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Датапаки/Dungeons and Taverns
Dungeons and Taverns

Dungeons and Taverns

A Structure Datapack adding dungeons, taverns and other structures to find while you explore the world.

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7.9K
  • Dungeons and Taverns 5.2.0

    release26 марта 2026 г.

    Dungeons and Taverns v5.2.0

    • Datadriven Trades allowed some changes to our special villager trade system
    • Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades.
    • Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are.
    • HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed.
    • Updated Creeping Crypts
      • Creeping Crypts spawn now not anymore in Taigas but any forest biome
      • Creeping Crypts have been made smaller to compensate for its commonness
    • Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks)
    • Added New Structure: Illager Barracks
      • Illager Barracks are a Bigger structure spawning in Plains biomes rarely
      • Illager Barracks hold mainly chests with charts to illager, or illager aligned structures
      • It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences
    • Updated Bunkers
    • Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker
    • Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus
    • A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn
    • Bunkers Graves got removed
    • Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim
    • Updated Bridge Remnant
      • Bridge remnant can now spawn in a small and big size, the big size is the same as before
      • Bridge remnants can now spawn in different lenghs at random.
    • Shrine towers are more common
    • Updated Enchantments:
      • Waxed Wings has been fixed to be mutex with Unbreaking
      • Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5
    • Updated some advancement names and fixed some not triggering correctly
    • Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them
    • Updated Saddles to be replaced by Leather in ALL Loottables that had them
    • Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
  • Dungeons and Taverns 5.2.0

    release26 марта 2026 г.

    Dungeons and Taverns v5.2.0

    • Datadriven Trades allowed some changes to our special villager trade system
    • Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades.
    • Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are.
    • HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed.
    • Updated Creeping Crypts
      • Creeping Crypts spawn now not anymore in Taigas but any forest biome
      • Creeping Crypts have been made smaller to compensate for its commonness
    • Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks)
    • Added New Structure: Illager Barracks
      • Illager Barracks are a Bigger structure spawning in Plains biomes rarely
      • Illager Barracks hold mainly chests with charts to illager, or illager aligned structures
      • It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences
    • Updated Bunkers
    • Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker
    • Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus
    • A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn
    • Bunkers Graves got removed
    • Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim
    • Updated Bridge Remnant
      • Bridge remnant can now spawn in a small and big size, the big size is the same as before
      • Bridge remnants can now spawn in different lenghs at random.
    • Shrine towers are more common
    • Updated Enchantments:
      • Waxed Wings has been fixed to be mutex with Unbreaking
      • Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5
    • Updated some advancement names and fixed some not triggering correctly
    • Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them
    • Updated Saddles to be replaced by Leather in ALL Loottables that had them
    • Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
  • Dungeons and Taverns 5.2.0

    release26 марта 2026 г.

    Dungeons and Taverns v5.2.0

    • Datadriven Trades allowed some changes to our special villager trade system
    • Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades.
    • Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are.
    • HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed.
    • Updated Creeping Crypts
      • Creeping Crypts spawn now not anymore in Taigas but any forest biome
      • Creeping Crypts have been made smaller to compensate for its commonness
    • Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks)
    • Added New Structure: Illager Barracks
      • Illager Barracks are a Bigger structure spawning in Plains biomes rarely
      • Illager Barracks hold mainly chests with charts to illager, or illager aligned structures
      • It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences
    • Updated Bunkers
    • Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker
    • Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus
    • A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn
    • Bunkers Graves got removed
    • Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim
    • Updated Bridge Remnant
      • Bridge remnant can now spawn in a small and big size, the big size is the same as before
      • Bridge remnants can now spawn in different lenghs at random.
    • Shrine towers are more common
    • Updated Enchantments:
      • Waxed Wings has been fixed to be mutex with Unbreaking
      • Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5
    • Updated some advancement names and fixed some not triggering correctly
    • Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them
    • Updated Saddles to be replaced by Leather in ALL Loottables that had them
    • Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
  • Dungeons and Taverns 5.2.0

    release26 марта 2026 г.

