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Датапаки/Gamingbarn's Zombies
Gamingbarn's Zombies

Gamingbarn's Zombies

Normal monsters are replaced with various unique and powerful new zombies!

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132
  • V1.19.7 Mod

    release24 мая 2026 г.

    Нет описания изменений

  • V1.19.7 Datapack

    release24 мая 2026 г.

    GBZ V1.19.7

    Updated to Minecraft 26.1.2

    • Datapack now works on the 26.1.2 version of Minecraft
  • V1.19.6 Mod

    release21 мая 2026 г.

    Нет описания изменений

  • V1.19.6 Datapack

    release21 мая 2026 г.

    GBZ V1.19.6

    Tweaked Modern Guns Starter Kit

    • When GBZ is played with MG, the player spawns with an M1911 instead of a Luger P08.

    Fixed Starter Weapons not being given without GBG bug

    • If the player wasn't playing with GBG, even the MG or PG starter guns wouldn't be given properly.

    Fixed GBG Scorched Zombie missing custom loot bug

    • The Scorched Zombie wouldn't properly get its GBG loot table when GBZ was played with GBG.
  • V1.19.5 Mod

    release15 декабря 2025 г.

    Нет описания изменений

  • V1.19.5 Datapack

    release15 декабря 2025 г.

    GBZ V1.19.5

    Updated to Minecraft 1.21.11

    • Datapack now works on the latest version of Minecraft

    Added Copper Armor and Tools to Zombie Modifiers

    • Zombies that spawn with armor or weapons now have a chance for that gear to be copper/wood, in addition to iron/stone

    Removed GBZ Zombie Horses

    • The old GBZ Zombie Horses have been removed in favor of Minecraft's new, naturally-spawning Zombie Horses
    • Minecraft's new Zombie Horses do not drop the GBZ extra leather

    Fixed Water Miners Picking up Blocks

    • Water Miners, unlike regular Miners, would pick up blocks
    • This not only made it difficult to discern Miners from the other zombies, but made them not despawn

    Fixed Misaligned Header Text on GBZ Config Menu

    • The header text on the config menu would go onto the next line

    Fixed Baby Zombie Miscategorization

    • Baby Zombies would be incorrectly labeled as "armored" by the datapack
  • V1.19.4 Mod

    release22 октября 2025 г.

    Нет описания изменений

  • V1.19.4 Datapack

    release22 октября 2025 г.

    GBZ V1.19.4

    Fixed Unset Stat Bug

    • If zombies spawned before the difficult was set, they would have much higher stats
    • This has been fixed by removing spawning from zombies before the difficulty is set

    Updated GB Pack Detection Protocol

    • The code used by all Gamingbarn datapacks to detect one another has been changed
  • V1.19.3 Mod

    release3 октября 2025 г.

    Нет описания изменений

  • V1.19.3 Datapack

    release3 октября 2025 г.

    GBZ V1.19.3

    Updated to Minecraft 1.21.9

    • Datapack now works on the latest version of Minecraft

    Lowered Water Zombie Step Height

    • The MC default value for Drowed is 1.0
    • This value has been changed to 0.6 to match the rest of the zombies
  • V1.19.2 Mod

    release3 июля 2025 г.

    Нет описания изменений

  • V1.19.2 Datapack

    release3 июля 2025 г.

    GBZ V1.19.2

    Updated to Minecraft 1.21.6 & 1.21.7

    • Datapack now works on the latest version of Minecraft

    Rewrote Initial Difficulty Setting Menu

    • The menu that asks what the user wants the difficulty to be is no longer chat-based and instead uses a dialog
    • This makes it harder for players to ignore the menu and encounter unforseen problems

    Rewrote Config Menu to use Dialogs

    • While the menu is still accessed with /function config:gbz, the menu looks entirely different
    • The menu is still OP only. While there is a trigger command, don't worry, only users who have ran the function command can use the trigger command
  • V1.19.1 Mod

    release20 мая 2025 г.

    Нет описания изменений

  • V1.19.1 Datapack

    release20 мая 2025 г.

    Buffed Starter Kits
    All starter kits have been buffed

    Decreased zombie attack damage
    All regular zombies now deal decreased attack damage

    Added Zombie Survival Guide crafting recipe
    The Zombie Survival Manual from the starter kits can now be crafted with one of two recipes

    Removed Weakness from Minor Infection
    The weakness status effect from Minor Infection has been removed and is now exclusive to Nightmare difficulty

    Reduced Water Miner spawn chance
    The spawn chance of the Water Miner has been reduced

  • V1.19 Mod

    release7 мая 2025 г.

    Нет описания изменений

  • V1.19 Datapack

    release7 мая 2025 г.

