Unofficial site, not affiliated with modrinth.com.What is this?
Датапаки/Cyberpunk 2077 Guns for Vic's Point Blank
Cyberpunk 2077 Guns for Vic's Point Blank

Cyberpunk 2077 Guns for Vic's Point Blank

A content pack for Vic's Point Blank that adds guns from Cyberpunk 2077 into Minecraft!

31.9K
52
  • [Cyberpunk 2077 Guns Pack Update 1.19]
    [Requires Vic's Point Blank 1.11.1 or later]

    • Overhauled the audio of every weapon in the pack. Each weapon now has 3-5 variations of each sound to keep the weapons from feeling same-y every time you use them.
    • Slight touch up of each weapon's animations and textures to make them a bit more consistent with my more recent work.
    • Replaced the text in one of the pack's advancements to better reflect the nature of the weapon

    [Technical]

    • Audio files have been restructured so that each audio file is in a sub directory cooresponding to their respective weapon

    [Known issues]

    • Skippy's inspect animations might cut out early. I have no clue why this happens though I will continue to look into it
  • [Requires Vic's Point Blank 1.11.1 or later]

    • Changed the firing animation of the Achilles, Liberty, and Unity
    • Increased the fire rate of the Achilles and Kyubi
    • Added new firing animations for the Unity, Liberty, and Malorian Arms 3516
    • Fixed the Kyubi default holographic sights not glowing properly when using shaders
    • Increased the resolution of the HPO Kanone Mk.77's scope stencil to 512x512

    [Technical]

    • Removed maxAngularOffset from some PIP scopes to help prevent scope textures from disappearing during the firing animations of some weapons (they still might disappear, it feels like an issue with VPB. Not sure yet.)
  • Literally my best update yet, so good that I have to put version 2b.0 to signify that it is a straight overhaul to this gun addon! It is so good I have to label it as an Alpha release because labeling it as "Release" just isn't good enough for this.

    • Removed literally every gun and item from the pack as they were not actually from the game they claim to be from

    • Added the one true gun that Cyberpunk 2077 had; the toob! the toob is a gun so powerful, not even Adam Smasher could survive a single bullet from it, let alone 100 Adam Smashers. It should support any and all sight/scope attachments unlike the source material where it can only use a short sight.

  • [Requires Vic's Point Blank 1.11.1 or later]

    • Added the MA70 HB and x-MOD2 iconic variant
    • Added the Mk.31 HMG
    • Slight visual and behavioural touchup to the M2067 Defender
    • Changed the draw animation of the Militech Hercules 3AX

    [Technical]

    • Fixed inconsistencies with texture names, preventing any problems with VPB ports to future Minecraft versions
  • [Cyberpunk 2077 Guns Pack Update 1.17.3] [Requires Vic's Point Blank 1.10.0/Pointblank: Jelly 2.2.0 or later]

    • Slightly reduced the PIP zoom of the HPO Kanone MAX Mk.77
    • Slightly increased the PIP zoom of the E305 Prospecta

    [Technical]

    • Added "altZoom" to all PIP scopes to support VPB's new fallback scope rendering

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
    • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
    • Fallback scope rendering might look weird or not work correctly on the Hercules 3AX and NDI Osprey (This is primarily an issue with VPB which should be fixed soon)
  • [Cyberpunk 2077 Guns Pack Update 1.17.3]
    [Requires Vic's Point Blank 1.10.0/Pointblank: Jelly 2.2.0 or later]

    • Slightly reduced the PIP zoom of the HPO Kanone MAX Mk.77
    • Slightly increased the PIP zoom of the E305 Prospecta

    [Technical]

    • Added "altZoom" to all PIP scopes to support VPB's new fallback scope rendering

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
    • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
    • Fallback scope rendering might look weird or not work correctly on the Hercules 3AX and NDI Osprey (This is primarily an issue with VPB which should be fixed soon)
  • [Cyberpunk 2077 Guns Pack Update 1.17.2]
    [Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]

    • Changed the firing sound of "Her Majesty" and the suppressed firing sounds of the Unity/Liberty to be more quiet

    [Technical]

    • Changed most of the weapon SFX from mono back into stereo (I did not like how some of the audio fades out when moving around as they play. The only sounds that will stay mono are the firing SFX as those are the only ones that need to be in mono to play properly.)
    • Fixed the Masamune/Nowaki's firing sound being in stereo

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
    • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
  • Cyberpunk 2077 Guns 1.17.2

    release6 января 2026 г.

