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Датапаки/Ancient Artifacts 2
Ancient Artifacts 2

Ancient Artifacts 2

Unlock over 50+ artifacts with unique abilities and equip, craft, recycle and trade them! A result of over 2 years of work!

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  • Ancient Artifacts V2.5.5e out now!

    Bugs fixed:

    • The focus manual advancement didn't trigger correctly
    • the focus manual didn't update according to the unlocked artifacts
    • The checkmark in the artifact manuals looked weird
  • Ancient Artifacts V2.5.5e out now!

    Bugs fixed:

    • The focus manual advancement didn't trigger correctly
    • the focus manual didn't update according to the unlocked artifacts
    • The checkmark in the artifact manuals looked weird
  • Bugs fixed

    • The mod crashed on forge
  • Bugs fixed

    • The mod crashed on forge
  • Changes:

    • ✨ Support for 26.1.2

    Bugs fixed:

    • 🐛 The mob spawn rate in the dungeon was extremely high
    • ⛏️ Mining a block with a hoe didn't count as "using a tool"
    • 🔥 Fixed a bug where smelting expert didn't count the blocks smelted
    • 🎆 The smelting tiara particles weren't aligned
    • 🧩 Smelting tiara and bulky chain / miner's crown didn't work propperly together
    • 🎯 Reaching expert didn't work propperly
  • ATTENTION! THIS UPDATE COULD BREAK IF YOU HAVE BOTH ANCIENT ARTIFACTS AND DESIGNER PACK INSTALLED, ALL PLAYERS SHOULD GO TO THE MAIN WORLD BEFORE UPDATING

    A backup of all inventory data will be made, you can run /function designer:grab_player_data as the player that lost it's inventory if you accidentally updated without going to the main world

    Bugs Fixed:

    • 🪪 A very critical bug with the player-id system.
    • ⏱️ The tick permission message now properly dissapears
    • 🎲 The shulker king RNG made the fight really difficult
    • 🎒 Compounds didn't get cleared from the player's inventory
    • 📖 Small fixes to the focus manual
    • 📄 Sometimes parchments would appear empty
    • 🔄 Fixed an issue with the auto version upload that resulted in wrong minecraft versioning
    • 📦 Fixed an issue with placing the artifact chest
  • ATTENTION! THIS UPDATE COULD BREAK IF YOU HAVE BOTH ANCIENT ARTIFACTS AND DESIGNER PACK INSTALLED, ALL PLAYERS SHOULD GO TO THE MAIN WORLD BEFORE UPDATING

    A backup of all inventory data will be made, you can run /function designer:grab_player_data as the player that lost it's inventory if you accidentally updated without going to the main world

    Bugs Fixed:

    • 🪪 A very critical bug with the player-id system.
    • ⏱️ The tick permission message now properly dissapears
    • 🎲 The shulker king RNG made the fight really difficult
    • 🎒 Compounds didn't get cleared from the player's inventory
    • 📖 Small fixes to the focus manual
    • 📄 Sometimes parchments would appear empty
    • 🔄 Fixed an issue with the auto version upload that resulted in wrong minecraft versioning
    • 📦 Fixed an issue with placing the artifact chest
  • New features:

    • Added a new about datapack dialog
    • Added a new tooltip design
    • Added a new advancement (again for some reason) that indicates that the artifact golem is invincible
    • Started using version overlays which allows the same datapack / resourcepack file to be used for more minecraft versions making support for older versions easier

    Changes:

    • Converted this project into a bolt project for faster and easier development and optimizations
    • Completely re-written my datapack library
    • Made the version resolution of my library between datapacks a lot easier on the user side
    • Moved the configs into a new dialog menu
    • Update the datapack to 1.21.11
    • Applied almost all smithed's datapack conventions
    • You can now access the creative book dialog through the quick actions button (G by default)
    • Slightly changed the artifact golem's attack animation
    • Added some particles to the artifact golem's attack animation
    • Templates and essence should now drop earlier
    • Tweaked mob spawning around the overgrown ocean ruins to be a more thin constant flow instead of bug difficult waves.
    • Tweaked mob spawning during a sculk heart to be more balanced and uniform
    • The sculk heart mobs now sometimes drop some food
    • Changed the way upgrades are distributed. You should get roughly the same ammount of upgrades but just less upgrades at once but more frequent.
    • Added some new particles to show when you're activating the sculk heart
    • Increased the xp-rate of experienced chain to make it more useful
    • Ancient Artifacts is now compatable with lullaby's graves
    • Ancient Artifacts is now compatable with Alchemika by Hashs
    • Better alignment for the shulker king music and the animation

