Unofficial site, not affiliated with modrinth.com.What is this?
Датапаки/Compact UHC Run
Compact UHC Run

Compact UHC Run

UHC Run data pack that you can install in any world you want, plus you can include your preferred add-ons to make it more unique in your own way.

875
3
  • v1.5.1-alpha (1.21.8)

    alpha1 октября 2025 г.

    Changes

    • Refactor the code by reorganizing files and renaming most of the files to snake_case.
    • Refactor the entity timeout system, it is now more optimized.
    • Now only hostile mobs, experience orbs, and items that is not within 20 blocks range from the player will get timeout.

    Fixes

    • Fixed saturation effect not removed on game start.
  • v1.5.0-alpha (1.21.5)

    alpha21 мая 2025 г.

    Changes

    • Added new inventory UI for easier access to cosmetics, settings, and Custom.
    • Added new cosmetics system, which you can select from available options. Here are all available cosmetic types:
      • Projectile Trails: Particles that follow your projectiles such as arrows, wind charges, or even a trident.
      • Gliding Effects: Effects that replace your default cloud when gliding, either when the game starts or when you use Jump Pad.
      • Kill Effects: Effects or animations that happen when you kill an enemy.
      • Victory Dances: Events that happen when you win the game.

      Cosmetics selection will not be removed when uninstalled.

    • Added new settings option, which allows you to customize your experiences in the game.
    • Added new "Gun" Custom (still in prototype), players will get the recipe for all available items in this Custom.
    • Old Combat shield now removed and being replaced by old sword right-clicking.
    • Preload stage now loads game assets one by one.
    • Change attribute modification method from set base value to add modifier value.
    • Removed command /function _:custom
    • Extended end game phase time to be 30 seconds.
    • Move all custom recipes to be under system namespace.
    • Change lobby actionbar text.

    and other minor changes...

    Fixes

    • Fixed item lost when swapping cursor item with "Old Combat" shield (disabled offhand slot).
  • v1.4.1-alpha (1.21.4)

    alpha5 марта 2025 г.

    Changes

    • Added new entities to exception from entities timeout system:
      • Item Display
      • Text Display
      • Interaction
      • Area Cloud Effect
      • All Boat with Chest variants
      • All Minecart variants except Command Block Minecart and Spawner Minecart
    • All passengers of ridable entities will now be dismounted when the vehicle entity gets timed out (To protect players from teleporting into the void with the entity)
    • Players can now change their gamemode to spectator in the lobby

    Fixes

    • Title times now no longer reset when player leaves and rejoins the game
  • v1.4.0-alpha (1.21.4)

    alpha5 марта 2025 г.

    Changes

    • Added new Custom "Gambling" aiming for fun gameplay (Competitive game with this custom is not recommended)
      • Slot system will use card suits symbol (♥, ♦, ♣, ♠) in its display
      • Players will spawn with a "Pocket Slot". You can set your bet and start spinning using emeralds as a currency
      • Players can hold sneak to skip spinning animation
      • Players will get their reward when they meet one of these conditions:
        • 3 in a row => x5 emeralds from your bet amount
        • 4 in a row => x20 emeralds from your bet amount
        • 5 in a row => x100 emeralds from your bet amount and Jackpot items

      If you are using Paper or Paper fork server, you need to change resolve-selectors-in-books to true in your paper config

    • New item "Instant Adrenaline" as a gambling reward for now
    • Added new preload stage which will load game assets after player chunks to prevent one time heavy load
    • Added slow motion effect when the game ends (Optional, require function permission level 3)
    • Game will now be able to end after 1 minute in game to allow time for disconnected players to join
    • Removed 1 second delay in player count system to prevent further issue with other timing-sensitive system
    • Added Marker to entities timeout exception list
    • Item cache system can now use every enderchest slot to store items

    and other minor changes...

    Fixes

    • Fixed Jump Pad misrecognize that player is on the ground when stepping on slime block
    • End game mob clean up now won't clear ridable mobs/entities
    • Game will no longer end itself when there is 1 player left in preload stage
    • Count down sound no longer has direction
    • Fixed player health not displayed below their name
    • Fixed an issue where creative players cannot equip items in their armor slot
  • v1.3.0-alpha (1.21.2 - 1.21.3)

    alpha11 февраля 2025 г.

