
Spore inquisition
A MC datapack that changes in interesting ways how you play fungal infection spore, making it spread like the flesh that hates
YOU NEED THE VERSION OF SPORE 2.2.0h IF YOU WANT THIS MOD TO WORK FINE
CHANGES 1.20.1:
- fixed the bug that made rednight despawn from time to time + added changed some things to prevent that from ever happening.
- The game spawns some mini mounds from time to time if it detects that rednight was killed in a ilegitimate way
- Rednight will now tp to Y 2000 every hour or so
- increased the size of rednight
- finalitas is no longer obtained by killing the rednight in the overworld
YOU NEED THE VERSION OF SPORE 2.2.0h IF YOU WANT THIS MOD TO WORK FINE
CHANGES 1.20.1:
- fixed the bug that made rednight despawn from time to time + added changed some things to prevent that from ever happening.
- The game spawns some mini mounds from time to time if it detects that rednight was killed in a ilegitimate way
- Rednight will now tp to Y 2000 every hour or so
- increased the size of rednight
- finalitas is no longer obtained by killing the rednight in the overworld
YOU NEED THE VERSION OF SPORE 2.2.0h IF YOU WANT THIS MOD TO WORK FINE
CHANGES 1.20.1:
- updated to spore 2.2.0h
- dream only happends once
- updated some tags and functions to work with inqui 2.2.0g
CHANGES1.21.1:
- updated to spore 2.2.0h
- mobed the frezed biomass deletion command to another function, giving more time for it to work
- szc now changes the weather to thunder once it explodes
- szc now kills every itme in the world after it explodes
- szc now deletes all spore blocks instead of turning them into pakced ice
- added the eigth mimicry weapon
- rednight cries more
CONFIG CHANGES None, there is no need to redownload the config this time
YOU NEED THE VERSION OF SPORE 2.2.0h IF YOU WANT THIS MOD TO WORK FINE
CHANGES 1.20.1:
- updated to spore 2.2.0h
- dream only happends once
- updated some tags and functions to work with inqui 2.2.0g
CHANGES1.21.1:
- updated to spore 2.2.0h
- mobed the frezed biomass deletion command to another function, giving more time for it to work
- szc now changes the weather to thunder once it explodes
- szc now kills every itme in the world after it explodes
- szc now deletes all spore blocks instead of turning them into pakced ice
- added the eigth mimicry weapon
- rednight cries more
CONFIG CHANGES None, there is no need to redownload the config this time
YOU NEED THE VERSION OF SPORE 2.2.0h IF YOU WANT THIS MOD TO WORK FINE
CHANGES 1.20.1:
- updated to spore 2.2.0h
- dream only happends once
- updated some tags and functions to work with inqui 2.2.0g
CHANGES1.21.1:
- updated to spore 2.2.0h
- mobed the frezed biomass deletion command to another function, giving more time for it to work
- szc now changes the weather to thunder once it explodes
- szc now kills every itme in the world after it explodes
- szc now deletes all spore blocks instead of turning them into pakced ice
- added the eigth mimicry weapon
- rednight cries more
CONFIG CHANGES None, there is no need to redownload the config this time
YOU NEED THE VERSION OF SPORE 2.2.0h IF YOU WANT THIS MOD TO WORK FINE
CHANGES 1.20.1:
- updated to spore 2.2.0h
- dream only happends once
- updated some tags and functions to work with inqui 2.2.0g
CHANGES1.21.1:
- updated to spore 2.2.0h
- mobed the frezed biomass deletion command to another function, giving more time for it to work
- szc now changes the weather to thunder once it explodes
- szc now kills every itme in the world after it explodes
- szc now deletes all spore blocks instead of turning them into pakced ice
- added the eigth mimicry weapon
- rednight cries more
CONFIG CHANGES None, there is no need to redownload the config this time
YOU NEED THE VERSION OF SPORE 2.2.0g IF YOU WANT THIS MOD TO WORK FINE please redownload the configs
DATAPACK CHANGES:(all of these changes only apply to mc 1.21.1, mc 1.20.1 will no longer have any new features, the 1.20.1 is just a port that makes it work with 2.2.0g)
- added some changes to certain structures and tried to give some extra lore to REDNIGHT
- szc reduce the world infection a considerable amount
- nukes reduce world corruption in a very small amount
- deleted the whole teleport away from the start, instead now the spawnradius has been increased to 1500 blocks
- killing the overworld rednight by external means wont stop/delete the infection
- added extra flavor to some extructures
- bringed back the minigun usurperer
- compresed advancments a lot
- improved the looks of most advancments
- added the offerings, u can learn about them in the advancments menu