    Bugs Fixed:

    • The manual said that lifesteal necklace had only II levels but it has III
    • Fixed a bug where the cauldron would fail on adding any compound
    • Raging ring is now more stable and works better overall
    • Not all blockstates from 1.21.5 were added correctly
    • Not all blockstates from 1.21.6 were added correctly
    • Not all blockstates from 1.21.9 were added correctly
    • Not all blocks from 1.21.9 were added correctly
    • Not all entities from 1.21.9 were added correctly
    • Fixed a lot of blockstates not showing with tinkering tiara
    • Fixed parchments taking some time to open
    • Parchments could sometimes crash the game
    • Some parchments show the result of the previous opened parchment
    • Artifact chests now properly swing your mainhand when interacted
    • Sometimes artifact chests would spawn multiple times in the same block
    • Fixed a spelling mistake in the artifact manual
    • Fireball expert just didn't work
    • Fireball ring now properly fills fire around it's explosion and no longer flashes commandblocks when doing so
    • Detecting borla now properly makes ores glow and no longer flashes commandblocks when doing so
    • Cooling boots now properly fills basalt in lava and no longer flashes commandblocks when doing so
    • Luck of the sea didn't work properly
    • Some crafted items didn't have the custom tooltip design

    Optimizations:

    • Optimized the creative book
    • Optimized my datapack library a lot:
      • Clearing items is now optimized
      • Easing is now optimized
      • Events are now optimized
      • Math (sqrt) is optimized
      • Overlay is completely re-written
      • Player ID system is optimized
      • Player storage is optimized
      • Slow ticking is optimized
    • Optimized parchment rendering
    • Optimized parchment relic generation
    • Optimized mob spawning around structures
    • Optimized the expansion stars + expanded effect
    • Optimized dungeon
    • Optimized configs
    • Optimized artifact chests (damn their code was bad xD)
    • Heavily optimized artifact golems
    • Optimized the sculk heart
  • New features:

    • Added a new about datapack dialog
    • Added a new tooltip design
    • Added a new advancement (again for some reason) that indicates that the artifact golem is invincible
    • Started using version overlays which allows the same datapack / resourcepack file to be used for more minecraft versions making support for older versions easier

    Changes:

    • Converted this project into a bolt project for faster and easier development and optimizations
    • Completely re-written my datapack library
    • Made the version resolution of my library between datapacks a lot easier on the user side
    • Moved the configs into a new dialog menu
    • Update the datapack to 1.21.11
    • Applied almost all smithed's datapack conventions
    • You can now access the creative book dialog through the quick actions button (G by default)
    • Slightly changed the artifact golem's attack animation
    • Added some particles to the artifact golem's attack animation
    • Templates and essence should now drop earlier
    • Tweaked mob spawning around the overgrown ocean ruins to be a more thin constant flow instead of bug difficult waves.
    • Tweaked mob spawning during a sculk heart to be more balanced and uniform
    • The sculk heart mobs now sometimes drop some food
    • Changed the way upgrades are distributed. You should get roughly the same ammount of upgrades but just less upgrades at once but more frequent.
    • Added some new particles to show when you're activating the sculk heart
    • Increased the xp-rate of experienced chain to make it more useful
    • Ancient Artifacts is now compatable with lullaby's graves
    • Ancient Artifacts is now compatable with Alchemika by Hashs
    • Better alignment for the shulker king music and the animation

    Bugs Fixed:

