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Dungeons and Taverns Ancient City Overhaul

Dungeons and Taverns Ancient City Overhaul

Standalone Splinter version of Dungeons and Taverns Ancient City Overhaul

3.3M
857
  • Ancient City Overhaul v3.4

    • fixed some houses, statues and pillars not showing up before
    • Gave main walls (the wool path walls) generation priority over smaller structures
    • Changed chance of smaller houses to have a 70% chance to have a chest
    • Ancient Cities are now rarer:
      • before 1 would spawn in a 24x24 chunk field with at least 8 chunks between 2 cities, that lead to them sometimes merging together
      • now 1 spawns still in a 24x24 field but there are now at least 20 chunks between 2 instances of them, effectively preventing them from merging together but also making them rarer since deep darks are quite small
    • Loot table changes for the overhauled loot table:
      • rolls now 2-4 times for generic loot
      • swift sneak was removed from generic loot and moved to treasure loot
      • LV 2 Regeneration potion has been removed from generic loot and moved to treasure loot
      • LV 2 Regeneration potion only can apear in a group of 1 and not 1-4 anymore (no more potion spam) - The Main Walls uper wall area has been trimmed down to be like vanilla since it was a leftover and just spawning ground for unfair shriekers
    • The Main Walls path directly beside them is now 5 blocks wide instead of 3
    • small paths are still 3 blocks wide but are now made up out of deepslate tiles
    • Changed how suspicious gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
      • this means as example: instead of 5 gravel with generic loot and 1 gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
  • Ancient City Overhaul v3.4

    • fixed some houses, statues and pillars not showing up before
    • Gave main walls (the wool path walls) generation priority over smaller structures
    • Changed chance of smaller houses to have a 70% chance to have a chest
    • Ancient Cities are now rarer:
      • before 1 would spawn in a 24x24 chunk field with at least 8 chunks between 2 cities, that lead to them sometimes merging together
      • now 1 spawns still in a 24x24 field but there are now at least 20 chunks between 2 instances of them, effectively preventing them from merging together but also making them rarer since deep darks are quite small
    • Loot table changes for the overhauled loot table:
      • rolls now 2-4 times for generic loot
      • swift sneak was removed from generic loot and moved to treasure loot
      • LV 2 Regeneration potion has been removed from generic loot and moved to treasure loot
      • LV 2 Regeneration potion only can apear in a group of 1 and not 1-4 anymore (no more potion spam) - The Main Walls uper wall area has been trimmed down to be like vanilla since it was a leftover and just spawning ground for unfair shriekers
    • The Main Walls path directly beside them is now 5 blocks wide instead of 3
    • small paths are still 3 blocks wide but are now made up out of deepslate tiles
    • Changed how suspicious gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
      • this means as example: instead of 5 gravel with generic loot and 1 gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
  • Ancient City Overhaul v3.4

    • fixed some houses, statues and pillars not showing up before
    • Gave main walls (the wool path walls) generation priority over smaller structures
    • Changed chance of smaller houses to have a 70% chance to have a chest
    • Ancient Cities are now rarer:
      • before 1 would spawn in a 24x24 chunk field with at least 8 chunks between 2 cities, that lead to them sometimes merging together
      • now 1 spawns still in a 24x24 field but there are now at least 20 chunks between 2 instances of them, effectively preventing them from merging together but also making them rarer since deep darks are quite small
    • Loot table changes for the overhauled loot table:
      • rolls now 2-4 times for generic loot
      • swift sneak was removed from generic loot and moved to treasure loot
      • LV 2 Regeneration potion has been removed from generic loot and moved to treasure loot
      • LV 2 Regeneration potion only can apear in a group of 1 and not 1-4 anymore (no more potion spam) - The Main Walls uper wall area has been trimmed down to be like vanilla since it was a leftover and just spawning ground for unfair shriekers
    • The Main Walls path directly beside them is now 5 blocks wide instead of 3
    • small paths are still 3 blocks wide but are now made up out of deepslate tiles
    • Changed how suspicious gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
      • this means as example: instead of 5 gravel with generic loot and 1 gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
  • Ancient City Overhaul v3.4

    • fixed some houses, statues and pillars not showing up before
    • Gave main walls (the wool path walls) generation priority over smaller structures
    • Changed chance of smaller houses to have a 70% chance to have a chest
    • Ancient Cities are now rarer:
      • before 1 would spawn in a 24x24 chunk field with at least 8 chunks between 2 cities, that lead to them sometimes merging together
      • now 1 spawns still in a 24x24 field but there are now at least 20 chunks between 2 instances of them, effectively preventing them from merging together but also making them rarer since deep darks are quite small
    • Loot table changes for the overhauled loot table:
      • rolls now 2-4 times for generic loot
      • swift sneak was removed from generic loot and moved to treasure loot
      • LV 2 Regeneration potion has been removed from generic loot and moved to treasure loot
      • LV 2 Regeneration potion only can apear in a group of 1 and not 1-4 anymore (no more potion spam) - The Main Walls uper wall area has been trimmed down to be like vanilla since it was a leftover and just spawning ground for unfair shriekers
    • The Main Walls path directly beside them is now 5 blocks wide instead of 3
    • small paths are still 3 blocks wide but are now made up out of deepslate tiles
    • Changed how suspicious gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
      • this means as example: instead of 5 gravel with generic loot and 1 gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
  • Ancient City Overhaul v3.3##