    Added Starter Kit feature
    Now, once the pack difficulty is set, all players that spawn in will receive a starter kit
    The contents of the starter kit scale with difficulty: harder difficulties get better starter kits
    However, all starter kits will have the Zombie Survival Guide
    This book details the basic functions of the pack for players who are new or are joining without reading the documentation
    The kit and manual should allow for new players to get a foodhold much quicker, much easier

    Fixed Acid Spitters/Spewers and Water Spitter attacking pigs
    All shooter zombies would shoot projectiles at pigs, zombified and regular

    Fixed initial difficulty set menu not appearing
    The code related to the difficulty setting menu was gone, and thus the menu didn't appear
    Also updated menu to include new difficulty changes from GBZ V1.18

    Fixed Minor Infection not working
    When players were hit by zombies, they would never get minor infection

    Changed Zombie Animal meat drops
    Before, it was a 50-50 chance if rotten flesh or regular meat was dropped
    Now, Zombie Animals will always drop rotten flesh--lets the user know if they made the right choice in killing that animal

    Heavily Nerfed Baby Zombie Modifier
    Zombies with the Baby Zombie Modifier were very, very fast
    This lead to them being very unfair to fight against
    To combat this, their movement speed and HP have been vastly reduced

    Nerfed Energized Modifier
    In addition to the stat increases, their HP is now reduced by 2

    Decreased Water Zombie spawn chance
    When spawning naturally in bodies of water, each fish spawn had a 1/10 chance to spawn a group, this has been lowered
    The probability of a group and the size of the group are dependent on the current difficulty

    Nerfed Zombie Horse leather drops
    8-13 -> 5-10

    Added Loot Table for Player Zombie
    The Player Zombie now drops 0-2 rotten flesh

    Fixed Zombie Sheep always dropping white wool regardless of wool color
    All Zombie Sheep, regardless of wool color or sheared status, would always drop one white wool

    Fixed Water Zombies spawning with Dolphin's Grace
    All Water Zombies spawned with the Dolphin's Grace status effect, which messed with their movement

  • V1.18 Mod

    release11 апреля 2025 г.

    Нет описания изменений

  • V1.18 Datapack

    release11 апреля 2025 г.

    Updated to Minecraft 1.21.5
    Datapack now works on the latest version of Minecraft

    Rewrote zombie modifier system
    Zombie modifiers (Enraged, Energized, Armored, Weaponed) are no longer exclusive to Nightmare difficulty
    The chances of zombies spawning with modifiers increases with the difficulty
    Removed the custom name colors/teams for modified zombies Changed Enraged Zombies to Bulky Zombies (larger and more hp)
    Added Baby Zombie modifier (Baby Zombie and less HP)

    Added difficulty-based stats and modifiers to Water Zombies
    Water Zombies now spawn with modifiers and changed stats depending on the pack difficulty

    Added Gear-preservation to Water Zombie conversion
    When regular zombies fall into water and drown, now the gear they are wearing/holding will be transferred to their water zombie counterpart

    Added trident-holding water zombies
    Water Zombies, if spawned in ocean ruins, can spawn holding tridents

    Added Water Miner and Water Builder
    Two new water zombies
    Like their land-based counterparts, these zombies can build and mine
    However, the Water Miner will place ice instead of dirt and will only build above water

    Added Water Zombie and Water Spitter summon functions
    The Water Zombie and Water Spitter can now be spawned by operators with the /function: summon<mob_name> commands
    Commands have also been added for the new Water Miner and Water Builder

    Added more variants to zombie animals
    Zombified variants of the Warm/Cold Pigs, Chickens, and Cows will now spawn
    Zombified Sheep can also spawn with any naturally-occurring color of wool

    Changed Zombie Names
    Removed Skull Emoji from prefix and suffix of zombie names

    Removed Illager Skirmishes
    The Illager Skirmishes that would spawn occasionally during the day have been removed
    They were a really cool feature, and will most likely be made into a separate datapack in the future

    Removed raw food consumption penalty
    There is now no additional punishment to players for consuming raw food
    If you still want this feature, there are many other datapacks that add raw food consumption penalties

    Fixed Weaponed Zombies always dropping weapons
    The drop chance for the mainhands of Weaponed Zombies was set to 100% instead of 10%

    Fixed broken Modern Guns zombie drops
    The Modern Guns zombie drops didn't drop any Modern Guns ammo

    Fixed Water Zombies slowing down in kelp
    Water zombies would have their swim speed cut when they swam through kelp

  • V1.17 Mod

    release27 февраля 2025 г.

    Нет описания изменений

  • V1.17 Datapack

    release27 февраля 2025 г.

    Added extra zombie spawning mechanic

    On hard difficulty and above, additional zombies will spawn whenever one zombie spawns One extra zombie will spawn on hard and two will spawn on nightmare

    Increased chance for Weaponed and Armored zombies to drop their gear

    Now, zombies with the Weaponed or Armored modification will have a 10% chance to drop their gear

    Fixed Zombie Abilities and Attributes not working

    Due to a mistake in the code, zombies would only have proper abilities and special effects when within 256 blocks from (0,0,0)

    Fixed Acid Spitter and Acid Spewer not dropping loot upon death

    The Acid Spitter and Acid Spewer zombies would not drop any items upon dying

    Fixed Builders and Miners still mining when near creative mode players

    Even if a player was in a non-targetable gamemode, they could still be mined/builded towards

    Fixed zombies spawning with incorrect stats

    Occasionally, on Nightmare mode zombies would spawn with incorrect stats

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Minecraft: Java Edition

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Лицензия:CC-BY-NC-ND-4.0
Опубликован:2 года назад
Обновлён:3 недели назад
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