
Aerial Hell
Aerial Hell : Sky Dimension & Dungeons, Bosses. Explore the new floating islands dimension, alone or with your friends !
Hello ! Aerial Hell 0.7.7.1 is now available for NeoForge 26.1.2 ! This version adds a new utility structure, a German translation by Taute and a some fixes. Have fun !
Changelog :
-
added german translation by taute
-
new structure : abandonned portals in Aerial Hell (which is also a way to go back to overworld)
-
fixed JEI integration (now flexible and can display recipes from custom datapacks, and oscillator and freezer will display all recipes when using "u" on them)
-
fixed some shift+click interaction not working in freezer and oscillator
-
fixed night vision totem pulse (due to low night vision effect duration)
-
fixed game-crash while teleporting from area next to falling crystallized leaves (particles)
-
fixed signs in lunar temple corridors displaying glitched text instead of being empty
-
fixed lapis robania floating boat mail sail generating with a aerial tree variant piece
-
Hello ! Aerial Hell 0.7.7.1 is now available for Fabric 26.1.2 ! This version adds a new utility structure, a German translation by Taute and a some fixes. Have fun !
Changelog :
-
added german translation by taute
-
new structure : abandonned portals in Aerial Hell (which is also a way to go back to overworld)
-
fixed JEI integration (now flexible and can display recipes from custom datapacks, and oscillator and freezer will display all recipes when using "u" on them)
-
fixed some shift+click interaction not working in freezer and oscillator
-
fixed night vision totem pulse (due to low night vision effect duration)
-
fixed game-crash while teleporting from area next to falling crystallized leaves (particles)
-
fixed signs in lunar temple corridors displaying glitched text instead of being empty
-
fixed lapis robania floating boat mail sail generating with a aerial tree variant piece
-
Hello ! Aerial Hell 0.7.7 is now available for Fabric 26.1.2. This version fixes a game-crashing bug related to tool interaction registration (incompatibility with other mods), and brings balance to the Misleading mechanic. Have fun !
Changelog :
-
buffed Health Boost sword (now gives +2 hearts while in any hotbar slot)
-
hurting a misleaded creature will no longer apply traitor effect
-
killing a misleaded creature will apply traitor effect
-
trying to break (mine) an "ally" dungeon core will also apply traitor effect (for example, if you mine a lunar dungeon core as a lunar misleader)
-
all shadow creatures are now misleaded by shadow armor (including Lilith)
-
all lunar creatures are now misleaded by lunar armor (including Lunar Priest)
-
you can't hit a boss that you are misleading
-
misleaded creatures can't hit you (they won't try to attack you in any way, even if you hit them)
-
fixed game-crashing bug related to tillable / flattenable / strippable blocks registration
-
fixed JEI tooltip error
-
fixed reversed crystal & shadow spider layer
-
fixed bonemeal action on stellar/shadow grass
-
fixed incomplete netherian king sword ability (not mentioning that hitting a creature will set it on fire)
-
fixed bosses (and other "activable entities") unwanted activation (wake up) when a untargetable entity is nearby
-
Hello ! Aerial Hell 0.7.7 is now available for NeoForge 26.1.2. This version primarily fixes some bugs and brings balance to the Misleading mechanic. Have fun !
Changelog :
-
buffed Health Boost sword (now gives +2 hearts while in any hotbar slot)
-
hurting a misleaded creature will no longer apply traitor effect
-
killing a misleaded creature will apply traitor effect
-
trying to break (mine) an "ally" dungeon core will also apply traitor effect (for example, if you mine a lunar dungeon core as a lunar misleader)
-
all shadow creatures are now misleaded by shadow armor (including Lilith)
-
all lunar creatures are now misleaded by lunar armor (including Lunar Priest)
-
you can't hit a boss that you are misleading
-
misleaded creatures can't hit you (they won't try to attack you in any way, even if you hit them)
-
fixed JEI tooltip error
-
fixed reversed crystal & shadow spider layer
-
fixed bonemeal action on stellar/shadow grass
-
fixed incomplete netherian king sword ability (not mentioning that hitting a creature will set it on fire)
-
fixed bosses (and other "activable entities") unwanted activation (wake up) when a untargetable entity is nearby
-
Hello ! Aerial Hell 0.7.7 is now available for Fabric 1.21.11. This version fixes a game-crashing bug (incompatibility with other mods), and brings balance to the Misleading mechanic. Have fun !
