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Моды/The Aether II
  • The Aether II - NeoForge - 26.1.2-alpha.3.1

    Additions

    • Add a backend Healing Overflow effect to save the Healing Stone's extra hearts after logout
    • Add biome color and structure icon support for maps like https://map.jacobsjo.eu/

    Changes

    • Rename Carrion Pull backend-effect to Carrion Trap
    • Rename mob_effect/typed tag to mob_effect/milk_doesnt_clear to represent the proper purpose of the tag
    • Put more of Aether II's effects into the milk_doesnt_clear tag

    Fixes

    • Fixed a crash from throwing a glider item out of the player's inventory
    • Fixed a crash when running the mod with SpongeNeo
    • Fixed a crash when trying to break blocks in the world using Integrated Tunnels
    • Fixed non-dyeable gloves from rendering the base texture as completely black
    • Fixed the top face of mossy leaves not rendering properly
    • Fixed advancement names not having unique colors on dedicated servers
    • Fixed /clear command and creative mode inventory screen deletion slot not clearing accessory items
    • Fixed Aerbunnies not staying on the player's head when falling out of the Aether in a vehicle
    • Fixed Copper Torches not igniting Hestveil blocks
  • The Aether II - 26.1.2-alpha.3-neoforge

    beta30 апреля 2026 г.

    The Aether II - NeoForge - 26.1.2-alpha.3

    Ported the mod to 26.1.2 Made various improvements to the code-base during porting

    Additions

    • Added Golden Wyndberry, which can be used to stop baby mobs from aging and is obtained by feeding Golden Amber to a Carrion Sprout
    • Added an advancement for feeding Golden Amber to a Carrion Sprout
    • Added Arkenium Chip item
    • Added a server config option "Spawns the player in the Aether" to allow spawning in the Aether at the start of the world

    Changes

    • Adjusted recipes of Arkenium Chains and Lanterns to be closer to the vanilla recipes
    • Increased crafting output for crafting Arkenium Chains from 2 to 3
    • Increased crafting output for crafting Arkenium Bars from 16 to 32
    • Arkenium Chips can be used to craft Nametags
    • Holystone Quartz Ore will now drop a renamed item "Aether Quartz" instead of Nether Quartz; the item can be converted back into Nether Quartz in the crafting grid
    • Renamed Ice Pendant to Icestone Pendant
    • Icestone Pendants will now place regular Frosted Ice instead of Arctic Frosted Ice when used in the Overworld
    • Icestone Pendants can now be reinforced
    • Aerbunnies now dither sooner when looking upwards with them equipped

    Fixes

    • Fixed in-world freezing recipes not respecting biome checks properly
    • Fixed summoning Mannequin entities crashing the game
    • Fixed replacing the leaves model causing a crash
    • Fixed Moa Eggs having a brighter breaking texture than other blocks
    • Fixed item renders above the Altar having breaking textures
    • Fixed glowing parts on deployed Hammer of Demolition head piece model not rendering as emissive
    • Fixed pendants having the wrong third person model
    • Fixed inconsistencies with portals being able to be built
    • Fixed Aether Portal particles being incorrect
    • Fixed Sentry Brick double slabs not rendering
    • Fixed Holystone Smoker sounds and subtitles
    • Fixed incorrect glint for irradiated items
    • Fixed Music Player not stopping when out of inventory
    • Fixed transparency rendering of Tangled Branches and Guardian Leaves
    • Fixed locked and dungeon doorway blocks not being applying a darker tint to the block they copy
    • Fixed locked and dungeon doorway blocks not taking all the properties of the block they copy

    Experimental Dungeon Content

    [Note: Infected Guardian Tree structure must be spawned in using commands; following blocks and items need to be enabled in the mod's config]

    • The central core of the Infected Guardian Tree structure is now covered by terrain
    • Implemented a noise based infected block processor to the structure
    • Added decorational features to the entrance of the guardian tree structure
    • Made various miscellaneous improvements to the guardian tree structure generation
    • Rotshrooms are now placeable on locked guardian blocks
  • The Aether II - 1.21.11-alpha.2.1-neoforge

    beta15 апреля 2026 г.

    The Aether II - NeoForge - 1.21.11-alpha.2.1

    Additions

    • Added Arkenium Bars; these come in one regular and 3 Artisan's Bench variants

    Changes

    • Charms can now be applied to pendants
    • Buffed Neptune Armor set-bonus
    • The Sentry Boots zephyr protection ability is now mentioned in the item's tooltip
    • Tamed animals will no longer die when falling out of The Aether

    Fixes

    • Fixed Bedrolls exploding when used
    • Fixed head rotation of bestiary entity renders being wrong
    • Fixed guidebook health display sometimes being inaccurate
    • Fixed Skybirch Saplings not growing

    Experimental Dungeon Content

    [Note: Infected Guardian Tree structure must be spawned in using commands]

    • Fixed some Infected Guardian Tree room connection issues
    • Reduced average amount of Guardian Tree rooms
    • The Guardian Tree is no longer made-up of placeholder blocks
  • The Aether II - 1.21.11-alpha.2-neoforge

    beta8 апреля 2026 г.