    • The manual said that lifesteal necklace had only II levels but it has III
    • Fixed a bug where the cauldron would fail on adding any compound
    • Raging ring is now more stable and works better overall
    • Not all blockstates from 1.21.5 were added correctly
    • Not all blockstates from 1.21.6 were added correctly
    • Not all blockstates from 1.21.9 were added correctly
    • Not all blocks from 1.21.9 were added correctly
    • Not all entities from 1.21.9 were added correctly
    • Fixed a lot of blockstates not showing with tinkering tiara
    • Fixed parchments taking some time to open
    • Parchments could sometimes crash the game
    • Some parchments show the result of the previous opened parchment
    • Artifact chests now properly swing your mainhand when interacted
    • Sometimes artifact chests would spawn multiple times in the same block
    • Fixed a spelling mistake in the artifact manual
    • Fireball expert just didn't work
    • Fireball ring now properly fills fire around it's explosion and no longer flashes commandblocks when doing so
    • Detecting borla now properly makes ores glow and no longer flashes commandblocks when doing so
    • Cooling boots now properly fills basalt in lava and no longer flashes commandblocks when doing so
    • Luck of the sea didn't work properly
    • Some crafted items didn't have the custom tooltip design

    Optimizations:

    • Optimized the creative book
    • Optimized my datapack library a lot:
      • Clearing items is now optimized
      • Easing is now optimized
      • Events are now optimized
      • Math (sqrt) is optimized
      • Overlay is completely re-written
      • Player ID system is optimized
      • Player storage is optimized
      • Slow ticking is optimized
    • Optimized parchment rendering
    • Optimized parchment relic generation
    • Optimized mob spawning around structures
    • Optimized the expansion stars + expanded effect
    • Optimized dungeon
    • Optimized configs
    • Optimized artifact chests (damn their code was bad xD)
    • Heavily optimized artifact golems
    • Optimized the sculk heart
  • Ancient Artifacts 2 V2.5.4a for 1.21.6-1.21.10

    release19 февраля 2026 г.

    Ancient Artifacts V2.5.4a out now!

    Changes:

    • :art: Changed the texture of the ancient artifacts tag in the tooltip because it was ugly and unreadable
    • :closed_book: Retextured the artifact manuals
    • :no_entry_sign: Wardens will not spawn anymore during the sculk heart bossfight
    • :mute: No more echoes during the sculk heart bossfight
    • :test_tube: Used a different base item for the compounds so they can't be used in a crafting recipe
    • :blue_book: Added better explanation to combo boots in the nether manual
    • :zap: Improved combo boots' dash ability
    • :tools: Lot's of preparations for a performace update

    Bugs fixed:

    • :rock: The ancient stone (that contains the hammer) now shows it's real texture instead of a cod spawn egg
    • :package: The ancient stone now has it's collision boxes back
    • :hammer: The ancient stone can now contain an ancient hammer
    • :busts_in_silhouette: Fixed sculk hearts sometimes spawning twice in the same spot
    • :bomb: Fixed sculk heart having a gunpowder texture
    • :door: Fixed the dungeon safe room sometimes getting overwritten by the dungeon gen
  • Ancient Artifacts 2 V2.5.4a for 1.21.6-1.21.10

    release30 ноября 2025 г.

    Ancient Artifacts V2.5.4a out now!

    Changes:

    • :art: Changed the texture of the ancient artifacts tag in the tooltip because it was ugly and unreadable
    • :closed_book: Retextured the artifact manuals
    • :no_entry_sign: Wardens will not spawn anymore during the sculk heart bossfight
    • :mute: No more echoes during the sculk heart bossfight
    • :test_tube: Used a different base item for the compounds so they can't be used in a crafting recipe
    • :blue_book: Added better explanation to combo boots in the nether manual
    • :zap: Improved combo boots' dash ability
    • :tools: Lot's of preparations for a performace update

    Bugs fixed:

    • :rock: The ancient stone (that contains the hammer) now shows it's real texture instead of a cod spawn egg
    • :package: The ancient stone now has it's collision boxes back
    • :hammer: The ancient stone can now contain an ancient hammer
    • :busts_in_silhouette: Fixed sculk hearts sometimes spawning twice in the same spot
    • :bomb: Fixed sculk heart having a gunpowder texture
    • :door: Fixed the dungeon safe room sometimes getting overwritten by the dungeon gen
  • Ancient Artifacts 2 V2.5.3b for 1.21.6-1.21.10

    release17 ноября 2025 г.

