
3.2M
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- Added the option to change the reset timer logic for raid dens
- GAME_TIME: Runs on the world time. Pauses when offline.
- SYSTEM_TIME: Runs on the computer's time. Continues when offline.
- GLOBAL_GAME_TIME: Same as GAME_TIME but all raids reset at the same time.
- GLOBAL_SYSTEM_TIME: Same as SYSTEM_TIME but all raids reset at the same time.
- Added an
extend_tagsfield to boss additions to apply the base raid boss's tags to additions. Default istruewhenreplaceisfalse. - Removed the 510 EV limit from raid bosses when set in the
bossfield. Reward Pokemon are still limited to 510. - Fixed an issue with
sync_rewardssometimes not working. - Fixed an issue relating to closing a server when a raid is active.
- Fixed an issue with raid dens being repeatable under specific conditions.
- Fixed an issue with raid bosses dropping their held items.
- Added the option to change the reset timer logic for raid dens
- Added the option to change the reset timer logic for raid dens
- GAME_TIME: Runs on the world time. Pauses when offline.
- SYSTEM_TIME: Runs on the computer's time. Continues when offline.
- GLOBAL_GAME_TIME: Same as GAME_TIME but all raids reset at the same time.
- GLOBAL_SYSTEM_TIME: Same as SYSTEM_TIME but all raids reset at the same time.
- Added an
extend_tagsfield to boss additions to apply the base raid boss's tags to additions. Default istruewhenreplaceisfalse. - Removed the 510 EV limit from raid bosses when set in the
bossfield. Reward Pokemon are still limited to 510. - Fixed an issue with
sync_rewardssometimes not working. - Fixed an issue relating to closing a server when a raid is active.
- Fixed an issue with raid dens being repeatable under specific conditions.
- Fixed an issue with raid bosses dropping their held items.
- Added the option to change the reset timer logic for raid dens
- Changed Raid Features to a server-sided registry, allowing custom mods to add their own mechanics.
- Added compatibility with Cobblemon Shadowed Hearts with a new
shadowraid feature. - Added the ability to manually set the opacity of raid beams in the client config. Not supported with the legacy beacon beams.
- Added the ability to set whether players can retry a failed raid in the common config.
- Added a
no_aifield to raid bosses to toggle its AI. - Relaxed requirements for the
/crd spawnbosscommand, allowing console and command blocks to use the command without specifying a dimension. - Fixed issue with NeoForge version when Mega Showdown is not installed.
- Fixed issue with raid bucket 'include' filters not working properly.
- Fixed compatibility issue with NeoDaycare.
- Fixed issues related to leaving and joining raids under specific conditions.
- Changed Raid Features to a server-sided registry, allowing custom mods to add their own mechanics.
- Added compatibility with Cobblemon Shadowed Hearts with a new
shadowraid feature. - Added the ability to manually set the opacity of raid beams in the client config. Not supported with the legacy beacon beams.
- Added the ability to set whether players can retry a failed raid in the common config.
- Added a
no_aifield to raid bosses to toggle its AI. - Relaxed requirements for the
/crd spawnbosscommand, allowing console and command blocks to use the command without specifying a dimension. - Fixed issue with NeoForge version when Mega Showdown is not installed.
- Fixed issue with raid bucket 'include' filters not working properly.
- Fixed compatibility issue with NeoDaycare.
- Fixed issues related to leaving and joining raids under specific conditions.
- Added
with_chancescript event. - Added script triggers when a player boosts their own stats or lowers a boss's stats.
- Fixed
/crd spawnbosscommand not working. - Fixed raid shinies resetting when
max_clears_include_failsis enabled. - Updated pt_br localisation.
- Added
- Added
with_chancescript event. - Added script triggers when a player boosts their own stats or lowers a boss's stats.
- Fixed
/crd spawnbosscommand not working. - Fixed raid shinies resetting when
max_clears_include_failsis enabled. - Updated pt_br localisation.
- Added
- Revamped scripting to accept json formats.
