- only for 1.21.1, because there is no such issue in 26.1
- fixed a issue that GuiGraphics was incompatible with the Alpha channel.
- only for 1.21.1, because there is no such issue in 26.1
- fixed a issue that GuiGraphics was incompatible with the Alpha channel.
SIRIUS Ui Changelog: v0.3.2 → v0.3.7
🎉 New Features
1. New Background Type: PPT Slideshow (
type: "ppt")- Replaces the removed experimental GIF background with a robust multi-image slideshow.
- Images can be organised into
groups, each with an independentplayCount(-1for infinite loop). - Customise group playback order with
playGroups; useplayAfterto make a specific group loop forever (e.g. intro sequence followed by a looping main background). - Each slide can have its own
time(milliseconds); a globaldefaultTimeis used when a slide omits it.
2. Screen Registration (
register.json)- File path:
assets/minecraft/alanht/register.json - Maps custom screen IDs to JSON layout files, enabling the mod to recognise and open completely new screens.
3. Internationalisation
- The wiki now supports Simplified Chinese, Traditional Chinese, and English, with dark/light theme switching.
🔧 Changes & Improvements
1. JSON Key Changes ⚠️ (Resource Pack Update Required)
Old (v0.3.2) New (v0.3.7) Notes type: "logo"type: "image"Element type for static images renamed to image.type: "cycle"(experimental)(removed) Cycle button element temporarily removed. type: "list"(experimental)(removed) Scrollable list element temporarily removed. type: "catalog"(experimental)(removed) Catalog navigation element temporarily removed. type: "slider"(experimental)type: "slider"(still experimental)Slider element retained but remains experimental. Note: Button styles (
button_styles/*.json) have not changed between v0.3.2 and v0.3.7.2. Expression Variable Renames ⚠️
Old Variable (v0.3.2) New Variable (v0.3.7+) widthscreen.widthheightscreen.heightelementWidththis.widthelementHeightthis.height(none) parent.width,parent.height,containerWidth,containerHeight3. Recommended Resource Pack Structure Changed
- Old structure used paths like
assets/minecraft/screens/. - New standard path is
assets/sirius_ui/screens/. Texture paths must include the full namespace (e.g.sirius_ui:textures/...).
4. Action Enhancements
disconnectandexit_to_titlenow share a unified flow.respawnlogic is more robust.
5. Documentation Overhaul
- The wiki has been restructured from a single page into modular, multi-page documentation with a sidebar.
- A Troubleshooting chapter has been added.
❌ Removals & Deprecations
type: "gif"background has been removed. Migrate all GIF backgrounds totype: "ppt".- The old
logoelement type is deprecated; useimageinstead. - Experimental elements
cycle,list,cataloghave been temporarily removed. They are not available in v0.3.7. - Legacy paths like
assets/minecraft/screens/are no longer recommended.
📋 Upgrade Checklist (v0.3.2 → v0.3.7)
- Rename all
"type": "logo"elements to"type": "image". - Replace all
"type": "gif"backgrounds with"type": "ppt"using the new slideshow syntax. - Remove any usage of
cycle,list, andcatalogelements – they are not supported in this version. - Update all coordinate expressions with the new variable names:
width→screen.widthheight→screen.heightelementWidth→this.widthelementHeight→this.height
- If using
register.json, ensure paths point to the new namespaces (e.g.sirius_ui:screens/...). - Slider configurations (
type: "slider") can generally remain, but be aware the feature is still experimental and may change in the future. - Verify compatibility with the updated
ScreenRegistry.
SIRIUS Ui Changelog: v0.3.2 → v0.3.7
🎉 New Features
1. New Background Type: PPT Slideshow (
type: "ppt")- Replaces the removed experimental GIF background with a robust multi-image slideshow.
- Images can be organised into
groups, each with an independentplayCount(-1for infinite loop). - Customise group playback order with
playGroups; useplayAfterto make a specific group loop forever (e.g. intro sequence followed by a looping main background). - Each slide can have its own
time(milliseconds); a globaldefaultTimeis used when a slide omits it.
