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Моды/Aeonis
  • The Tiny Takeover - Beta II

    beta5 мая 2026 г.

    NeoForge Fabric Multi port process

  • Fixed bugs :)

  • Muti-Port Tetsting Beta

    alpha3 мая 2026 г.

    I have ported to NEO-FORGE!!

  • NeoForged Unstable Port

    alpha3 мая 2026 г.

    First (NEO) FOREGED PORT - Un-Stable

  • The Chaos Cubed - Release Stable

    release30 апреля 2026 г.

    Fixed all previous bugs

  • The Chaos Cubes - Beta II

    beta30 апреля 2026 г.

    Fixed the bug AC001H, Where certain mobs when controlled using /transform wont work well smoothly. Known issue - -> A and D conntrol inversion when controlling -> Wither Cannot fly But dont worry, these all are fixed in below update, Check out it Click Here! Now its fixed , enjoy!

  • The Tiny Takeover v2

    release30 апреля 2026 г.

    BugFixes and Improvement!

  • The Chaos Cubed Beta I

    beta29 апреля 2026 г.

    Beta 1 Has a lots of bugs :(

  • The Tiny Takeover

    release1 апреля 2026 г.

    Aeonis - Changelog

    4.0.0 - First Stable 26.1 Release (2026-04-02)

    Release Focus

    • First non-snapshot stable build on Minecraft 26.1.
    • Stabilization pass after the full 1.21.11 -> 26.1 transition cycle.
    • Compatibility metadata updated for 26.1 hotfix line (26.1.1 supported while 26.1 remains baseline).

    Final Pre-Stable Highlights

    • Restored transformed interaction flow and improved transformed camera alignment/raycast origin.
    • Added stronger transform/untransform cleanup paths to reduce leftover transformed state.
    • Reworked warning policy:
      • Removed global startup spam warnings.
      • Added world-once install notice for 26.1 port status.
      • Added specific Ender Dragon transformation WIP warning.
    • Restored vanilla game window/title behavior.
    • Rebuilt English localization set for active Aeonis namespaces.

    26.1 Porting Timeline (1.21.11 -> 26.1)

    4.0-SNAPSHOT5_mc26.1 (2026-03-28)

    • Initial Minecraft 26.1 bootstrapping snapshot.
    • Early mapping/mixin target adaptation and first-pass compile recovery.

    4.0-SNAPSHOT6_mc26.1 (2026-03-29)

    • Extended API/mapping migration fixes and runtime guard improvements.
    • Additional compatibility refactors for transformed control paths.

    4.0-SNAPSHOT7_mc26.1 (2026-03-30)

    • Startup crash stabilization pass for changed vanilla targets.
    • Hardened mixin coverage to avoid hard-fail during client/server init.

    4.0-SNAPSHOT8_mc26.1 (2026-03-31)

    • Follow-up stabilization after first successful startup path.
    • Integrated server/world-load crash triage and compatibility cleanup.

    4.0-SNAPSHOT9_mc26.1 (2026-04-01)

    • Fixed world-load holder crash tied to unavailable worldgen feature keys.
    • Disabled unstable worldgen registration path for 26.1 safety.

    4.0-SNAPSHOT10_mc26.1 (2026-04-01)

    • Camera/interaction pass for transformed gameplay usability.
    • Re-enabled practical transformed play loop (movement + POV + core interaction reliability).

    Migration Notes

    • Previous baseline before this cycle: 1.21.11 line.
    • 4.0.0 marks the end of the transition branch and start of stable 26.1 releases.
  • Aeonis 3.1.0

    release23 февраля 2026 г.

    Aeonis Release Notes

    3.1.0 - The HotFix Snapshot (2026-02-22)

    Prop Hunt Hotfix Remaster

    • Prop Hunt remaster with major hotfixes for round flow, state restoration, and reliability.
    • Added robust leave/disconnect cleanup and safer game lifecycle checks.
    • Added dynamic hunter hint pacing and active arena border enforcement during rounds.
    • Commands improved: preset arena creation now works and hint interval is configurable.

    Companion Bot AI Remaster

    • Complete rewrite of Companion Bot AI with advanced state-machine system (IDLE, FOLLOW, COMBAT, FLEE, LOOT, RETURN).
    • Smart combat: threat-based target priority, weapon switching, strafing, dodge-rolling, critical hit timing.
    • Adaptive follow, sprint catch-up, teleport fallback, and intelligent flee/re-engage behavior.
    • Threat memory for retaliatory targeting of entities that attacked owner or bot.
    • Bug fix: Companion no longer attacks passive mobs — only targets Monsters or retaliatory threats.