- addded a warning for the eclipse ordeal
- added a compatibility with legendary survival
- now scampers spawned from mounds are stronger
- age 3 mounds will no longer spawn so many scampers when their life timer runs out
- scampers now take 100 less seconds to evolve
- increased the max world corruption you need to reach before switching phases
- rednight will tp to the spawn chunks once every 30 mins
- increased a bit the size of rednight
- added naked textures to some infecteds(mod ver only)
- changed the motion of water mounds for a factor of -0.4
- added a tip in advancments to prevent players from using lab armor and spore weapons at the same time
- reduced the spawn radious to 1000 blocks
- added the ice bomb
- rednight now its a bit bigger and stronger
- deleted the extra resistance effect from a special fight
- fixers no longer drop the big nuke
- fixer now spawn in level of corruption 1 instead of 2
- the dream will only happend once per player
- improved the dream structure
- proto mob spread highly changed
- added some different textures to some evolveds
- bioblobs are now considered evolveds
- spitter no longer turn into bioblobs when getting a lot of kills
- added the eight mimicry weapon
- fixed some bugs regarding rednight
CONFIG CHANGES
- removed the witch organoid from the pool that the proto can spawn
- squids and glow squids now turn into lickers
- scents only default spawn has become infected humans
- changed the evolution spread of inf humans
- hypers now get back its block destruction of 3
- vigil raidss and arena tendrils now spawn different mobs
- nerfed bioblobs health
YOU NEED THE VERSION OF SPORE 2.2.0g IF YOU WANT THIS MOD TO WORK FINE please redownload the configs
DATAPACK CHANGES:(all of these changes only apply to mc 1.21.1, mc 1.20.1 will no longer have any new features, the 1.20.1 is just a port that makes it work with 2.2.0g)
- added some changes to certain structures and tried to give some extra lore to REDNIGHT
- szc reduce the world infection a considerable amount
- nukes reduce world corruption in a very small amount
- deleted the whole teleport away from the start, instead now the spawnradius has been increased to 1500 blocks
- killing the overworld rednight by external means wont stop/delete the infection
- added extra flavor to some extructures
- bringed back the minigun usurperer
- compresed advancments a lot
- improved the looks of most advancments
- added the offerings, u can learn about them in the advancments menu
- addded a warning for the eclipse ordeal
- added a compatibility with legendary survival
- now scampers spawned from mounds are stronger
- age 3 mounds will no longer spawn so many scampers when their life timer runs out
- scampers now take 100 less seconds to evolve
- increased the max world corruption you need to reach before switching phases
- rednight will tp to the spawn chunks once every 30 mins
- increased a bit the size of rednight
- added naked textures to some infecteds(mod ver only)
- changed the motion of water mounds for a factor of -0.4
- added a tip in advancments to prevent players from using lab armor and spore weapons at the same time
- reduced the spawn radious to 1000 blocks
- added the ice bomb
- rednight now its a bit bigger and stronger
- deleted the extra resistance effect from a special fight
- fixers no longer drop the big nuke
- fixer now spawn in level of corruption 1 instead of 2
- the dream will only happend once per player
- improved the dream structure
- proto mob spread highly changed
- added some different textures to some evolveds
- bioblobs are now considered evolveds
- spitter no longer turn into bioblobs when getting a lot of kills
- added the eight mimicry weapon
- fixed some bugs regarding rednight
CONFIG CHANGES
- removed the witch organoid from the pool that the proto can spawn
- squids and glow squids now turn into lickers
- scents only default spawn has become infected humans
- changed the evolution spread of inf humans
- hypers now get back its block destruction of 3
- vigil raidss and arena tendrils now spawn different mobs
- nerfed bioblobs health
YOU NEED THE VERSION OF SPORE 2.2.0g IF YOU WANT THIS MOD TO WORK FINE please redownload the configs
DATAPACK CHANGES:(all of these changes only apply to mc 1.21.1, mc 1.20.1 will no longer have any new features, the 1.20.1 is just a port that makes it work with 2.2.0g)
- added some changes to certain structures and tried to give some extra lore to REDNIGHT
- szc reduce the world infection a considerable amount
- nukes reduce world corruption in a very small amount