    [Cyberpunk 2077 Guns Pack Update 1.17.2]
    [Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]

    • Changed the firing sound of "Her Majesty" and the suppressed firing sounds of the Unity/Liberty to be more quiet

    [Technical]

    • Changed most of the weapon SFX from mono back into stereo (I did not like how some of the audio fades out when moving around as they play. The only sounds that will stay mono are the firing SFX as those are the only ones that need to be in mono to play properly.)
    • Fixed the Masamune/Nowaki's firing sound being in stereo

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
    • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
  • [Cyberpunk 2077 Guns Pack Update 1.17.1]
    [Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]

    • Slight tweaks to the Malorian Arms 3516's inspect animation so it flows a bit better

    [Technical]

    • Changed the name of the .jar release to not include version numbers (this is a test to see if Pointblank: Jelly will overwrite content packs if they have the same name. I will be releasing future .jar versions with the exact same name to properly test this theory.)

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
    • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
  • Cyberpunk 2077 Guns 1.17.1

    release30 декабря 2025 г.

    [Cyberpunk 2077 Guns Pack Update 1.17.1]
    [Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]

    • Slight tweaks to the Malorian Arms 3516's inspect animation so it flows a bit better

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
    • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
  • [Cyberpunk 2077 Guns Pack Update 1.17]
    [Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]

    • Added the following weapons:
      -> Tsunami Kyubi (Semi-Auto rifle, average fire rate and high damage)
      -> Kyubi x-MOD2 (Accepts more attachments and handles better than base Kyubi)
      -> Chinook (Slightly higher damage and faster fire rate than base Kyubi)
      -> Hawk (Much more damage and lower magazine capacity than base Kyubi)

    -> Nokota D5 Copperhead (Automatic rifle, like the AR guns)
    -> Psalm 11:6 (Higher damage, higher recoil than base D5 Copperhead)

    -> Nokota D5 Sidewinder (Smart automatic rifle, based on the D5 Copperhead)
    -> Divided We Stand (Higher damage, less accuracy than base D5 Sidewinder)

    -> Darra Polytechnic DA8 Umbra (Automatic rifle, less than average damage with decent magazine capacity)
    -> DA8 Umbra x-MOD2 (Accepts more attachments and handles better than base Umbra)
    -> Carmen (Higher damage and handles better than base Umbra)

    -> Taigan (Iconic variant of the Metel, much more damage than base)

    • Visual/Audio overhaul of the Malorian Arms 3516, along with minor tweaks to fire rate

    • Overhauled the animations and sounds of the Masamune/Nowaki and all iconic variants of these weapons

    • Nerfed the Ajax family of weapons (from 6.00 to 5.00 in the base variant)

    [TECHNICAL]

    • Fixed some typos in the accepted attachments of certain weapons that should accept rifle and assault rifle muzzle attachments ("rf_supressors" to "rf_suppressors" and "ar_supressors" to "ar_suppressors")
    • Fixed many firing animations returning to idle very slowly (caused by an update to GeckoLib on certain modloaders)
    • Fixed the Nowaki's bullet not disappearing when there are no bullets in the magazine
    • Converted all audio files from Stereo to Mono (to fix various potential audio related issues. The dialogue for Skippy and Erebus were left unchanged)

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
    • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
  • Cyberpunk 2077 Guns 1.17

    release25 декабря 2025 г.

    [Cyberpunk 2077 Guns Pack Update 1.17]
    [Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]

    • Added the following weapons:
      -> Tsunami Kyubi (Semi-Auto rifle, average fire rate and high damage)
      -> Kyubi x-MOD2 (Accepts more attachments and handles better than base Kyubi)
      -> Chinook (Slightly higher damage and faster fire rate than base Kyubi)
      -> Hawk (Much more damage and lower magazine capacity than base Kyubi)

    -> Nokota D5 Copperhead (Automatic rifle, like the AR guns)
    -> Psalm 11:6 (Higher damage, higher recoil than base D5 Copperhead)

    -> Nokota D5 Sidewinder (Smart automatic rifle, based on the D5 Copperhead)
    -> Divided We Stand (Higher damage, less accuracy than base D5 Sidewinder)

    -> Darra Polytechnic DA8 Umbra (Automatic rifle, less than average damage with decent magazine capacity)
    -> DA8 Umbra x-MOD2 (Accepts more attachments and handles better than base Umbra)
    -> Carmen (Higher damage and handles better than base Umbra)

    -> Taigan (Iconic variant of the Metel, much more damage than base)