    New features

    • :moyai: Added a new advancement that clearly states that the artifact golem is invincible
    • :blue_book: Added a new advancement that explains the command to get a creative book

    Changes:

    • :rock: The ancient stone now is unbreakable in survival when it contains an item
    • :speech_balloon: The artifact golem now also tells you that he's invincible through a chat message
    • :no_entry_sign: Removed the chat messages for suggestions / donations since I believe people should do this from themselves. I'm sorry for the suffer caused by these messages :P

    Bugs fixed:

    • :ghost: Fixed Artifact essence not dropping from phantoms / ghasts correctly
    • :eyes: Fixed the Artifact golem sometimes turning invisible
    • :pencil2: Fixed some spelling mistakes
    • :hammer: Fixed missing Ancient Hammer in the dungeon
  • Ancient Artifacts 2 V2.5.3b for 1.21.6-1.21.10

    release17 ноября 2025 г.

    New features

    • :moyai: Added a new advancement that clearly states that the artifact golem is invincible
    • :blue_book: Added a new advancement that explains the command to get a creative book

    Changes:

    • :rock: The ancient stone now is unbreakable in survival when it contains an item
    • :speech_balloon: The artifact golem now also tells you that he's invincible through a chat message
    • :no_entry_sign: Removed the chat messages for suggestions / donations since I believe people should do this from themselves. I'm sorry for the suffer caused by these messages :P

    Bugs fixed:

    • :ghost: Fixed Artifact essence not dropping from phantoms / ghasts correctly
    • :eyes: Fixed the Artifact golem sometimes turning invisible
    • :pencil2: Fixed some spelling mistakes
    • :hammer: Fixed missing Ancient Hammer in the dungeon
  • Ancient Artifacts 2 V2.5.3a for 1.21.6-1.21.10

    release5 октября 2025 г.

    New features

    • 🧱 Updated to 1.21.9
    • 💎 Added a new amethyst geodes in the nether and the end (Thanks to @amelia for this idea)
    • ⚙️ The pack is now using the smithed actionbar library which makes it compatible with more datapacks

    Changes:

    • 🔥 Smelting tiara now only shows smelt particles when the item is actually smelted
    • 🪄 Slightly increased the chance to get an artifact upgrade
    • 📜 Clustered all artifact challenges into a single advancements tab
    • 👾 Reduced the mob spawn rate in the ruined temple
    • 🧩 Optimized the parchment code

    Bugs fixed:

    • 💧 The artifact cauldron's water didn't animate properly
    • ⚡ Fixed random lag spikes caused by the updating function in ancient artifacts
    • 📖 Fixed the relics in the parchment scrolling through making it unreadable
    • 🌑 Fixed shadow on some parts of the parchment
  • Ancient Artifacts 2 V2.5.3a for 1.21.6-1.21.10

    release5 октября 2025 г.

    New features

    • 🧱 Updated to 1.21.9
    • 💎 Added a new amethyst geodes in the nether and the end (Thanks to @amelia for this idea)
    • ⚙️ The pack is now using the smithed actionbar library which makes it compatible with more datapacks

    Changes:

    • 🔥 Smelting tiara now only shows smelt particles when the item is actually smelted
    • 🪄 Slightly increased the chance to get an artifact upgrade
    • 📜 Clustered all artifact challenges into a single advancements tab
    • 👾 Reduced the mob spawn rate in the ruined temple
    • 🧩 Optimized the parchment code

    Bugs fixed:

    • 💧 The artifact cauldron's water didn't animate properly
    • ⚡ Fixed random lag spikes caused by the updating function in ancient artifacts
    • 📖 Fixed the relics in the parchment scrolling through making it unreadable
    • 🌑 Fixed shadow on some parts of the parchment
  • Ancient Artifacts 2 V2.5.2a for 1.21.6-1.21.8

    release7 сентября 2025 г.

    New features

    • Allies amulet now also changes the speed of happy ghasts
    • Complete overhaul of the item tooltip for ancient artifact's items including a new background and icons (old items won't get updated but will still work)
    • Added a new advancement for hitting the artifact golem to make clear that it is invulnerable...