    Dungeons and Taverns v5.2.0

    • Datadriven Trades allowed some changes to our special villager trade system
    • Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades.
    • Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are.
    • HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed.
    • Updated Creeping Crypts
      • Creeping Crypts spawn now not anymore in Taigas but any forest biome
      • Creeping Crypts have been made smaller to compensate for its commonness
    • Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks)
    • Added New Structure: Illager Barracks
      • Illager Barracks are a Bigger structure spawning in Plains biomes rarely
      • Illager Barracks hold mainly chests with charts to illager, or illager aligned structures
      • It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences
    • Updated Bunkers
    • Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker
    • Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus
    • A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn
    • Bunkers Graves got removed
    • Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim
    • Updated Bridge Remnant
      • Bridge remnant can now spawn in a small and big size, the big size is the same as before
      • Bridge remnants can now spawn in different lenghs at random.
    • Shrine towers are more common
    • Updated Enchantments:
      • Waxed Wings has been fixed to be mutex with Unbreaking
      • Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5
    • Updated some advancement names and fixed some not triggering correctly
    • Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them
    • Updated Saddles to be replaced by Leather in ALL Loottables that had them
    • Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
  • Dungeons and Taverns v5.1.0

    release11 декабря 2025 г.
    • Added Spears to loot tables throughout the structures
    • Added Spears to the equipment of some trial spawner structures
    • Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman
    • Updated Conduit Ruins to have better adaptation to the terrain around itself
    • Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore
    • Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table
    • Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn)
    • Added Zautilus Jockey trial spawner to the Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys
    • Added Bogged Horsemen to the Toxic lair surface ruins
    • Added a few mob spawn locations to the Toxic Lair Surface ruins
    • Added Bogged Horsemen to the Witch Villa
    • Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation
    • Added Netherite Spear Piglins to the Piglin Donjon
    • Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges
    • Ruined the Bunker more
    • Added Hamel Jockeys to the Desert Ruins
    • Added mob spawn locations to the desert ruins outsides
    • Added Parches and Husk with spears to the Desert ruins
    • Added Stray Horseman to the Lone Citadel Bridges and Yards
    • Gave the pale garden slim window furniture after the residences complained enough in the gamelog
    • Fixed Log spam from Illager Camps
  • Dungeons and Taverns v5.1.0

    release11 декабря 2025 г.
    • Added Spears to loot tables throughout the structures
    • Added Spears to the equipment of some trial spawner structures
    • Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman
    • Updated Conduit Ruins to have better adaptation to the terrain around itself
    • Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore
    • Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table
    • Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn)
    • Added Zautilus Jockey trial spawner to the Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys
    • Added Bogged Horsemen to the Toxic lair surface ruins
    • Added a few mob spawn locations to the Toxic Lair Surface ruins
    • Added Bogged Horsemen to the Witch Villa
    • Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation
    • Added Netherite Spear Piglins to the Piglin Donjon
    • Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges
    • Ruined the Bunker more
    • Added Hamel Jockeys to the Desert Ruins
    • Added mob spawn locations to the desert ruins outsides
    • Added Parches and Husk with spears to the Desert ruins
    • Added Stray Horseman to the Lone Citadel Bridges and Yards
    • Gave the pale garden slim window furniture after the residences complained enough in the gamelog
    • Fixed Log spam from Illager Camps
  • Dungeons and Taverns v5.1.0

    release11 декабря 2025 г.
    • Added Spears to loot tables throughout the structures
    • Added Spears to the equipment of some trial spawner structures
    • Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman
    • Updated Conduit Ruins to have better adaptation to the terrain around itself
    • Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore
    • Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table
    • Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn)
    • Added Zautilus Jockey trial spawner to the Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys
    • Added Bogged Horsemen to the Toxic lair surface ruins
    • Added a few mob spawn locations to the Toxic Lair Surface ruins
    • Added Bogged Horsemen to the Witch Villa
    • Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation
    • Added Netherite Spear Piglins to the Piglin Donjon
    • Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges
    • Ruined the Bunker more
    • Added Hamel Jockeys to the Desert Ruins
    • Added mob spawn locations to the desert ruins outsides
    • Added Parches and Husk with spears to the Desert ruins
    • Added Stray Horseman to the Lone Citadel Bridges and Yards
    • Gave the pale garden slim window furniture after the residences complained enough in the gamelog
    • Fixed Log spam from Illager Camps
  • Dungeons and Taverns v5.1.0