2. Screen Registration (
register.json)- File path:
assets/minecraft/alanht/register.json - Maps custom screen IDs to JSON layout files, enabling the mod to recognise and open completely new screens.
3. Internationalisation
- The wiki now supports Simplified Chinese, Traditional Chinese, and English, with dark/light theme switching.
🔧 Changes & Improvements
1. JSON Key Changes ⚠️ (Resource Pack Update Required)
Old (v0.3.2) New (v0.3.7) Notes type: "logo"type: "image"Element type for static images renamed to image.type: "cycle"(experimental)(removed) Cycle button element temporarily removed. type: "list"(experimental)(removed) Scrollable list element temporarily removed. type: "catalog"(experimental)(removed) Catalog navigation element temporarily removed. type: "slider"(experimental)type: "slider"(still experimental)Slider element retained but remains experimental. Note: Button styles (
button_styles/*.json) have not changed between v0.3.2 and v0.3.7.2. Expression Variable Renames ⚠️
Old Variable (v0.3.2) New Variable (v0.3.7+) widthscreen.widthheightscreen.heightelementWidththis.widthelementHeightthis.height(none) parent.width,parent.height,containerWidth,containerHeight3. Recommended Resource Pack Structure Changed
- Old structure used paths like
assets/minecraft/screens/. - New standard path is
assets/sirius_ui/screens/. Texture paths must include the full namespace (e.g.sirius_ui:textures/...).
4. Action Enhancements
disconnectandexit_to_titlenow share a unified flow.respawnlogic is more robust.
5. Documentation Overhaul
- The wiki has been restructured from a single page into modular, multi-page documentation with a sidebar.
- A Troubleshooting chapter has been added.
❌ Removals & Deprecations
type: "gif"background has been removed. Migrate all GIF backgrounds totype: "ppt".- The old
logoelement type is deprecated; useimageinstead. - Experimental elements
cycle,list,cataloghave been temporarily removed. They are not available in v0.3.7. - Legacy paths like
assets/minecraft/screens/are no longer recommended.
📋 Upgrade Checklist (v0.3.2 → v0.3.7)
- Rename all
"type": "logo"elements to"type": "image". - Replace all
"type": "gif"backgrounds with"type": "ppt"using the new slideshow syntax. - Remove any usage of
cycle,list, andcatalogelements – they are not supported in this version. - Update all coordinate expressions with the new variable names:
width→screen.widthheight→screen.heightelementWidth→this.widthelementHeight→this.height
- If using
register.json, ensure paths point to the new namespaces (e.g.sirius_ui:screens/...). - Slider configurations (
type: "slider") can generally remain, but be aware the feature is still experimental and may change in the future. - Verify compatibility with the updated
ScreenRegistry.
SIRIUS Ui Changelog: v0.3.2 → v0.3.7
🎉 New Features
1. New Background Type: PPT Slideshow (
type: "ppt")- Replaces the removed experimental GIF background with a robust multi-image slideshow.
- Images can be organised into
groups, each with an independentplayCount(-1for infinite loop). - Customise group playback order with
playGroups; useplayAfterto make a specific group loop forever (e.g. intro sequence followed by a looping main background). - Each slide can have its own
time(milliseconds); a globaldefaultTimeis used when a slide omits it.
2. Screen Registration (
register.json)- File path:
assets/minecraft/alanht/register.json - Maps custom screen IDs to JSON layout files, enabling the mod to recognise and open completely new screens.
3. Internationalisation
- The wiki now supports Simplified Chinese, Traditional Chinese, and English, with dark/light theme switching.
