
Orbital Strike Cannon Datapack & Mod
Orbital Strike Cannon Datapack inspired by Wemmbu from Unstable SMP.
Downgraded Version because v10 is still extremely buggy
- Added a Wolf Rod
- Slightly increased nuke size
Commads:
/function orbital_strike_cannon:get_wolf_rod /function orbital_strike_cannon:get_wolf_rod_shulkerDowngraded Version because v10 is still extremely buggy
- Added a Wolf Rod
- Slightly increased nuke size
Commads:
/function orbital_strike_cannon:get_wolf_rod /function orbital_strike_cannon:get_wolf_rod_shulkerAdded 2 click system (sorta)
Read below before using!!
Well I have tried doing the 2 click system for months, but it has never worked out, and I still have yet to find a way of truly making it activate in 2 clicks.
- Added delay to the fishing rods so you can click fast (2 times) and it will look like it works on the 2nd click.
This is buggy right now. and we are trying to fix it.
Known Bugs:
- if you switch from fishing rod before the rod activates, it will clear the item you switch to
Added 2 click system (sorta)
Read below before using!!
Well I have tried doing the 2 click system for months, but it has never worked out, and I still have yet to find a way of truly making it activate in 2 clicks.
- Added delay to the fishing rods so you can click fast (2 times) and it will look like it works on the 2nd click.
This is buggy right now. and we are trying to fix it.
Known Bugs:
- if you switch from fishing rod before the rod activates, it will clear the item you switch to
Changed the Stab Shot height to y = 319
this was supposed to be in v9.5 but I figured it out like after 24 hrs of trial and error after v9.0 was released
rest assured, the stab shot will spawn at world height and still penetrate till bedrock and speed is also increased by a bit
(probably not that noticable but try to see if you can notice it) :Dnow I guess I can safely say that this is as good as the original orbital cannon (probably)
Changed the Stab Shot height to y = 319
this was supposed to be in v9.5 but I figured it out like after 24 hrs of trial and error after v9.0 was released
rest assured, the stab shot will spawn at world height and still penetrate till bedrock and speed is also increased by a bit
(probably not that noticable but try to see if you can notice it) :Dnow I guess I can safely say that this is as good as the original orbital cannon (probably)
1. The Nuke is now wider and covers more area
2. Added a shulker command, so you can get shulkers filled with all 3 rods!
Here is a before and after look (you wont be able to notice the difference until you use it and compare it for yourself!)

How to get shulker boxes:
/function orbital_strike_cannon:get_nuke_shulker /function orbital_strike_cannon:get_stab_shulker /function orbital_strike_cannon:get_lawnuke_shulker

1. The Nuke is now wider and covers more area
2. Added a shulker command, so you can get shulkers filled with all 3 rods!
Here is a before and after look (you wont be able to notice the difference until you use it and compare it for yourself!)

How to get shulker boxes:
/function orbital_strike_cannon:get_nuke_shulker /function orbital_strike_cannon:get_stab_shulker /function orbital_strike_cannon:get_lawnuke_shulker

v8.6 cuz Fixing my own stupidity
This was also supposed to have 10 layers in the Nuke Shot, but almost no one noticed this.
i have no idea how i missed this again! :/ so sorry for this
v8.6 cuz Fixing my own stupidity
This was also supposed to have 10 layers in the Nuke Shot, but almost no one noticed this.
i have no idea how i missed this again! :/ so sorry for this
Now the Orbital Cannons only work in the overworld.
because the real orbital cannon and Wemmbu's Orbitals only work in the overworld
What happenes if you use the fishing rods in end or nether?
Nothing happens, the rod will break but no tnt will spawn
Now the Orbital Cannons only work in the overworld.
because the real orbital cannon and Wemmbu's Orbitals only work in the overworld
What happenes if you use the fishing rods in end or nether?
Nothing happens, the rod will break but no tnt will spawn
Count fixed
The nuke previously had 9 layers instead of 10
no idea how I didn't noticed that before.
It's fixed now!
Count fixed
The nuke previously had 9 layers instead of 10
no idea how I didn't noticed that before.
It's fixed now!
1. Re-did fishing rods (now they are not possible to get without commands)
2. Added Fishing rod breaking particles (item breaking particles)
3. Changed the durability of fishing rod from 2 to 4 since some of you were asking me to do that.
Youtube Video:
1. Re-did fishing rods (now they are not possible to get without commands)
2. Added Fishing rod breaking particles (item breaking particles)
3. Changed the durability of fishing rod from 2 to 4 since some of you were asking me to do that.
Youtube Video:
Added Mod support!


Added Law-Nuke Shot
(Wemmbu said "In order to charge a shot big enough to wipe out Pirate City, it will take Law's cannon multiple hours.")
This is similar to Nuke Shot but instead of 10 layers its 20")
Fixed the Dent in the nuke.
Here is the Before and After!


1. Made the Stab shots more powerful,
now they spawn at world height (y: 319) and go all the way to bedrock which was not happening in the older versions
edit: this was changed and reverted to old height cuz of them not penetrating to bedrock
2. Made the Nuke appear more like it was launched using the actual Orbital Strike Cannon!


