
LittleTiles
This mod allows you to build anything with smaller details. Build amazing looking functional structures like chair, bed, doors, storage.
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238
- Added info in rules navigation
- Added focus system for building mode (to fix multiple modes being in configure mode at the same time)
- Fixed section update removing neighbor check causing faces to not update properly
- Fixed incorrect measurements when using proportional configuration
- Fixed not rendering measurements from tape for other tools
- Added color option to area modes
- Added measurements for placer, shaper and transformer tools
- Added default colors for measurement tape
- Fixed being able to select multiple area modes at the same time
- Fixed area modes glitches when switching grid
- Fixed not rendering area modes with color
- Fixed selected corner flickering
- Changed toggle measurements default keybind from m to n
- Fixed offset when placing signal component with mark mode
- Fixed tile selection mode causing ghost tiles
- Fixed measurement tape suppressing key release
- Fixed mark mode issue for shaper when switching grid
- Fixed measurement tape, inclusive and exclusive are mark mode not working with holding down arrow keys
- Fixed exact area not capturing transformable boxes correctly
- Added translation for building mode key
- Fixed crash when dropping tool in building mode
- Fixed flipping screen when using buidling mode
- Added better display of length, area and volume for measurements
- Fixed zoom not working properly with shaders enabled
- Fixed crash on server side due to measurement tape
- Made measurements visible and toggable for other tools
- Added crafting recipe for measurement tape
- Added tooltip for measurement tape
- Added area and volume measurement types
- Added remember measurement type
- Added gui for measurement tape to configure color
- Fixed issue with translucent face culling when neighbour has different grid size
- Update and fix some entries in lang files (Thanks to Deepseasaltyfish)
- Added measurement tape
- Fixed exact area mark mode not supporting ctrl
- Fixed play in blueprint causing crash if there is no structure configured
- fix hybrid server error due to empty value of BETiles.tiles (thanks to Deepseasaltyfish)
- Added backwards compatibility with 1.20.1 blueprints loosing their data
- Added width and height configuratio to pillar
- Fixed several issues related to pillar and wall shapes
- Fixed placement position not working correctly when being further out on one axis
- Fixed startup crash (happens in combination with other mods)
- Added mark mode to exact area selection
- Added mirror rule to building mode
- Added keeping building mode enabled when switching tools
- Added exclusive and inclusive rule to building mode
- Only made sounds play in blueprint when playing the animation
- Fixed faces not working properly with grids no way to convert back to smaller grids
- Fixed possible crash when reusing old translucent data from sodium
- Fixed wrench right click not working
- Fixed exception when changing structure from entity to block form
- Fixed not throwing grid exception when importing structure
- Fixed crash when performing action with no tool active
- Fixed crash when moving structures in blueprint
- Fixed move selected in blueprint not doing what is expected
- Changed how building features can consume key strokes
- Fixed crash on server side
- Removed ability to change hierarchy of blueprint inside move screen
- Decreased preview line grow to 0.001
- Added system to properly handle failed multi actions
- Added grid building mode feature
- Added zoom building mode feature
- Reverted "Fixed animation preview incorrectly respecting chunk offset causing it to be outside screen" because it might cause the trouble it tried to fix
- Fixed highlight selected in blueprint being offset when moving parent structure
- Fixed other players glitching out visually when walking on animation
- Fixed crash when reading invalid property of a block (creating a warning instead)
- Fixed particle emitter not working on animations
- Added Building Mode
- Added proportional configuration for shaper
- Changed from multiple tools to a single one
- Added combining of axis fans for transformable box which fixes a few issues and enhances performance
- Added select entire block when using second mode with tile selector
- Added hold down alt to make shape edges have same length
- Fixed not rendering glove box
- Added tile selection mode
- Added exact area selection mode
- Added proper way to change blueprint selection type
- Made blueprint selection be less visible
- Fixed rendering issue with blueprint selection
- Fixed crash when creating rendering threads before config is loaded
- Fixed crash when calculating light before tiles block is fully loaded
- Fixed TileLocation not respecting grid
- Reworked selection
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- Added preview for blueprint selection
- Fixed not loading on server side
- Fixed rendering of preview boxes of structures not working correctly when being far out
- Added signal display 4 and 1 bit variant
- Added textures for signal displays
- Added ability to paint signal displays
- Added item textures for cables, input and outputs
- Added ability for premade structures to have an item model
- Update Chinese localization (thanks to EdgewalkerBlue)
- Fixed rendering of preview boxes not working correctly when being far out
- Fixed incorrect shape information
- Added system to make sure structures that were queued for next tick are remember when changing form
- Fixed door mistakenly thinking is its own even though it is just part of a bigger door
- Fixed child animations not getting removed properly causing them to flicker
- Fixed crash with entities from other mods when there are no doors
- Fixed hammer and paint brush not being able to interact with marked position properly
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Опубликован:3 года назад
Обновлён:1 неделю назад
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