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Датапаки/Spawn Animations
Spawn Animations

Spawn Animations

Hostile mobs dig out of the ground or poof into existence when they spawn!

6.0M
3.2K
  • [Mod] Release v1.11.4

    release10 апреля 2026 г.
    • Added support for Minecraft 26.1.2 🧩
  • [Mod] Release v1.11.4

    release3 апреля 2026 г.
    • Added support for Minecraft 26.1 🐤
      • Migrated #bamboo_plantable_on references to #supports_vegetation
      • Added router to handle unobfuscated code
      • Bumped pack format and protocol version
  • [DP] Release v1.11.4

    release3 апреля 2026 г.
    • Added support for Minecraft 26.1 🐤
      • Migrated #bamboo_plantable_on references to #supports_vegetation
      • Added router to handle unobfuscated code
      • Bumped pack format and protocol version
  • [Mod] Release v1.11.3

    release9 декабря 2025 г.
    • Added support for Minecraft 1.21.11 🐎
      • Updated to work with the new gamerule names
      • Removed broken hide feedback code for 1.21+
      • Bumped pack format and protocol version
  • [DP] Release v1.11.3

    release9 декабря 2025 г.
    • Added support for Minecraft 1.21.11 🐎
      • Updated to work with the new gamerule names
      • Removed broken hide feedback code for 1.21+
      • Bumped pack format and protocol version
  • [Mod] Release v1.11.2

    release10 октября 2025 г.
    • Added support for Minecraft 1.21.10 🧩
    • Fixed dig up animation particles no longer appearing in Minecraft 1.20.6 and below
  • [Mod] Release v1.11.2

    release10 октября 2025 г.
    • Added support for Minecraft 1.21.10 🧩
    • Fixed dig up animation particles no longer appearing in Minecraft 1.20.6 and below
  • [DP] Release v1.11.2

    release10 октября 2025 г.
    • Added support for Minecraft 1.21.10 🧩
    • Fixed dig up animation particles no longer appearing in Minecraft 1.20.6 and below
  • [Mod] Release v1.11.1

    release1 октября 2025 г.
    • Added support for Minecraft 1.21.9 🥉
      • Updated to work with the new pack.mcmeta syntax
    • Raised entity processing limits to resolve mob farm complications (Thanks @Fyoncle)
    • Fixed Vanilla activation mode behaving the same way as Classic for activation distances below 25 (closes #46)
    • Added native support for snow blocks when playing the dig up animation
    • Removed native support for some container blocks
    • Expanded and reorganized tag lists to include convention tags for improved mod compatibility
  • [Mod] Release v1.11.1

    release1 октября 2025 г.
    • Added support for Minecraft 1.21.9 🥉
      • Updated to work with the new pack.mcmeta syntax
    • Raised entity processing limits to resolve mob farm complications (Thanks @Fyoncle)
    • Fixed Vanilla activation mode behaving the same way as Classic for activation distances below 25 (closes #46)
    • Added native support for snow blocks when playing the dig up animation
    • Removed native support for some container blocks
    • Expanded and reorganized tag lists to include convention tags for improved mod compatibility
  • [DP] Release v1.11.1

    release1 октября 2025 г.
    • Added support for Minecraft 1.21.9 🥉
      • Updated to work with the new pack.mcmeta syntax
    • Raised entity processing limits to resolve mob farm complications (Thanks @Fyoncle)
    • Fixed Vanilla activation mode behaving the same way as Classic for activation distances below 25 (closes #46)
    • Added native support for snow blocks when playing the dig up animation
    • Removed native support for some container blocks
    • Expanded and reorganized tag lists to include convention tags for improved mod compatibility
  • [Mod] Release v1.11

    release6 августа 2025 г.
    • Entities with emissive layers are now properly hidden 👻 (Endermen, Spiders, and Cave Spiders) (closes #25)
      • For this feature to work in Minecraft 1.20.4 and below, Pehkui must be installed. Pehkui can still be installed in newer versions for smoother poof animations
    • Added config options to enable/disable the poof animation (#40), animation sounds (closes #39), reducing the number of particles emitted by hidden Endermen, and hiding emissive mob layers (#25)
    • Improved performance by refactoring entity activation distance calculations to bundle and cache position data retrieval calls and by updating batch activation logic. The whole project is now up to 45% faster per tick!
    • Modified the attack predicate of the secondary dig-up requirements so that it disregards the Y-distance. This allows mobs to, for example, appear at the bottom of pillars if a player decides to build up during the night
    • Added an activation distance recommendation message when using the Vanilla activation mode
    • Removed the Hoglin from the dig up animation
    • Fixed most compatibility issues with Hostile Mobs Improve Over Time by adding missing tag recovery logic when preparing an entity for hiding. This should generally improve compatibility with other packs that override entity tags (closes #26)
    • Fixed poof animation playing multiple times when "Play Animation on Unsupported Blocks" is off
    • Fixed possibility of hidden falling mobs losing their fall distance NBT when appearing
    • Fixed v0 save format not correctly upgrading to v1 in 1.20.5 and 1.20.6 (precisely from 24w11a to 24w20a)
    • Changed exclude tag from exclude to ts.sa.exclude
  • [Mod] Release v1.11