Changelog :
-
buffed Health Boost sword (now gives +2 hearts while in any hotbar slot)
-
hurting a misleaded creature will no longer apply traitor effect
-
killing a misleaded creature will apply traitor effect
-
trying to break (mine) an "ally" dungeon core will also apply traitor effect (for example, if you mine a lunar dungeon core as a lunar misleader)
-
all shadow creatures are now misleaded by shadow armor (including Lilith)
-
all lunar creatures are now misleaded by lunar armor (including Lunar Priest)
-
you can't hit a boss that you are misleading
-
misleaded creatures can't hit you (they won't try to attack you in any way, even if you hit them)
-
fixed game-crashing bug related to tillable / flattenable / strippable blocks registration
-
fixed JEI tooltip error
-
fixed reversed crystal & shadow spider layer
-
fixed bonemeal action on stellar/shadow grass
-
fixed incomplete netherian king sword ability (not mentioning that hitting a creature will set it on fire)
-
fixed bosses (and other "activable entities") unwanted activation (wake up) when a untargetable entity is nearby
-
Hello ! Aerial Hell 0.7.7 is now available for NeoForge 1.21.11. This version primarily fixes some bugs and brings balance to the Misleading mechanic. Have fun !
Changelog :
-
buffed Health Boost sword (now gives +2 hearts while in any hotbar slot)
-
hurting a misleaded creature will no longer apply traitor effect
-
killing a misleaded creature will apply traitor effect
-
trying to break (mine) an "ally" dungeon core will also apply traitor effect (for example, if you mine a lunar dungeon core as a lunar misleader)
-
all shadow creatures are now misleaded by shadow armor (including Lilith)
-
all lunar creatures are now misleaded by lunar armor (including Lunar Priest)
-
you can't hit a boss that you are misleading
-
misleaded creatures can't hit you (they won't try to attack you in any way, even if you hit them)
-
fixed JEI tooltip error
-
fixed reversed crystal & shadow spider layer
-
fixed bonemeal action on stellar/shadow grass
-
fixed incomplete netherian king sword ability (not mentioning that hitting a creature will set it on fire)
-
fixed bosses (and other "activable entities") unwanted activation (wake up) when a untargetable entity is nearby
-
Hello ! Aerial Hell 0.7.6 is now available for Fabric 26.1.2 ! This version adds a bunch of new content, re-balance, and bugfixes.
In short :
- the items Abilities have been improved and clarified (precise descriptions are now available in item tooltips if you click SHIFT)
- revamped Reactors GUI to clarify fuel usage and to make fuel load visible
- fixed some game-breaking bugs like passing through aerial hell portal as passenger causing infinite loop, head in the clouds crazy horizontal movements in water, etc
Full changelog :
New content :
- revamped tools / armors abilities description (tooltip), available if you click SHIFT and have your cursor on the item.
- revamped light & shadow reactors GUI, now with a visible fuel load
- only when reactor menu is opened, reactor fuel items will now display their fuel time (in tooltip)
- changed the way the reactor field size is calculated. now increments a little at a time depending on the reactor fuel load. Field size reaches 100% when the load reaches 75%.
- shadow crystal block can now be used as shadow reactor fuel
Tools, armors and weapons changes :
- buffed axe of light to have same cooldown as sword of light
- light weapons (axe and sword) abilities (lunar projectile shoot) can only be used if you have no shadow armor piece equipped. Weakness on light projectile shoot duration is a bit reduced
- light weapons (axe and sword) and lunar weapons (tools) have their damage multiplier on shadow creatures also applied on entities with full shadow armor (including players)
- ninja master sword ability now gives effects for longer and speed II effect instead of speed I
- random sword ability unluck effect poison buffed (poison II and 1 second longer)
- heavy axe now slow you more than heavy sword
- antidote sword ability now emits particles
- netherian king sword ability fire resistance effect duration is now 14 seconds (was 10 seconds) + you can't use netherian king sword ability in water or rain. Also, netherian king sword now puts hit enemies on fire
- glass canon sword armored glass ability sound is now glass break
- absolute zero sword now has a use (right click) ability, slowing all nearby targets
- magmatic gel tools, sword and absolute zero sword now apply snowflake particles when applying slowness
- buffed reaper scythe attack damage. ability (reaper walk) can no longer be used if you have any lunatic armor piece equipped
- reaper scythe now has a "cooldown", related to vulnerability effect, on his torn soul (on damage enemy) ability
- reaper scythe and forgotten battle trident now have 2 (blocks) additional entity reach distance
- buffed cursed tools (they return less damage to item owner but are more punitive if you hit shadow creature - and if target is a light creature or full lunar armor player, no damage is returned)
- nerfed cursed totem (now gives adaptive effects : resistance 1 if you are in a shadow biome, wither and nausea if you are in a crystal biome, weakness and slowness if you are in any other biome without having a full shadow armor)
- volucite pickaxe, hoe and shovel can now give full volucite power (head in the clouds)
