
Ancient Artifacts 2
Unlock over 50+ artifacts with unique abilities and equip, craft, recycle and trade them! A result of over 2 years of work!
Ancient Artifacts V2.5.5e out now!
Bugs fixed:
- The focus manual advancement didn't trigger correctly
- the focus manual didn't update according to the unlocked artifacts
- The checkmark in the artifact manuals looked weird
Ancient Artifacts V2.5.5e out now!
Bugs fixed:
- The focus manual advancement didn't trigger correctly
- the focus manual didn't update according to the unlocked artifacts
- The checkmark in the artifact manuals looked weird
Bugs fixed
- The mod crashed on forge
Bugs fixed
- The mod crashed on forge
Changes:
- ✨ Support for 26.1.2
Bugs fixed:
- 🐛 The mob spawn rate in the dungeon was extremely high
- ⛏️ Mining a block with a hoe didn't count as "using a tool"
- 🔥 Fixed a bug where smelting expert didn't count the blocks smelted
- 🎆 The smelting tiara particles weren't aligned
- 🧩 Smelting tiara and bulky chain / miner's crown didn't work propperly together
- 🎯 Reaching expert didn't work propperly
ATTENTION! THIS UPDATE COULD BREAK IF YOU HAVE BOTH ANCIENT ARTIFACTS AND DESIGNER PACK INSTALLED, ALL PLAYERS SHOULD GO TO THE MAIN WORLD BEFORE UPDATING
A backup of all inventory data will be made, you can run /function designer:grab_player_data as the player that lost it's inventory if you accidentally updated without going to the main world
Bugs Fixed:
- 🪪 A very critical bug with the player-id system.
- ⏱️ The tick permission message now properly dissapears
- 🎲 The shulker king RNG made the fight really difficult
- 🎒 Compounds didn't get cleared from the player's inventory
- 📖 Small fixes to the focus manual
- 📄 Sometimes parchments would appear empty
- 🔄 Fixed an issue with the auto version upload that resulted in wrong minecraft versioning
- 📦 Fixed an issue with placing the artifact chest
ATTENTION! THIS UPDATE COULD BREAK IF YOU HAVE BOTH ANCIENT ARTIFACTS AND DESIGNER PACK INSTALLED, ALL PLAYERS SHOULD GO TO THE MAIN WORLD BEFORE UPDATING
A backup of all inventory data will be made, you can run /function designer:grab_player_data as the player that lost it's inventory if you accidentally updated without going to the main world
Bugs Fixed:
- 🪪 A very critical bug with the player-id system.
- ⏱️ The tick permission message now properly dissapears
- 🎲 The shulker king RNG made the fight really difficult
- 🎒 Compounds didn't get cleared from the player's inventory
- 📖 Small fixes to the focus manual
- 📄 Sometimes parchments would appear empty
- 🔄 Fixed an issue with the auto version upload that resulted in wrong minecraft versioning
- 📦 Fixed an issue with placing the artifact chest
New features:
- Added a new about datapack dialog
- Added a new tooltip design
- Added a new advancement (again for some reason) that indicates that the artifact golem is invincible
- Started using version overlays which allows the same datapack / resourcepack file to be used for more minecraft versions making support for older versions easier
Changes:
- Converted this project into a bolt project for faster and easier development and optimizations
- Completely re-written my datapack library
- Made the version resolution of my library between datapacks a lot easier on the user side
- Moved the configs into a new dialog menu
- Update the datapack to 1.21.11
- Applied almost all smithed's datapack conventions
- You can now access the creative book dialog through the quick actions button (G by default)
- Slightly changed the artifact golem's attack animation
- Added some particles to the artifact golem's attack animation
- Templates and essence should now drop earlier
- Tweaked mob spawning around the overgrown ocean ruins to be a more thin constant flow instead of bug difficult waves.
- Tweaked mob spawning during a sculk heart to be more balanced and uniform
- The sculk heart mobs now sometimes drop some food
- Changed the way upgrades are distributed. You should get roughly the same ammount of upgrades but just less upgrades at once but more frequent.
