
Gamingbarn's Zombies
Normal monsters are replaced with various unique and powerful new zombies!
Нет описания изменений
GBZ V1.19.7
Updated to Minecraft 26.1.2
- Datapack now works on the 26.1.2 version of Minecraft
Нет описания изменений
GBZ V1.19.6
Tweaked Modern Guns Starter Kit
- When GBZ is played with MG, the player spawns with an M1911 instead of a Luger P08.
Fixed Starter Weapons not being given without GBG bug
- If the player wasn't playing with GBG, even the MG or PG starter guns wouldn't be given properly.
Fixed GBG Scorched Zombie missing custom loot bug
- The Scorched Zombie wouldn't properly get its GBG loot table when GBZ was played with GBG.
Нет описания изменений
GBZ V1.19.5
Updated to Minecraft 1.21.11
- Datapack now works on the latest version of Minecraft
Added Copper Armor and Tools to Zombie Modifiers
- Zombies that spawn with armor or weapons now have a chance for that gear to be copper/wood, in addition to iron/stone
Removed GBZ Zombie Horses
- The old GBZ Zombie Horses have been removed in favor of Minecraft's new, naturally-spawning Zombie Horses
- Minecraft's new Zombie Horses do not drop the GBZ extra leather
Fixed Water Miners Picking up Blocks
- Water Miners, unlike regular Miners, would pick up blocks
- This not only made it difficult to discern Miners from the other zombies, but made them not despawn
Fixed Misaligned Header Text on GBZ Config Menu
- The header text on the config menu would go onto the next line
Fixed Baby Zombie Miscategorization
- Baby Zombies would be incorrectly labeled as "armored" by the datapack
Нет описания изменений
GBZ V1.19.4
Fixed Unset Stat Bug
- If zombies spawned before the difficult was set, they would have much higher stats
- This has been fixed by removing spawning from zombies before the difficulty is set
Updated GB Pack Detection Protocol
- The code used by all Gamingbarn datapacks to detect one another has been changed
Нет описания изменений
GBZ V1.19.3
Updated to Minecraft 1.21.9
- Datapack now works on the latest version of Minecraft
Lowered Water Zombie Step Height
- The MC default value for Drowed is 1.0
- This value has been changed to 0.6 to match the rest of the zombies
Нет описания изменений
GBZ V1.19.2
Updated to Minecraft 1.21.6 & 1.21.7
- Datapack now works on the latest version of Minecraft
Rewrote Initial Difficulty Setting Menu
- The menu that asks what the user wants the difficulty to be is no longer chat-based and instead uses a dialog
- This makes it harder for players to ignore the menu and encounter unforseen problems
Rewrote Config Menu to use Dialogs
- While the menu is still accessed with
/function config:gbz, the menu looks entirely different - The menu is still OP only. While there is a trigger command, don't worry, only users who have ran the function command can use the trigger command
Нет описания изменений
Buffed Starter Kits
All starter kits have been buffed
Decreased zombie attack damage
All regular zombies now deal decreased attack damage
Added Zombie Survival Guide crafting recipe
The Zombie Survival Manual from the starter kits can now be crafted with one of two recipes
Removed Weakness from Minor Infection
The weakness status effect from Minor Infection has been removed and is now exclusive to Nightmare difficulty
Reduced Water Miner spawn chance
The spawn chance of the Water Miner has been reducedНет описания изменений
Added Starter Kit feature
Now, once the pack difficulty is set, all players that spawn in will receive a starter kit
The contents of the starter kit scale with difficulty: harder difficulties get better starter kits
However, all starter kits will have the Zombie Survival Guide
This book details the basic functions of the pack for players who are new or are joining without reading the documentation
The kit and manual should allow for new players to get a foodhold much quicker, much easier
Fixed Acid Spitters/Spewers and Water Spitter attacking pigs
All shooter zombies would shoot projectiles at pigs, zombified and regular
Fixed initial difficulty set menu not appearing
The code related to the difficulty setting menu was gone, and thus the menu didn't appear
Also updated menu to include new difficulty changes from GBZ V1.18
Fixed Minor Infection not working
When players were hit by zombies, they would never get minor infection
Changed Zombie Animal meat drops
Before, it was a 50-50 chance if rotten flesh or regular meat was dropped
