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MineRaft

MineRaft

Vanilla recreation of the hit game "Raft"

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  • MineRaft-BETA-0.7.5

    beta23 июня 2025 г.

    just a simple change today!

    Changes

    • Made both small and large island types spawn more frequently to help balance gameplay and exploration

    will be taking a 1/2 week break before working on 0.8, mainly due to summer, and lack of inspiration for new content, thanks for playing yall!

  • MineRaft-BETA-0.7.4 (BUG FIXES)

    beta15 июня 2025 г.

    Bug Fixes (0.7.4)

    Another day, and another group of bugs squashed!

    Bugs

    • Some admin menu items dont stack with normal items
    • Leaves on most islands are persistent
    • Receiver and Recycler dropped batteries when broken if they had an active battery, which resulted in a infinite battery loop
    • Lightning bolts from weather events can turn trading posts into witches
    • Shark head item did not properly switch textures when taken off head in survival

    Additions

    • Collection net has a new ui feature showing its current capacity

    Changes

    • Shipwreck island type has a new build, since the old one was barren
    • Coin cost of items in trade menu is doubled for balancing
    • Added trade refresh for new updates., if an already existing trading post has outdated trades, stand near it and type /reload once the new datapack version is installed
    • Made ui elements for structures and placed blocks only show when within 5 blocks of the target

    Resource Pack

    • Carpentry table had huge item texture when dropped on ground
  • MineRaft-BETA-0.7.4 (BUG FIXES)

    beta15 июня 2025 г.

    Bug Fixes (0.7.4)

    Another day, and another group of bugs squashed!

    Bugs

    • Some admin menu items dont stack with normal items
    • Leaves on most islands are persistent
    • Receiver and Recycler dropped batteries when broken if they had an active battery, which resulted in a infinite battery loop
    • Lightning bolts from weather events can turn trading posts into witches
    • Shark head item did not properly switch textures when taken off head in survival

    Additions

    • Collection net has a new ui feature showing its current capacity

    Changes

    • Shipwreck island type has a new build, since the old one was barren
    • Coin cost of items in trade menu is doubled for balancing
    • Added trade refresh for new updates., if an already existing trading post has outdated trades, stand near it and type /reload once the new datapack version is installed
    • Made ui elements for structures and placed blocks only show when within 5 blocks of the target

    Resource Pack

    • Carpentry table had huge item texture when dropped on ground
  • MineRaft-BETA-0.7.3

    beta15 июня 2025 г.

    Hello People! Today I fixed a bunch of HUGE bugs and made moresome quality of life improvements and changes! thanks for all the support!

    Changes

    • Settings command for admin menu now displays as FIRST function
    • Collection nets don't spam particles when full, now a particle appears every 18 ticks (0.9 seconds)
    • Changed rep amount per fish to balance gameplay, I don't want this to be that grindy
    • Moved all t3 fish trades to t2, since there's no point having them on t3 when that's already max rep

    Additions

    • Added UI element when staring at water purifier
    • Added (Level *) when looking at trading post UI, to better show what reputation level you are

    Bugs

    • Fixed dupe glitch with water purifier
    • Fixed water purifier only accepting items in a specific order
    • Fixed Walk The Plank advancement not being granted from bulk crafting
    • Fixed fish not earning rep when traded

    Resource Pack

    • Fixed item model for carpentry table being incorrect size
  • MineRaft-BETA-0.7.3

    beta15 июня 2025 г.

    Hello People! Today I fixed a bunch of HUGE bugs and made moresome quality of life improvements and changes! thanks for all the support!

    Changes

    • Settings command for admin menu now displays as FIRST function
    • Collection nets don't spam particles when full, now a particle appears every 18 ticks (0.9 seconds)
    • Changed rep amount per fish to balance gameplay, I don't want this to be that grindy
    • Moved all t3 fish trades to t2, since there's no point having them on t3 when that's already max rep

    Additions

    • Added UI element when staring at water purifier
    • Added (Level *) when looking at trading post UI, to better show what reputation level you are

    Bugs

    • Fixed dupe glitch with water purifier
    • Fixed water purifier only accepting items in a specific order
    • Fixed Walk The Plank advancement not being granted from bulk crafting
    • Fixed fish not earning rep when traded

    Resource Pack

    • Fixed item model for carpentry table being incorrect size
  • MineRaft-BETA-0.7.2 (BUG FIXES)

    beta14 июня 2025 г.