- Added some new particles to show when you're activating the sculk heart
- Increased the xp-rate of experienced chain to make it more useful
- Ancient Artifacts is now compatable with lullaby's graves
- Ancient Artifacts is now compatable with Alchemika by Hashs
- Better alignment for the shulker king music and the animation
Bugs Fixed:
- The manual said that lifesteal necklace had only II levels but it has III
- Fixed a bug where the cauldron would fail on adding any compound
- Raging ring is now more stable and works better overall
- Not all blockstates from 1.21.5 were added correctly
- Not all blockstates from 1.21.6 were added correctly
- Not all blockstates from 1.21.9 were added correctly
- Not all blocks from 1.21.9 were added correctly
- Not all entities from 1.21.9 were added correctly
- Fixed a lot of blockstates not showing with tinkering tiara
- Fixed parchments taking some time to open
- Parchments could sometimes crash the game
- Some parchments show the result of the previous opened parchment
- Artifact chests now properly swing your mainhand when interacted
- Sometimes artifact chests would spawn multiple times in the same block
- Fixed a spelling mistake in the artifact manual
- Fireball expert just didn't work
- Fireball ring now properly fills fire around it's explosion and no longer flashes commandblocks when doing so
- Detecting borla now properly makes ores glow and no longer flashes commandblocks when doing so
- Cooling boots now properly fills basalt in lava and no longer flashes commandblocks when doing so
- Luck of the sea didn't work properly
- Some crafted items didn't have the custom tooltip design
Optimizations:
- Optimized the creative book
- Optimized my datapack library a lot:
- Clearing items is now optimized
- Easing is now optimized
- Events are now optimized
- Math (sqrt) is optimized
- Overlay is completely re-written
- Player ID system is optimized
- Player storage is optimized
- Slow ticking is optimized
- Optimized parchment rendering
- Optimized parchment relic generation
- Optimized mob spawning around structures
- Optimized the expansion stars + expanded effect
- Optimized dungeon
- Optimized configs
- Optimized artifact chests (damn their code was bad xD)
- Heavily optimized artifact golems
- Optimized the sculk heart
New features:
- Added a new about datapack dialog
- Added a new tooltip design
- Added a new advancement (again for some reason) that indicates that the artifact golem is invincible
- Started using version overlays which allows the same datapack / resourcepack file to be used for more minecraft versions making support for older versions easier
Changes:
- Converted this project into a bolt project for faster and easier development and optimizations
- Completely re-written my datapack library
- Made the version resolution of my library between datapacks a lot easier on the user side
- Moved the configs into a new dialog menu
- Update the datapack to 1.21.11
- Applied almost all smithed's datapack conventions
- You can now access the creative book dialog through the quick actions button (G by default)
- Slightly changed the artifact golem's attack animation
- Added some particles to the artifact golem's attack animation
- Templates and essence should now drop earlier
- Tweaked mob spawning around the overgrown ocean ruins to be a more thin constant flow instead of bug difficult waves.
- Tweaked mob spawning during a sculk heart to be more balanced and uniform
- The sculk heart mobs now sometimes drop some food
- Changed the way upgrades are distributed. You should get roughly the same ammount of upgrades but just less upgrades at once but more frequent.
- Added some new particles to show when you're activating the sculk heart
- Increased the xp-rate of experienced chain to make it more useful
- Ancient Artifacts is now compatable with lullaby's graves
- Ancient Artifacts is now compatable with Alchemika by Hashs
- Better alignment for the shulker king music and the animation
Bugs Fixed:
- The manual said that lifesteal necklace had only II levels but it has III
- Fixed a bug where the cauldron would fail on adding any compound
- Raging ring is now more stable and works better overall
- Not all blockstates from 1.21.5 were added correctly
- Not all blockstates from 1.21.6 were added correctly
- Not all blockstates from 1.21.9 were added correctly
- Not all blocks from 1.21.9 were added correctly
- Not all entities from 1.21.9 were added correctly
- Fixed a lot of blockstates not showing with tinkering tiara
- Fixed parchments taking some time to open
- Parchments could sometimes crash the game
- Some parchments show the result of the previous opened parchment
- Artifact chests now properly swing your mainhand when interacted
- Sometimes artifact chests would spawn multiple times in the same block
- Fixed a spelling mistake in the artifact manual
- Fireball expert just didn't work
- Fireball ring now properly fills fire around it's explosion and no longer flashes commandblocks when doing so
- Detecting borla now properly makes ores glow and no longer flashes commandblocks when doing so
- Cooling boots now properly fills basalt in lava and no longer flashes commandblocks when doing so
- Luck of the sea didn't work properly
- Some crafted items didn't have the custom tooltip design
Optimizations:
- Optimized the creative book
- Optimized my datapack library a lot:
- Clearing items is now optimized
- Easing is now optimized
- Events are now optimized
- Math (sqrt) is optimized
- Overlay is completely re-written
- Player ID system is optimized
- Player storage is optimized
- Slow ticking is optimized
- Optimized parchment rendering
- Optimized parchment relic generation
- Optimized mob spawning around structures
- Optimized the expansion stars + expanded effect
- Optimized dungeon
- Optimized configs
- Optimized artifact chests (damn their code was bad xD)
- Heavily optimized artifact golems
- Optimized the sculk heart
Ancient Artifacts V2.5.4a out now!