- deleted the whole teleport away from the start, instead now the spawnradius has been increased to 1500 blocks
- killing the overworld rednight by external means wont stop/delete the infection
- added extra flavor to some extructures
- bringed back the minigun usurperer
- compresed advancments a lot
- improved the looks of most advancments
- added the offerings, u can learn about them in the advancments menu
- addded a warning for the eclipse ordeal
- added a compatibility with legendary survival
- now scampers spawned from mounds are stronger
- age 3 mounds will no longer spawn so many scampers when their life timer runs out
- scampers now take 100 less seconds to evolve
- increased the max world corruption you need to reach before switching phases
- rednight will tp to the spawn chunks once every 30 mins
- increased a bit the size of rednight
- added naked textures to some infecteds(mod ver only)
- changed the motion of water mounds for a factor of -0.4
- added a tip in advancments to prevent players from using lab armor and spore weapons at the same time
- reduced the spawn radious to 1000 blocks
- added the ice bomb
- rednight now its a bit bigger and stronger
- deleted the extra resistance effect from a special fight
- fixers no longer drop the big nuke
- fixer now spawn in level of corruption 1 instead of 2
- the dream will only happend once per player
- improved the dream structure
CONFIG CHANGES
- removed the witch organoid from the pool that the proto can spawn
- squids and glow squids now turn into lickers
- scents only default spawn has become infected humans
YOU NEED THE VERSION OF SPORE 2.2.0g IF YOU WANT THIS MOD TO WORK FINE please redownload the configs
DATAPACK CHANGES:(all of these changes only apply to mc 1.21.1, mc 1.20.1 will no longer have any new features, the 1.20.1 is just a port that makes it work with 2.2.0g)
- added some changes to certain structures and tried to give some extra lore to REDNIGHT
- szc reduce the world infection a considerable amount
- nukes reduce world corruption in a very small amount
- deleted the whole teleport away from the start, instead now the spawnradius has been increased to 1500 blocks
- killing the overworld rednight by external means wont stop/delete the infection
- added extra flavor to some extructures
- bringed back the minigun usurperer
- compresed advancments a lot
- improved the looks of most advancments
- added the offerings, u can learn about them in the advancments menu
- addded a warning for the eclipse ordeal
- added a compatibility with legendary survival
- now scampers spawned from mounds are stronger
- age 3 mounds will no longer spawn so many scampers when their life timer runs out
- scampers now take 100 less seconds to evolve
- increased the max world corruption you need to reach before switching phases
- rednight will tp to the spawn chunks once every 30 mins
- increased a bit the size of rednight
- added naked textures to some infecteds(mod ver only)
- changed the motion of water mounds for a factor of -0.4
- added a tip in advancments to prevent players from using lab armor and spore weapons at the same time
- reduced the spawn radious to 1000 blocks
- added the ice bomb
- rednight now its a bit bigger and stronger
- deleted the extra resistance effect from a special fight
- fixers no longer drop the big nuke
- fixer now spawn in level of corruption 1 instead of 2
- the dream will only happend once per player
- improved the dream structure
CONFIG CHANGES
- removed the witch organoid from the pool that the proto can spawn
- squids and glow squids now turn into lickers
- scents only default spawn has become infected humans
ITS RECOMMENDED TO REDOWNLOAD THE CONFIGS FOR THIS VERSION
Changes:
- added the good ending
ITS RECOMMENDED TO REDOWNLOAD THE CONFIGS FOR THIS VERSION
Changes:
- added the good ending
ITS RECOMMENDED TO REDOWNLOAD THE CONFIGS FOR THIS VERSION
Changes:
- added the good ending
ITS RECOMMENDED TO REDOWNLOAD THE CONFIGS FOR THIS VERSION
Changes:
- added the good ending
DATAPACK CHANGES:
- changed the eclipse raid, now only 3 calamities will attack you instead of 9!
- eclipse raids will require more world corruption till they are able to happend
- added the seventh mimicry weapon
- increased the spread in a certain structure
- added some extra drops to flesh lumps
- tweaked a bit a special structure
- vigils are no longer generated in #########
CONFIG CHANGES
- hive spawns now take 250 more kills to create a proto/outpost watcher, making the total count of kills 2500
- buffed the drops of organite blocks
DATAPACK CHANGES:
- changed the eclipse raid, now only 3 calamities will attack you instead of 9!