    Hello People! Today i fixed a bunch of minor bugs to hopefully make the playthrough more enjoyable!

    Changes

    • Islands now spawn in rings, this fixes an issue with them spawning inside rafts

    Additions

    Admin Menu (changes)

    • Added Stats tab in menu, currently only contains a changeable reputation stat, use this setting to easily max your reputation or clear your reputation
    • Added 0.7 blocks, items, and more to the items menu.
    • Added Blueprints and Fish Tabs to Misc, which hollds all types of blueprints and fish

    Bugs

    • Changed island gen to prevent spawning inside raft
    • Removed scrapped trades from t1 rep (recipe book and farmers almanac)
    • Fixed Walk The Plank advancement trigger not triggering when using bulk craft recipe for planks

    Resource Pack

    • Fixed visual bug with advacnced, and colectors rod not being help properly
  • MineRaft-BETA-0.7.2 (BUG FIXES)

    beta14 июня 2025 г.

    Hello People! Today i fixed a bunch of minor bugs to hopefully make the playthrough more enjoyable!

    Changes

    • Islands now spawn in rings, this fixes an issue with them spawning inside rafts

    Additions

    Admin Menu (changes)

    • Added Stats tab in menu, currently only contains a changeable reputation stat, use this setting to easily max your reputation or clear your reputation
    • Added 0.7 blocks, items, and more to the items menu.
    • Added Blueprints and Fish Tabs to Misc, which hollds all types of blueprints and fish

    Bugs

    • Changed island gen to prevent spawning inside raft
    • Removed scrapped trades from t1 rep (recipe book and farmers almanac)
    • Fixed Walk The Plank advancement trigger not triggering when using bulk craft recipe for planks

    Resource Pack

    • Fixed visual bug with advacnced, and colectors rod not being help properly
  • MineRaft-BETA-0.7.1 (BUGFIX)

    beta13 июня 2025 г.

    Bug Fixes

    • Receiver recipe not unlockable, now is unlocked when collecting refined scrap forr the first time
  • MineRaft-BETA-0.7.1 (BUGFIX)

    beta13 июня 2025 г.

    Bug Fixes

    • Receiver recipe not unlockable, now is unlocked when collecting refined scrap forr the first time
  • MineRaft-BETA-0.7

    beta13 июня 2025 г.

    Mine-Raft v0.7: Trap & Trade

    This update introduces a complete trading system, fishing overhaul, new crop farming system, tech structures, island exploration, and new quest structure. Set sail for adventure and profit!


    NEW FEATURES

    Trading Post System

    • Trading Posts spawn on large islands with a reputation-based progression system (Levels 1-3)
    • Portable Trading Post - A compact version you can place on your raft
    • Trade rare fish for coins and convert trash into valuable materials
    • Unlock better trades and exclusive items as your reputation grows

    Fishing Overhaul

    • 7 new fish types across 3 difficulty tiers replace the old fishing system
    • Advanced Rod and Collector's Rod - New fishing equipment for better catches
    • Tier 1: Cod, Salmon, Shellfish, Shrimp
    • Tier 2: Lion Fish, Sharp Carp
    • Tier 3: Lobster, Lunar Fish, Gift Fish
    • Each fish has unique trade values and rarity

    Crop Farming System

    • Small Crop Plots - Grow thatch, wheat, and sweet berries on your raft
    • Multiple crop types with unique harvest rewards

    Tech Structures

    • Recycler - Convert junk materials into valuable Trash Cubes (20 value capacity)
    • Foundation Counter - Wall-mountable device that tracks your raft's foundation count
    • Receiver - Advanced radar targeting system with battery consumption

    NEW WORLD CONTENT

    Island Variants

    • Large Island Variants - 3 new large island types for exploration
    • Evergreen Island - Features berry bushes and 4-6 trees
    • Barren Tropical Island - Contains hidden mushroom caves
    • Lush Tropical Islands - Greener versions with trading post spawns

    Quest Structure

    • Radio Tower - New quest structure with custom loot tables

    NEW ITEMS & MATERIALS

    • Trash Cube - Valuable trading material created from recycled junk
    • Cave Mushroom - New cookable resource found in island caves
    • 7 Fish Types - Complete fishing collection with unique textures
    • Advanced Fishing Rods - Specialized equipment for different fishing tiers