Changes:
- :art: Changed the texture of the ancient artifacts tag in the tooltip because it was ugly and unreadable
- :closed_book: Retextured the artifact manuals
- :no_entry_sign: Wardens will not spawn anymore during the sculk heart bossfight
- :mute: No more echoes during the sculk heart bossfight
- :test_tube: Used a different base item for the compounds so they can't be used in a crafting recipe
- :blue_book: Added better explanation to combo boots in the nether manual
- :zap: Improved combo boots' dash ability
- :tools: Lot's of preparations for a performace update
Bugs fixed:
- :rock: The ancient stone (that contains the hammer) now shows it's real texture instead of a cod spawn egg
- :package: The ancient stone now has it's collision boxes back
- :hammer: The ancient stone can now contain an ancient hammer
- :busts_in_silhouette: Fixed sculk hearts sometimes spawning twice in the same spot
- :bomb: Fixed sculk heart having a gunpowder texture
- :door: Fixed the dungeon safe room sometimes getting overwritten by the dungeon gen
Ancient Artifacts V2.5.4a out now!
Changes:
- :art: Changed the texture of the ancient artifacts tag in the tooltip because it was ugly and unreadable
- :closed_book: Retextured the artifact manuals
- :no_entry_sign: Wardens will not spawn anymore during the sculk heart bossfight
- :mute: No more echoes during the sculk heart bossfight
- :test_tube: Used a different base item for the compounds so they can't be used in a crafting recipe
- :blue_book: Added better explanation to combo boots in the nether manual
- :zap: Improved combo boots' dash ability
- :tools: Lot's of preparations for a performace update
Bugs fixed:
- :rock: The ancient stone (that contains the hammer) now shows it's real texture instead of a cod spawn egg
- :package: The ancient stone now has it's collision boxes back
- :hammer: The ancient stone can now contain an ancient hammer
- :busts_in_silhouette: Fixed sculk hearts sometimes spawning twice in the same spot
- :bomb: Fixed sculk heart having a gunpowder texture
- :door: Fixed the dungeon safe room sometimes getting overwritten by the dungeon gen
New features
- :moyai: Added a new advancement that clearly states that the artifact golem is invincible
- :blue_book: Added a new advancement that explains the command to get a creative book
Changes:
- :rock: The ancient stone now is unbreakable in survival when it contains an item
- :speech_balloon: The artifact golem now also tells you that he's invincible through a chat message
- :no_entry_sign: Removed the chat messages for suggestions / donations since I believe people should do this from themselves. I'm sorry for the suffer caused by these messages :P
Bugs fixed:
- :ghost: Fixed Artifact essence not dropping from phantoms / ghasts correctly
- :eyes: Fixed the Artifact golem sometimes turning invisible
- :pencil2: Fixed some spelling mistakes
- :hammer: Fixed missing Ancient Hammer in the dungeon
New features
- :moyai: Added a new advancement that clearly states that the artifact golem is invincible
- :blue_book: Added a new advancement that explains the command to get a creative book
Changes:
- :rock: The ancient stone now is unbreakable in survival when it contains an item
- :speech_balloon: The artifact golem now also tells you that he's invincible through a chat message
- :no_entry_sign: Removed the chat messages for suggestions / donations since I believe people should do this from themselves. I'm sorry for the suffer caused by these messages :P
Bugs fixed:
- :ghost: Fixed Artifact essence not dropping from phantoms / ghasts correctly
- :eyes: Fixed the Artifact golem sometimes turning invisible
- :pencil2: Fixed some spelling mistakes
- :hammer: Fixed missing Ancient Hammer in the dungeon
New features
- 🧱 Updated to 1.21.9
- 💎 Added a new amethyst geodes in the nether and the end (Thanks to @amelia for this idea)
- ⚙️ The pack is now using the smithed actionbar library which makes it compatible with more datapacks
Changes:
- 🔥 Smelting tiara now only shows smelt particles when the item is actually smelted
- 🪄 Slightly increased the chance to get an artifact upgrade
- 📜 Clustered all artifact challenges into a single advancements tab
- 👾 Reduced the mob spawn rate in the ruined temple
- 🧩 Optimized the parchment code
Bugs fixed:
- 💧 The artifact cauldron's water didn't animate properly
- ⚡ Fixed random lag spikes caused by the updating function in ancient artifacts
- 📖 Fixed the relics in the parchment scrolling through making it unreadable
- 🌑 Fixed shadow on some parts of the parchment
New features
- 🧱 Updated to 1.21.9
- 💎 Added a new amethyst geodes in the nether and the end (Thanks to @amelia for this idea)
- ⚙️ The pack is now using the smithed actionbar library which makes it compatible with more datapacks
Changes:
- 🔥 Smelting tiara now only shows smelt particles when the item is actually smelted
- 🪄 Slightly increased the chance to get an artifact upgrade
- 📜 Clustered all artifact challenges into a single advancements tab
- 👾 Reduced the mob spawn rate in the ruined temple
- 🧩 Optimized the parchment code
Bugs fixed:
- 💧 The artifact cauldron's water didn't animate properly
- ⚡ Fixed random lag spikes caused by the updating function in ancient artifacts
- 📖 Fixed the relics in the parchment scrolling through making it unreadable
- 🌑 Fixed shadow on some parts of the parchment
New features
- Allies amulet now also changes the speed of happy ghasts
- Complete overhaul of the item tooltip for ancient artifact's items including a new background and icons (old items won't get updated but will still work)
- Added a new advancement for hitting the artifact golem to make clear that it is invulnerable...
