
HammerAnimations
Brings Bedrock model and animation as a compact and easy-to-use API layer with hotswapping.
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- Remove unnecessary resource tracking to avoid memory clogging, since the IGeometricModel doesn't dispose of anything (TODO: deprecate and get rid of dispose() method for ALL mod branches);
- IGenericModel.getContainer;
- IGeometryContainer.createPositionalModel;
- IGeometricModel.close;
- IGenericModel.getContainer;
- IGeometryContainer.createPositionalModel;
- IGeometricModel.close;
- IGenericModel.getContainer;
- IGeometryContainer.createPositionalModel;
- IGeometricModel.close;
- Fix concurrency issue with shared GeometryPose instance;
- Fix MolangExpressionParser.reload not subscribing to event bus;
- Fixed root bone name in GsonGeometryDecoder;
- Fix MolangExpressionParser.reload not subscribing to event bus;
- Fixed root bone name in GsonGeometryDecoder;
- Fix MolangExpressionParser.reload not subscribing to event bus;
- Fixed root bone name in GsonGeometryDecoder;
- BaseQuery.registerVariables and IAnimatedEntity.registerVariables now use IVariableRegistrar instead of BiConsumer;
- Fixed AnimationLayer.setFrozen not freezing the animation;
- Expose AnimationLayer and Query from an ActiveAnimation;
- Expose primary Query instance from AnimationSystem;
- Added GeometryPose.getRoot() to avoid using root bone names where possible;
- Merge API-level differences between 1.12.2 and 1.20.1;
- Fix array access causing crash;
- BaseQuery.registerVariables and IAnimatedEntity.registerVariables now use IVariableRegistrar instead of BiConsumer;
- Fixed AnimationLayer.setFrozen not freezing the animation;
- Expose AnimationLayer and Query from an ActiveAnimation;
- Expose primary Query instance from AnimationSystem;
- Added GeometryPose.getRoot() to avoid using root bone names where possible;
- Merge API-level differences between 1.12.2 and 1.20.1;
- Fix array access causing crash;
1.20.1 - 20.1.52:
- All bone names are now lowercased to allow ignoring the uppercase names.
- Added AnimationSystem.Builder.geometry() to set the default geometry used for positional model calculations;
- AnimationLayer.Builder.initialAnimation, enabling animations to be played out-of-the-box when animation system is being created;
- DefaultsHA.HEAD_LOOK and AnimationSystem.Builder.addHeadLookLayer, allowing the head look to be handled by HammerAnimations if your head bone is named "head";
- Changed "root" model name to "model_root", since people may use "root" as a bone name and be surprised things suddenly stop working;
1.12.2 - 12.2.52:
- Added "query.head_x_rotation" and "query.head_y_rotation";
- All bone names are now lowercased to allow ignoring the uppercase names.
- Added AnimationSystem.Builder.geometry() to set the default geometry used for positional model calculations;
- AnimationLayer.Builder.initialAnimation, enabling animations to be played out-of-the-box when animation system is being created;
- DefaultsHA.HEAD_LOOK and AnimationSystem.Builder.addHeadLookLayer, allowing the head look to be handled by HammerAnimations if your head bone is named "head";
- Changed "root" model name to "model_root", since people may use "root" as a bone name and be surprised things suddenly stop working;
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