- stellar stone breaker now also mines stellar cobblestone and shadow stone twice faster
- all tools passive effects will be applied more often but will last less long if you change tools in your hands
- obsidian armor now improves your explosion knockback resistance and base attack damage, but also reduces your movement speed
- volucite armor now reduces your gravity
- lunar armor now increases your interaction range (with both blocks and entities)
- shadow armor increases your movement speed
- arsonist armor increases your burning time and base attack damage
Other things :
- improved (Ghost) Slime Ninja Pirates shuriken shoot aim (they aim a bit higher)
- sky soups, ruby and volucite berries, and all frozen foods are now always edible
Bug fixes :
- fixed game breaking bug when passing through aerial hell portal as passenger (in a boat, for example)
- fixed head in the clouds bug (strange horizontal movements) while in water, flying in creative or in spectator
- head in the clouds gravity now correctly accounts for Slow Falling.
- fixed sky soups item stack entierely consumed when you eat one. Their max stack size is now only 16 (was 64)
Hello ! Aerial Hell 0.7.6 is now available for NeoForge 26.1.2 ! This version adds a bunch of new content, re-balance, and bugfixes.
In short :
- the items Abilities have been improved and clarified (precise descriptions are now available in item tooltips if you click SHIFT)
- revamped Reactors GUI to clarify fuel usage and to make fuel load visible
- fixed some game-breaking bugs like passing through aerial hell portal as passenger causing infinite loop, head in the clouds crazy horizontal movements in water, etc
Full changelog :
New content :
- revamped tools / armors abilities description (tooltip), available if you click SHIFT and have your cursor on the item.
- revamped light & shadow reactors GUI, now with a visible fuel load
- only when reactor menu is opened, reactor fuel items will now display their fuel time (in tooltip)
- changed the way the reactor field size is calculated. now increments a little at a time depending on the reactor fuel load. Field size reaches 100% when the load reaches 75%.
- shadow crystal block can now be used as shadow reactor fuel
Tools, armors and weapons changes :
- buffed axe of light to have same cooldown as sword of light
- light weapons (axe and sword) abilities (lunar projectile shoot) can only be used if you have no shadow armor piece equipped. Weakness on light projectile shoot duration is a bit reduced
- light weapons (axe and sword) and lunar weapons (tools) have their damage multiplier on shadow creatures also applied on entities with full shadow armor (including players)
- ninja master sword ability now gives effects for longer and speed II effect instead of speed I
- random sword ability unluck effect poison buffed (poison II and 1 second longer)
- heavy axe now slow you more than heavy sword
- antidote sword ability now emits particles
- netherian king sword ability fire resistance effect duration is now 14 seconds (was 10 seconds) + you can't use netherian king sword ability in water or rain. Also, netherian king sword now puts hit enemies on fire
- glass canon sword armored glass ability sound is now glass break
- absolute zero sword now has a use (right click) ability, slowing all nearby targets
- magmatic gel tools, sword and absolute zero sword now apply snowflake particles when applying slowness
- buffed reaper scythe attack damage. ability (reaper walk) can no longer be used if you have any lunatic armor piece equipped
- reaper scythe now has a "cooldown", related to vulnerability effect, on his torn soul (on damage enemy) ability
- reaper scythe and forgotten battle trident now have 2 (blocks) additional entity reach distance
- buffed cursed tools (they return less damage to item owner but are more punitive if you hit shadow creature - and if target is a light creature or full lunar armor player, no damage is returned)
- nerfed cursed totem (now gives adaptive effects : resistance 1 if you are in a shadow biome, wither and nausea if you are in a crystal biome, weakness and slowness if you are in any other biome without having a full shadow armor)
- volucite pickaxe, hoe and shovel can now give full volucite power (head in the clouds)
- stellar stone breaker now also mines stellar cobblestone and shadow stone twice faster
- all tools passive effects will be applied more often but will last less long if you change tools in your hands
- obsidian armor now improves your explosion knockback resistance and base attack damage, but also reduces your movement speed
- volucite armor now reduces your gravity
- lunar armor now increases your interaction range (with both blocks and entities)
- shadow armor increases your movement speed
- arsonist armor increases your burning time and base attack damage
Other things :
- improved (Ghost) Slime Ninja Pirates shuriken shoot aim (they aim a bit higher)
- sky soups, ruby and volucite berries, and all frozen foods are now always edible
Bug fixes :
- fixed game breaking bug when passing through aerial hell portal as passenger (in a boat, for example)
- fixed head in the clouds bug (strange horizontal movements) while in water, flying in creative or in spectator
- head in the clouds gravity now correctly accounts for Slow Falling.
