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Моды/Abyssal Decor
  • Abyssal Decor 0.10.0

    beta2 апреля 2026 г.

    AD, now on modrinth!

    Mcreator version

    Note if you want omnidirectional connected textures, you must download CTM on curseforge

    New:

    • Spires, a new, stackable block in multiple materials
    • Giant 2x2 sconces. These can overlap with other blocks
    • Marble pillars and sconces
    • Kelp curtains
    • Dull Iron blockset. Panels, beams, a lamp, etc
    • Trusses, in iron and dull iron. Sort of, connects to bars (as best it can)
    • Mixed brick stairs and slabs (surprisingly painful to get working)
    • Sneezeweed, an exotic 3 tall flower sold by wandering traders
    • Briar roses, vine-like roses that are craftable and bonemealable
    • A placeable nautilus shell
    • Rotting filth, a new block created when mold touches water. Used to make filthcrete and talcrock
    • Filthcrete, a grimy concrete blockset with connected textures
    • Talcrock, a slimy green stone
    • Bellmetal, a new gothic blockset
    • Arrow slit and sewer grate decals
    • Burlap, another wool analog with connected textures (ctm)
    • Clam juice, obtained by using a bottle on a clam. Placeable and drinkable
    • Timber and timber frames, dyed planks with connected textures (ctm)
    • Mystery meat cans. Placeable, stackable and eat-able like cake
    • Stucco and cracked stucco (ctm), in 3 flavours
    • 2 new large paintings
    • Stairs, slabs and walls for jade and effervescent bricks
    • Candle stand and streetlight, new 'lamps'
    • Moonsilver blockset (more to come of this later)
    • Blackwood picket fence
    • Door knocker, a new, smaller gargoyle

    Changed:

    • Fixed an issue where mold only spread underground on 1.21.1 and beyond
    • Reworked clams. Bonemealing them now spreads baby clams that can be bonemealed into adult ones. Feeding a clam enough sand now has a chance to supersize it, giving whole pearl blocks instead of single pearls.
    • Clams can be crafted into shucked clams for food
    • New textures for a few old things. Primarily clams and serpent blocks
    • Added custom sound effects to multiple blocks. I'm still new to sound design so expect potential changes as I learn, and new sounds in the future
    • Abyssal Lanterns are now connectable
    • The scrimshaw tracks the player more effectively
    • Swapped AD's creative tab icon from the placeholder trident to the abyssal lantern (finally)
    • Sconces are easier to place items on
    • Hearts of the sea are no longer directly placeable, and must be crafted into a placeable variant (no more abyssaline issues)
    • ✨ lamps can now be turned off
    • Sconces now connect to bars, fences and walls
    • AD foods are more reasonably saturating
    • Scrimshaw caves are slightly more common
    • Added loot tables to seabrass ore and moldy starstone. Fortune and silk touch now work
    • A bunch of other minor polish and bugfixes I may or may not remember
  • Abyssal Decor 0.10.0

    beta2 апреля 2026 г.

    AD, now on modrinth!

    Mcreator version

    Note if you want omnidirectional connected textures, you must download CTM on curseforge

    New:

    • Spires, a new, stackable block in multiple materials
    • Giant 2x2 sconces. These can overlap with other blocks
    • Marble pillars and sconces
    • Kelp curtains
    • Dull Iron blockset. Panels, beams, a lamp, etc
    • Trusses, in iron and dull iron. Sort of, connects to bars (as best it can)
    • Mixed brick stairs and slabs (surprisingly painful to get working)
    • Sneezeweed, an exotic 3 tall flower sold by wandering traders
    • Briar roses, vine-like roses that are craftable and bonemealable
    • A placeable nautilus shell
    • Rotting filth, a new block created when mold touches water. Used to make filthcrete and talcrock
    • Filthcrete, a grimy concrete blockset with connected textures
    • Talcrock, a slimy green stone
    • Bellmetal, a new gothic blockset
    • Arrow slit and sewer grate decals
    • Burlap, another wool analog with connected textures (ctm)
    • Clam juice, obtained by using a bottle on a clam. Placeable and drinkable
    • Timber and timber frames, dyed planks with connected textures (ctm)
    • Mystery meat cans. Placeable, stackable and eat-able like cake
    • Stucco and cracked stucco (ctm), in 3 flavours
    • 2 new large paintings
    • Stairs, slabs and walls for jade and effervescent bricks
    • Candle stand and streetlight, new 'lamps'
    • Moonsilver blockset (more to come of this later)
    • Blackwood picket fence
    • Door knocker, a new, smaller gargoyle

    Changed:

    • Fixed an issue where mold only spread underground on 1.21.1 and beyond
    • Reworked clams. Bonemealing them now spreads baby clams that can be bonemealed into adult ones. Feeding a clam enough sand now has a chance to supersize it, giving whole pearl blocks instead of single pearls.
    • Clams can be crafted into shucked clams for food
    • New textures for a few old things. Primarily clams and serpent blocks
    • Added custom sound effects to multiple blocks. I'm still new to sound design so expect potential changes as I learn, and new sounds in the future
    • Abyssal Lanterns are now connectable
    • The scrimshaw tracks the player more effectively
    • Swapped AD's creative tab icon from the placeholder trident to the abyssal lantern (finally)
    • Sconces are easier to place items on
    • Hearts of the sea are no longer directly placeable, and must be crafted into a placeable variant (no more abyssaline issues)
    • ✨ lamps can now be turned off
    • Sconces now connect to bars, fences and walls
    • AD foods are more reasonably saturating
    • Scrimshaw caves are slightly more common
    • Added loot tables to seabrass ore and moldy starstone. Fortune and silk touch now work
    • A bunch of other minor polish and bugfixes I may or may not remember
  • Abyssal Decor 0.10.0

    beta2 апреля 2026 г.

