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Датапаки/3D UI Library
3D UI Library

3D UI Library

Add sliders, click to action and on/off buttons for map making.

190
7
  • 1.1.1

    release21 августа 2025 г.

    Bugs Fixed

    Slider now correctly display

    Debug messages removed

  • v1.1.0

    release24 апреля 2025 г.

    commands

    GUI

    A new element, a 3d Gui, it's dimensions, size and color can be defined

    require a ressource pack

    function buttons:gui/open
    
    • fields
      • dist : {Double} Distance beetween the player head and the summoned gui

      • dim : {Array of 2 int} dimensions of the gui

      • color : {RGB float array} color of the gui background

      • text_box

        • text: {Json text} label of the gui
        • size: {float} size scalar of the label
        • dx: {float} offset of the label
      • Tags : {string array} custom tags added

    ex: /function buttons:gui/open {dist:1,dim:[9,1],color:[1,1,1],size:0.2,text_box:{text:{text:"One line",color:"black"},dx:-0.7},Tags:[]} opened gui

    function buttons:gui/update
    

    executed by a GUI, that update himself

    executed by a player, that update one of his open Gui

    • fields
      • Items : {Array of Minecraft Item Json} Items in the gui
        • id : {minecraft item id}
        • count: {int} count of the item
        • Slot/slot: {byte/int} slot of the item
        • components: item components
        • command: {string} command executed when the owner of the gui click on this item by and at the gui
      • color: {RGB float array} color of the gui

    ex: /function buttons:gui/update {Items:[{id:"diamond",slot:4,components:{"minecraft:item_name":"I am Rich!"}, command: "say I am the Gui" }],color:[0.5,0.8,1]} Modified Gui

    function buttons:gui/close
    

    executed by a GUI, that close himself

    executed by a player, that close one of his open Gui

    User Tag

    When a player use click to action or gui, he have temporary the tag button.user


    Bugs Fixed

    If multiple UI elements are superposed, the interaction will be on the first element in crosshair (considere not the coord of each elements but the size and the plane)

  • v1.0.1

    release12 апреля 2025 г.

    Bugs Fixed:

    -slider cursor now correctly centered

  • v1.0.0

    release11 апреля 2025 г.

    commands:

    Update
    function buttons:update
    

    update the display of button

    Remove
    function buttons:remove
    

    remove the button

    Slider
    function buttons:summon/slider
    
    • fields
      • score

        • name : {string} name of the score linked to the slider
        • objective : {string} objective of the score linked to the slider
        • min: {int} minimum value of the score
        • max: {int} maximum value of the score
        • inc: {int} incrementation value of the score
      • bc_box

        • width: {float}: width of the slider
        • height: {float}: height of the slider
        • cursor_width: {float}: width of the slider's cursor
        • style: {string:"block", "flat"} display's type of the button, flat is a rgba 2d display and block a 3d block display
        • block: {string} block id of main display (if style == "block")
        • cursor_block: {string} block id of cursor display (if style == "block")
        • color: {int: rgba int} color of main display (if style == "flat")
        • cursor_color: {int: rgba int} color of cursor display (if style == "flat")
      • text_box

        • text: {Json text} label of the slider
        • size: {float} size scalar of the label
      • Tags : {string array} custom tags added

    ex: execute rotated 110 0 run function buttons:summon/slider {score:{name:"leaves.limit",objective:"settings",min:0,max:4,inc:1},bc_box:{style:"flat",color:-495519092,cursor_color:-491520833,width:1.0,height:0.1},text_box:{text:{text:"foliage",color:"green"}},Tags:[]}

    CTA
    function buttons:summon/cta
    
    • fields
      • command: {string} command executed when button is clicked

      • bc_box

        • width: {float}: width of the cta
        • height: {float}: height of the cta
        • style: {string:"block", "flat"} display's type of the button, flat is a rgba 2d display and block a 3d block display
        • block: {string} block id of main display (if style == "block")
        • color: {int: rgba int} color of main display (if style == "flat")
      • text_box

        • text: {Json text} label of the cta
        • size: {float} size scalar of the label
      • animation {string: "none", "v_squash", "h_squash", "rotation", "super_rotation"} define the animation when button is clicked

      • Tags : {string array} custom tags added

    ex: execute rotated 0 0 run function buttons:summon/cta {command:'say hey',bc_box:{style:"block",block:"white_stained_glass",width:1.0,height:1.0},text_box:{size:0.5,text:{text:"Hello",color:"black"}},Tags:[],animation:"h_squash"}

    Binary Switch
    function buttons:summon/binary_switch
    
    • fields
      • score

        • name : {string} name of the score linked to the binary switch
        • objective : {string} objective of the score linked to the binary switch
      • bc_box

        • size: {float}: size of the binary switch
        • block: {string} block id of main display
        • on
          • type : {string: "item", "text"} type of display
          • item : {Json item} item displayed (if type == "item")
          • text : {Json text} text displayed (if type == "text")
        • off
          • type : {string: "item", "text"} type of display
          • item : {Json item} item displayed (if type == "item")
          • text : {Json text} text displayed (if type == "text")
      • text_box

        • text: {Json text} label of the binary switch
        • size: {float} size scalar of the label
      • Tags : {string array} custom tags added

    ex: execute rotated -150 0 run function buttons:summon/binary_switch {score:{name:"switch.block",objective:"settings"},bc_box:{block:"white_concrete",size:0.5,on:{type:"item",item:{id:"lime_concrete",count:1}},off:{type:"item",item:{id:"red_concrete",count:1}}},text_box:{text:{text:"Block",color:"red"}},Tags:["block_switch"]}


    demo video

Совместимость

Minecraft: Java Edition

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Лицензия:
Опубликован:1 год назад
Обновлён:10 месяцев назад
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