    release11 декабря 2025 г.
    • Added Spears to loot tables throughout the structures
    • Added Spears to the equipment of some trial spawner structures
    • Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman
    • Updated Conduit Ruins to have better adaptation to the terrain around itself
    • Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore
    • Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table
    • Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn)
    • Added Zautilus Jockey trial spawner to the Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys
    • Added Bogged Horsemen to the Toxic lair surface ruins
    • Added a few mob spawn locations to the Toxic Lair Surface ruins
    • Added Bogged Horsemen to the Witch Villa
    • Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation
    • Added Netherite Spear Piglins to the Piglin Donjon
    • Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges
    • Ruined the Bunker more
    • Added Hamel Jockeys to the Desert Ruins
    • Added mob spawn locations to the desert ruins outsides
    • Added Parches and Husk with spears to the Desert ruins
    • Added Stray Horseman to the Lone Citadel Bridges and Yards
    • Gave the pale garden slim window furniture after the residences complained enough in the gamelog
    • Fixed Log spam from Illager Camps
  • Dungeons and Taverns v5.0.4

    release20 ноября 2025 г.

    5.0.4 changelog

    • Fixed spruce tavern traders not giving a tavern chart
    • Fixed Aerial's Bane not being offered by secret librarian trades in the Lone Citadel
    • Fixed trial dungeon charts not being potentially offfered from Tavern Traders
    • Updated Traditional Chinese translation by 雪碧
  • Dungeons and Taverns v5.0.4

    release20 ноября 2025 г.

    5.0.4 changelog

    • Fixed spruce tavern traders not giving a tavern chart
    • Fixed Aerial's Bane not being offered by secret librarian trades in the Lone Citadel
    • Fixed trial dungeon charts not being potentially offfered from Tavern Traders
    • Updated Traditional Chinese translation by 雪碧
  • Dungeons and Taverns v5.0.4

    release20 ноября 2025 г.

    5.0.4 changelog

    • Fixed spruce tavern traders not giving a tavern chart
    • Fixed Aerial's Bane not being offered by secret librarian trades in the Lone Citadel
    • Fixed trial dungeon charts not being potentially offfered from Tavern Traders
    • Updated Traditional Chinese translation by 雪碧
  • Dungeons and Taverns v5.0.4

    release19 ноября 2025 г.

    5.0.4 changelog

    • Fixed spruce tavern traders not giving a tavern chart
    • Fixed Aerial's Bane not being offered by secret librarian trades in the Lone Citadel
    • Fixed trial dungeon charts not being potentially offfered from Tavern Traders
    • Updated Traditional Chinese translation by 雪碧
  • Dungeons and Taverns v5.0.3

    release9 ноября 2025 г.
    • Added new secret librarian trade for Soul Speed from a Piglin Donjon.
    • Added Wind Burst as a possible offer from the Lone Citadel secret librarian.
    • Added a secret librarian trade in the Ancient City to receive Swift Sneak. Unlike others, this requires the DnT Ancient City Overhaul datapack, hinted by it's new advancement added.
    • Added new advancement for causing a Netherite wearing Piglin in the Donjon to rethink their life choices. (Hint: Gold)
    • Added a hidden advancement for if the player ever encounters a non-Survival enchant. Said advancement details all about these non-Survival enchantments.
    • Photosynthesis enchant is no longer compatible with Infinity, but the enchantment now activates in any light level of 9 or higher (same as crop growth). This includes block light.
    • Antidote now prevents damage from the Wither effect, and this will drain the armor's durability over time. This is on top of it's effect involving Poison.
    • Ghasted is now properly mutex with Aerial's Bane and Might. Neither of these enchants actually worked with Ghasted, but the mutex now makes that clear.
    • Added Traditional Chinese translation by 雪碧
    • Updated Italian translation by Opliz
    • Updated Simplified Chinese translation by SasakiAkari
    • Finally fixed a long standing bug where the tavern trader / secret librarian you traded with sometimes wouldn't receive their extra trades.
    • Fixed missing translation string in en_us file involving Charts unfolding in the wrong dimension.
    • Fixed a bug that would potentially cause enchanted books with certain non-survival Enchants to be applicable together.
    • Fixed a bug causing the Wither Coated enchantment to pass it's effects onto offhanded projectiles.
    • Fixed the Toxic Lair loot table potentially giving impossibly enchanted items
    • Fixed a missing appearance of Aerial's Bane in some Lone Citadel loot tables
  • Dungeons and Taverns v5.0.3

