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Моды/Incapacitated
Incapacitated

Incapacitated

Adds a stage between life and death, giving you a chance to be revived. Inspired by revive systems across various games in various genres.

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  • Incapacitated 2.0.1

    release11 апреля 2026 г.
    • Fixed a bug where some instances of fake player implementations may be treated as normal players, causing a crash
    • Added safe guards for when the incap config file has incorrect JSON syntax in the effects section.
  • Incapacitated 2.0.1

    release11 апреля 2026 г.
    • Fixed a bug where some instances of fake player implementations may be treated as normal players, causing a crash
    • Added safe guards for when the incap config file has incorrect JSON syntax in the effects section.
  • Incapacitated 2.0.0

    release24 августа 2025 г.
    • Added Keybinds for giving up while incapacitated (ctrl+delete on neoforge, delete on fabric by default)
    • Fixed a bug where the revive progress bar wouldn't reach the end.
    • Added a GUI rendered down counter
      • With client configs to toggle it, toggle the colors, and change its position
    • Added ShouldDieOnOverkillDamage - on by default, if the player takes more damage than your max health and current health combined, they die immediately instead of being incapacitated
    • Added DANGERManipulateGoalToAvoidDownPlayers, to prevent mobs from targetting down players.
    • Removed the GlowingWhileDown, added the effect to the incapEffectData config
    • Added optional config to allow you to add potion effects to players when they're revived.
    • Adding blame to incapacitation and revive messages
      • These messages also don't display if the death messages gamerule is disabled
      • ShouldBlameIncapacitations and ShouldBlameRevives in the config control if the blame mechanic is used.
    • Commands should no longer necessarily require a player selector, if a player is running it.
    • All Comma Separated Value configs are now tags
      • InstantKills -> damage_type > no_incap.json
      • FoodReviveList -> item > revive_food.json
      • FoodAdrenalineList -> item > adrenaline_food.json
      • FoodHealList -> item > healing_food.json
      • Additionally added:
        • damage_type > no_mercy.json - When the merciful config is on, what damage types bypass the invulnerability (for damage that shouldn't be ignored such as falling in the void)
        • entity_type > not_for_hunting.json - When Hunter is enabled, what entities shouldn't count?
    • The Hunter config is now an integer instead of a boolean
      • Disabled when set to 0
      • Any number above 0 is the amount of kills a user needs to get while down to self-revive
  • Incapacitated 2.0.0

    release24 августа 2025 г.
    • Added Keybinds for giving up while incapacitated (ctrl+delete on neoforge, delete on fabric by default)
    • Fixed a bug where the revive progress bar wouldn't reach the end.
    • Added a GUI rendered down counter
      • With client configs to toggle it, toggle the colors, and change its position
    • Added ShouldDieOnOverkillDamage - on by default, if the player takes more damage than your max health and current health combined, they die immediately instead of being incapacitated
    • Added DANGERManipulateGoalToAvoidDownPlayers, to prevent mobs from targetting down players.
    • Removed the GlowingWhileDown, added the effect to the incapEffectData config
    • Added optional config to allow you to add potion effects to players when they're revived.
    • Adding blame to incapacitation and revive messages
      • These messages also don't display if the death messages gamerule is disabled
      • ShouldBlameIncapacitations and ShouldBlameRevives in the config control if the blame mechanic is used.
    • Commands should no longer necessarily require a player selector, if a player is running it.
    • All Comma Separated Value configs are now tags
      • InstantKills -> damage_type > no_incap.json
      • FoodReviveList -> item > revive_food.json
      • FoodAdrenalineList -> item > adrenaline_food.json
      • FoodHealList -> item > healing_food.json
      • Additionally added:
        • damage_type > no_mercy.json - When the merciful config is on, what damage types bypass the invulnerability (for damage that shouldn't be ignored such as falling in the void)
        • entity_type > not_for_hunting.json - When Hunter is enabled, what entities shouldn't count?
    • The Hunter config is now an integer instead of a boolean
      • Disabled when set to 0
      • Any number above 0 is the amount of kills a user needs to get while down to self-revive
  • Incapacitated craftmine 1.0.2

    release8 апреля 2025 г.
    • Fixes merciful functionality
  • Incapacitated Craftmine 1.0.1

    release6 апреля 2025 г.
    • Potential fix for glowing applying when leaving mines while incapacitated
  • Incapacitated Craftmine.1.0

    release5 апреля 2025 г.
    • Fixes the desaturation not disappearing when a mine is completed bug
    • Re-enables desaturation by default
  • Incapacitated 1.9.4.craftmine.beta.2

    beta5 апреля 2025 г.
    • Fixes Desaturation shaders soft crashing users to the main menu
    • Adds shouldReturnLivesAcrossBiomes config, when true, completing a mine will reset the down counter and ticks until death when a mine is exited.
    • Turn off Desaturation by default (currently does not un-desaturate if incapacitations are gained by returning back to lobby)
  • Incapacitated 1.9.4.craftmine.beta.1

    beta5 апреля 2025 г.
    • Seemingly fixed the desync issue
    • The mod should be in a functional state, but I'm not doing a full QA run
  • Incapacitated 1.9.4b

    alpha5 апреля 2025 г.
    • Craftmine port
    • Hunter is on by default
  • Incapacitated 1.9.4

    release1 апреля 2025 г.
    • Adds support for cats who play minecraft (LOLCAT translation)
  • Incapacitated 1.9.4

    release1 апреля 2025 г.
    • Adds support for cats who play minecraft (LOLCAT translation)
  • Incapacitated 1.9.3

    release12 января 2025 г.
    • Fixes potential issue with desaturation stopping after logging out and logging back in
    • Adds in foodAdrenalineList as a config option. There are no items in by default, but specified items when consumed will
  • Incapacitated 1.9.3

    release12 января 2025 г.
    • Fixes potential issue with desaturation stopping after logging out and logging back in
    • Adds in foodAdrenalineList as a config option. There are no items in by default, but specified items when consumed will
  • Incapacitated 1.9.3LTS

    release12 января 2025 г.
    • Fixes potential issue with desaturation stopping after logging out and logging back in
    • Adds in foodAdrenalineList as a config option. There are no items in by default, but specified items when consumed will
  • Incapacitated 1.9.2.1

    release15 декабря 2024 г.
    • Fixes DANGERFullServerKill being on by default
  • Incapacitated 1.9.2.1LTS

    release15 декабря 2024 г.
    • Adds in DANGERFullServerKill, allowing all players to die at once when everyone is down and there is no known chance for a self-revive.
    • Fixes DANGERFullServerKill being on by default
  • Incapacitated 1.9.2.1

    release15 декабря 2024 г.
    • Fixes DANGERFullServerKill being on by default
  • Incapacitated 1.9.2

    release15 декабря 2024 г.
    • Adds in DANGERFullServerKill, allowing all players to die at once when everyone is down and there is no known chance for a self-revive.
  • Incapacitated 1.9.2

    release15 декабря 2024 г.
    • Adds in DANGERFullServerKill, allowing all players to die at once when everyone is down and there is no known chance for a self-revive.
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Опубликован:3 года назад
Обновлён:2 месяца назад
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