    UI IMPROVEMENTS

    • Crop Plot UI - Shows growth timers, empty/ready status, and countdown displays
    • Tree Plot UI - Large crop plot interface with same features
    • Credits Command - New in-game credits display
    • Discord Command - Quick access to community discord

    FISH TRADING VALUES

    • Level 1: Cod (1 coin), Salmon (2 coins), Shellfish (1 coin), Shrimp (2 coins)
    • Level 2: Lion Fish (2 coins), Sharp Carp (3 coins)
    • Level 3: Lobster (4 coins), Lunar Fish (4 coins), Gift Fish (5 coins)

    RECYCLER MATERIALS

    • Scrap (3 value), Planks (1 value), Nails (5 value), Plastic (2 value), String (1 value)

    STRUCTURE DIMENSIONS

    • Recycler: 1x1x2
    • Foundation Counter: 1x1x1 (Wall Mountable)
    • Receiver: 3x1x2
    • Portable Trading Post: 1x1x1

    TECHNICAL CHANGES & CLEANUP

    • Complete rewrite of crop systems with proper ID management
    • New ui management for various structurres new and old
    • Battery consumption system for powered devices
  • MineRaft-BETA-0.7

    beta13 июня 2025 г.

    Mine-Raft v0.7: Trap & Trade

    This update introduces a complete trading system, fishing overhaul, new crop farming system, tech structures, island exploration, and new quest structure. Set sail for adventure and profit!


    NEW FEATURES

    Trading Post System

    • Trading Posts spawn on large islands with a reputation-based progression system (Levels 1-3)
    • Portable Trading Post - A compact version you can place on your raft
    • Trade rare fish for coins and convert trash into valuable materials
    • Unlock better trades and exclusive items as your reputation grows

    Fishing Overhaul

    • 7 new fish types across 3 difficulty tiers replace the old fishing system
    • Advanced Rod and Collector's Rod - New fishing equipment for better catches
    • Tier 1: Cod, Salmon, Shellfish, Shrimp
    • Tier 2: Lion Fish, Sharp Carp
    • Tier 3: Lobster, Lunar Fish, Gift Fish
    • Each fish has unique trade values and rarity

    Crop Farming System

    • Small Crop Plots - Grow thatch, wheat, and sweet berries on your raft
    • Multiple crop types with unique harvest rewards

    Tech Structures

    • Recycler - Convert junk materials into valuable Trash Cubes (20 value capacity)
    • Foundation Counter - Wall-mountable device that tracks your raft's foundation count
    • Receiver - Advanced radar targeting system with battery consumption

    NEW WORLD CONTENT

    Island Variants

    • Large Island Variants - 3 new large island types for exploration
    • Evergreen Island - Features berry bushes and 4-6 trees
    • Barren Tropical Island - Contains hidden mushroom caves
    • Lush Tropical Islands - Greener versions with trading post spawns

    Quest Structure

    • Radio Tower - New quest structure with custom loot tables

    NEW ITEMS & MATERIALS

    • Trash Cube - Valuable trading material created from recycled junk
    • Cave Mushroom - New cookable resource found in island caves
    • 7 Fish Types - Complete fishing collection with unique textures
    • Advanced Fishing Rods - Specialized equipment for different fishing tiers

    UI IMPROVEMENTS

    • Crop Plot UI - Shows growth timers, empty/ready status, and countdown displays
    • Tree Plot UI - Large crop plot interface with same features
    • Credits Command - New in-game credits display
    • Discord Command - Quick access to community discord

    FISH TRADING VALUES

    • Level 1: Cod (1 coin), Salmon (2 coins), Shellfish (1 coin), Shrimp (2 coins)
    • Level 2: Lion Fish (2 coins), Sharp Carp (3 coins)
    • Level 3: Lobster (4 coins), Lunar Fish (4 coins), Gift Fish (5 coins)

    RECYCLER MATERIALS

    • Scrap (3 value), Planks (1 value), Nails (5 value), Plastic (2 value), String (1 value)

    STRUCTURE DIMENSIONS

    • Recycler: 1x1x2
    • Foundation Counter: 1x1x1 (Wall Mountable)
    • Receiver: 3x1x2
    • Portable Trading Post: 1x1x1

    TECHNICAL CHANGES & CLEANUP

    • Complete rewrite of crop systems with proper ID management
    • New ui management for various structurres new and old
    • Battery consumption system for powered devices
  • MineRaft-BETA-0.6.1 (Bug Fixes)

    beta4 июня 2025 г.