    release6 августа 2025 г.
    • Entities with emissive layers are now properly hidden 👻 (Endermen, Spiders, and Cave Spiders) (closes #25)
      • For this feature to work in Minecraft 1.20.4 and below, Pehkui must be installed. Pehkui can still be installed in newer versions for smoother poof animations
    • Added config options to enable/disable the poof animation (#40), animation sounds (closes #39), reducing the number of particles emitted by hidden Endermen, and hiding emissive mob layers (#25)
    • Improved performance by refactoring entity activation distance calculations to bundle and cache position data retrieval calls and by updating batch activation logic. The whole project is now up to 45% faster per tick!
    • Modified the attack predicate of the secondary dig-up requirements so that it disregards the Y-distance. This allows mobs to, for example, appear at the bottom of pillars if a player decides to build up during the night
    • Added an activation distance recommendation message when using the Vanilla activation mode
    • Removed the Hoglin from the dig up animation
    • Fixed most compatibility issues with Hostile Mobs Improve Over Time by adding missing tag recovery logic when preparing an entity for hiding. This should generally improve compatibility with other packs that override entity tags (closes #26)
    • Fixed poof animation playing multiple times when "Play Animation on Unsupported Blocks" is off
    • Fixed possibility of hidden falling mobs losing their fall distance NBT when appearing
    • Fixed v0 save format not correctly upgrading to v1 in 1.20.5 and 1.20.6 (precisely from 24w11a to 24w20a)
    • Changed exclude tag from exclude to ts.sa.exclude
  • [DP] Release v1.11

    release6 августа 2025 г.
    • Entities with emissive layers are now properly hidden 👻 (Endermen, Spiders, and Cave Spiders) (closes #25)
      • For this feature to work in Minecraft 1.20.4 and below, Pehkui must be installed. Pehkui can still be installed in newer versions for smoother poof animations
    • Added config options to enable/disable the poof animation (#40), animation sounds (closes #39), reducing the number of particles emitted by hidden Endermen, and hiding emissive mob layers (#25)
    • Improved performance by refactoring entity activation distance calculations to bundle and cache position data retrieval calls and by updating batch activation logic. The whole project is now up to 45% faster per tick!
    • Modified the attack predicate of the secondary dig-up requirements so that it disregards the Y-distance. This allows mobs to, for example, appear at the bottom of pillars if a player decides to build up during the night
    • Added an activation distance recommendation message when using the Vanilla activation mode
    • Removed the Hoglin from the dig up animation
    • Fixed most compatibility issues with Hostile Mobs Improve Over Time by adding missing tag recovery logic when preparing an entity for hiding. This should generally improve compatibility with other packs that override entity tags (closes #26)
    • Fixed poof animation playing multiple times when "Play Animation on Unsupported Blocks" is off
    • Fixed possibility of hidden falling mobs losing their fall distance NBT when appearing
    • Fixed v0 save format not correctly upgrading to v1 in 1.20.5 and 1.20.6 (precisely from 24w11a to 24w20a)
    • Changed exclude tag from exclude to ts.sa.exclude
  • [Mod] Release v1.10.3 for mc1.21.8

    release20 июля 2025 г.
    • Added support for Minecraft 1.21.8 🧩
  • [Mod] Release v1.10.3

    release4 июля 2025 г.
    • Added support for Minecraft 1.21.7 💿
  • [DP] Release v1.10.3

    release4 июля 2025 г.
    • Added support for Minecraft 1.21.7 💿
  • [Mod] Release v1.10.2

    release21 июня 2025 г.
    • Added support for Minecraft 1.21.6 ☁️
    • Fixed 1.21.5 NeoForge crash when installed alongside MidnightLib
    • Slightly lowered the volume of dig up sounds (#39)
  • [DP] Release v1.10.2

    release21 июня 2025 г.
    • Added support for Minecraft 1.21.6 ☁️
    • Fixed 1.21.5 NeoForge crash when installed alongside MidnightLib
    • Slightly lowered the volume of dig up sounds (#39)
  • [Mod] Release v1.10.1

    release21 апреля 2025 г.
    • Added support for Minecraft 1.21.5 🌸
      • Updated to work with new equipment NBT format, new text component format, FallDistance NBT renaming, and potion entity ID renaming
      • Hide worn armor and tools now uses the unified armor.body slot instead of armor.feet in 1.21.5 and above to allow better late loot recovery
    • Added native NeoForge support (closes #32, #18)
    • Hardened the Play animation on unsupported blocks option
    • Added is_riding and has_passengers exclusion checks to the loop, fixing zombies not being excluded when riding zombie horses from the Zombie Horse Spawn mod in 1.20.1
    • Fixed mobs not adjusting their animation speed during their animation
    • Fixed version checker messages not being displayed
    • Annotated the required Java version for mod versions
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Лицензия:Custom License
Опубликован:3 года назад
Обновлён:2 месяца назад
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