- fixed sky soups item stack entierely consumed when you eat one. Their max stack size is now only 16 (was 64)
Hello ! Aerial Hell 0.7.6 is now available for Fabric 1.21.11 ! This version adds a bunch of new content, re-balance, and bugfixes.
In short :
- the items Abilities have been improved and clarified (precise descriptions are now available in item tooltips if you click SHIFT)
- revamped Reactors GUI to clarify fuel usage and to make fuel load visible
- fixed some game-breaking bugs like passing through aerial hell portal as passenger causing infinite loop, head in the clouds crazy horizontal movements in water, etc
Full changelog :
New content :
- revamped tools / armors abilities description (tooltip), available if you click SHIFT and have your cursor on the item.
- revamped light & shadow reactors GUI, now with a visible fuel load
- only when reactor menu is opened, reactor fuel items will now display their fuel time (in tooltip)
- changed the way the reactor field size is calculated. now increments a little at a time depending on the reactor fuel load. Field size reaches 100% when the load reaches 75%.
- shadow crystal block can now be used as shadow reactor fuel
Tools, armors and weapons changes :
- buffed axe of light to have same cooldown as sword of light
- light weapons (axe and sword) abilities (lunar projectile shoot) can only be used if you have no shadow armor piece equipped. Weakness on light projectile shoot duration is a bit reduced
- light weapons (axe and sword) and lunar weapons (tools) have their damage multiplier on shadow creatures also applied on entities with full shadow armor (including players)
- ninja master sword ability now gives effects for longer and speed II effect instead of speed I
- random sword ability unluck effect poison buffed (poison II and 1 second longer)
- heavy axe now slow you more than heavy sword
- antidote sword ability now emits particles
- netherian king sword ability fire resistance effect duration is now 14 seconds (was 10 seconds) + you can't use netherian king sword ability in water or rain. Also, netherian king sword now puts hit enemies on fire
- glass canon sword armored glass ability sound is now glass break
- absolute zero sword now has a use (right click) ability, slowing all nearby targets
- magmatic gel tools, sword and absolute zero sword now apply snowflake particles when applying slowness
- buffed reaper scythe attack damage. ability (reaper walk) can no longer be used if you have any lunatic armor piece equipped
- reaper scythe now has a "cooldown", related to vulnerability effect, on his torn soul (on damage enemy) ability
- reaper scythe and forgotten battle trident now have 2 (blocks) additional entity reach distance
- buffed cursed tools (they return less damage to item owner but are more punitive if you hit shadow creature - and if target is a light creature or full lunar armor player, no damage is returned)
- nerfed cursed totem (now gives adaptive effects : resistance 1 if you are in a shadow biome, wither and nausea if you are in a crystal biome, weakness and slowness if you are in any other biome without having a full shadow armor)
- volucite pickaxe, hoe and shovel can now give full volucite power (head in the clouds)
- stellar stone breaker now also mines stellar cobblestone and shadow stone twice faster
- all tools passive effects will be applied more often but will last less long if you change tools in your hands
- obsidian armor now improves your explosion knockback resistance and base attack damage, but also reduces your movement speed
- volucite armor now reduces your gravity
- lunar armor now increases your interaction range (with both blocks and entities)
- shadow armor increases your movement speed
- arsonist armor increases your burning time and base attack damage
Other things :
- improved (Ghost) Slime Ninja Pirates shuriken shoot aim (they aim a bit higher)
- sky soups, ruby and volucite berries, and all frozen foods are now always edible
Bug fixes :
- fixed game breaking bug when passing through aerial hell portal as passenger (in a boat, for example)
- fixed head in the clouds bug (strange horizontal movements) while in water, flying in creative or in spectator
- head in the clouds gravity now correctly accounts for Slow Falling.