- eclipse raids will require more world corruption till they are able to happend
- added the seventh mimicry weapon
- increased the spread in a certain structure
- added some extra drops to flesh lumps
- tweaked a bit a special structure
- vigils are no longer generated in #########
CONFIG CHANGES
- hive spawns now take 250 more kills to create a proto/outpost watcher, making the total count of kills 2500
- buffed the drops of organite blocks
DATAPACK CHANGES:
- changed the eclipse raid, now only 3 calamities will attack you instead of 9!
- eclipse raids will require more world corruption till they are able to happend
- added the seventh mimicry weapon
- increased the spread in a certain structure
- added some extra drops to flesh lumps
- tweaked a bit a special structure
- vigils are no longer generated in #########
CONFIG CHANGES
- hive spawns now take 250 more kills to create a proto/outpost watcher, making the total count of kills 2500
- buffed the drops of organite blocks
DATAPACK CHANGES:
- changed the eclipse raid, now only 3 calamities will attack you instead of 9!
- eclipse raids will require more world corruption till they are able to happend
- added the seventh mimicry weapon
- increased the spread in a certain structure
- added some extra drops to flesh lumps
- tweaked a bit a special structure
- vigils are no longer generated in #########
CONFIG CHANGES
- hive spawns now take 250 more kills to create a proto/outpost watcher, making the total count of kills 2500
- buffed the drops of organite blocks
YOU NEED THE VERSION OF SPORE 2.2.0f IF YOU WANT THIS MOD TO WORK FINE please redownload the configs DATAPACK CHANGES:
- snow block and snow layers no longer give freezing damage to spore mobs
- now all mimicry weapons give back symbiosis 3 instead of all the effects that they gived
- mimicry swords now have a bit more damage
- buffed mimiciry chestplate and helmet, giving them some extra abilities
- now entities with infected/living/mk2 armors will get symbiosis effect
- better create blue ice recipe, needing 4 blue ice 50 ml of water and a mechanical press
- added an extra creature to the eclipse ordeal
- limited the eclipse ordeal to 3 people
- increased the foliage removing range of a certain creture
- buffed ice swords and ice bows
- changed the arena of a certain boss a bit
- done some small changes to a certain boss fight
- added the fourth mimicry weapon
- added the fifth mimicry weapon
- terminated the minigun variant of the usurper
- changed some atributes of overcharged calamities
- added some advancments to help players learn the new recipes this datapack adds
- added the sixth mimicry weapon
- buffed the fixer
- fixed the biggest bug this mod has ever had, the knife bug
CONFIG CHANGES
- increased the range and damage of cdus(1.21.1 ver only)
- hivetumors ddont turn into protos(its a lie they turn but they take like 50 hours)
- removed the hard damage cap in infecteds(1.21.1 only)
YOU NEED THE VERSION OF SPORE 2.2.0f IF YOU WANT THIS MOD TO WORK FINE please redownload the configs DATAPACK CHANGES:
- snow block and snow layers no longer give freezing damage to spore mobs
- now all mimicry weapons give back symbiosis 3 instead of all the effects that they gived
- mimicry swords now have a bit more damage
- buffed mimiciry chestplate and helmet, giving them some extra abilities
- now entities with infected/living/mk2 armors will get symbiosis effect
- better create blue ice recipe, needing 4 blue ice 50 ml of water and a mechanical press
- added an extra creature to the eclipse ordeal
- limited the eclipse ordeal to 3 people
- increased the foliage removing range of a certain creture
- buffed ice swords and ice bows
- changed the arena of a certain boss a bit
- done some small changes to a certain boss fight
- added the fourth mimicry weapon
- added the fifth mimicry weapon
- terminated the minigun variant of the usurper
- changed some atributes of overcharged calamities
- added some advancments to help players learn the new recipes this datapack adds
- added the sixth mimicry weapon
- buffed the fixer
- fixed the biggest bug this mod has ever had, the knife bug
CONFIG CHANGES
- increased the range and damage of cdus(1.21.1 ver only)
- hivetumors ddont turn into protos(its a lie they turn but they take like 50 hours)
- removed the hard damage cap in infecteds(1.21.1 only)