    Packaged as mod for people with modpacks! (has all the new features)

    bug fixes, more tips, and /trigger discord

    /trigger discord

    • Sends a message in cchat that lets you click on to obtain the discord link

    Tips

    • Added a tip for the /trigger discord feature
    • Added a tip for Bulk crafting planks with logs
    • Added a funny tip for steve the shark

    Bug Fixes

    • Resources wouldnt spawn in certain worlds
    • Steve the shark was swimming backwards in certain worlds
    • Hammmer wouldnt display the outline when obtained through carpentry recipe returns
    • Water purifier was able to consume multiple planks
  • MineRaft-BETA-0.6.1 (Bug Fixes)

    beta4 июня 2025 г.

    bug fixes, more tips, and /trigger discord

    /trigger discord

    • Sends a message in cchat that lets you click on to obtain the discord link

    Tips

    • Added a tip for the /trigger discord feature
    • Added a tip for Bulk crafting planks with logs
    • Added a funny tip for steve the shark

    Bug Fixes

    • Resources wouldnt spawn in certain worlds
    • Steve the shark was swimming backwards in certain worlds
    • Hammmer wouldnt display the outline when obtained through carpentry recipe returns
    • Water purifier was able to consume multiple planks
  • MineRaft-BETA-0.6

    beta1 июня 2025 г.

    i am tired and this will probably have a few bugs i missed, feel free to report them in the discord for future bug patches!

    Mine-Raft v0.6: Walls & Wonders

    This update introduces walls, a new carpentry table, recipe reworks, more islands to explore, a fresh recipe unlock system, and other cool stuff.


    NEW FEATURES

    Raft Materials

    Walls

    • Walls are finally here! A highly requested addition.
    • There are two types: regular and L-junction. You can swap between them by placing the wall into a carpentry table.
    • Walls can be broken by hand for now — hammer compatibility is coming once the system gets reworked (it’s too buggy for walls right now).

    Collection Net Overhaul

    The collection net no longer uses a chest block to store items. It now has an internal 15-item limit. When full, it displays a warning particle.
    (Just right-click the center of the net to grab your loot!)

    Carpentry Table

    A new way to craft raft materials unlocked via blueprints found in island chests.

    • Carpentry Kit – Required to use the carpentry table for quick crafting.
    • Walls – Craft and swap wall variants using the new carpentry system.

    Admin Menu Changes

    • Weather can now be toggled manually via the admin menu (clear, storm, breeze, etc.)

    NEW ITEMS & CRAFTING

    • Battery – Required for radar and future tech related items
    • Circuit Board – Required for radar and future tech related items
    • Plank Bundle – Crafting material
    • Carpentry Table & Kit – Needed for the new crafting system

    RECIPE REWORKS

    • Island Radar – Now uses the battery and circuit board in its recipe.
    • Got a texture update too

    ADVANCEMENTS & PROGRESSION

    • Power of Knowledge – New midgame milestone for unlocking your first blueprint recipe

    NEW RECIPES

    • Carpentry Table & Kit
    • Battery & Circuit Board
    • Plank Bundle
    • Carpentry recipes: Platforms, Supports, Walls, Stairs, Junctions, etc.

    TECHNICAL CHANGES & CLEANUP

    • Removed old collection net logic
    • Weather system now runs on scoreboard states
  • MineRaft-BETA-0.5.1 (Bug Fixes)

    beta15 мая 2025 г.

    Bug Fixes & Adjustments

    Added Bowl Crafting Recipe

    • Players can now craft bowls using wooden planks for stew-making.

    Introduced Flippers (New Item)

    • A pair of lightweight swim fins that increase your speed while swimming. Super handy for chasing floating barrels or outrunning sharks.

    Shark Head Now Wearable

    • You can now wear the Shark Head as a hat. It's big, it's goofy, and it looks awesomme, just slot it into your helmet slot!