    Changes:

    Advancements

    • Changed the vision expert to be simpler
    • Changed echoing expert to only require 300 echoes instead of 500
    • Made the advancements more linear

    Artifact Cauldron

    • Changed a lot of loot-tables to make progression more linear so the pack is not as overwhelming at the start
    • Made the artifact cauldron more clear
    • Renamed artifact crafting --> artifact casting to make it sound more different from artifact recycling
    • You can now also upgrade a cauldron like an artifact (by having it in your offhand)
    • Removed the artifact cauldron from the overgrown witch hut

    Dungeon

    • The obsidian artifact chest now only drops artifacts from dimensions reached
    • The obsidian artifact chest now has less chance of dropping any artifacts
    • Increased the amount of mobs spawning in the dungeon
    • Mobs in the dungeon can now also wear netherite armor
    • Reduced lag for the dungeon
    • Reduced lag for the artifact golem
    • Basically a full rewrite of the artifact golem

    Artifacts

    • Added the origin of the artifact (overworld, deep dark...) to it's tooltip
    • Reduced lag for storing circlet

    Misc

    • Internal changes for invisible shadow color (this may fix some bugs)

    Bugs fixed:

    • The reaching expert advancement was granted seemingly at random
    • Spelling mistake in the cleanly cut advancement
    • Fixed the overgrown water ruins not fully generating (this could throw an error in the logs)
    • Fixed forced keepInventory
    • Fixed parchments having shadow on the items
    • Mobs spawning with armor no longer make an armor equip sound
    • Fixed the golem sometimes losing their limbs
    • Fixed travelers expert not working with higher levels of speed / soul speed
    • Fixed a bunch of spelling mistakes in the item tooltips
    • Added the focus manual to the creative book as it was missing
  • New features

    • Allies amulet now also changes the speed of happy ghasts
    • Complete overhaul of the item tooltip for ancient artifact's items including a new background and icons (old items won't get updated but will still work)
    • Added a new advancement for hitting the artifact golem to make clear that it is invulnerable...

    Changes:

    Advancements

    • Changed the vision expert to be simpler
    • Changed echoing expert to only require 300 echoes instead of 500
    • Made the advancements more linear

    Artifact Cauldron

    • Changed a lot of loot-tables to make progression more linear so the pack is not as overwhelming at the start
    • Made the artifact cauldron more clear
    • Renamed artifact crafting --> artifact casting to make it sound more different from artifact recycling
    • You can now also upgrade a cauldron like an artifact (by having it in your offhand)
    • Removed the artifact cauldron from the overgrown witch hut

    Dungeon

    • The obsidian artifact chest now only drops artifacts from dimensions reached
    • The obsidian artifact chest now has less chance of dropping any artifacts
    • Increased the amount of mobs spawning in the dungeon
    • Mobs in the dungeon can now also wear netherite armor
    • Reduced lag for the dungeon
    • Reduced lag for the artifact golem
    • Basically a full rewrite of the artifact golem

    Artifacts

    • Added the origin of the artifact (overworld, deep dark...) to it's tooltip
    • Reduced lag for storing circlet

    Misc

    • Internal changes for invisible shadow color (this may fix some bugs)

    Bugs fixed:

    • The reaching expert advancement was granted seemingly at random
    • Spelling mistake in the cleanly cut advancement
    • Fixed the overgrown water ruins not fully generating (this could throw an error in the logs)
    • Fixed forced keepInventory
    • Fixed parchments having shadow on the items
    • Mobs spawning with armor no longer make an armor equip sound
    • Fixed the golem sometimes losing their limbs
    • Fixed travelers expert not working with higher levels of speed / soul speed
    • Fixed a bunch of spelling mistakes in the item tooltips
    • Added the focus manual to the creative book as it was missing
    • ⚠️Fixed a critical issue with player storages. This could cause some weird bugs like artifact discoveries getting announced multiple times.
    • ⚠️Fixed a critical issue with player storages. This could cause some weird bugs like artifact discoveries getting announced multiple times.
  • Fixed a critical issue where the dungeon wouldn't spawn

    !! This is not a backport, some features are still missing it's only here to fix a critical issue !!

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Minecraft: Java Edition

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Опубликован:1 год назад
Обновлён:1 месяц назад
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