- fixed sky soups item stack entierely consumed when you eat one. Their max stack size is now only 16 (was 64)
Hello ! Aerial Hell 0.7.6 is now available for NeoForge 1.21.11 ! This version adds a bunch of new content, re-balance, and bugfixes.
In short :
- the items Abilities have been improved and clarified (precise descriptions are now available in item tooltips if you click SHIFT)
- revamped Reactors GUI to clarify fuel usage and to make fuel load visible
- fixed some game-breaking bugs like passing through aerial hell portal as passenger causing infinite loop, head in the clouds crazy horizontal movements in water, etc
Full changelog :
New content :
- revamped tools / armors abilities description (tooltip), available if you click SHIFT and have your cursor on the item.
- revamped light & shadow reactors GUI, now with a visible fuel load
- only when reactor menu is opened, reactor fuel items will now display their fuel time (in tooltip)
- changed the way the reactor field size is calculated. now increments a little at a time depending on the reactor fuel load. Field size reaches 100% when the load reaches 75%.
- shadow crystal block can now be used as shadow reactor fuel
Tools, armors and weapons changes :
- buffed axe of light to have same cooldown as sword of light
- light weapons (axe and sword) abilities (lunar projectile shoot) can only be used if you have no shadow armor piece equipped. Weakness on light projectile shoot duration is a bit reduced
- light weapons (axe and sword) and lunar weapons (tools) have their damage multiplier on shadow creatures also applied on entities with full shadow armor (including players)
- ninja master sword ability now gives effects for longer and speed II effect instead of speed I
- random sword ability unluck effect poison buffed (poison II and 1 second longer)
- heavy axe now slow you more than heavy sword
- antidote sword ability now emits particles
- netherian king sword ability fire resistance effect duration is now 14 seconds (was 10 seconds) + you can't use netherian king sword ability in water or rain. Also, netherian king sword now puts hit enemies on fire
- glass canon sword armored glass ability sound is now glass break
- absolute zero sword now has a use (right click) ability, slowing all nearby targets
- magmatic gel tools, sword and absolute zero sword now apply snowflake particles when applying slowness
- buffed reaper scythe attack damage. ability (reaper walk) can no longer be used if you have any lunatic armor piece equipped
- reaper scythe now has a "cooldown", related to vulnerability effect, on his torn soul (on damage enemy) ability
- reaper scythe and forgotten battle trident now have 2 (blocks) additional entity reach distance
- buffed cursed tools (they return less damage to item owner but are more punitive if you hit shadow creature - and if target is a light creature or full lunar armor player, no damage is returned)
- nerfed cursed totem (now gives adaptive effects : resistance 1 if you are in a shadow biome, wither and nausea if you are in a crystal biome, weakness and slowness if you are in any other biome without having a full shadow armor)
- volucite pickaxe, hoe and shovel can now give full volucite power (head in the clouds)
- stellar stone breaker now also mines stellar cobblestone and shadow stone twice faster
- all tools passive effects will be applied more often but will last less long if you change tools in your hands
- obsidian armor now improves your explosion knockback resistance and base attack damage, but also reduces your movement speed
- volucite armor now reduces your gravity
- lunar armor now increases your interaction range (with both blocks and entities)
- shadow armor increases your movement speed
- arsonist armor increases your burning time and base attack damage
Other things :
- improved (Ghost) Slime Ninja Pirates shuriken shoot aim (they aim a bit higher)
- sky soups, ruby and volucite berries, and all frozen foods are now always edible
Bug fixes :
- fixed game breaking bug when passing through aerial hell portal as passenger (in a boat, for example)
- fixed head in the clouds bug (strange horizontal movements) while in water, flying in creative or in spectator
- head in the clouds gravity now correctly accounts for Slow Falling.
- fixed sky soups item stack entierely consumed when you eat one. Their max stack size is now only 16 (was 64)
Hello ! Aerial Hell 0.7.5 is now available for Fabric 26.1.2 :D Have fun !
This version has the same content as 1.21.11 version 0.7.5.
This version is the first 26.1.2 version. If you notice any bug / unexpected behavior, please report it in Github Issues or on Discord.
Hello ! Aerial Hell 0.7.5 is now available for NeoForge 26.1.2 :D Have fun !
This version has the same content as 1.21.11 version 0.7.5.
This version is the first 26.1.2 version. If you notice any bug / unexpected behavior, please report it in Github Issues or on Discord.