    Changes

    • Added a new Supply Drop system along with tiers for their drops (Early, Mid-Game, Epic)
      • Early: Will release on 5 and 10 minutes in the game with 3 supplies each (6 total)
      • Mid-Game: Will release on 20 and 30 minutes in the game with 3 supplies each (6 total)
      • Epic: Will release on 40, 41, and 42 minutes in the game with 1 supply each (3 total)

      (Supplies will announce their coordinates once landed and will be glowing in color that defines their loot tier, the glowing color will turn yellow when opened)

    • Player's offhand in "Old Combat" is now unavailable and replaced with a shield to simulate old combat mechanics
    • Extended game time from around 47 minutes to 57 minutes (until border moves)
    • Border will now begin shrinking 10 minutes after PvP is enabled (20 minutes after the game starts)
    • Entity timeout system now includes Wandering Trader, Shulker, Block Display, and every ridable entities to exception
    • Creative players can now use every non-blocked inventory slots, offhand slot, and armor slots instead of only hotbar in the lobby
    • Ender Chest is now uncraftable and unavailable to use, it will be used as an item cache system for other features
    • Changed some custom item description
    • Custom items now stored in loot table files, this also included legacy unobtainable/unusable items

    and other minor changes...

    Fixes

    • Fixed glowing effect disappears after player's totem popped while border is moving
    • Shop menu trader will no longer teleport when it's already at right-clickable distance from player position
    • Custom items in lobby can no longer be put in player's crafting slots
    • Spectator who spectates entity will be unspectate before entity gets teleported outside the world (Entities timeout system)
  • v1.2.1-alpha (1.21 - 1.21.1)

    alpha10 февраля 2025 г.

    Changes

    • Added new Custom -Tiny: Player size will now be 1 block tall
    • Supported version will now show on data pack description (pack.mcmeta)
    • Players will see that Axe damage is subtracted in "Old Combat" instead of replacing with new damage value (More flexible and more maintainable)

    Fixes

    • Fixed gliding system does not recognize that players have already landed when they land in water.
  • v1.2.0-alpha (1.21 - 1.21.1)

    alpha10 февраля 2025 г.

    Changes

    • Spectators can now view in-game player's info and inventory by spectating them and opening inventory
    • Added red trail particles for spectators to locate in-game player
    • Added statistics system for players to watch their own statistics by opening inventory (Statistics won't be removed on uninstall)
    • Added entity timeout system where every entity will exist for 1 minute until being removed (This is for optimization + Might be removed in the future if it affects gameplay experience)
    • You can now punch other players in the lobby HELL YEAH!
    • Added Wind Charge to Shop Menu
    • Adjusted some item prices in Shop Menu
    • Netherite items are now glowing in black when dropped
    • Increased border moving range from 50 to 100 blocks in range
    • Increased Jump Pad levitation from level 45 to 60 (You will go higher when stepping on Jump Pad)
    • (EXPERIMENTAL) Added "Custom" to customize gameplay experience in a new and unique way using /function customs:<name>/[enable,disable]
      • Night Mode: Set game time to "night" which makes monsters can be spawned on the surface
      • Old Combat: Brings old combat system back

    and other minor changes...

    Fixes

    • Fixed in-game player cannot open shop menu while the spectator is near or spectating them
    • Fixed bossbar disappear to in-game players when players join in the middle of the game
    • Fixed click sound doesn't play when the border move countdown count to 1
    • Marker armor stand death sounds are no longer played on destroy (on uninstall or end game after border moves)
    • Fixed glowing effect disappear after player's totem popped in Deathmatch
    • Levitation effect will now be removed if the player is still on the ground after using Jump Pad (Fixed no slow falling situation from Jump Pad)
    • All mobs will be removed entirely after the game ends by teleporting them outside the world (Preventing mobs like slime from splitting themself)
  • v1.1.0-alpha (1.20.3 - 1.20.4)

    alpha10 февраля 2025 г.

    Changes

    • Extended game time from 18 minutes and 30 seconds (until deathmatch) to around 47 minutes (until border moves)
    • Rework border system (1500x1500 => 200x200 => 5x5 moving)
    • Added gen-chunk system (Wait for all required chunks to generate before starting the game)
    • Added a new command to randomize a new map center (/function _:random-center)
    • Players that join in the middle of the game will now be a spectator
    • Added in-game early invincibility for 60 seconds
    • Player's head now dropped when killed by the player and can be crafted into Enchanted Golden Apple
    • Adjusted emerald obtaining
    • Adjusted item prices in shop menu
    • Added new items in shop menu
    • Removed Haystack and Slowball from shop menu (Still obtainable via /function give:<item>)
    • Valuable items are now glowing when dropped

    and other minor changes...

    Fixes

    • Fixed an issue where the gliding system misrecognized players as being on the ground while they were still gliding causing players to fall instantly
  • v1.0.0-alpha (1.17 - 1.18.2)

    alpha10 февраля 2025 г.

    Compact UHC Run

    • Game time: 18m 30s (0x0 Border)
    • Border: 1000x1000 (Start), 500x500, 200x200, 50x50, 20x20 and 0x0 (Death Match)
    • Items: Shop Menu, Haystack, Slowball, Jump Pad (Unobtainable yet)

Совместимость

Minecraft: Java Edition

Платформы

Сведения

Лицензия:
Опубликован:1 год назад
Обновлён:8 месяцев назад
ID проекта:
Главная