🔧 Changes & Improvements
1. JSON Key Changes ⚠️ (Resource Pack Update Required)
Old (v0.3.2) New (v0.3.7) Notes type: "logo"type: "image"Element type for static images renamed to image.type: "cycle"(experimental)(removed) Cycle button element temporarily removed. type: "list"(experimental)(removed) Scrollable list element temporarily removed. type: "catalog"(experimental)(removed) Catalog navigation element temporarily removed. type: "slider"(experimental)type: "slider"(still experimental)Slider element retained but remains experimental. Note: Button styles (
button_styles/*.json) have not changed between v0.3.2 and v0.3.7.2. Expression Variable Renames ⚠️
Old Variable (v0.3.2) New Variable (v0.3.7+) widthscreen.widthheightscreen.heightelementWidththis.widthelementHeightthis.height(none) parent.width,parent.height,containerWidth,containerHeight3. Recommended Resource Pack Structure Changed
- Old structure used paths like
assets/minecraft/screens/. - New standard path is
assets/sirius_ui/screens/. Texture paths must include the full namespace (e.g.sirius_ui:textures/...).
4. Action Enhancements
disconnectandexit_to_titlenow share a unified flow.respawnlogic is more robust.
5. Documentation Overhaul
- The wiki has been restructured from a single page into modular, multi-page documentation with a sidebar.
- A Troubleshooting chapter has been added.
❌ Removals & Deprecations
type: "gif"background has been removed. Migrate all GIF backgrounds totype: "ppt".- The old
logoelement type is deprecated; useimageinstead. - Experimental elements
cycle,list,cataloghave been temporarily removed. They are not available in v0.3.7. - Legacy paths like
assets/minecraft/screens/are no longer recommended.
📋 Upgrade Checklist (v0.3.2 → v0.3.7)
- Rename all
"type": "logo"elements to"type": "image". - Replace all
"type": "gif"backgrounds with"type": "ppt"using the new slideshow syntax. - Remove any usage of
cycle,list, andcatalogelements – they are not supported in this version. - Update all coordinate expressions with the new variable names:
width→screen.widthheight→screen.heightelementWidth→this.widthelementHeight→this.height
- If using
register.json, ensure paths point to the new namespaces (e.g.sirius_ui:screens/...). - Slider configurations (
type: "slider") can generally remain, but be aware the feature is still experimental and may change in the future. - Verify compatibility with the updated
ScreenRegistry.
SIRIUS Ui Changelog: v0.3.2 → v0.3.7
🎉 New Features
1. New Background Type: PPT Slideshow (
type: "ppt")- Replaces the removed experimental GIF background with a robust multi-image slideshow.
- Images can be organised into
groups, each with an independentplayCount(-1for infinite loop). - Customise group playback order with
playGroups; useplayAfterto make a specific group loop forever (e.g. intro sequence followed by a looping main background). - Each slide can have its own
time(milliseconds); a globaldefaultTimeis used when a slide omits it.
2. Screen Registration (
register.json)- File path:
assets/minecraft/alanht/register.json - Maps custom screen IDs to JSON layout files, enabling the mod to recognise and open completely new screens.
3. Internationalisation
- The wiki now supports Simplified Chinese, Traditional Chinese, and English, with dark/light theme switching.
🔧 Changes & Improvements
1. JSON Key Changes ⚠️ (Resource Pack Update Required)
Old (v0.3.2) New (v0.3.7) Notes type: "logo"type: "image"Element type for static images renamed to image.type: "cycle"(experimental)(removed) Cycle button element temporarily removed. type: "list"(experimental)(removed) Scrollable list element temporarily removed. type: "catalog"(experimental)(removed) Catalog navigation element temporarily removed. type: "slider"(experimental)type: "slider"(still experimental)Slider element retained but remains experimental. Note: Button styles (
button_styles/*.json) have not changed between v0.3.2 and v0.3.7.2. Expression Variable Renames ⚠️
Old Variable (v0.3.2) New Variable (v0.3.7+) widthscreen.widthheightscreen.heightelementWidththis.widthelementHeightthis.height(none) parent.width,parent.height,containerWidth,containerHeight3. Recommended Resource Pack Structure Changed
- Old structure used paths like
assets/minecraft/screens/. - New standard path is
assets/sirius_ui/screens/. Texture paths must include the full namespace (e.g.sirius_ui:textures/...).