    Hunter Bot AI Remaster

    • Complete rewrite of Hunter Bot (Manhunt) AI with pursuit intelligence and multi-phase hunting.
    • Prediction-based pathfinding, combo attacks, bow sniping, terrain-aware navigation.

    New Item: Rhistel (Companion Whistle)

    • Whistle item that cycles companion mode: ATTACK → FOLLOW → RUN AWAY → AUTO.
    • Each forced mode lasts 2 minutes; given automatically on /comp spawn.
    • Custom texture and model included.

    Mass Item Registration

    • Registered 100+ new items with creative tab entries, item definitions, and models.
    • Fixed missing textures from the 1.21.2+ two-layer item model system.

    Copper Stalker AI Remaster

    • Fearful/advanced behavior tuning with smarter flee decisions.
    • Temporary taming by feeding vegetable food; tamed stalkers follow and stop attacking.
    • Morning departure behavior for tamed stalkers plus new advancement: Taming liternally everything!.
    • Fixed save/load for 1.21.11 ValueOutput/ValueInput API and SoundEvent holder references.

    Fun Command Remaster

    • Added timed transform prank: /prank morph <players> <chicken|pig|goat|frog|parrot|random_funny> (2 minutes).
    • Added /prank boing, /prank confetti, and /prank swap.

    Other Fixes

    • Fixed permission system, server access, tooltip, and cooldown APIs for 1.21.11 compatibility.
  • Aeonis 3.0

    release21 февраля 2026 г.

    ⚡ Aeonis v3.0.0 — The Revolution ⚡

    Take control. Command anything. Master the game.

    From the creators of EMBERVEIL MODPACK

    Fabric Quilt CurseForge Modrinth License Version

    YouTube GitHub


    Aeonis — The Revolution (v3.0.0)

    Aeonis is a multi-system Minecraft framework combining mob possession, AI-assisted command systems, custom dimensions, unique mobs, and advanced rendering into one unified experience.

    This release is a massive evolution: new dimensions, new worldgen, dozens of new mobs, new blocks, and a deeper framework for visuals and progression.


    🆕 What’s New in 3.0.0 — The Revolution

    🌌 New Dimension: Deeper Dark

    A full-scale underworld built from the ground up.

    • 7 unique biomes: Amethyst Mines, Ancient Dark, Deep Oasis, Deeper Dark, Deeper Dark Cavern, Obsidian Barrier, Volcanic Caverns
    • New worldgen structures: Ancient Fortress, Ancient Village, Laboratory, Amethyst Mineshaft, Sculk Trap, and more
    • Custom noise + placed features for caves, lava systems, fossil fields, sculk growth, and rare terrain shapes

    🕳️ Ancard Expansion & Atmosphere

    The Ancard dimension gets a full pipeline for visuals and events.

    • Custom fog + post-processing and dimension renderer
    • Dynamic lightning + eclipse events
    • New Ancard blocks (stone, deepslate, basalt, obsidian shale, bloodroot/veilshade biomes, custom ores)

    🧟 New Mob Ecosystems (Ancard + Arda)

    A huge roster of new mobs and bosses:

    • Ancard creatures: Ancard Sovereign, Ancient Colossus, Ash Stalker, Bloodroot Fiend, Boneweaver, Crypt Mite, Echo Wisp, Obelisk Sentinel, Rift Screecher, Ruin Hound, Shade Lurker, Sporeback, Veil Mimic, Veilshade Watcher, and more
    • Arda/ported mobs: Radioactive Warden, Sculk Boss 1, Sculk Golem Boss Reloaded, Shadow Hunter, Sculk Enderman, Sculk Skeleton, Sculk Slime, Sculk Creeper, Sculk Creaking, and more

    🤝 Companion Bot System

    Summon your own helper bot with new commands:

    • /comp spawn — Spawn or replace your companion
    • /comp comehere — Recall it to you
    • /comp stats — View its status and strength
    • /comp dismiss — Remove it

    🧱 New Blocks & Mechanics

    • Safe Chest — high‑resistance storage that can connect as single, double, or triple units
    • Permanent Flame — dark red fire that cannot be extinguished by interaction
    • New enchantments: ClearSight, DarkSpeed, Resonate, SafeFall, Shrieker Sense, Sonic Boom, Undermine
    • New advancements, effects, and custom loot/recipes to support progression

  • Aeonis : Trails For You

    beta15 февраля 2026 г.