Changes:
Advancements
- Changed the vision expert to be simpler
- Changed echoing expert to only require 300 echoes instead of 500
- Made the advancements more linear
Artifact Cauldron
- Changed a lot of loot-tables to make progression more linear so the pack is not as overwhelming at the start
- Made the artifact cauldron more clear
- Renamed artifact crafting --> artifact casting to make it sound more different from artifact recycling
- You can now also upgrade a cauldron like an artifact (by having it in your offhand)
- Removed the artifact cauldron from the overgrown witch hut
Dungeon
- The obsidian artifact chest now only drops artifacts from dimensions reached
- The obsidian artifact chest now has less chance of dropping any artifacts
- Increased the amount of mobs spawning in the dungeon
- Mobs in the dungeon can now also wear netherite armor
- Reduced lag for the dungeon
- Reduced lag for the artifact golem
- Basically a full rewrite of the artifact golem
Artifacts
- Added the origin of the artifact (overworld, deep dark...) to it's tooltip
- Reduced lag for storing circlet
Misc
- Internal changes for invisible shadow color (this may fix some bugs)
Bugs fixed:
- The reaching expert advancement was granted seemingly at random
- Spelling mistake in the cleanly cut advancement
- Fixed the overgrown water ruins not fully generating (this could throw an error in the logs)
- Fixed forced keepInventory
- Fixed parchments having shadow on the items
- Mobs spawning with armor no longer make an armor equip sound
- Fixed the golem sometimes losing their limbs
- Fixed travelers expert not working with higher levels of speed / soul speed
- Fixed a bunch of spelling mistakes in the item tooltips
- Added the focus manual to the creative book as it was missing
New features
- Allies amulet now also changes the speed of happy ghasts
- Complete overhaul of the item tooltip for ancient artifact's items including a new background and icons (old items won't get updated but will still work)
- Added a new advancement for hitting the artifact golem to make clear that it is invulnerable...
Changes:
Advancements
- Changed the vision expert to be simpler
- Changed echoing expert to only require 300 echoes instead of 500
- Made the advancements more linear
Artifact Cauldron
- Changed a lot of loot-tables to make progression more linear so the pack is not as overwhelming at the start
- Made the artifact cauldron more clear
- Renamed artifact crafting --> artifact casting to make it sound more different from artifact recycling
- You can now also upgrade a cauldron like an artifact (by having it in your offhand)
- Removed the artifact cauldron from the overgrown witch hut
Dungeon
- The obsidian artifact chest now only drops artifacts from dimensions reached
- The obsidian artifact chest now has less chance of dropping any artifacts
- Increased the amount of mobs spawning in the dungeon
- Mobs in the dungeon can now also wear netherite armor
- Reduced lag for the dungeon
- Reduced lag for the artifact golem
- Basically a full rewrite of the artifact golem
Artifacts
- Added the origin of the artifact (overworld, deep dark...) to it's tooltip
- Reduced lag for storing circlet
Misc
- Internal changes for invisible shadow color (this may fix some bugs)
Bugs fixed:
- The reaching expert advancement was granted seemingly at random
- Spelling mistake in the cleanly cut advancement
- Fixed the overgrown water ruins not fully generating (this could throw an error in the logs)
- Fixed forced keepInventory
- Fixed parchments having shadow on the items
- Mobs spawning with armor no longer make an armor equip sound
- Fixed the golem sometimes losing their limbs
- Fixed travelers expert not working with higher levels of speed / soul speed
- Fixed a bunch of spelling mistakes in the item tooltips
- Added the focus manual to the creative book as it was missing
- ⚠️Fixed a critical issue with player storages. This could cause some weird bugs like artifact discoveries getting announced multiple times.
- ⚠️Fixed a critical issue with player storages. This could cause some weird bugs like artifact discoveries getting announced multiple times.
Fixed a critical issue where the dungeon wouldn't spawn
!! This is not a backport, some features are still missing it's only here to fix a critical issue !!