4. Action Enhancements
disconnectandexit_to_titlenow share a unified flow.respawnlogic is more robust.
5. Documentation Overhaul
- The wiki has been restructured from a single page into modular, multi-page documentation with a sidebar.
- A Troubleshooting chapter has been added.
❌ Removals & Deprecations
type: "gif"background has been removed. Migrate all GIF backgrounds totype: "ppt".- The old
logoelement type is deprecated; useimageinstead. - Experimental elements
cycle,list,cataloghave been temporarily removed. They are not available in v0.3.7. - Legacy paths like
assets/minecraft/screens/are no longer recommended.
📋 Upgrade Checklist (v0.3.2 → v0.3.7)
- Rename all
"type": "logo"elements to"type": "image". - Replace all
"type": "gif"backgrounds with"type": "ppt"using the new slideshow syntax. - Remove any usage of
cycle,list, andcatalogelements – they are not supported in this version. - Update all coordinate expressions with the new variable names:
width→screen.widthheight→screen.heightelementWidth→this.widthelementHeight→this.height
- If using
register.json, ensure paths point to the new namespaces (e.g.sirius_ui:screens/...). - Slider configurations (
type: "slider") can generally remain, but be aware the feature is still experimental and may change in the future. - Verify compatibility with the updated
ScreenRegistry.
✨ New Features
- Slider element (type: "slider")
Bind to numeric game options (fov, mouseSensitivity, soundVolume, musicVolume, etc.) with customizable track and handle textures.
- Cycle element (type: "cycle")
Toggle through enumerated options (graphicsMode, cloudStatus, particles, chatVisibility, narrator, mainHand, etc.) with left/right arrow textures.
- List element (type: "list")
Scrollable container with automatic vertical layout. Supports any child elements and panel switching via switch_panel action.
- Catalog element (type: "catalog")
Navigation menu for settings screens. Click items to switch content panels, with optional selected highlight style.
- Panel switching action (type: "switch_panel")
Dynamically replace list content at runtime. Specify target list ID and new content definition file.
- Automatic layout system
Child elements in lists/catalogs can omit position.y – they stack vertically with configurable item_spacing and padding.
- Slider & Cycle style files
Separate JSON style definitions for slider (track/handle textures) and cycle (background/arrow textures).
🔧 Improvements
- Expression system extended
Added containerWidth and containerHeight variables for child elements inside containers.
- Internal rendering optimizations
Updated to Minecraft 1.21.x & 26.1 .
- Action system enhancements
All actions now work consistently across all supported screens.
🐛 Fixes
-
Fixed ResourceLocation construction issues in mixins.
-
Fixed mouse event forwarding for scrollable containers.
-
Fixed graphics matrix push/pop method name changes.
⚠️ Notes
-
Slider and cycle styles must be placed in slider_styles/ and cycle_styles/ folders respectively.
-
List content files go in panels/ directory; catalog definitions in catalogs/.
-
Use switch_panel with target (list element ID) and content (panel definition identifier).
-
Press F3+T to reload resource packs after making JSON changes.
✨ New Features
- Slider element (type: "slider")
Bind to numeric game options (fov, mouseSensitivity, soundVolume, musicVolume, etc.) with customizable track and handle textures.
- Cycle element (type: "cycle")
Toggle through enumerated options (graphicsMode, cloudStatus, particles, chatVisibility, narrator, mainHand, etc.) with left/right arrow textures.
- List element (type: "list")
Scrollable container with automatic vertical layout. Supports any child elements and panel switching via switch_panel action.
- Catalog element (type: "catalog")
Navigation menu for settings screens. Click items to switch content panels, with optional selected highlight style.