- The legacy string format is still supported for old events.
- Added a script event for forme changes, mega evolving, dynamaxing and terastallizing.
- Added a script event for playing sound effects or changing the battle music.
- Added a script event to add new events.
- Added a script event to change the raid boss's size.
- Added an event trigger for when a player joins a raid battle.
- Added an event trigger for when a player deals a certain amount of damage.
- For the new formats and events, refer to the wiki.
- Fixed bugs relating to certain event triggers.
- Added the ability to set custom music for specific raid bosses.
- Added the ability to set the gmax factor of a raid boss.
- Added support for using cheers by a voice command with Cobblemon: Vocalized.
- Fixed issue with the floating HP bar not rendering when shaders are enabled.
- Fixed issue with raid shards displaying the wrong progress when client and server config values are different.
- Fixed issue with raid boost syncing causing a stack error.
- Fixed issue with synced terrain effects from Mega Showdown not being removed.
- Fixed issue with dynamax raids in the latest Mega Showdown versions.
- Fixed compatibility issue with Neo DayCare.
- Greatly improved error handling when a raid boss fails to spawn.
- Revamped scripting to accept json formats.
- Revamped scripting to accept json formats.
- The legacy string format is still supported for old events.
- Added a script event for forme changes, mega evolving, dynamaxing and terastallizing.
- Added a script event for playing sound effects or changing the battle music.
- Added a script event to add new events.
- Added a script event to change the raid boss's size.
- Added an event trigger for when a player joins a raid battle.
- Added an event trigger for when a player deals a certain amount of damage.
- For the new formats and events, refer to the wiki.
- Fixed bugs relating to certain event triggers.
- Added the ability to set custom music for specific raid bosses.
- Added the ability to set the gmax factor of a raid boss.
- Added support for using cheers by a voice command with Cobblemon: Vocalized.
- Fixed issue with the floating HP bar not rendering when shaders are enabled.
- Fixed issue with raid shards displaying the wrong progress when client and server config values are different.
- Fixed issue with raid boost syncing causing a stack error.
- Fixed issue with synced terrain effects from Mega Showdown not being removed.
- Fixed issue with dynamax raids in the latest Mega Showdown versions.
- Fixed compatibility issue with Neo DayCare.
- Greatly improved error handling when a raid boss fails to spawn.
- Revamped scripting to accept json formats.
- Added the ability to set custom raid battle music.
- Added
cobblemonraiddens:battle.raid.defaultsound event which by default contains thecobblemon:battle.pvw.defaultsound events. - Added a sound event for each tier
cobblemonraiddens:battle.raid.tier_xwhich by default contains the default raid sound event.
- Added
- Added the ability to register custom raid battle ai with an addon mod.
- Added the ability to register custom reward distributors with an addon mod.
- Added ko_kr localisation.
- Fixed rare issue where custom properties were sometimes not applied to raid bosses added by boss additions.
- Added the ability to set custom raid battle music.
- Added the ability to set custom raid battle music.
- Added
cobblemonraiddens:battle.raid.defaultsound event which by default contains thecobblemon:battle.pvw.defaultsound events. - Added a sound event for each tier
cobblemonraiddens:battle.raid.tier_xwhich by default contains the default raid sound event.
- Added
- Added the ability to register custom raid battle ai with an addon mod.
- Added the ability to register custom reward distributors with an addon mod.
- Added ko_kr localisation.
- Fixed rare issue where custom properties were sometimes not applied to raid bosses added by boss additions.
- Added the ability to set custom raid battle music.
- Added the ability to set the catch rate of raid bosses for specific tiers and individual raid bosses
- Added
CATCH_RATE_ADD_XandCATCH_RATE_MULTIPLY_Xscripts to modify the catch rate per-player. - Added a ModifyCatchRate event for developers to add their own catch rate modifiers.
- Catch rates will be displayed on the raid crystal (if Jade or WTHIT is installed) as well as on the catch screen if it is less than 100%.
- Added
- Buffed the default loot tables for all tiers.