Hello ! Aerial Hell 0.7.5 is now available for Fabric 26.1 :D Have fun !
This version has the same content as 1.21.11 version 0.7.5.
This version is the first 26.1 version. If you notice any bug / unexpected behavior, please report it in Github Issues or on Discord.
Hello ! Aerial Hell 0.7.5 is now available for NeoForge 26.1 :D Have fun !
This version has the same content as 1.21.11 version 0.7.5.
This version is the first 26.1 version. If you notice any bug / unexpected behavior, please report it in Github Issues or on Discord.
Hello ! Aerial Hell 0.7.5 is now available for Fabric 1.21.11 !
This version brings a bit of content and bugfixes.
Changelog :
- Removed old debug prints in logs (portal)
- Fixed/Improved projectile impact with ghostly entities
- Fixed Humanoid Model (eg Slime Pirates) arm layer render
- Added Crystallized variant for Torch and all Fire-Lanterns
- Torches and Fire-Lanterns are automatically replaced by Crystallized variant when placed in Aerial Hell
- Soul fire no longer crystallizes
- Removed overworld_lantern and aerial_hell_lantern tags, replaced with "lantern" tag.
- Added Volucite golem, with laser beam AI
- Improved Chained God Implosion ability : cast timer no longer resets when boss loses its target (including after disconnecting-reconnecting). If the boss started imploding, it won't stop in any way (except dying)
- Lilith buff : now has a second phase transition. When she reaches mid-life, she repulses near entities (with particles and sound effect), shoots shadow projectiles to all targets, and summon three flying skulls. Lilith now also starts summoning flying skulls (ai goal) a bit sooner.
- Vulnerability Aspect is now a treasure enchantment
Hello ! Aerial Hell 0.7.5 is now available for NeoForge 1.21.11 :D
This version brings a bit of content and bugfixes.
Changelog :
- Fixed Wall Torches loot table
- Added Crystallized variant for Torch and all Fire-Lanterns
- Torches and Fire-Lanterns are automatically replaced by Crystallized variant when placed in Aerial Hell
- Soul fire no longer crystallizes
- Removed overworld_lantern and aerial_hell_lantern tags, replaced with "lantern" tag.
- Added Volucite golem, with laser beam AI
- Improved Chained God Implosion ability : cast timer no longer resets when boss loses its target (including after disconnecting-reconnecting). If the boss started imploding, it won't stop in any way (except dying)
- Lilith buff : now has a second phase transition. When she reaches mid-life, she repulses near entities (with particles and sound effect), shoots shadow projectiles to all targets, and summon three flying skulls. Lilith now also starts summoning flying skulls (ai goal) a bit sooner.
- Vulnerability Aspect is now a treasure enchantment
Hello ! Aerial Hell 0.7.4.2.1 is now available for NeoForge 1.21.11.
This version adds support for JEI, to help you find Oscillating and Freezing recipes.
0.7.4.2 is the first 1.21.11 release, so please report any bug on discord or in github issues
Changelog :
- Hardcoded JEI integration. (oscillating and freezing recipes are hardcoded, it doesn't depends on json recipe files)
Hello ! Aerial Hell 0.7.4.2.1 is now available for Fabric 1.21.11.
This version adds support for JEI, to help you find Oscillating and Freezing recipes.
0.7.4.2 is the first 1.21.11 release, so please report any bug on discord or in github issues
Changelog :
- Hardcoded JEI integration. (oscillating and freezing recipes are hardcoded, it doesn't depends on json recipe files)
Hello !
Aerial Hell 0.7.4.2 is now available for Fabric 1.21.11 !
This version has the same content as 1.21.8 0.7.4.2, except some little changes listed below.
REI / JEI integration is currently unavailable on this version. I will fix this asap.
This is the first 1.21.11 release, so please report any bug on discord or in github issues !
Changelog :
- Reusing old portal transition and cooldown effect to manage teleportation
- Added portal transition (overlay) effect
- Fixed crystal golem crystal render (now transluscent)
Hello !
Aerial Hell 0.7.4.2 is now available for NeoForge 1.21.11 !
This version has the same content as 1.21.8 0.7.4.2, except some little changes listed below. REI / JEI integration is currently unavailable on this version. I will fix this asap.
This is the first 1.21.11 release, so please report any bug on discord or in github issues !
Changelog :
- Added portal transition (overlay) effect
- Fixed crystal golem crystal render (now transluscent)
