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Моды/A.V.A - Alliance of Valiant Arms Guns
  • A.V.A - Alliance of Valiant Arms Guns 2.9.1

    release28 ноября 2025 г.

    Added: -> AK74M -> AMD-65 -> M1A1

    Improved: -> Bullet trail rendering is now rendered as a moving line instead of static -> CZ penetration from 10 to 0 -> Reduced volume of MK3A2 explosion -> Increased M18, M116A1, Mk3A2 throwing power -> Dcreased M67 Impact throwing power -> Increased M67, M116A1, MK3A2 effect radius -> Increased M116A1, MK3A2 effect duration -> Changed gun stat range to actual block distance calculation from 10*sqrt(range_stat) to 10*sqrt(3 * range_stat)

    Fixed: -> Friendly fire damage reduction no longer applies on self damage -> Fully equipped armour stands should be explosion immune -> Grenades and Flashbangs has weird damage/effect calculation/detection

  • A.V.A - Alliance of Valiant Arms Guns 2.9

    release1 ноября 2025 г.

    This is a complete refactor of the mod that tooked me months to complete, sorry about that.

    Note: Server and Client Config values will be reset due to the breaking change to the format!

    Added: -> A new /ava serverConfig command where basically allows you to edit all server config options without modify the config file

    -> Some values from the world data (glass break, crosshair, friendlyfire, friendlyfire reduction, mob drop kit...etc) are moved to the server config

    -> More data tags, configurable entity hardness, destroyable blocks, mob weapons...etc

    -> New recoil pattern system, every gun should have a relatively different recoil pattern and feeling.

    Improved:

    -> Client is no longer responsible to calculate the bullet tracing for effects

    -> Explosive particles

    -> Python reload wheel animation

    -> The gun stats, removed some redundant attributes/stats

    -> Entity and playyer data were changed from capability to the official data attachments, this is breaking change.

    -> Gun crafting recipe is now configurable (datapack)

    -> Completely removed the old deprecated ammo types (they've been deprecated for years!)

    -> Boost blocks are no longer tile entities.

    Fixed:

    -> Item model texture bleeding

    -> /ava viewModel command broken

    -> Competitive UI special and projectile weappon selection rendering

    -> RPG weapon pickup issue in escort mode

    -> Some missing translation

    -> Magnification sensitivity settings 

    -> Client config GUI does not save the values to config

    -> Rain step sounds

    -> JEI display

    -> Ping rendering

    -> C4 mark rendering

  • A.V.A - Alliance of Valiant Arms Guns 2.8.3

    release9 февраля 2025 г.

    Added: -> New kit type (the thing that drops by killing mobs), armour kit. Repair the armour in survival (5% of total durability) or 40% armour value in competitive mode -> CZ Evo3 Iron Rouge

    Improved: -> AI movement speed under demolition reduced from 1.2 to 1.05 -> AI movement speed under escort increased from 1.1 to 1.2 -> Weapon stat and asset optimizations

    Fixed: -> "Negative strength" blocks (i.e. bedrocks...etc) will invert the block pen reduction and cause infitity damage

  • A.V.A - Alliance of Valiant Arms Guns 2.8.2

    release18 декабря 2024 г.

    Added: -> Re added bob scale to model properties -> FAMAS -> M18 series for colour: Blue, Grey, Purple, Red, Yellow

