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Моды/MiniHUD
MiniHUD

MiniHUD

A "mini F3" HUD mod, also with various overlays like light level, spawn chunks, slime chunks etc.

4.7M
3.2K
  • MiniHUD 26.1.2-0.39.5

    release22 мая 2026 г.
    • Cleanup thread management to be in line with Litematica; such as clean thread terminations.
  • MiniHUD 1.21.11-0.38.10

    release22 мая 2026 г.
    • Cleanup thread management to be in line with Litematica; such as clean thread terminations.
  • MiniHUD 26.1.2-0.39.4

    release20 мая 2026 г.
    • add: translationMode & cleanup untranslated files
    • Remove useless "WorkerProfile" configs.
  • MiniHUD 1.21.11-0.38.9

    release20 мая 2026 г.
    • add: translationMode & cleanup untranslated files
    • Remove useless "WorkerProfile" configs.
  • MiniHUD 26.1.2-0.39.3

    release16 мая 2026 г.
    • adopt new Thread Handler / Executor system;
    • add: "workerThreadProfile" config so the user can tame the beast to their liking; based on their hardware experience.
    • add: i18nManager translation options
    • add: Age Locked in looking at entity
    • disable: render Through Gizmos fix
  • MiniHUD 1.21.11-0.38.8

    release16 мая 2026 г.
    • adopt new Thread Handler / Executor system;
    • add: "workerThreadProfile" config so the user can tame the beast to their liking; based on their hardware experience.
    • add: i18nManager translation options
  • MiniHUD 26.1.2-0.39.2

    release27 апреля 2026 г.
    • fix: infoTileEntities while Sodium is installed
    • Cleanup entityDataStorage and introduce requestFromLocalServer callback mechanism for single player.
    • Sync Worker Daemon settings with Litematica's changes
    • Disable "loading of NBT into Block Entities" except for Containers (WIP)
    • add: Better Combined Inv handling
  • MiniHUD 1.21.11-0.38.7

    release27 апреля 2026 г.
    • fix: Sync Conduit & Renderer color toggles from 26.1
    • fix: infoTileEntities while Sodium is installed
    • Cleanup entityDataStorage and introduce requestFromLocalServer callback mechanism for single player.
    • Sync Worker Daemon settings with Litematica's changes
    • Disable "loading of NBT into Block Entities" except for Containers (WIP)
    • add: Better Combined Inv handling
  • MiniHUD 1.21.11-0.38.6

    release4 апреля 2026 г.
    • fix: Sync Conduit & Renderer color toggles from 26.1
    • fix: infoTileEntities while Sodium is installed
  • MiniHUD 26.1.1-0.39.1

    release3 апреля 2026 г.
    • 26.1.1
    • Fix: infoWorldTimeFormatted option not displayed correctly (#212)
    • fix: add 'enableVanillaDebugRenderThroughFix' which disables the useless 'renderThrough' status of the Chunk Border rendering; which causes problems with MiniHUD's rendering while they are enabled currently.
    • fix: more shenanigans with World Clock vs Game Time
    • fix: infoTileEntities while Sodium is installed
    • add: several additional update Toggles for various Overlay Renderer config adjustments
    • fix: remove the '§' from the config file
  • MiniHUD 26.1-0.39.0

    release25 марта 2026 г.
    • fix: Conduit Overlay Renderer not checking the active status of the Conduit.
    • fix: Conduit Overlay not being toggled when adjusting the Colors / additional Renderer Toggles
    • fix: Conduit Overlay causing update lag. Fixed by sending the Sphere rebuild to the Worker Thread.
    • fix unintended consequences of checking for null in Inv Preview for Tile Entities (And I don't see it lagging FPS either ?)
    • fix: Villager Info Overlay not rendering due to 26.1 rendering changes
    • Port to 26.1
  • MiniHUD 1.21.11-0.38.5

    release20 марта 2026 г.
    • Fixed beacon render not working (#208)
    • add a few null checks
    • better reset / dimension change handling for worker thread
  • MiniHUD 1.21.11-0.38.4

    release12 марта 2026 г.
    • feat: Add lava fluid level debug renderer (#202)
    • Impl Malilib's Thread changes with Thread.sleep, etc. See change log for details. The changes are very similar to Litematica.
    • Add infoSculkWarningLevel (#205)
  • MiniHUD 1.21.11-0.38.3

    beta16 февраля 2026 г.
    • add: infoFacing directions for UP and DOWN. Why were these missing? :think:
    • bootstrap: Turkish lang file
    • Fix Jumpy Villager Overlay Text
    • update EnderItems Preview to use Data Tags
    • Add Lightning Rod Range Overlay Feature (#197)
    • Adjust it so that any data files that are "empty" are not written, and if the (config/minihud) file is empty, delete it.
    • Migrate Thread Worker to new MaLiLib Interface.
    • Add "All" config tab
    • Bump Gradle, etc, add mixins plugin.
    • several i18n lang updates, including Turkish & Japanese changes.
  • MiniHUD 1.21.8-0.36.7

    release29 декабря 2025 г.
    • fix: Sodium compat with infoTileEntities
  • MiniHUD 1.21.5-0.35.4

    release29 декабря 2025 г.
    • fix: Sodium compat with infoTileEntities
  • MiniHUD 1.21.4-0.34.8

    release29 декабря 2025 г.
    • fix: Sodium compat with infoTileEntities
  • MiniHUD 1.21.3-0.33.10

    release29 декабря 2025 г.
    • fix: Sodium compat with infoTileEntities
  • MiniHUD 1.21.11-0.38.2

    release29 декабря 2025 г.
    • Fix 'ExpandBox' functionality for use with Servux from 1.21.11
    • Fix a bunch of things with the Stuctures & Conduit rendering.
    • Fix a bunch of things with the Info Line system data; such as the missing infoPing, fix the infoEntities and infoTileEntities to actually work.

    They are now being measured independently from Vanilla's method; which is actually broken. Your E: line in your F3 Screen is not working; it is a Vanilla bug.

  • MiniHUD 1.21.10-0.37.6

    release29 декабря 2025 г.
    • Sync various fixes / lang updates from 1.21.11
    • Sync 'ExpandBox' functionality for use with Servux from 1.21.11
    • Fix a bunch of things with the Stuctures & Conduit rendering.
    • Sync the fully abstracted Info Line system from 1.21.11
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Лицензия:
Опубликован:3 года назад
Обновлён:3 недели назад
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