
Seamless Sleep
Adds a smooth, cinematic transition between night and day when players sleep, enhancing the sleeping camera, HUD, and overall visuals. MADE IN HEAVEN!!!
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.6.2 -> Added Better Clouds compatibility!
Another pain update, thanks Neoforge for being highly complicated <3
2.6.1 -> Oh yeah, replay compatibility... forgot about that...
- "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).
:)
2.6.0 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- Thats pretty much all the features on this update, but it was HUGE on code side...
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.6.2 -> Added Better Clouds compatibility!
Another pain update, thanks Neoforge for being highly complicated <3
2.6.1 -> Oh yeah, replay compatibility... forgot about that...
- "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).
:)
2.6.0 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- Thats pretty much all the features on this update, but it was HUGE on code side...
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.6.2 -> Added Better Clouds compatibility!
Another pain update, thanks Neoforge for being highly complicated <3
2.6.1 -> Oh yeah, replay compatibility... forgot about that...
- "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).
:)
2.6.0 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- Thats pretty much all the features on this update, but it was HUGE on code side...
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.6.2 -> Added Better Clouds compatibility!
Another pain update, thanks Neoforge for being highly complicated <3
2.6.1 -> Oh yeah, replay compatibility... forgot about that...
- "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).
:)
2.6.0 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- Thats pretty much all the features on this update, but it was HUGE on code side...
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.6.2 -> Added Better Clouds compatibility!
Another pain update, thanks Neoforge for being highly complicated <3
2.6.1 -> Oh yeah, replay compatibility... forgot about that...
- "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).
:)
2.6.0 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- Thats pretty much all the features on this update, but it was HUGE on code side...
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.6.2 -> Added Better Clouds compatibility!
Another pain update, thanks Neoforge for being highly complicated <3
2.6.1 -> Oh yeah, replay compatibility... forgot about that...
- "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).
:)
2.6.0 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- Thats pretty much all the features on this update, but it was HUGE on code side...
26.1 PORT! FINALLY!
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
Finally, I manage the 26.1 version. Had to rewrite a LOT of stuff. Mainly, this new Mojang approach of dayTime called clockManager obligated me to literally revamp the whole core of my mod... Idk if it was worth the pain, but it's out for you guys :)
2.6.1 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- That's pretty much all the features on this update, but it was HUGE on code side...
:)
26.1 PORT! FINALLY!
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
Finally, I manage the 26.1 version. Had to rewrite a LOT of stuff. Mainly, this new Mojang approach of dayTime called clockManager obligated me to literally revamp the whole core of my mod... Idk if it was worth the pain, but it's out for you guys :)
2.6.1 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- That's pretty much all the features on this update, but it was HUGE on code side...
:)
26.1 PORT! FINALLY!
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
Finally, I manage the 26.1 version. Had to rewrite a LOT of stuff. Mainly, this new Mojang approach of dayTime called clockManager obligated me to literally revamp the whole core of my mod... Idk if it was worth the pain, but it's out for you guys :)
2.6.1 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- That's pretty much all the features on this update, but it was HUGE on code side...
:)
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.6.1 -> Oh yeah, replay compatibility... forgot about that...
- "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).
:)
2.6.0 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- Thats pretty much all the features on this update, but it was HUGE on code side...
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.6.1 -> Oh yeah, replay compatibility... forgot about that...
- "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).
:)
2.6.0 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- Thats pretty much all the features on this update, but it was HUGE on the code side...
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.6.1 -> Oh yeah, replay compatibility... forgot about that...
- "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).
:)
2.6.0 -> Clouds? Must be the wind...
Thanks tylrcodes for the suggestion <3
- Added cloud acceleration during sleep animation (client-side visual feature).
- Thats pretty much all the features on this update, but it was HUGE on code side...
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.5.4 -> HOW DID I NOT SEE THIS????
Basically, the animation was being broken by Minecraft... what?
- Fixed premature wake-up during sleep animation (clear weather, rain, and thunderstorm).
- Players now stay sleeping until the animation actually finishes.
- Fixed weather reset consistency after sleeping (rain/thunder no longer fail due to premature cancel of sleep state).
- Reworked weather reset config: from
true/falseto chance % (0-100). - Updated config UI (Fabric/NeoForge) and command support for percentage values.
Thanks to kris19pr for reporting this issue!
2.5.3 -> IMPORTANT FIX UPDATE
- Fixed a crash on dedicated (NeoForge) servers.
- Optional config/UI mods are now truly optional again (Fabric only requires Fabric API).
- Improved fallback config screen message visibility (when optional mods are not installed).
- Standardized config persistence to
.tomlwith NightConfig support and legacy compatibility.
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.5.4 -> HOW DID I NOT SEE THIS????
Basically, the animation was being broken by Minecraft... what?
- Fixed premature wake-up during sleep animation (clear weather, rain, and thunderstorm).
- Players now stay sleeping until the animation actually finishes.
