammroot Texture
    • Updated Slammroot Model
    • Updated Violet Moa Texture
    • Updated Royal Armor Trim Model Texture
    • Updated Fluffalo Spawn Egg Colors
    • Updated Slammroot Spawn Egg Colors
    • Updated Aeronautic Leaper Spawn Egg Colors

    Ancient Aether Tweaks Pack

    • Updated Zanite Gemstone Texture
    • Updated Victory Medal Texture
    • Updated Lightning Knife Texture
    • Updated Flaming Sword Texture
    • Updated Lightning Sword Texture
    • Updated Holy Sword Texture
    • Updated Regeneration Stone Texture
    • Reverted Vampire Sword Texture

    Ancient Aether Programmer Art Pack

    • Removed or reworked most of the old Programmer Art Textures
    • Updated Golden Oak Log Texture to better fit Ancient Aether's Golden Oak Gen
    • Ancient Aether Moa Eggs now use tinted Textures with the Programmer Art Pack active

    Fixes

    • Fixed Ancient Aether Accessories not stacking when you have multiple of the same one equipped
    • Fixed Valkyrum Gloves having a missing texture when a Trim is applyed to them
    • Fixed Slammroots not spawning properly
    • Fixed Sky Grass not being compostable
    • Fixed Slider Prototype having inside faces
    • Fixed Ancient Obelisks playing the activation sound even when the activation wasn't sucessful
    • Fixed Ambrosium Campfire spawning Lava Particles
    • Fixed Valkyrum Lance not being held correctly by the player Fixed Ancient Aether Sign Recipes not being in the correct Recipe Book Group
    • Fixed bonemealing Sky Grass on other types of Aether Grass spawning it in the default type
    • Fixed the max lenth of Sky Grass still consuming Bonemeal when used
    • Fixed Sky Grass not being flammable
    • Fixed Sky Grass generating in Deep Aether's Golden Biomes
    • Fixed the trapdoors found in the Bronze Dungeon Boss Room after defeating the Slider not being properly rotated
    • Fixed Bronze Dungeon Rooms sometimes not aligning properly
    • Fixed Bronze Dungeons sometimes having bugged chests
    • Fixed Mimic Chests not keeping the rotation of the chests they replace inside of Bronze Dungeons
    • Fixed some blocks inside of Ancient Aether Dungeons being waterlogged when generating in a body of water
    • Fixed "Aerospace Traveller" Advancement not working properly
    • Fixed Slammroots Sounds being a lot more quiet then the ones of other mobs
    • Fixed Ancient Aerogetic Vases not appearing in the Creative Inventory when Lost Content is installed
    • Fixed broken Tags
    • This issue should no longer appear since Tags are now handled via Datagen
    • Fixed some blocks and items not having a lore description
    • Fixed Ancient Aether Flower Pots not having a lang entry
    • Fixed Ancient Aether generating an empty Config Folder
    • Fixed Disabled Advancement sending errors in the log
    • Fixed Deep Aether Armor Trim Compat flooding the log with errors
    • Fixed Ancient Aether Version not properly displaying in the Mod Menu
    • Fixed a "missing character" at the end of the Mod Menu description

    Removals

    • Removed Highland Viola
    • Removed Sakura Blossoms
    • Removed Sentry Lantern
    • Removed Angelic Lantern
    • Removed Gale Lantern
    • Removed Unused Ancient Guardian Mob
    • Removed Crystal Skyroot Grove Biome
    • Removed Crystal Skyroot Forest Biome
    • Removed Golden Skyroot Grove Biome
    • Removed Golden Skyroot Forest Biome
    • Removed Golden Thicket Biome
    • Removed Unused Crystal Grotto Biome
  • Ancient Aether v0.8.12

    beta14 апреля 2024 г.

    This should now really be the final Hotfix before the release of 0.9.0

    Fixes

    • Fixed Sentry Laboratory Loot Chests being empty
    • Fixed Bronze Dungeons spawning to close to other Structures
  • Ancient Aether v0.8.11

    beta4 апреля 2024 г.