    Improved: -> Almost all weapons gets animation update -> Smoke Rendering (texture, now rolls a bit over time too) -> Decrease the size of the entity health bars and names -> Third person view when holding a weapon -> Entities now blocks binocular scans -> Better looking and consistency for all weapons in 3rd person (on ground, GUI, itemframe...etc) -> Decreased the render size of gun dropping on the ground in competitive modes -> Mob dropped kits/suppliers now checks for extended collisions every 5 ticks instead of 2 -> Min fireanimation time changed from 3 to 4 ticks -> Reload Time Changed: P226(38->43) | SW1911(40->42) | Beretta92FS(40->44) | Glock (40->44) | MK20(52->54) | XM8(54->51) | SG556(55->53) | AK12(56->58) | M16VN(47->51) | SA58(47->57) | KELTEC(52->60) | AK47(40->43) | SCAR-L(52->57) | Mosin Nagant([13->11], [21->15], [13->12]) | M24(36->39) | SR-25(40->42) | FR-F2(43->47) | MK.18(45->48) | Remington870([5->6], [13->12], [13->17]) | MP5K(40->43) | CZ Evo3(47->43) | FN-TPS([5->6], [13->12], [13->17]) -> Draw Time Changed: P226(15->16) | SW1911(15->16) | Glock (10->12) | MK20(25->26) | XM8(22->23) | AK12(25->24) | M16VN(22->24) | KELTEC(20->21) | AK47(22->27) | SCAR-L(27->23) | Mosin Nagant (17->10) | M24(10->12) | FR-F2(20->18) | DS1-R(13->12) | X95R(18->17) | Remington870(20->24) | MP5K(40->43) | CZ Evo3(15->16) | FN-TPS(20->24) -> Models/Textures adjusted: D.Defense 10ga, DSR--1, MK.18, Mosin Nagant(s), P226, RK95, SG556(s), SW1911 Colt, CZ Evo3 Skorpion(s), FN-TPS, FR-F2(s), Remington(s), SA58 Para(s) -> Rendering functionality optimizations for efficiencies -> Adjusted entity hardness for leopard tanks -> Updated NeoForge, JEI, and Parchment versions

    Fixed: -> Crash on colouring Knut's M110 -> Slightly readjusted AVA Colouring Table GUI to reflect the rendering changes over multiple Minecraft versions -> Minimap friendly sight should be transparent -> Model translating on negative directions were 4 times more than it should be, stupid bug didn't realised for years somehow -> Gamemodes can be bugged on their running state if the player login into worlds with different modes -> Crash on server -> Knut's M119 Recipe -> Potential crash on receiving existing scoreboard object -> Custom sync to guarantee the vanilla scoreboard boject exists on client

  • A.V.A - Alliance of Valiant Arms Guns 2.5.91

    release23 ноября 2024 г.

    Fixed Knut's M110 recipe.

  • A.V.A - Alliance of Valiant Arms Guns 2.8.1

    release8 августа 2024 г.

    (Might be more changes that I forgot what those were) Added: -> PPSH-41 -> Simple models for model components (magazines...etc) -> M67 Pumpkin

    Improved: -> Optimized simple models -> M67 series animation -> Gun item entity now only shows within 15 instead of 20 blocks -> Changed AI weapons to lower quad count ones -> Further improved simple models

    Fixed: -> Missing blood mark rendering -> Grenade mark rendering -> Bullet penetration calculation -> AKS74U has wrong category -> Crash when using playtype command -> Deferred image display no longer cleared -> Some issue with saving itemstacks -> P90 looks too big on ground

  • Updated Forge and JEI to the latest (perhaps fixing some crashing issues) Back ported a server config option (exists in the latest also), allows the server to override client health bar displays.

  • Initial 1.21, expecting bugs

  • Fixed projectile not saving explosion and flash radius correctly

  • Fixed: -> Blue and Yellow M18 are not supposed to be toxic

  • Last 1.20.6

    Added: -> ADS firing now uses animation instead of pure offset (smoother) -> M18 Yellow, M18 Blue -> Re-added JEI

    Improved: -> Decreased projectile trail line width -> All anim: P226, FG42, MK20, SCAR-L, MP5SD5, All Projectiles -> Idle anim: AK47 -> Draw anim: AK47, FN-FNC, SR-2M, X95R -> Fire anim: Beretta 92FS, AK47, Colt SW1911 -> Reload anim: Beretta 92FS, AK-12, AK47, FN-FNC, X95R, XM8, SA58, M1 Garand, Colt SW1911 -> Model/Texture: All Projectiles, FG42 Series, FN-FNC Series, MP5SD5. X95R Series, XM8 Series -> MK20 draw speed increased -> FN-FNC draw speed decreased -> FG42 reload speed decreased -> AI will no longer use parachute if no place to land -> Increased the effect of the parachute

