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Моды/Guard Villagers
Guard Villagers

Guard Villagers

Village Pest Control

10.7M
896
  • 1.6.18

    release11 июня 2026 г.
    • [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
  • 2.4.10

    release11 июня 2026 г.
    • [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
  • 3.0.4

    release11 июня 2026 г.
    • [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
  • 3.0.3

    release5 июня 2026 г.
    • [CHANGE] add death message after named guards owned by players die
    • [CHANGE] Fix NoSuchMethodError: LivingDamageEvent.Post.getNewDamage on NeoForge 26.1 - 0LostConnection

    Fix NoSuchMethodError: LivingDamageEvent.Post.getNewDamage on NeoForge 26.1

  • 2.4.9

    release4 июня 2026 г.
    • [CHANGE] add death message after named guards owned by players die
  • 2.4.8

    release19 мая 2026 г.
    • [CHANGE] fix #296 (guards not attacking other guards on opposite teams)
    • [CHANGE] fix #297 by adding a config option for guards patrolling worksations like golems
  • 3.0.2

    release19 мая 2026 г.
    • [CHANGE] fix #296 (guards not attacking other guards on opposite teams)
    • [CHANGE] fix #297 by adding a config option for guards patrolling village workstations like golems
  • 3.0.1

    release6 апреля 2026 г.

    [CHANGE] make it compatible with 26.1.0 and any future versions

  • 3.0.0

    release30 марта 2026 г.
    • [MAJOR] 21.1.0 port(special thanks to zzong8286-crypto on github for helping out with the majority of this)
    • [CHANGE] guards can use spears and added bows and iron axes to guard equipment selection
  • 2.4.7

    release3 марта 2026 г.
    • [CHANGE] stop guards from moving around slightly while patrolling
    • [CHANGE] make it so return to village ai has higher priority than attacking mob ai so guards are able to return to the village more effectively
  • 1.6.17

    release3 марта 2026 г.
    • [CHANGE] stop guards from moving around slightly while patrolling
    • [CHANGE] make it so return to village ai has higher priority than attacking mob ai so guards are able to return to the village more effectively
  • 2.4.6

    release26 февраля 2026 г.
    • [CHANGE] hopefully reduces issues with guard pathfinding to patrol points (with help from hrmcngs)
      • If guards are continually stuck they will simply pause their patrol finding ai for a moment before reactivating their ai to walk back to their patrol point
  • 1.6.16

    release26 февраля 2026 г.
    • [CHANGE] hopefully reduces issues with guard pathfinding to patrol points (with help from hrmcngs)
      • If guards are continually stuck they will simply pause their patrol finding ai for a moment before reactivating their ai to walk back to their patrol point
  • 2.4.5

    release8 декабря 2025 г.
    • [CHANGE] fix targeting crash related to iron golems (#278(
  • 1.6.15

    release8 декабря 2025 г.
    • [CHANGE] fix targeting crash related to iron golems (#278(
  • 2.4.4

    release7 декабря 2025 г.
    • [CHANGE] fix #275 and #276 (crashes with mods that load memory modules before Guard VIllagers)
    • [CHANGE] make guards intentionally try to avoid powdered snow and other hazards more often
  • 1.6.14

    release7 декабря 2025 г.
    • [CHANGE] fix #275 and #276 (crashes with mods that load memory modules before Guard VIllagers
    • [CHANGE] make guards intentionally try to avoid powdered snow and other hazards more often
  • 2.4.3

    release1 декабря 2025 г.

    CHANGELOG:- [CHANGE] fix crash with vampirism

    • [CHANGE] try to mitigate against clerics failing to aim towards healing target
    • [CHANGE] intentionally extend guard crossbow range when patrolling
  • 1.6.14

    release1 декабря 2025 г.
    • [CHANGE] fix #274 (crashes with vampirism)
    • [CHANGE] try to mitigate against clerics failing to aim towards healing target
    • [CHANGE] intentionally extend guard crossbow range when patrolling
  • 2.4.2

    release27 ноября 2025 г.

    CHANGELOG:

    • [CHANGE] fix #273 (guards not spawning) and golem repair ai not working
    • [CHANGE] fix #272 by adding a config option and automatically display text when max health above default
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Лицензия:Custom
Опубликован:3 года назад
Обновлён:3 дня назад
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