    This should hopefully be the last Hotfix before the release of 0.9.0

    Compatibility

    • [Aether Redux] Fixed the Golden Vine Config not working with Ancient Aether installed

    Fixes

    • Fixed the Log Stripping Crash still sometimes happening due to Log Walls
    • Fixed Crystal Skyroot Leaves not being mineable faster with Hoes
  • Ancient Aether v0.8.10

    beta31 марта 2024 г.

    A few more critical issues were found, that weren't adressed in the last Hotfix so I'm releasing another one.

    Fixes

    • Fixed Skyroot Jungles not being in the #aether:is_aether tag causing a variety of issues inside of the biome
    • Fixed Neptune Armor not spawning in Bronze Dungeon Treasure Chests
    • Fixed some Programmer Art Assets not working anymore due to renames in recent updates
  • Ancient Aether v0.8.9

    beta26 марта 2024 г.

    Originally I wasn't planning on releasing this patch since I'm currently working on 0.9.0 which will hopefully release soon, but a bunch of critical issues appeared which is why I'm releasing this Hotfix

    Fixes

    • Fixed a stripping logs or using bonemeal causing the game to crash under certain circumstances
    • Fixed Highsproot Leaves dropping themselves instead of Highsproot Saplings
    • Fixed Fluffalos not being milkable with Skyroot Buckets
    • Fixed #minecraft:potted_plants tag being broken
  • Ancient Aether v0.8.8

    beta10 февраля 2024 г.

    Changes

    • Fluffalos are now shearable
    • Fluffalos now sometimes eat Aether Grass
    • Ancient Aether Boats can now be dispensed by dispensers

    Compatibility

    • [Lost Content] Galestone Mosaic Recipe is now consistent with other Mosaic Recipes
    • [Aether Genesis] Fixed some Aether Genesis Compatibility Stuff being loaded while the add-on itself wasn't
  • Ancient Aether v0.8.7

    beta10 февраля 2024 г.

    Additions

    • Added a new Library Variant to Bronze Dungeons

    Changes

    • Renamed Highland Buffalos to Fluffalos
    • Renamed Buffalo Wool/Carpets to Fluffalo Wool/Carpets
    • Rebalanced Loot Tables of Ancient Vases
    • Aeronautic Leapers now have their own Subtitles
    • Fluffalos now drop 2-4 Beef instead of 1-3
    • Festive Swets now always drop at least one piece of Sugar
    • Festive Swets no longer drop Candy Cane Swords
    • Currently unused Ancient Guardian Mob now has a placeholder Loot Table
    • Substantial Code Clean-Up

    Worldgen

    • Extended Elevated Islands Underground 10 blocks further down to be consistent with other biomes
    • Made Coast Generation less resource intensive
    • Icestone Forest Rocks no longer generate in Wyndcaps Biomes
    • Sakura Jungle Bushes no longer generate in Sakura Jungles
    • Vines no longer generate on lower y-levels of Sakura Jungles

    Art

    Ancient Aether Assets

    • Updated Fluffalo Texture
    • Updated Fluffalo Model
    • Updated Fluffalo Spawn Egg Colors

    Compatibility

    • Added Biomes of other Add-Ons into Ancient Aether Tags so Ancient Aether Features can spawn there
    • [Deep Aether] Aerglow Forests now use Elevated Islands Aether Grass Blocks

    Fixes

    • Fixed some tinting Issues with regular Grass in the Aether
    • Fixed Aeronautic Leaper Loot Table being broken
    • Fixed Aether Tool Debuff not working
    • Fixed Bronze Dungeon Tunnels sometimes being wrongly offset
1

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Minecraft: Java Edition

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Сведения

Лицензия:ARR and LGPL v3.0
Опубликован:2 года назад
Обновлён:1 год назад
ID проекта:
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