    Fixed: -> Leopard bounding box -> Translation tooltip for RPG Box -> Some problem with filling sceen blank sides when running

  • Added: -> add an optional command [list] to show existing teamspawn in teamspawn command

    Improved: -> Redone all custom bobbing animation -> Tried to add transition animation when switching stances, i.e. run -> walk, walk -> idle...etc -> Removed delayed player movement check (player consider stopped after stop moving for couple ticks) -> Some weapon run hand animations -> Some weapon reload animations -> Some animation code optimization

    Fixed: -> Some crash due to incorrect translation argument -> Error when saving some gun item entity -> Setting c4 defused flag locally -> Reload icon rendering conflicts with pickup item rendering and hurt indicator

  • Improved: -> Lang update, convert most of possible entry to translatable -> Accuracy of soldiers increased to 4x instead of 2x when target is marked by uav -> Completely removed old dimension/worldgen/weather code -> Syncing efficiency (only send changed data) and fixes

    Fixed: -> Mob muzzle flame wont go away -> Fixed a lot of language issues -> Fixed an error message when serializing empty itemstack -> Fixed crash on soldiers locating objects -> Sniper scope ads rendering when standing on pickable weapons -> Server crash on startup

  • Initial 1.20.6 -> Ping button (default middle mouse) is now remappable

  • Fixed: -> Grenade trail looks kinda laggy -> M4A1 Animation slightly changed -> Projectiles gets deleted in inventory under survival -> A little change to mp7a1 valkyrie

  • Initial 1.20.5 (Old data will not be carried on! Including: Gun Mastery, Gun Attachments, Gun Stat Modifiers, Ammo in weapons, and Installed Silencer ... etc) -> Added serveral crosshair options -> Re-formate client config

  • Fix magazine crafting

  • A.V.A - Alliance of Valiant Arms Guns 2.7.3

    release25 апреля 2024 г.

    Added: -> Added shake meter on sniper ADS -> Robinson XCR -> M18 Red, II, III

    Improved: -> Entities does not block bionocular vision now -> Scaling of G36 model -> Updated to latest NeoForge

    Fixed: -> AWM bolt rotated the wrong way -> Projectiles falsely using default item model for enttiy rendering -> Crash upon explosive barrel explode -> Explosive barrel does not dealt damage -> AVA mobs dealing twice as much damage as it should

  • A.V.A - Alliance of Valiant Arms Guns 2.7.2

    release22 марта 2024 г.

    Added: -> AWM -> AKS-74U -> Redo weapon spread calculation, it is now more appropriate (i.e. fntps with birdshot attachment no longers has extreme low accuracy)

    Improved: -> Increased all weapon on floor size -> Some pistol on ground size -> Default preset weapon changes -> Leopard on-hit sound -> Leopards and smart AIs are now forced rendered despite the range -> Remington and FN-TPS can now magnify

    Fixed: -> Vanilla hand bobbing no longer works -> Under compeititve mode, if the gamemode is not running there's a chance players dont get new equipments upon respawn -> Leopard has wrong bounding box for raytracing -> Potential fix to smart entity freezing randomly -> All gamemode has 1.5x AIs on EU side despite it is not escort mode

  • A.V.A - Alliance of Valiant Arms Guns 2.7.1

    release29 января 2024 г.

    Added: -> AK47 Blitz -> DSR-1

    Improved: -> Bullet range attenuation halved -> In escort EU now has 1.5x team size against NRF -> AI now has doubled accuracy when attacking uav captured target

    Fixed: -> NRF soldiers moves to but not disarming C4s -> Flashing one player will cause all players in the server flashed

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Опубликован:3 года назад
Обновлён:6 месяцев назад
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