
Advanced Loot Info
EMI/JEI/REI plugin for displaying advanced information about loot tables and villager trades
5.0M
180
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed calculating chance for Random Chance With Enchanted Bonus predicate
- Removed displaying of common item components (max_item_stack: 64 etc.)
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Network optimization on larger packs (~25% less data transferred)
- Client now requests for data from server instead of waiting for server, fixing occasional freeze when connecting to server
- Clamped negative count values
- Fixed warning when loading fake loot tables
- Fixed conditionally removed loot not displayed (LootJS)
- Dropped support for most mods except LootJS (Support should be done by mod owners)
- Networking optimization - sending translation keys as indexes (~40% less data)
- Upgraded neoforge to 26.1.2.61-beta
- Fixed warning when loading fake loot tables
- Fixed conditionally removed loot not displayed (LootJS)
- Dropped support for most mods except LootJS (Support should be done by mod owners)
- Networking optimization - sending translation keys as indexes (~40% less data)
- Upgraded neoforge to 26.1.2.61-beta
- Fixed warning when loading fake loot tables
- Fixed conditionally removed loot not displayed (LootJS)
- Dropped support for most mods except LootJS (Support should be done by mod owners)
- Networking optimization - sending translation keys as indexes (~40% less data)
- Fixed warning when loading fake loot tables
- Fixed conditionally removed loot not displayed (LootJS)
- Dropped support for most mods except LootJS (Support should be done by mod owners)
- Networking optimization - sending translation keys as indexes (~40% less data)
- Fixed warning when loading fake loot tables
- Fixed conditionally removed loot not displayed (LootJS)
- Dropped support for most mods except LootJS (Support should be done by mod owners)
- Networking optimization - sending translation keys as indexes (~40% less data)
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