
Gorify
Add blood, bleedings, blood traces and executions on kills. (purely cosmetic)
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- adjust particles for all baby variants
- 26.1 fixes
- adjust particles for all baby variants
- 26.1 fixes
- entity corpses now stay longer on the ground. Default: 1 minute.
- Bloodstains can now be hidden underground (if you've done something wrong)
- entity corpses now stay longer on the ground. Default: 1 minute.
- Bloodstains can now be hidden underground (if you've done something wrong)
- add parched, camel_husk, nautilus, zombie_nautilus
- fix iron_golem and magma_cube
- Minimal damage to spread a blood trace has been reduce from 4 to 2
- blood trace no longer spawn under water
- minor fixes
- add parched, camel_husk, nautilus, zombie_nautilus
- fix iron_golem and magma_cube
- Minimal damage to spread a blood trace has been reduce from 4 to 2
- blood trace no longer spawn under water
- minor fixes
- 1.21.9 fixes
- add: copper_golem and mannequin
- framework update
- more blood traces OMG!
- blood traces are now spread with block_display entities, making them more consistent and various in shape and size
- blood traces no longer prevent block placement
- blood traces duration is now 15 -> 60 seconds
- blood trace option to disable the randomness of traces
Blood Trace fix: thanks to @TJFreshy 's feedback
- 1.21.5 fixes
- UltraBlood particle pos fix
- 1.21.2 fixes
- Compatibility 1.21
- Breeze and Bogged added
- Cuts bleeds options
- "anchored eyes" particles for more compatibility with scale
- 1.20.5+ compatibility only.
- Armarillo added as blood type mob.
- Fall impacts required now a fall from 7+ block to get particle. Falls with 6- blocks are vanilla.
- Crash yourself when falling from >12 block to get a custom fx.
- Blood traces lifetime is now lowered to 15s (default).
- Blood traces have been reworked is now less frequent: need at least 2 hearts of damage to spawn.
- Water suffocation no longer spread blood.
- Many options have been added in the ingame menu for more customization (premium).
- Blood particles are now anchored eyes to better match possible mob scaling.
- 1.20 Compatibility: code and functionnality updated for 1.20
- Camel and Sniffer added as blood type mobs
- Code rewrited for 1.20+
- Cuts bleedings: if a mob/player hit you with a sword/axe/tool, it will add 5 seconds of strain bleedings. There is a new option to enable/disable it.
- improved blood trace performances
- "Goremode" have been renamed into "Gorify".