    Aeonis: Command Master - Changelog

    2.1.0 - The Horror Update (Phase II) 🕯️ (2026-02-01)

    🌌 Ancard Dimension (Very Early Access Stage)

    • New Dimension: Added the corrupted Deep Dark–inspired dimension Ancard (aeonis:ancard) with dark fog, eerie ambience, and permanent noon-tinted sky.
    • Worldgen Overhaul: Deepslate-only terrain, shortened vertical depth, higher water/lava activity, and aggressive cavern carving for a hostile, ancient feel.
    • Structure Surge: Ancient Cities and End Cities can now generate on the surface in Ancard, with strongholds, pillager outposts, and abandoned villages seeded into the biome.

    🌀 Ancard Portal & Lighter

    • Ancient City Portal: Reinforced deepslate frame now opens a custom Ancard portal with dark swirling visuals and Warden-like ambience.
    • Portal Fixes: Correct block models/atlas wiring to eliminate the missing-texture placeholder on the portal surface.
    • Ancard Lighter: Works like flint and steel, but uses soul fire and activates Ancard portals.
  • Aeonis : Command Master

    release15 февраля 2026 г.

    Aeonis: Command Master - Changelog

    2.0.0 - Minecraft 1.21.11 Migration 🚀 (2026-01-07)

    🎮 Version Update

    • Minecraft: 1.21.10 → 1.21.11
    • Fabric Loader: 0.18.4
    • Fabric Loom: 1.14-SNAPSHOT → 1.14.10
    • Fabric Language Kotlin: 1.13.8+kotlin.2.3.0
    • Fabric API: 0.138.4 → 0.141.1+1.21.11

    🔧 Major API Changes (Technical)

    Class Renames

    Old (1.21.10)New (1.21.11)
    net.minecraft.resources.ResourceLocationnet.minecraft.resources.Identifier
    ResourceLocation.fromNamespaceAndPath()Identifier.fromNamespaceAndPath()

    Method Renames

    Old (1.21.10)New (1.21.11)
    resourceKey.location()resourceKey.identifier()
    entity.hasImpulseentity.hurtMarked
    team.playerPrefix = xteam.setPlayerPrefix(x)
    team.displayName = xteam.setDisplayName(x)

    Permission System Overhaul

    Old (1.21.10)New (1.21.11)
    source.hasPermission(2)source.permissions().hasPermission(Permissions.COMMANDS_GAMEMASTER)
    player.hasPermissions(2)player.permissions().hasPermission(Permissions.COMMANDS_GAMEMASTER)
    .withPermission(4).withPermission(PermissionSet.ALL_PERMISSIONS)

    Entity Package Migrations

    Many entity classes moved to subpackages:

    • entity.monster.Zombieentity.monster.zombie.Zombie
    • entity.monster.Skeletonentity.monster.skeleton.Skeleton
    • entity.monster.Drownedentity.monster.zombie.Drowned
    • entity.monster.Strayentity.monster.skeleton.Stray
    • entity.monster.Pillagerentity.monster.illager.Pillager
    • entity.animal.Beeentity.animal.bee.Bee
    • entity.animal.Parrotentity.animal.parrot.Parrot
    • entity.animal.WaterAnimalentity.animal.fish.WaterAnimal
    • entity.projectile.AbstractArrowentity.projectile.arrow.AbstractArrow
    • entity.vehicle.Minecartentity.vehicle.minecart.Minecart

    GUI Component Changes

    • CycleButton.builder<T> { }.withInitialValue(v)CycleButton.builder(function, defaultValue)
    • Builder now takes two parameters: the display function and initial value

    Mixin Signature Changes

    • Camera.setup first parameter: BlockGetterLevel

    Removed Methods

    • player.playNotifySound() - REMOVED
      • Created custom SoundUtils.kt extension function as replacement
      • Uses ClientboundSoundPacket directly

    New Features

    • BodyEntity Protection: /transform aeonis:body now blocked with helpful error message
      • Directs players to use the Soul Possession system instead
    • Updated Window Title: Now shows "Minecraft 1.21.11 (Aeonis Plus v2.0.0)"