    • The 3 alarm tower types have been overhauled to be larger more spacious structures, causing them to be rarer and not as hidden between 2 buildings
    • These 3 alarm towers have been given a chest, so they are actually worth interacting with
    • The DnT Ancient City Overhaul loot table has been changed to only roll 2 times instead of 4, due to the massive amounts of chests it felt the loot should be reduced to reflect it. However it can still roll for the vanilla loot tables
    • Small houses now have a 50% chance to not have a chest inside anymore, other buildings are unaffected
    • The Secret Villager Trade unlock no longer requires Dungeons and Taverns to function and is now using the datadriven trade system, this means the roll is a random first trade, however it has been adjusted to require a shrieker now
  • Ancient City Overhaul v3.3##

    • The 3 alarm tower types have been overhauled to be larger more spacious structures, causing them to be rarer and not as hidden between 2 buildings
    • These 3 alarm towers have been given a chest, so they are actually worth interacting with
    • The DnT Ancient City Overhaul loot table has been changed to only roll 2 times instead of 4, due to the massive amounts of chests it felt the loot should be reduced to reflect it. However it can still roll for the vanilla loot tables
    • Small houses now have a 50% chance to not have a chest inside anymore, other buildings are unaffected
    • The Secret Villager Trade unlock no longer requires Dungeons and Taverns to function and is now using the datadriven trade system, this means the roll is a random first trade, however it has been adjusted to require a shrieker now
  • Ancient City Overhaul v3.3##

    • The 3 alarm tower types have been overhauled to be larger more spacious structures, causing them to be rarer and not as hidden between 2 buildings
    • These 3 alarm towers have been given a chest, so they are actually worth interacting with
    • The DnT Ancient City Overhaul loot table has been changed to only roll 2 times instead of 4, due to the massive amounts of chests it felt the loot should be reduced to reflect it. However it can still roll for the vanilla loot tables
    • Small houses now have a 50% chance to not have a chest inside anymore, other buildings are unaffected
    • The Secret Villager Trade unlock no longer requires Dungeons and Taverns to function and is now using the datadriven trade system, this means the roll is a random first trade, however it has been adjusted to require a shrieker now
  • Ancient City Overhaul v3.3##

    • The 3 alarm tower types have been overhauled to be larger more spacious structures, causing them to be rarer and not as hidden between 2 buildings
    • These 3 alarm towers have been given a chest, so they are actually worth interacting with
    • The DnT Ancient City Overhaul loot table has been changed to only roll 2 times instead of 4, due to the massive amounts of chests it felt the loot should be reduced to reflect it. However it can still roll for the vanilla loot tables
    • Small houses now have a 50% chance to not have a chest inside anymore, other buildings are unaffected
    • The Secret Villager Trade unlock no longer requires Dungeons and Taverns to function and is now using the datadriven trade system, this means the roll is a random first trade, however it has been adjusted to require a shrieker now
  • Dungeons and Taverns Ancient City Overhaul 3.2.3

    release13 февраля 2026 г.

    Fixed bug caused by missing tag :)

  • Dungeons and Taverns Ancient City Overhaul 3.2.3

    release13 февраля 2026 г.

    Fixed bug caused by missing tag :)

  • Dungeons and Taverns Ancient City Overhaul 3.2.3

    release13 февраля 2026 г.

    Fixed bug caused by missing tag :)

  • Dungeons and Taverns Ancient City Overhaul 3.2.3

    release13 февраля 2026 г.

    Fixed bug caused by missing tag :)

  • DnT Ancient City Overhaul v3.2.2

    release11 декабря 2025 г.
    • Added Spears to the loot tables. that's it.
  • DnT Ancient City Overhaul v3.2.2

    release11 декабря 2025 г.
    • Added Spears to the loot tables. that's it.
  • DnT Ancient City Overhaul v3.2.2

    release11 декабря 2025 г.
    • Added Spears to the loot tables. that's it.
  • DnT Ancient City Overhaul v3.2.2

    release11 декабря 2025 г.
    • Added Spears to the loot tables. that's it.
  • DnT Ancient City Overhaul v3.2.1

    release9 ноября 2025 г.
    • Added an advancement for discovering an Ancient City
    • Added a hidden advancement for trading Swift Sneak from a secret librarian of the Ancient City. To access this, the main DnT datapack is required.
  • DnT Ancient City Overhaul v3.2.1

    release9 ноября 2025 г.
    • Added an advancement for discovering an Ancient City
    • Added a hidden advancement for trading Swift Sneak from a secret librarian of the Ancient City. To access this, the main DnT datapack is required.
  • DnT Ancient City Overhaul v3.2.1

    release9 ноября 2025 г.
    • Added an advancement for discovering an Ancient City
    • Added a hidden advancement for trading Swift Sneak from a secret librarian of the Ancient City. To access this, the main DnT datapack is required.
  • DnT Ancient City Overhaul v3.2.1

    release9 ноября 2025 г.
    • Added an advancement for discovering an Ancient City
    • Added a hidden advancement for trading Swift Sneak from a secret librarian of the Ancient City. To access this, the main DnT datapack is required.
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Опубликован:2 года назад
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