    Fixed Water Purifier Consuming Extra Wood

    • Fixed a bug where the purifier was eating up more wood when depositing water bottles.

    Resolved Wooden Plank Crafting Tool Consumption

    • Crafting planks with logs no longer deletes your hammer.
  • MineRaft-BETA-0.5

    beta14 мая 2025 г.

    Sorry for the wait yall! Was tryna jam pack as much as i could into this update, this marks HALFWAY too the first RELEASE!!!!!!

    Mine-Raft v0.5: Cook & Conquer

    This update brings a huge expansion to your survival experience! You can now cook stews, grill food, purify water, and even show off your shark trophies!


    NEW FEATURES

    Weather System

    A new datadriven weather systemm!

    • Rain Collector Functionality: Now passively fills during rainstorms, no longer fills during non rain conditions.
    • Weather-Driven Shark Behavior: The shark becomes more aggressive during storms, attacking the raft more frequently.

    Cooking Pot

    The cooking pot is a brand new utility block where you can mix ingredients to craft fully dynamic stews. Depending on what you toss in, the stew gets its own unique name, effects, and stats. For example: toss in kelp, apple, and berries and you’ll get something like a Nutritious Sweet Hearty Stew. The system includes:

    • Ingredient recognition and storage
    • Automatically generated stew names
    • Effects applied based on the first valid ingredient type
    • Tooltip previews and fallback handling for invalid combos

    Simple Grill

    A lightweight alternative to the cooking pot. Use the grill to cook individual ingredients like seaweed or meat into more filling meals.

    Water Purifier

    A new way of obatining clean drinking water is finally here. The purifier lets you turn ocean water into purified water, this replaces the rain collector in early game hydration managment.

    Trophy System

    You can now turn shark kills into bragging rights!

    • Trophy Board: Mount shark heads to showcase your acomplishments!
    • Shark Head: Can be displayed!
    • Shark Repellant: Craftable utility that helps keep sharks away

    New Foods

    I've added several new edible items!

    • DoughBread: a full baking chain
    • Fish Stew
    • Fruit Salad
    • Grilled Seaweed
    • Shark Repellant (technically not food, but you could try)

    ADVANCEMENTS & PROGRESSION

    Tons of new objectives to guide your journey:

    • Cooking milestones: Cooking Pot, Seasoned Chef, Gourmet Chef
    • Survival goals: Self Sufficient, Water Works, Bottom of the Barrel
    • Combat & trophies: Shark Slayer, Trophy Hunter, Stinky

    Everything ties into existing research unlocks for stews, tools, shark items, and more.


    NEW RECIPES

    Crafting recipes were added for:

    • Cooking Pot
    • Simple Grill
    • Water Purifier
    • Dough + Bread
    • Stews, Salad, Grilled Seaweed
    • Shark Head and Repellant

    Each one unlocks its own advancement and research entry.


    TECHNICAL CHANGES & CLEANUP

    • Removed the old prevent_below_water_placement gameplay setting. (will be reworked or scrapped in future versions)
    • Limited the number of shulkers allowed in the staircase placement system (reduce entity lag)

  • Features

    • 2 Brand new island types!

    Bug Fixes

    • Some advancements such as Tough Tools and Simple Storage became unobtainble due to incorrect namespace in recipe.
    • Foundation armor on collection nets did not drop whenn net was dismantled with a hammer

    that should be the final patch for this version! any other bugs will be fixed in the next content version.

    Thanks for playing!

  • MineRaft-BETA-0.4.2-BUGFIX

    beta1 мая 2025 г.

    Mine-Raft v0.4.2: Admin Commands and Bug Fixes

    This Patch introduces a admin interface for item spawning and gameplay management.