- Panel switching action (type: "switch_panel")
Dynamically replace list content at runtime. Specify target list ID and new content definition file.
- Automatic layout system
Child elements in lists/catalogs can omit position.y – they stack vertically with configurable item_spacing and padding.
- Slider & Cycle style files
Separate JSON style definitions for slider (track/handle textures) and cycle (background/arrow textures).
🔧 Improvements
- Expression system extended
Added containerWidth and containerHeight variables for child elements inside containers.
- Internal rendering optimizations
Updated to Minecraft 1.21.x & 26.1 .
- Action system enhancements
All actions now work consistently across all supported screens.
🐛 Fixes
-
Fixed ResourceLocation construction issues in mixins.
-
Fixed mouse event forwarding for scrollable containers.
-
Fixed graphics matrix push/pop method name changes.
⚠️ Notes
-
Slider and cycle styles must be placed in slider_styles/ and cycle_styles/ folders respectively.
-
List content files go in panels/ directory; catalog definitions in catalogs/.
-
Use switch_panel with target (list element ID) and content (panel definition identifier).
-
Press F3+T to reload resource packs after making JSON changes.
✨ New Features
- Slider element (type: "slider")
Bind to numeric game options (fov, mouseSensitivity, soundVolume, musicVolume, etc.) with customizable track and handle textures.
- Cycle element (type: "cycle")
Toggle through enumerated options (graphicsMode, cloudStatus, particles, chatVisibility, narrator, mainHand, etc.) with left/right arrow textures.
- List element (type: "list")
Scrollable container with automatic vertical layout. Supports any child elements and panel switching via switch_panel action.
- Catalog element (type: "catalog")
Navigation menu for settings screens. Click items to switch content panels, with optional selected highlight style.
- Panel switching action (type: "switch_panel")
Dynamically replace list content at runtime. Specify target list ID and new content definition file.
- Automatic layout system
Child elements in lists/catalogs can omit position.y – they stack vertically with configurable item_spacing and padding.
- Slider & Cycle style files
Separate JSON style definitions for slider (track/handle textures) and cycle (background/arrow textures).
🔧 Improvements
- Expression system extended
Added containerWidth and containerHeight variables for child elements inside containers.
- Internal rendering optimizations
Updated to Minecraft 1.21.x & 26.1 .
- Action system enhancements
All actions now work consistently across all supported screens.
🐛 Fixes
-
Fixed ResourceLocation construction issues in mixins.
-
Fixed mouse event forwarding for scrollable containers.
-
Fixed graphics matrix push/pop method name changes.
⚠️ Notes
-
Slider and cycle styles must be placed in slider_styles/ and cycle_styles/ folders respectively.
-
List content files go in panels/ directory; catalog definitions in catalogs/.
-
Use switch_panel with target (list element ID) and content (panel definition identifier).
-
Press F3+T to reload resource packs after making JSON changes.
✨ New Features
- Slider element (type: "slider")
Bind to numeric game options (fov, mouseSensitivity, soundVolume, musicVolume, etc.) with customizable track and handle textures.
- Cycle element (type: "cycle")
Toggle through enumerated options (graphicsMode, cloudStatus, particles, chatVisibility, narrator, mainHand, etc.) with left/right arrow textures.
- List element (type: "list")
Scrollable container with automatic vertical layout. Supports any child elements and panel switching via switch_panel action.
- Catalog element (type: "catalog")
Navigation menu for settings screens. Click items to switch content panels, with optional selected highlight style.
- Panel switching action (type: "switch_panel")
Dynamically replace list content at runtime. Specify target list ID and new content definition file.
- Automatic layout system
Child elements in lists/catalogs can omit position.y – they stack vertically with configurable item_spacing and padding.
- Slider & Cycle style files
Separate JSON style definitions for slider (track/handle textures) and cycle (background/arrow textures).
🔧 Improvements
- Expression system extended
Added containerWidth and containerHeight variables for child elements inside containers.