    release9 ноября 2025 г.
    • Added new secret librarian trade for Soul Speed from a Piglin Donjon.
    • Added Wind Burst as a possible offer from the Lone Citadel secret librarian.
    • Added a secret librarian trade in the Ancient City to receive Swift Sneak. Unlike others, this requires the DnT Ancient City Overhaul datapack, hinted by it's new advancement added.
    • Added new advancement for causing a Netherite wearing Piglin in the Donjon to rethink their life choices. (Hint: Gold)
    • Added a hidden advancement for if the player ever encounters a non-Survival enchant. Said advancement details all about these non-Survival enchantments.
    • Photosynthesis enchant is no longer compatible with Infinity, but the enchantment now activates in any light level of 9 or higher (same as crop growth). This includes block light.
    • Antidote now prevents damage from the Wither effect, and this will drain the armor's durability over time. This is on top of it's effect involving Poison.
    • Ghasted is now properly mutex with Aerial's Bane and Might. Neither of these enchants actually worked with Ghasted, but the mutex now makes that clear.
    • Added Traditional Chinese translation by 雪碧
    • Updated Italian translation by Opliz
    • Updated Simplified Chinese translation by SasakiAkari
    • Finally fixed a long standing bug where the tavern trader / secret librarian you traded with sometimes wouldn't receive their extra trades.
    • Fixed missing translation string in en_us file involving Charts unfolding in the wrong dimension.
    • Fixed a bug that would potentially cause enchanted books with certain non-survival Enchants to be applicable together.
    • Fixed a bug causing the Wither Coated enchantment to pass it's effects onto offhanded projectiles.
    • Fixed the Toxic Lair loot table potentially giving impossibly enchanted items
    • Fixed a missing appearance of Aerial's Bane in some Lone Citadel loot tables
  • Dungeons and Taverns v5.0.3

    release9 ноября 2025 г.
    • Added new secret librarian trade for Soul Speed from a Piglin Donjon.
    • Added Wind Burst as a possible offer from the Lone Citadel secret librarian.
    • Added a secret librarian trade in the Ancient City to receive Swift Sneak. Unlike others, this requires the DnT Ancient City Overhaul datapack, hinted by it's new advancement added.
    • Added new advancement for causing a Netherite wearing Piglin in the Donjon to rethink their life choices. (Hint: Gold)
    • Added a hidden advancement for if the player ever encounters a non-Survival enchant. Said advancement details all about these non-Survival enchantments.
    • Photosynthesis enchant is no longer compatible with Infinity, but the enchantment now activates in any light level of 9 or higher (same as crop growth). This includes block light.
    • Antidote now prevents damage from the Wither effect, and this will drain the armor's durability over time. This is on top of it's effect involving Poison.
    • Ghasted is now properly mutex with Aerial's Bane and Might. Neither of these enchants actually worked with Ghasted, but the mutex now makes that clear.
    • Added Traditional Chinese translation by 雪碧
    • Updated Italian translation by Opliz
    • Updated Simplified Chinese translation by SasakiAkari
    • Finally fixed a long standing bug where the tavern trader / secret librarian you traded with sometimes wouldn't receive their extra trades.
    • Fixed missing translation string in en_us file involving Charts unfolding in the wrong dimension.
    • Fixed a bug that would potentially cause enchanted books with certain non-survival Enchants to be applicable together.
    • Fixed a bug causing the Wither Coated enchantment to pass it's effects onto offhanded projectiles.
    • Fixed the Toxic Lair loot table potentially giving impossibly enchanted items
    • Fixed a missing appearance of Aerial's Bane in some Lone Citadel loot tables
  • Dungeons and Taverns v5.0.3

