
Better Combat
⚔️ Easy, spectacular and fun melee combat system from Minecraft Dungeons.
13.9M
4.3K
3.0.1
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Copper golems are now considered neutral
3.0.1
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Copper golems are now considered neutral
3.0.1
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Copper golems are now considered neutral
3.0.1
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Copper golems are now considered neutral
3.0.1
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Copper golems are now considered neutral
2.3.2
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
2.3.2
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
3.0.0
- Support Minecraft 1.21.11
- Support Minecraft 1.21.9, 1.21.10
- Support Minecraft 1.21.6, 1.21.7, 1.21.8
3.0.0
- Support Minecraft 1.21.11
- Support Minecraft 1.21.9, 1.21.10
- Support Minecraft 1.21.6, 1.21.7, 1.21.8
3.0.0
- Support Minecraft 1.21.6, 1.21.7, 1.21.8
3.0.0
- Support Minecraft 1.21.9, 1.21.10
- Support Minecraft 1.21.6, 1.21.7, 1.21.8
3.0.0
- Support Minecraft 1.21.9, 1.21.10
- Support Minecraft 1.21.6, 1.21.7, 1.21.8
3.0.0
- Support Minecraft 1.21.6, 1.21.7, 1.21.8
2.3.1
- Fix unnecessary verbose logging
- Fix particle mirroring for left-handedness #543
2.3.1
- Fix unnecessary verbose logging
- Fix particle mirroring for left-handedness #543
2.3.0
- Add weapon trail particles, huge thanks to @Malfu, for developing the concept and providing the assets
- Defaults are configurable
- Supports weapon attribute specific configuration
- Add new attack specific fields
range_multiplier- Multiplies the base attack range for a specific weapon swing (1.0 = no change)movement_speed_multiplier- Multiplies movement speed while for a specific weapon swing (1.0 = no change)
- Add data tracker priority, attempt to fix #524
- Add weapon trail particles, huge thanks to @Malfu, for developing the concept and providing the assets
2.3.0
- Add weapon trail particles, huge thanks to @Malfu, for developing the concept and providing the assets
- Defaults are configurable
- Supports weapon attribute specific configuration
- Add new attack specific fields
range_multiplier- Multiplies the base attack range for a specific weapon swing (1.0 = no change)movement_speed_multiplier- Multiplies movement speed while for a specific weapon swing (1.0 = no change)
- Add data tracker priority, attempt to fix #524
- Add weapon trail particles, huge thanks to @Malfu, for developing the concept and providing the assets
2.3.0
- Add weapon trail particles, huge thanks to @Malfu, for developing the concept and providing the assets
- Defaults are configurable
- Supports weapon attribute specific configuration
- Add new attack specific fields
range_multiplier- Multiplies the base attack range for a specific weapon swing (1.0 = no change)movement_speed_multiplier- Multiplies movement speed while for a specific weapon swing (1.0 = no change)
- Add data tracker priority, attempt to fix #524
- Add weapon trail particles, huge thanks to @Malfu, for developing the concept and providing the assets
2.3.0
- Add weapon trail particles, huge thanks to @Malfu, for developing the concept and providing the assets
- Defaults are configurable
- Supports weapon attribute specific configuration
- Add new attack specific fields
range_multiplier- Multiplies the base attack range for a specific weapon swing (1.0 = no change)movement_speed_multiplier- Multiplies movement speed while for a specific weapon swing (1.0 = no change)
- Add data tracker priority, attempt to fix #524
- Add weapon trail particles, huge thanks to @Malfu, for developing the concept and providing the assets
1.9.0
- Adjust API requirement to support Forge and NeoForge simultaneously #414
- Fix weapon attributes with zero attacks (resulting due to conditions) crashing #472
- Backport weapon registry compression #516
- Backport updated first person view mod support #531 #540
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Опубликован:3 года назад
Обновлён:3 месяца назад
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