- Internal rendering optimizations
Updated to Minecraft 1.21.x & 26.1 .
- Action system enhancements
All actions now work consistently across all supported screens.
🐛 Fixes
-
Fixed ResourceLocation construction issues in mixins.
-
Fixed mouse event forwarding for scrollable containers.
-
Fixed graphics matrix push/pop method name changes.
⚠️ Notes
-
Slider and cycle styles must be placed in slider_styles/ and cycle_styles/ folders respectively.
-
List content files go in panels/ directory; catalog definitions in catalogs/.
-
Use switch_panel with target (list element ID) and content (panel definition identifier).
-
Press F3+T to reload resource packs after making JSON changes.
✨ New Features
- Pause Screen & Death Screen now fully JSON-customizable
Use pause_screen.json and death_screen.json to freely adjust backgrounds, texts, buttons, separators, etc.
- Text elements support dynamic data and scaling
dynamicType: score, death_cause, player_name – display real-time game data; scale: scale text (e.g. "scale": 1.2).
- Colors now support hex strings
Use "0xAARRGGBB" or "0xRRGGBB" format (e.g. "color": "0xFFAA00").
- Extended button actions
Added resume_game, disconnect, open_link, respawn, exit_to_title.
- Enhanced expression system
Supports width, height, elementWidth, elementHeight and basic arithmetic.
🔧 Improvements
- Fully adjustable layout
Buttons and text can be placed anywhere; multi-layer background masks are supported.
- Internal loading optimization
Removed style cache, fixed link confirmation dialog invocation.
🐛 Fixes
-
Fixed open_link action not working.
-
Fixed hex color values causing invisible text (alpha channel auto-filled).
-
Fixed coordinate and matrix transform errors when scaling text.
-
Fixed the error that the resource package cannot be loaded.
⚠️ Notes
-
Colors must be strings with quotes, e.g. "color": "0xFFFFFF".
-
For score display, it is recommended to use two text elements: deathScreen.score (prefix) + dynamicType: "score" (number).
-
open_link action requires a "url" field.
- allows modification of parts of the Vanilla UI using JSON. Tutorials or Wiki
- removed the custom options interface and death screen(Will be added later).
More Minecraft versions will be supported in the future.
Нет описания изменений
Update
- Port for 1.21.1
- Reset the entire mod
- Only modified the Title Menu
- Configurations can be made under the file "config/auui.json"
- I will improve it in the future.
Explanation
I was truly delighted to see so many of you enjoying this mod. It's your support and enthusiasm that motivated me to work quickly to bring this update to 1.21.11. Thank you for playing, and I hope you continue to enjoy it
:)
Update
- Fixed crush with Controlify [1.21.6~1.21.8]
- Fixed crush with Axiom Mod
- Fixed crush with some mods
- Added update checker [you can close it in options]
- Added sliding sound to all sliders
- Fixed some buttons textures lost
Update
- Fixed crush with Controlify [1.21.6~1.21.8]
- Fixed crush with Axiom Mod
- Fixed crush with some mods
- Added update checker [you can close it in options]
- Added sliding sound to all sliders
- Fixed some buttons textures lost
- compatible with versions 1.21.6 to 1.21.8
- added fov slider button sound
- fine-tuned the position of the text on the Game Type Select screen
- update to 1.21.9
- added slider buttons sound
- incompatible with versions 1.21.6 to 1.21.8
- fine-tuned the position of the text on the Game Type Select screen
Update
- Deleted AI images.
- Changed Select Game Type screen
- Added an option to change the texture of Vanilla buttons to that of this Mod (false by default).
- Added an option to determine whether to enable the Death Screen of AUUi (true by default).
- Fixed the clutter when multiple mods modified the Options menu
- Changed some translation to be simply.
- Added Turkish
Update
- Added a Mods Menu option button to the options menu (if Mods Menu mod is present)