    • Visual/Audio overhaul of the Malorian Arms 3516, along with minor tweaks to fire rate

    • Overhauled the animations and sounds of the Masamune/Nowaki and all iconic variants of these weapons

    • Nerfed the Ajax family of weapons (from 6.00 to 5.00 in the base variant)

    [TECHNICAL]

    • Fixed some typos in the accepted attachments of certain weapons that should accept rifle and assault rifle muzzle attachments ("rf_supressors" to "rf_suppressors" and "ar_supressors" to "ar_suppressors")
    • Fixed many firing animations returning to idle very slowly (caused by an update to GeckoLib on certain modloaders)
    • Fixed the Nowaki's bullet not disappearing when there are no bullets in the magazine
    • Converted all audio files from Stereo to Mono (to fix various potential audio related issues. The dialogue for Skippy and Erebus were left unchanged)

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
    • The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
  • Experimental release for the Pointblank: Jelly mod. Should work with Pointblank: Jelly on Fabric and NeoForge 1.21/1.21.1.

    WARNING: You will need to delete older versions of this pack in the "pointblank" folder in your instance for this mod to work!

  • Cyberpunk 2077 Guns 1.16

    release25 июня 2025 г.

    [Requires Vic's Point Blank 1.9.6 or later]

    • Complete overhaul of many guns in the pack! This includes the M179e Achilles, G-58 Dian, Nekomata, and more! Here's how each of these guns were changed:
      -> Complete remodel, retexture, and reanimation of the M179e Achilles, M251s Ajax, G-58 Dian, Nekomata, and HJKE-11 Yukimura
      -> ACHILLES: Now has 2 fire modes, SPLIT and SINGLE. SPLIT shoots 5 pellets without the need to charge. SINGLE shoots a single bullet that requires charging beforehand. Decreased overall damage.
      -> ACHILLES xMOD-2: Removed the AUTOMATIC fire mode and replaced it with the SPLIT fire mode. Now has increased ammo capacity and more attachment compatibility compared to the normal Achilles. Decreased overall damage.
      -> DIAN: Increased fire rate.
      -> YINGLONG: Decreased fire rate to same RPM as the normal G-58 Dian, increased damage.
      -> NEKOMATA: Now has 2 fire modes, QUICK-SHOT and SINGLE. SINGLE is the original fire mode which requires charging beforehand while QUICK-SHOT fires without charging but deals less damage.
      -> SPT32 GRAD: Now has more sounds in its animations.
      -> OVERWATCH: Decreased damage.
      -> M251s Ajax BARGHEST: Replaced with the red iconic version called "Pit Bull". Increased damage, increased recoil, and lower magazine capacity.

    • Added the following missing iconic variants of already existing weapons:
      -> WIDOW MAKER
      -> BREAKTHROUGH
      -> FOXHOUND
      -> O'FIVE
      -> BORZAYA
      -> SPARKY
      -> MORON LABE
      -> PIT BULL
      -> DYING NIGHT
      -> ROOK
      -> LEXINGTON X-MOD2
      -> PREJUDICE
      -> GENJIROH
      -> CATAHOULA
      -> CRASH
      -> ROSCO

    • Added the Mk.2x Grandstand sight

    • Added the ClearVue Mk.8 sight

    • Added the E255 Percipient sight (2 variants, beige and neon blue for the Sparky iconic sniper)

    • Added the Kanetsugu sight

    • Added the base mod's ar/lmg suppressors to the M251s Ajax's compatible attachment pool

    • Remodeled the SO-21 Saika sight and E305 Prospecta scope

    • Adjusted multiple weapon icons to be more consistent with the rest of the pack

    • Adjusted the animations of multiple weapons to fit my current standard

    • Adjusted the Heavy FPP running animations

    • Fixed the Nokota NDI Osprey covering the screen when running (again! Seriously, why does this keep happening?!)

    • Shrunk down the Gaki scope by 25%

    • Changed the scope graphic of the HPO Kanone MAX Mk.77 so that the yellow lines are above the green scan lines (for consistency between scopes)

    [TECHNICAL]

    • Removed unused code related to custom skins in the Rostovic Kolac and the Arasaka Senkoh LX (due to development of the upcoming fork Point Blank: Jelly)
    • Removed a French localized name for a sight due to its difficulty to search for in the Creative menu tab
    • Changed the display name of the Militech Hercules 3AX's BURST fire mode to "SPLIT" to better describe the fire mode
    • Fixed the HA-4 Grit showing the incorrect RPM
    • Added a quick shot fire mode to the following: DB-2 Satara, Order, Rasetsu

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
    • The SO-21 Saika sight might appear flickery depending on your system. I have no idea what causes this yet
  • Cyberpunk 2077 Guns 1.15

    release20 марта 2025 г.