- Additionally added a
cobblemonraiddens:bonus_loot_conditionloot condition which allows bonus rewards in raid pouches when a catch roll is failed.
- Additionally added a
- Added the Catching Charm item
- By default, the catching charm can only be obtained when failing a catch roll.
- The Catching Charm will boost the catch rate of the raid boss if held in the offhand.
- Added a health bar display above other players' Pokemon in raids, which can be toggled in the client config.
- Added the ability to set the catch rate of raid bosses for specific tiers and individual raid bosses
- Added the ability to set the catch rate of raid bosses for specific tiers and individual raid bosses
- Added
CATCH_RATE_ADD_XandCATCH_RATE_MULTIPLY_Xscripts to modify the catch rate per-player. - Added a ModifyCatchRate event for developers to add their own catch rate modifiers.
- Catch rates will be displayed on the raid crystal (if Jade or WTHIT is installed) as well as on the catch screen if it is less than 100%.
- Added
- Buffed the default loot tables for all tiers.
- Additionally added a
cobblemonraiddens:bonus_loot_conditionloot condition which allows bonus rewards in raid pouches when a catch roll is failed.
- Additionally added a
- Added the Catching Charm item
- By default, the catching charm can only be obtained when failing a catch roll.
- The Catching Charm will boost the catch rate of the raid boss if held in the offhand.
- Added a health bar display above other players' Pokemon in raids, which can be toggled in the client config.
- Added the ability to set the catch rate of raid bosses for specific tiers and individual raid bosses
- Tera raid bosses now terastalise at the start of battle instead of on turn 1.
- Added a new
force_dynamaxfield to raid bosses which will force the raid boss into a permanent dynamax form. - Added a new script trigger
faint:xwhich will trigger when a player faints, up to x times within a raid battle (or -1 for no limit). - Added a new script
HEAL_0.Xto heal the raid boss by X0%. - Added a new script
REDUCE_TIMER_0.Xto reduce the timer by X0%. - Fixed raid den clear count not correctly saving.
- Fixed raid bosses spawned using
/crd spawnbossnot allowing multiple challengers. - Fixed raid dens consuming items when it's not supposed to.
- Fixed raid dens sometimes creating new raid instances when an existing one is still ongoing.
- Tera raid bosses now terastalise at the start of battle instead of on turn 1.
- Added a new
force_dynamaxfield to raid bosses which will force the raid boss into a permanent dynamax form. - Added a new script trigger
faint:xwhich will trigger when a player faints, up to x times within a raid battle (or -1 for no limit). - Added a new script
HEAL_0.Xto heal the raid boss by X0%. - Added a new script
REDUCE_TIMER_0.Xto reduce the timer by X0%. - Fixed raid den clear count not correctly saving.
- Fixed raid bosses spawned using
/crd spawnbossnot allowing multiple challengers. - Fixed raid dens consuming items when it's not supposed to.
- Fixed raid dens sometimes creating new raid instances when an existing one is still ongoing.
- Added compatibility with a bunch of dimension mods. You will still need to add the dimension to the config spawn rate in order to enable spawning in that dimension. Additional dimensions/biomes can still be added with a custom datapack.
- The Aether
- Eternal Starlight
- Twilight Forest
- Legendary Monuments
- CobbleSafari
- Deeper and Darker
- The Undergarden
- The Bumblezone
- Added a dimension name for spawn alerts and travelers titles.
- Updated beam colors for raid crystals.
- Fixed an issue with raid buckets and the experimental crystal generator.
- Fixed raid status not disappearing when leaving a cleared raid.
- Fixed an issue with pivot moves sometimes not switching out the Pokemon visually.
- Fixed reward distribution only giving rewards to the raid host.
- Added compatibility with a bunch of dimension mods. You will still need to add the dimension to the config spawn rate in order to enable spawning in that dimension. Additional dimensions/biomes can still be added with a custom datapack.
