
Tidal Towns
Several pieces of driftwood have been gathered to form a village that floats on the waves.
Fixed structures spawning in grids
Fixed structures spawning in grids
Fixed structures spawning in grids
Fixed issues:
- Structures generating in a grid
Technical Changes:
- Changed structure seed, spacing and seperation
Fixed issues:
- Structures generating in a grid
Technical Changes:
- Changed structure seed, spacing and seperation
Ported to 1.21
Fixed air pockets in roads:
- cross
- straight_05
Fixed air pockets in roads:
- cross
- straight_05
Fixed air pockets in roads:
- cross
- straight_05
Fixed air pockets in roads:
- cross
- straight_05
Fixed air pockets in roads:
- cross
- straight_05
Fixed air pockets in roads:
- cross
- straight_05
Ported to 1.21
Ported to 1.21
Fixed empty decor pool Removed XS Farm Small structrue changes
Fixed empty decor pool Removed XS Farm Small structrue changes
Structure changes
- Added tower_1
- Added tower_2
- Added XS Farm
Technical Changes
- Reworked road weights
Structure changes
- Added tower_1
- Added tower_2
- Added XS Farm
Technical Changes
- Reworked road weights
Structure Changes
Added Weaponsmith Added Wonky_1 road type
General Changes
Changed biome to deep_ocean Changed to vanilla village distribution
Structure Changes
Added Weaponsmith Added Wonky_1 road type
General Changes
Changed biome to deep_ocean Changed to vanilla village distribution