    AD, now on modrinth!

    Mcreator version

    Note if you want omnidirectional connected textures, you must download CTM on curseforge

    New:

    • Spires, a new, stackable block in multiple materials
    • Giant 2x2 sconces. These can overlap with other blocks
    • Marble pillars and sconces
    • Kelp curtains
    • Dull Iron blockset. Panels, beams, a lamp, etc
    • Trusses, in iron and dull iron. Sort of, connects to bars (as best it can)
    • Mixed brick stairs and slabs (surprisingly painful to get working)
    • Sneezeweed, an exotic 3 tall flower sold by wandering traders
    • Briar roses, vine-like roses that are craftable and bonemealable
    • A placeable nautilus shell
    • Rotting filth, a new block created when mold touches water. Used to make filthcrete and talcrock
    • Filthcrete, a grimy concrete blockset with connected textures
    • Talcrock, a slimy green stone
    • Bellmetal, a new gothic blockset
    • Arrow slit and sewer grate decals
    • Burlap, another wool analog with connected textures (ctm)
    • Clam juice, obtained by using a bottle on a clam. Placeable and drinkable
    • Timber and timber frames, dyed planks with connected textures (ctm)
    • Mystery meat cans. Placeable, stackable and eat-able like cake
    • Stucco and cracked stucco (ctm), in 3 flavours
    • 2 new large paintings
    • Stairs, slabs and walls for jade and effervescent bricks
    • Candle stand and streetlight, new 'lamps'
    • Moonsilver blockset (more to come of this later)
    • Blackwood picket fence
    • Door knocker, a new, smaller gargoyle

    Changed:

    • Fixed an issue where mold only spread underground on 1.21.1 and beyond
    • Reworked clams. Bonemealing them now spreads baby clams that can be bonemealed into adult ones. Feeding a clam enough sand now has a chance to supersize it, giving whole pearl blocks instead of single pearls.
    • Clams can be crafted into shucked clams for food
    • New textures for a few old things. Primarily clams and serpent blocks
    • Added custom sound effects to multiple blocks. I'm still new to sound design so expect potential changes as I learn, and new sounds in the future
    • Abyssal Lanterns are now connectable
    • The scrimshaw tracks the player more effectively
    • Swapped AD's creative tab icon from the placeholder trident to the abyssal lantern (finally)
    • Sconces are easier to place items on
    • Hearts of the sea are no longer directly placeable, and must be crafted into a placeable variant (no more abyssaline issues)
    • ✨ lamps can now be turned off
    • Sconces now connect to bars, fences and walls
    • AD foods are more reasonably saturating
    • Scrimshaw caves are slightly more common
    • Added loot tables to seabrass ore and moldy starstone. Fortune and silk touch now work
    • A bunch of other minor polish and bugfixes I may or may not remember
  • Abyssal Decor 0.10.0

    beta2 апреля 2026 г.

    AD, now on modrinth!

    Mcreator version

    Note if you want omnidirectional connected textures, you must download CTM on curseforge

    New:

    • Spires, a new, stackable block in multiple materials
    • Giant 2x2 sconces. These can overlap with other blocks
    • Marble pillars and sconces
    • Kelp curtains
    • Dull Iron blockset. Panels, beams, a lamp, etc
    • Trusses, in iron and dull iron. Sort of, connects to bars (as best it can)
    • Mixed brick stairs and slabs (surprisingly painful to get working)
    • Sneezeweed, an exotic 3 tall flower sold by wandering traders
    • Briar roses, vine-like roses that are craftable and bonemealable
    • A placeable nautilus shell
    • Rotting filth, a new block created when mold touches water. Used to make filthcrete and talcrock
    • Filthcrete, a grimy concrete blockset with connected textures
    • Talcrock, a slimy green stone
    • Bellmetal, a new gothic blockset
    • Arrow slit and sewer grate decals
    • Burlap, another wool analog with connected textures (ctm)
    • Clam juice, obtained by using a bottle on a clam. Placeable and drinkable
    • Timber and timber frames, dyed planks with connected textures (ctm)
    • Mystery meat cans. Placeable, stackable and eat-able like cake
    • Stucco and cracked stucco (ctm), in 3 flavours
    • 2 new large paintings
    • Stairs, slabs and walls for jade and effervescent bricks
    • Candle stand and streetlight, new 'lamps'
    • Moonsilver blockset (more to come of this later)
    • Blackwood picket fence
    • Door knocker, a new, smaller gargoyle

    Changed:

    • Fixed an issue where mold only spread underground on 1.21.1 and beyond
    • Reworked clams. Bonemealing them now spreads baby clams that can be bonemealed into adult ones. Feeding a clam enough sand now has a chance to supersize it, giving whole pearl blocks instead of single pearls.
    • Clams can be crafted into shucked clams for food
    • New textures for a few old things. Primarily clams and serpent blocks
    • Added custom sound effects to multiple blocks. I'm still new to sound design so expect potential changes as I learn, and new sounds in the future
    • Abyssal Lanterns are now connectable
    • The scrimshaw tracks the player more effectively
    • Swapped AD's creative tab icon from the placeholder trident to the abyssal lantern (finally)
    • Sconces are easier to place items on
    • Hearts of the sea are no longer directly placeable, and must be crafted into a placeable variant (no more abyssaline issues)
    • ✨ lamps can now be turned off
    • Sconces now connect to bars, fences and walls
    • AD foods are more reasonably saturating
    • Scrimshaw caves are slightly more common
    • Added loot tables to seabrass ore and moldy starstone. Fortune and silk touch now work
    • A bunch of other minor polish and bugfixes I may or may not remember

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Minecraft: Java Edition

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Опубликован:2 года назад
Обновлён:2 месяца назад
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