- Fixed weather reset consistency after sleeping (rain/thunder no longer fail due to premature cancel of sleep state).
- Reworked weather reset config: from
true/falseto chance % (0-100). - Updated config UI (Fabric/NeoForge) and command support for percentage values.
Thanks to kris19pr for reporting this issue!
2.5.3 -> IMPORTANT FIX UPDATE
- Fixed a crash on dedicated (NeoForge) servers.
- Optional config/UI mods are now truly optional again (Fabric only requires Fabric API).
- Improved fallback config screen message visibility (when optional mods are not installed).
- Standardized config persistence to
.tomlwith NightConfig support and legacy compatibility.
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.5.4 -> HOW DID I NOT SEE THIS????
Basically, the animation was being broken by Minecraft... what?
- Fixed premature wake-up during sleep animation (clear weather, rain, and thunderstorm).
- Players now stay sleeping until the animation actually finishes.
- Fixed weather reset consistency after sleeping (rain/thunder no longer fail due to premature cancel of sleep state).
- Reworked weather reset config: from
true/falseto chance % (0-100). - Updated config UI (Fabric/NeoForge) and command support for percentage values.
Thanks to kris19pr for reporting this issue!
2.5.3 -> IMPORTANT FIX UPDATE
- Fixed a crash on dedicated (NeoForge) servers.
- Optional config/UI mods are now truly optional again (Fabric only requires Fabric API).
- Improved fallback config screen message visibility (when optional mods are not installed).
- Standardized config persistence to
.tomlwith NightConfig support and legacy compatibility.
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.5.4 -> HOW DID I NOT SEE THIS????
Basically, the animation was being broken by Minecraft... what?
- Fixed premature wake-up during sleep animation (clear weather, rain, and thunderstorm).
- Players now stay sleeping until the animation actually finishes.
- Fixed weather reset consistency after sleeping (rain/thunder no longer fail due to premature cancel of sleep state).
- Reworked weather reset config: from
true/falseto chance % (0-100). - Updated config UI (Fabric/NeoForge) and command support for percentage values.
Thanks to kris19pr for reporting this issue!
2.5.3 -> IMPORTANT FIX UPDATE
- Fixed a crash on dedicated (NeoForge) servers.
- Optional config/UI mods are now truly optional again (Fabric only requires Fabric API).
- Improved fallback config screen message visibility (when optional mods are not installed).
- Standardized config persistence to
.tomlwith NightConfig support and legacy compatibility.
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.5.4 -> HOW DID I NOT SEE THIS????
Basically, the animation was being broken by Minecraft... what?
- Fixed premature wake-up during sleep animation (clear weather, rain, and thunderstorm).
- Players now stay sleeping until the animation actually finishes.
- Fixed weather reset consistency after sleeping (rain/thunder no longer fail due to premature cancel of sleep state).
- Reworked weather reset config: from
true/falseto chance % (0-100). - Updated config UI (Fabric/NeoForge) and command support for percentage values.
Thanks to kris19pr for reporting this issue!
2.5.3 -> IMPORTANT FIX UPDATE
- Fixed a crash on dedicated (NeoForge) servers.
- Optional config/UI mods are now truly optional again (Fabric only requires Fabric API).
- Improved fallback config screen message visibility (when optional mods are not installed).
- Standardized config persistence to
.tomlwith NightConfig support and legacy compatibility.
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.5.4 -> HOW DID I NOT SEE THIS????
Basically, the animation was being broken by Minecraft... what?
- Fixed premature wake-up during sleep animation (clear weather, rain, and thunderstorm).
- Players now stay sleeping until the animation actually finishes.
- Fixed weather reset consistency after sleeping (rain/thunder no longer fail due to premature cancel of sleep state).
- Reworked weather reset config: from
true/falseto chance % (0-100). - Updated config UI (Fabric/NeoForge) and command support for percentage values.
Thanks to kris19pr for reporting this issue!
2.5.3 -> IMPORTANT FIX UPDATE
- Fixed a crash on dedicated (NeoForge) servers.
- Optional config/UI mods are now truly optional again (Fabric only requires Fabric API).
- Improved fallback config screen message visibility (when optional mods are not installed).
- Standardized config persistence to
.tomlwith NightConfig support and legacy compatibility.
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.5.3 -> IMPORTANT FIX UPDATE
- Fixed a crash on dedicated (Neoforge) servers.
- Optional config/UI mods are now truly optional again (Fabric only requires Fabric API).
- Improved the fallback config screen message visibility (when optional mods are not installed).
2.5.2 -> Added Night Config and moved from .json to .toml
TAKE NOTE
IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!
2.5.3 -> IMPORTANT FIX UPDATE
- Fixed a crash on dedicated (Neoforge) servers.
- Optional config/UI mods are now truly optional again (Fabric only requires Fabric API).
- Improved the fallback config screen message visibility (when optional mods are not installed).
2.5.2 -> Added Night Config and moved from .json to .toml