    NEW FEATURES

    Worldgen

    • Ocean floor lowered by 40 blocks

    Admin Menu

    • Interactive interface to browse and manage custom content
    • Accesable item list to get any custom item
    • Categorized item browsing: Tools, Structure Items, Crafting Materials, and Misc
    • Access with /function admin_commands:gameplay_menu/settings

    Item Management

    • View all custom items organized by category
    • Instantly receive items via the [Receive] button
    • Intuitive navigation with clean menu hierarchy

    Recipe Book & Unlocks

    • Custom recipes now properly grouped and sorted in the recipe book
    • Vanilla recipes hidden unless essential
    • Recipes unlock requirements cchanged to be based on player progression:
      • Spear recipes (wood, stone, scrap, metal) unlock when obtaining related materials
      • Rope unlocks through thatch or kelp
      • Storage Sack unlocks when cobweb is obtained
      • Radar recipe now properly triggers when obtaining metal ingot

    BUG FIXES

    • Fixed: Radar recipe did not unlock due to broken key mapping
    • Fixed: Collection Net failed to drop Foundation armor when broken
    • Fixed: Ocean item spawns not working in some seeds due to worldgen depth issues
    • Fixed: Steve the Shark sometimes swam backwards due to rotation values
    • Fixed: Rope and Storage Sack unlock conditions were inconsistent
    • Fixed: Smeltery recipe now properly unlocked by cobblestone rather than stone
    • Fixed: Removed redundant stone crafting; cobblestone is now the main progression path
    • Fixed: All custom items now properly sorted in the recipe book

    Thanks for playing!

  • MineRaft-BETA-0.4.1-BUGFIX

    beta1 мая 2025 г.

    Hello! this is a minor bug fix patch!

    Bug Fixes

    • Island Radar recipe did not unlock
    • Vanilla recipes were still visible and craftable in the recipe book
    • Vanilla advancements were still obtainable
    • Recipes in the recipe boook were not properly sorted into catagories
    • "Barrier" recipe was obtainable
    • Resource pack version was in wrong format
  • MineRaft-BETA-0.4.1

    beta1 мая 2025 г.

    repost cuz forgot to set the proper crop and tree growth times, (was set low for bug testing) sorry yall

    Mine-Raft v0.4: Foundations of Growth

    This update expands the raft’s capabilities with new structural reinforcements, crop-based systems, and mid-game crafting tools. Strengthen your raft, cultivate vital resources, and prepare for what’s ahead.


    NEW FEATURES

    Farming System & Crop Plots

    • Crop Plot: Grow essential food and plant items on your raft.
    • Large Crop Plot: Supports planting trees like palm saplings.
    • New advancements:
      • Plantin' Time: Use a crop plot.
      • Harvester: Harvest from a planted crop.

    Foundation Armor

    • Foundation Armor: Reinforces raft sections to provide immunity to Steve's attacks (the shark).
    • Advancement unlock: Reinforcements Have Arrived.

    New Crafting Components

    • Rope: Used in functional crafting and construction.
    • Nails: Reinforced item for mid-game upgrades.
    • Thatch: Lightweight plant material used for fuel and crafting.
    • All three come with:
      • New recipes
      • Research entries
      • Unlock advancements (e.g., Nailin’ It, Pulling it Together)

    NEW EQUIPMENT & TOOLS

    Utility Tools

    • Sturdy Rod: Improved fishing rod with higher durability.
    • Storage Sack: A small sack to carry some items through your travels.

    Weapons

    • Iron Spear: A stronger spear-type weapon.
    • New advancement: Stabby Stick.
    • Simple Bow A long range weapon.

    CRAFTING & RECIPES

    • Biofuel: Introduced as a potential future energy source.

    • Metal Gear: Iron tools and armor craftable via custom recipes.

      • Swords, pickaxes, shovels, and full armor set.
      • Unlocks Tough Tools advancement.
    • New Recipes:

      • Arrows
      • Simple Bow and Storage Sack
      • Barrel
      • Sturdy Rod, Nails, Rope, Thatch
      • Crop Plot, Large Crop Plot
      • Foundation Armor

    ADVANCEMENTS & RESEARCH

    Objectives

    • Long Range: Craft a Simple Bow.
    • Simple Storage: CCraft a Storage Sack.
    • Tough Tools: Craft ALL iron-tier tools.
    • Pulling it Together: Obtain rope.
    • Nailin' It: Craft nails.

    Research Guide

    • New entries for:
      • Rope, Thatch, Nails, Palm Sapling
      • Crop Plot and Large Crop Plot
      • Foundation Armor
      • Iron Spear, Sturdy Rod

    Thanks for playing! Report bugs and suggest features via the official Discord server.
    Grow your raft — from the foundations up.


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Опубликован:1 год назад
Обновлён:12 месяцев назад
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