
Hostile Mobs Improve Over Time
A new difficulty, where hostile mobs get stronger the longer you play, featuring a powerful config menu. With stronger stats and new abilities, are you able to prepare before it’s too late?
- Fixed some advancements not working at all or having broken criterias
- Fixed one config menu option not working
- Fixed drowneds not working because of a typo in storages
- Fixed multiple mobs not being able to drop level shatter shards
- Bogged balance change - infested duration cut in half at all levels
- Fixed some advancements not working at all or having broken criterias
- Fixed one config menu option not working
- Fixed drowneds not working because of a typo in storages
- Fixed multiple mobs not being able to drop level shatter shards
- Bogged balance change - infested duration cut in half at all levels
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This version is a beta - there might be bugs and oversights, please report any on my discord: https://discord.com/invite/PQFMab5ySp
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Folder cleanup
- folders now named appropriately instead of just random letters
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Major rewrite of how monsters are handled
- Basically every monster is now buffed differently than previously, in most cases a nerf from previous version.
- Instead of having one function file equal one data of a mob, now (almost) everything is stored inside data storages
- you can reach and modify them using /data merge storage ; using knize:<mob_name>.
(example: knize:bogged.0 , knize:wither_skeleton.89)
- you can reach and modify them using /data merge storage ; using knize:<mob_name>.
- Modify functions are run using macros and storages
- Range at which mobs get modified can now be changed (currently not part of config menu), value stored in knize:hmiot.other range:
; default 32 - instead of overwriting data using /data merge entity, now it uses /attribute, /item, /effect, /tag commands, data merge only when needed for specifics
- attributes are not overwritten, but are modifiers
- most attributes use add_multiplied_base except armor and armor_toughness
- this should improve compatibility with other datapacks that for example add monster variants
- vindicators/wither skeletons/piglins no longer get their weapons overwritten, piglins can have crossbows or spears
- some mobs lost their status effects they had
- guardians no longer have extra thorns
- some mobs utilize "new" attributes like safe fall distance or burning time
- hoglins no longer get fire resistance
- attributes are not overwritten, but are modifiers
- Some abilities of mobs have been removed (witch teleport, zombie rage) and some will be reintroduced later (silent creepers, more baby zombies, ravager stun)
- While it was nowhere mentioned, spiders had the ability to trample crops. this can now be toggled on/off.
-
Brand new dialog config menu
- First iteration, feedback is welcome on what to improve
- Has all the previous settings from the old config menu
- old config menu still exists, but should not be used (some pages work, some dont) because of renaming of a lot of scores
- Added new page for links
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Added bogged to the monster pool
- Bogged have a new camo ability at higher levels
-
Fixed some advancements
-
-
This version is a beta - there might be bugs and oversights, please report any on my discord: https://discord.com/invite/PQFMab5ySp
-
Folder cleanup
- folders now named appropriately instead of just random letters
-
Major rewrite of how monsters are handled
- Basically every monster is now buffed differently than previously, in most cases a nerf from previous version.
- Instead of having one function file equal one data of a mob, now (almost) everything is stored inside data storages
- you can reach and modify them using /data merge storage ; using knize:<mob_name>.
(example: knize:bogged.0 , knize:wither_skeleton.89)
- you can reach and modify them using /data merge storage ; using knize:<mob_name>.
- Modify functions are run using macros and storages
- Range at which mobs get modified can now be changed (currently not part of config menu), value stored in knize:hmiot.other range:
; default 32 - instead of overwriting data using /data merge entity, now it uses /attribute, /item, /effect, /tag commands, data merge only when needed for specifics
- attributes are not overwritten, but are modifiers
- most attributes use add_multiplied_base except armor and armor_toughness
- this should improve compatibility with other datapacks that for example add monster variants
- vindicators/wither skeletons/piglins no longer get their weapons overwritten, piglins can have crossbows or spears
- some mobs lost their status effects they had
- guardians no longer have extra thorns
- some mobs utilize "new" attributes like safe fall distance or burning time
- hoglins no longer get fire resistance
- attributes are not overwritten, but are modifiers
- Some abilities of mobs have been removed (witch teleport, zombie rage) and some will be reintroduced later (silent creepers, more baby zombies, ravager stun)
- While it was nowhere mentioned, spiders had the ability to trample crops. this can now be toggled on/off.
-
Brand new dialog config menu
- First iteration, feedback is welcome on what to improve
- Has all the previous settings from the old config menu
- old config menu still exists, but should not be used (some pages work, some dont) because of renaming of a lot of scores
- Added new page for links
-
Added bogged to the monster pool
- Bogged have a new camo ability at higher levels
-
Fixed some advancements
-
v1.11.3
- Fixed silverfish loot table causing console error
- Fixed console warnings from zombie and husks being modified
- Added baby variants settings (affects zombies, husks, drowned)
- 3 options:
- yes - 50 lvl+ have bonus chance to be baby (default)
- natural only - no bonus rolls
- no - force all to be adult
v1.11.3
- Fixed silverfish loot table causing console error
- Fixed console warnings from zombie and husks being modified
- Added baby variants settings (affects zombies, husks, drowned)
- 3 options:
- yes - 50 lvl+ have bonus chance to be baby (default)
- natural only - no bonus rolls
- no - force all to be adult
1.10.1b for 1.21 and 1.21.1
- Baby variants settings has also been backported to 1.21.1
- Fixed a console error caused by missing predicate
1.10.1b for 1.21 and 1.21.1
- Baby variants settings has also been backported to 1.21.1
- Fixed a console error caused by missing predicate
- Fixed config menu not working at all
- Fixed "Shard of reality" advancement triggering with any prismarine shard
- Shard eat seconds decreased slightly
- Fixed some shard side effects
- Shard "Shuffle" side effect has been reworked - now more impactful but no longer deletes items in a specific inventory slot
- Fixed config menu not working at all
- Fixed "Shard of reality" advancement triggering with any prismarine shard
- Shard eat seconds decreased slightly
- Fixed some shard side effects
- Shard "Shuffle" side effect has been reworked - now more impactful but no longer deletes items in a specific inventory slot
- Fixed shard side effects not being able to be turned off
- Fixed shard side effects not being able to be turned off
- Fixed shard side effects not being able to be turned off
- Fixed shard side effects not being able to be turned off
- Updated for 1.21.5
- Fixed ominous banners on upgraded raid mobs
- Fixed weapons and offhand items not working
- Major changes with mob armor
- currently most armor that mobs used to have will not be used, and mobs will be rebalanced accordingly in the next few updates to catch up in difficulty
- this should help with compatibility with other datapacks and ominous trial chambers
- Pillagers, ravagers, vindicators now have extreme blast protection from level 10
- Slight nerfs to angrier zombified piglins option
- Fixed advancements background
- Updated for 1.21.5
- Fixed ominous banners on upgraded raid mobs
- Fixed weapons and offhand items not working
- Major changes with mob armor
- currently most armor that mobs used to have will not be used, and mobs will be rebalanced accordingly in the next few updates to catch up in difficulty
- this should help with compatibility with other datapacks and ominous trial chambers
- Pillagers, ravagers, vindicators now have extreme blast protection from level 10
- Slight nerfs to angrier zombified piglins option
- Fixed advancements background
- Updated for 1.21.4
- Minor bug fixes
- Updated for 1.21.4
- Minor bug fixes
- Updated for 1.21.2 and 1.21.3
- Fixed level shards for these versions
- Fixed attributes for these versions
- Updated for 1.21.2 and 1.21.3
- Fixed level shards for these versions
- Fixed attributes for these versions