    🐛 Bug Fixes

    • Fixed LlmCommands.isSinglePlayer() null pointer crash on command registration
    • Fixed all mixin target signatures for 1.21.11 compatibility
    • Fixed entity renderer imports for client-side code

    📁 Files Modified

    • gradle.properties - Version updates
    • SoundUtils.kt (NEW) - playNotifySound extension function
    • AeonisNetworking.kt - Entity imports
    • ManhuntCommands.kt - Permission API
    • HerobrineEntity.kt - identifier() method
    • HunterEntity.kt - hurtMarked field
    • PropHuntManager.kt - Team setter methods
    • PropDisguiseManager.kt - Minecart import
    • HunterAbilityManager.kt - identifier() method
    • LlmCommands.java - Permission API + null safety
    • LlmNetworking.java - Permission API
    • AeonisAssistant.java - Permission API + identifier()
    • AeonisLlmConfigScreen.java - CycleButton API
    • CameraMixin.java - Level parameter + identifier()
    • LocalPlayerMixin.java - Entity imports + identifier()
    • All client-side Kotlin files - ResourceLocation → Identifier
    • Multiple Java mixins - Entity package imports
  • Aeonis : Command Master 1.3

    release27 декабря 2025 г.

    Aeonis: Command Master - Changelog

    1.3 (2025-12-27)

    • Command System Overhaul:
      • Major refactor: /x command split into logical, themed groups: /prank, /ability, /game, /aeonis, /ai, /transform.
      • All command names, usages, and help output are now consistent and grouped logically.
      • Multi-target support for prank commands (e.g., /prank smite @a).
      • Help command (/aeonis help) updated to reflect new structure and subcommands.
    • System Diagnostics:
      • /aeonis sys ping now shows real-time server and mod stats: TPS, memory, latency, entity/chunk/player counts, and Aeonis system activity.
    • Experimental Chaotic AI Engine:
      • New /ai chaotic <entities> command: enables experimental chaotic AI (lava-seeking, cliff-jumping, spinning, speed boost) on any mob.
      • /ai chaotic stop: disables chaotic AI for all affected entities.
    • Reload Command:
      • /aeonis reload: reloads all mod features and resets tracked states (experimental, for dev/admin use).
    • Other Improvements:
      • Thunder dome logic refactored to use tick-based scheduling (no server thread blocking).
      • Codebase-wide consistency and logical error fixes.
      • Version updated to 1.3 everywhere (build, runtime, system ping).

    1.2.8b and earlier

    • See previous releases for details.

    For more info, see /aeonis help in-game or the README.

  • Aeonis : Command Master 1.2.0

    release26 декабря 2025 г.

    Changelog v1.2

    New Transform Abilities

    🧨 Creeper Explosion

    • Left-click when transformed as a Creeper triggers an explosion
    • Must be within 4 blocks of an entity or block to explode
    • Charged creepers have larger explosion (6.0 power vs 3.0)
    • Creeper dies after explosion (like vanilla behavior)
    • Player returns to survival mode after explosion
    • 1.5 second cooldown
    • Plays creeper hiss sound before detonation

    🏹 Skeleton Arrow Shooting

    • Left-click shoots arrows when transformed as any skeleton type
    • Works for: Skeleton, Stray, Wither Skeleton, Bogged
    • Arrow speed: 1.6 with slight spread
    • 800ms cooldown between shots
    • Plays bow shoot sound

    ⚔️ Pillager Crossbow

    • Left-click shoots crossbow bolts when transformed as Pillager
    • Arrows are always critical hits (more damage)
    • Arrow speed: 3.15 (faster than bow)
    • Perfect accuracy (no spread)
    • 1 second cooldown between shots
    • Plays crossbow shoot sound
  • Aeonis : Command Master 1.1

    release26 декабря 2025 г.

    Security Update

  • Aeonis : Command Master 1.0.0

    release25 декабря 2025 г.

    📋 Changelog

    Version 1.0.0

    • 🎉 Initial release
    • ✨ Mob Possession System
    • 🦾 Copper Stalker entity
    • ⚡ Core command suite
    • 🎮 Full flying mob support
    • 🌊 Swimming mechanics
    • 💀 Wither skull shooting
    • 🐉 Ender Dragon fireball attack
    • 💨 Breeze wind charge attack

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Опубликован:5 месяцев назад
Обновлён:1 месяц назад
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