Now, Zombie Animals will always drop rotten flesh--lets the user know if they made the right choice in killing that animal
Heavily Nerfed Baby Zombie Modifier
Zombies with the Baby Zombie Modifier were very, very fast
This lead to them being very unfair to fight against
To combat this, their movement speed and HP have been vastly reduced
Nerfed Energized Modifier
In addition to the stat increases, their HP is now reduced by 2
Decreased Water Zombie spawn chance
When spawning naturally in bodies of water, each fish spawn had a 1/10 chance to spawn a group, this has been lowered
The probability of a group and the size of the group are dependent on the current difficulty
Nerfed Zombie Horse leather drops
8-13 -> 5-10
Added Loot Table for Player Zombie
The Player Zombie now drops 0-2 rotten flesh
Fixed Zombie Sheep always dropping white wool regardless of wool color
All Zombie Sheep, regardless of wool color or sheared status, would always drop one white wool
Fixed Water Zombies spawning with Dolphin's Grace
All Water Zombies spawned with the Dolphin's Grace status effect, which messed with their movementНет описания изменений
Updated to Minecraft 1.21.5
Datapack now works on the latest version of MinecraftRewrote zombie modifier system
Zombie modifiers (Enraged, Energized, Armored, Weaponed) are no longer exclusive to Nightmare difficulty
The chances of zombies spawning with modifiers increases with the difficulty
Removed the custom name colors/teams for modified zombies Changed Enraged Zombies to Bulky Zombies (larger and more hp)
Added Baby Zombie modifier (Baby Zombie and less HP)Added difficulty-based stats and modifiers to Water Zombies
Water Zombies now spawn with modifiers and changed stats depending on the pack difficultyAdded Gear-preservation to Water Zombie conversion
When regular zombies fall into water and drown, now the gear they are wearing/holding will be transferred to their water zombie counterpartAdded trident-holding water zombies
Water Zombies, if spawned in ocean ruins, can spawn holding tridentsAdded Water Miner and Water Builder
Two new water zombies
Like their land-based counterparts, these zombies can build and mine
However, the Water Miner will place ice instead of dirt and will only build above waterAdded Water Zombie and Water Spitter summon functions
The Water Zombie and Water Spitter can now be spawned by operators with the/function: summon<mob_name>commands
Commands have also been added for the new Water Miner and Water BuilderAdded more variants to zombie animals
Zombified variants of the Warm/Cold Pigs, Chickens, and Cows will now spawn
Zombified Sheep can also spawn with any naturally-occurring color of woolChanged Zombie Names
Removed Skull Emoji from prefix and suffix of zombie namesRemoved Illager Skirmishes
The Illager Skirmishes that would spawn occasionally during the day have been removed
They were a really cool feature, and will most likely be made into a separate datapack in the futureRemoved raw food consumption penalty
There is now no additional punishment to players for consuming raw food
If you still want this feature, there are many other datapacks that add raw food consumption penaltiesFixed Weaponed Zombies always dropping weapons
The drop chance for the mainhands of Weaponed Zombies was set to 100% instead of 10%Fixed broken Modern Guns zombie drops
The Modern Guns zombie drops didn't drop any Modern Guns ammoFixed Water Zombies slowing down in kelp
Water zombies would have their swim speed cut when they swam through kelpНет описания изменений
Added extra zombie spawning mechanic
On hard difficulty and above, additional zombies will spawn whenever one zombie spawns One extra zombie will spawn on hard and two will spawn on nightmare
Increased chance for Weaponed and Armored zombies to drop their gear
Now, zombies with the Weaponed or Armored modification will have a 10% chance to drop their gear
Fixed Zombie Abilities and Attributes not working
Due to a mistake in the code, zombies would only have proper abilities and special effects when within 256 blocks from (0,0,0)
Fixed Acid Spitter and Acid Spewer not dropping loot upon death
The Acid Spitter and Acid Spewer zombies would not drop any items upon dying
Fixed Builders and Miners still mining when near creative mode players
Even if a player was in a non-targetable gamemode, they could still be mined/builded towards
Fixed zombies spawning with incorrect stats
Occasionally, on Nightmare mode zombies would spawn with incorrect stats