    The Aether II - NeoForge - 1.21.11-alpha.2

    Ported the mod to 1.21.11

    Additions

    • Added Veradexian Ruins structure; an uncommon structure made of a cluster of ruins, generating all across The Aether

    • Added Veradexian Library structure; a rare variant of the Veradexian Ruins with a hidden library in the basement. This structure is exclusive to dense forest biomes (Both Veradexian Ruins and Library come in a temperate and an arctic variant to adjust the structure's block palette to the arctic environments)

    • Added Irradiated Bunker Remnants structure; a structure exclusive to the irradiated biomes consisting out of 1-2 bunkers ruins

    • Added Irradiated Settlement Remnants structure; another irradiated theme exclusive structure

    • Added Animal Den structure, a small den structure generating inside forests. The den is currently uninhabited but this will change in the future

    • Added Skyroot Barrel

    • Added Holystone Smoker

    • Added Aether Shelf variants

    • Added Veradexian Vase; a vanilla like decorated pot block with unique visuals

    • Added Animal Stash block; a chest like container with a different model that will retain its open state when opened once

    • Added Ice Pendant; an accessory that temporarily freezes liquid blocks when stepped above

    • Added Charm of Reach I; a new tool charm that will increase a player's block interaction range

    • Added a config for enabling experimental dungeon content

    • Implemented a working world gen continentalness value that will later be used by the expanse biome

    Changes

    • Made magnetic biomes more common

    • Gave magnetic biomes a unique terrain generation

    • Microbiomes will occur less often now

    • Slightly tweaked generation rates of existing structures

    • Made Amberoot trees a bit more common in magnetic and arctic biomes

    • Improved snow generation in arctic biomes to have less chunk border cut-offs

    • Rebalanced build-up effect durations; previously most effects triggered so rarely due to low build-up making them seem bugged. Because of this a lot of mobs were way easier to defeat than they were meant to be. We do appreciate feedback on these changes.

    • Cockatrice will now deal venom build-up with melee attacks

    • Aechor Plants and Carrion Sprouts no longer spawn if there is a block above them

    • Reduced flying monster spawn rates

    • Adjusted Zephyr spawn costs

    • Reduced Zephyr follow range from 35 to 30

    • Reduced Zephyr flying speed from 0.1 to 0.07

    • Nerfed Zanite Armor attack speed bonus from +0.3 to +0.15

    • Nerfed Charm of Dexterity I attack speed bonus from +0.25 to +0.15

    • Nerfed Charm of Resistance I knockback resistance bonus from 25% to 10%

    • Renamed Spears to Pikes

    • Pendants are now repairable

    • Added pendants to the Irradiated Chunk loot table

    • The Aether II Spawn Eggs creative inventory tab is now sorted by category instead of alphabetically for vanilla parity

    • Fixed Aether Portals created in The Aether spawning in mid-air in the overworld

    • Removed Quicksoil from the portal whitelist

    • Raised cloud height from y256 to y320

    • Irradiated biome fog is less intense now

    Fixes

    • Fixed Irradiated Holystone and Marbled Ichorite Stairs, Slabs and Walls not having an assigned tool and not dropping anything
    • Fixed tree nest Moas sometimes generating inside the tree's log
    • Fixed a rare crash with the shrouded forest mossy tree feature
    • Fixed Zanite Pendant lacking its ability tooltip
    • Fixed Wisproot and Greatroot Planks map colors being inaccurate
  • The Aether II - NeoForge - 1.21.8-alpha.1.1

    Changes

    • Moa Feather and Moa Egg textures have darker outlines.
    • Stripped Greatroot Log textures no longer have noticeable tiling.

    Fixes

    • Fix entity crashes in certain language locales due to incorrectly handling lowercase conversions for some data IDs.
    • Fix Neptune Armor and Sentry Boots breaking when right-clicking to equip.
    • Fix desynced block motion when levitating a block with a Gravitite Tool.
    • Fix Aerbunnies sometimes choosing to go in one direction and not stopping.
    • Fix some recipes replacing vanilla recipes in the Minecraft namespace.
    • Fix Aether Grass Blocks having tinted particles.
    • Fix leaves textures that use snowy or mossy overlays sometimes becoming visually corrupted after reloading resource packs.
    • Fix Brettl Grass Bundle blocks not boosting Campfire smoke signals.
    • Fix the Artisan's Bench not showing up as a stonecutting recipe block in JEI.

    The Aether II - NeoForge - 1.21.8-alpha.1

    Initial Alpha Release

  • The Aether II - NeoForge - 1.21.8-alpha.1

    Initial Alpha Release

Совместимость

Minecraft: Java Edition

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Лицензия:Custom
Опубликован:3 года назад
Обновлён:1 месяц назад
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