    release9 ноября 2025 г.
    • Added new secret librarian trade for Soul Speed from a Piglin Donjon.
    • Added Wind Burst as a possible offer from the Lone Citadel secret librarian.
    • Added a secret librarian trade in the Ancient City to receive Swift Sneak. Unlike others, this requires the DnT Ancient City Overhaul datapack, hinted by it's new advancement added.
    • Added new advancement for causing a Netherite wearing Piglin in the Donjon to rethink their life choices. (Hint: Gold)
    • Added a hidden advancement for if the player ever encounters a non-Survival enchant. Said advancement details all about these non-Survival enchantments.
    • Photosynthesis enchant is no longer compatible with Infinity, but the enchantment now activates in any light level of 9 or higher (same as crop growth). This includes block light.
    • Antidote now prevents damage from the Wither effect, and this will drain the armor's durability over time. This is on top of it's effect involving Poison.
    • Ghasted is now properly mutex with Aerial's Bane and Might. Neither of these enchants actually worked with Ghasted, but the mutex now makes that clear.
    • Added Traditional Chinese translation by 雪碧
    • Updated Italian translation by Opliz
    • Updated Simplified Chinese translation by SasakiAkari
    • Finally fixed a long standing bug where the tavern trader / secret librarian you traded with sometimes wouldn't receive their extra trades.
    • Fixed missing translation string in en_us file involving Charts unfolding in the wrong dimension.
    • Fixed a bug that would potentially cause enchanted books with certain non-survival Enchants to be applicable together.
    • Fixed a bug causing the Wither Coated enchantment to pass it's effects onto offhanded projectiles.
    • Fixed the Toxic Lair loot table potentially giving impossibly enchanted items
    • Fixed a missing appearance of Aerial's Bane in some Lone Citadel loot tables
  • Dungeons and Taverns v5.0.2

    release17 октября 2025 г.

    DnT v5.0.2

    • Made Tavern Cartographer HUNGRY again (wont work on existing cartographer, here is a command to fix it: /data merge entity (facing villager that needs to be fixed) {CanPickUpLoot:1b} )
    • Made Illager Manors way more rare since they dont share the structure set with Woodland Mansions again
    • Shrines cant branch off again, could lead to v5 shrines with only 4 rooms but thats better than 15 rooms :)
    • Copper is finally conductive :)
    • Following enchants now work on Tridents:
      • Wither Coated
      • Illagers Bane
      • Spitefull
  • Dungeons and Taverns v5.0.2

    release17 октября 2025 г.

    DnT v5.0.2

    • Made Tavern Cartographer HUNGRY again (wont work on existing cartographer, here is a command to fix it: /data merge entity (facing villager that needs to be fixed) {CanPickUpLoot:1b} )
    • Made Illager Manors way more rare since they dont share the structure set with Woodland Mansions again
    • Shrines cant branch off again, could lead to v5 shrines with only 4 rooms but thats better than 15 rooms :)
    • Copper is finally conductive :)
    • Following enchants now work on Tridents:
      • Wither Coated
      • Illagers Bane
      • Spitefull
  • Dungeons and Taverns v5.0.2

    release17 октября 2025 г.

    DnT v5.0.2

    • Made Tavern Cartographer HUNGRY again (wont work on existing cartographer, here is a command to fix it: /data merge entity (facing villager that needs to be fixed) {CanPickUpLoot:1b} )
    • Made Illager Manors way more rare since they dont share the structure set with Woodland Mansions again
    • Shrines cant branch off again, could lead to v5 shrines with only 4 rooms but thats better than 15 rooms :)
    • Copper is finally conductive :)
    • Following enchants now work on Tridents:
      • Wither Coated
      • Illagers Bane
      • Spitefull
  • Dungeons and Taverns v5.0.2

    release17 октября 2025 г.

    DnT v5.0.2

    • Made Tavern Cartographer HUNGRY again (wont work on existing cartographer, here is a command to fix it: /data merge entity (facing villager that needs to be fixed) {CanPickUpLoot:1b} )
    • Made Illager Manors way more rare since they dont share the structure set with Woodland Mansions again
    • Shrines cant branch off again, could lead to v5 shrines with only 4 rooms but thats better than 15 rooms :)
    • Copper is finally conductive :)
    • Following enchants now work on Tridents:
      • Wither Coated
      • Illagers Bane
      • Spitefull
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Опубликован:3 года назад
Обновлён:2 месяца назад
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