    [Cyberpunk 2077 Guns Pack Update 1.15] [Requires Vic's Point Blank 1.9.6 or later]

    • Added the Militech Hercules 3AX (a special rifle that has 2 fire modes: single bullet automatic, and 3 pellet automatic labeled as BURST)

    [TECHNICAL]

    • Changed some stuff in the sounds.json file to allow Erebus and Skippy to say multiple different lines when reloading

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • Cyberpunk 2077 Guns 1.14.1

    release30 января 2025 г.

    [Requires Vic's Point Blank 1.9.6 or later]

    • Refined some sections of the NDI Osprey's texture
    • Made a unique running animation set for the NDI Osprey so that it doesn't block the player's view

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • Cyberpunk 2077 Guns 1.14

    release24 января 2025 г.

    [Requires Vic's Point Blank 1.9.6 or later]

    • Added the Nokota NDI Osprey (An automatic sniper with explosive ammo, has an alternate burst fire mode)

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
    • The FPP running animation for the NDI Osprey will cover a majority of the player's view
  • Cyberpunk 2077 Guns 1.13

    release23 декабря 2024 г.

    [Requires Vic's Point Blank 1.9.6 or later]

    • Added the Rostović DB-4 Igla and "Sovereign"
    • Added the Rostović DB-2 Satara and "Order"
    • Added the Rostović DB-2 Testera and "Dezerter"
    • Added the Rostović DB-4 Palica
    • Added "Mox", an iconic version of the Budget Arms Carnage that features much faster reload speed and a higher fire rate
    • Added a last round firing animation for the Budget Arms Carnage and its variants
    • Added some idle animations for the Erebus SMG
    • Added walking and running animations for all weapons (FPP only)
    • Adjusted the FPP display data of the Carnage and "Guts"
    • Adjusted the FPP display data of the Overture and its variants
    • Buffed the damage of the Carnage and "Guts" -> Because of this, I HIGHLY recommend you get rid of the pointblank-items.toml file so this change can be applied correctly (or at least get rid of everything with the "cp2077_" prefix in that config file)
    • Overhauled the holographic sights to use the new parallax tech
    • Changed all of the tech weapons to accept laser charges as an alternate ammo type
    • Fixed an issue where one specific sound for the HA-4 Grit was not playing due to a typo in the sounds.json file
    • Removed the prepare animations for the melee attacks on the Tomahawk, Agaou, and Fang (I finally realised that this was very unnecessary for these weapons) (This change does not apply to the katana and its variants though, I think their prepare animations are quick enough to not hinder gameplay unlike the prepare animations for the thrown melees)

    [TECHNICAL]

    • Changed how damage is displayed for all shotguns in the pack. The damage shown when hovering over the shotguns will indicate the maximum possible damage the shotgun can do (without headshots) (this also meant I internally reworked the shotguns in the pack. they SHOULD perform the same as they did before, I just had to change them internally for this change to happen) -> Because of this, I HIGHLY recommend you get rid of the pointblank-items.toml file so this change can be applied correctly (or at least get rid of everything with the "cp2077_" prefix in that config file)
    • Overhauled the pivot point of many guns to support the walking/running animations -> Because of this, some weapon animations have been tweaked and now look slightly different

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • Cyberpunk 2077 Guns 1.12.2

    release3 ноября 2024 г.

    [Requires Vic's Point Blank 1.7.6 or later]

    • Added missing recipes for the Satori and Byakko

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
  • Cyberpunk 2077 Guns 1.12.1

    release2 ноября 2024 г.

    [Requires Vic's Point Blank 1.7.6 or later]

    • Fixed some animation issues on the Unity, Liberty, and HA-4 Grit (along with the iconic variants of the Unity and Liberty)
    • Added empty animations for the M10AF Lexington, AR Raygun Supreme 9000, Metel, Bald Eagle, HJKE-11 Yukimura, and Skippy.

    [Known Issues]

    • If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
1

Совместимость

Minecraft: Java Edition

Платформы

Поддерживаемые окружения

Клиент и сервер

Сведения

Лицензия:
Опубликован:1 год назад
Обновлён:1 месяц назад
ID проекта:
Главная