- Added compatibility with a bunch of dimension mods. You will still need to add the dimension to the config spawn rate in order to enable spawning in that dimension. Additional dimensions/biomes can still be added with a custom datapack.
- The Aether
- Eternal Starlight
- Twilight Forest
- Legendary Monuments
- CobbleSafari
- Deeper and Darker
- The Undergarden
- The Bumblezone
- Added a dimension name for spawn alerts and travelers titles.
- Updated beam colors for raid crystals.
- Fixed an issue with raid buckets and the experimental crystal generator.
- Fixed raid status not disappearing when leaving a cleared raid.
- Fixed an issue with pivot moves sometimes not switching out the Pokemon visually.
- Fixed reward distribution only giving rewards to the raid host.
- Added compatibility with a bunch of dimension mods. You will still need to add the dimension to the config spawn rate in order to enable spawning in that dimension. Additional dimensions/biomes can still be added with a custom datapack.
Visual Overhaul
- Raid crystals have gotten a visual upgrade!
- Raid crystals emit sparkling particles when they are active.
- Tera and Dynamax raids will emit different colored particles.
- New raid crystal beam visuals, which scales in power based on the raid tier.
- You can toggle the legacy beacon beam effect in the client config.
World Gen Upgrades
- Improved the generation of raid dens to allow spawning under trees.
- The spawn rate of raid dens can now be configured per-dimension in the common config, rather than a datapack.
- Nether* and End raids can now natively spawn if added to the spawn rate config. For additional dimensions, a custom datapack will need to be created (Refer to the Wiki).
- Added an experimental raid den spawn generator which bypasses the sky requirement of raid dens.*
Other Changes and Fixes
- Improved raid boss scaling algorithm.
- Added a
scalefield to raid bosses to customise your own scale. - Fixed issue with raids crashing when no battles are active.
- Fixed some issues with players being stuck in raids after leaving.
- Added Assist and Sleep Talk to the default config blacklisted moves. Existing worlds may need to add these moves in manually or delete the existing blacklist config.
- Fixed shoulder mounted Pokemon unmounting when leaving raid dens.
- Added extra information explaining the Raid Shard to JEI/REI/EMI.
*Experimental spawn generator is in beta. Please backup worlds when enabling this and provide feedback.
Visual Overhaul
- Raid crystals have gotten a visual upgrade!
- Raid crystals emit sparkling particles when they are active.
- Tera and Dynamax raids will emit different colored particles.
- New raid crystal beam visuals, which scales in power based on the raid tier.
- You can toggle the legacy beacon beam effect in the client config.
World Gen Upgrades
- Improved the generation of raid dens to allow spawning under trees.
- The spawn rate of raid dens can now be configured per-dimension in the common config, rather than a datapack.
- Nether* and End raids can now natively spawn if added to the spawn rate config. For additional dimensions, a custom datapack will need to be created (Refer to the Wiki).
- Added an experimental raid den spawn generator which bypasses the sky requirement of raid dens.*
Other Changes and Fixes
- Improved raid boss scaling algorithm.
- Added a
scalefield to raid bosses to customise your own scale. - Fixed issue with raids crashing when no battles are active.
- Fixed some issues with players being stuck in raids after leaving.
- Added Assist and Sleep Talk to the default config blacklisted moves. Existing worlds may need to add these moves in manually or delete the existing blacklist config.
- Fixed shoulder mounted Pokemon unmounting when leaving raid dens.
- Added extra information explaining the Raid Shard to JEI/REI/EMI.
*Experimental spawn generator is in beta. Please backup worlds when enabling this and provide feedback.
- Added a
boss_bar_textcomponent field to raid bosses to customise the boss bar. - Fixed various issues caused by players disconnecting mid-raid.
- Fixed entity scaling for Gmax raid bosses.
- Added a
- Added a
boss_bar_textcomponent field to raid bosses to customise the boss bar. - Fixed various issues caused by players disconnecting mid-raid.
- Fixed entity scaling for Gmax raid bosses.
- Added a
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Опубликован:8 месяцев назад
Обновлён:2 недели назад
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