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Шейдеры/Lumina Shader - Lite
Lumina Shader - Lite

Lumina Shader - Lite

Optimized version of Lumina Shaders designed for low-end PCs and integrated graphics. Get 60+ FPS without losing the beautiful lighting experience.

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Все версииLumina Shader - Lite 1.2.2

Lumina Shader - Lite 1.2.2

Release3 нед. назад

Список изменений

🌟 Lumina Shader: Lite Edition — v1.2.2 Changelog 🌤️ 1. Cloud Shadow Optimization (Community Feedback) Disabled by Default: Commented out the #define CLOUD_SHADOWS directive in the global configuration file (common.glsl).

The Fix: Resolves a community-reported issue (highlighted by creators on TikTok) where cloud shadows appeared too blocky or harsh for a lightweight shader. Disabling this by default saves a massive solar light calculation pass, significantly boosting baseline performance (fully toggleable in the settings menu).

🌊 2. Premium Water Overhaul ("Butter Shader" Style) Smooth Stylized Base: Completely removed the pixelated vanilla Minecraft texture grid (colorP.rgb). Replaced it with a sleek, flat, and modern look inside water.glsl (colorPM = vec3(0.35)).

Vibrant Turquoise Glow: Tweaked the biome-specific coefficients (glColorM) to a stunning turquoise/cyan tint (vec3(0.85, 1.08, 1.32)) and amplified its emission brightness to 0.55 * glColorM for a glowing, crystal-clear tropical look.

Parallax Displacement Bypass (Massive FPS Save): Disabled the heavy ray-marching relief loop (#if 0), cutting down 8 texture lookups per pixel to guarantee blazing-fast rendering speeds on integrated GPUs.

Sleek Gloss Speculars: Unified specular reflections to a high smoothness value of 0.55 (smoothnessG), delivering clean, cinematic sun/moon reflections on the water surface instead of pixelated noise.

Compilation Safety Guard (30 FPS Restored): Wrapped advanced normal mapping calculations inside a safe conditional block (#if WATER_STYLE >= 2). This fixes a critical shader compilation warning/bug on low-end profiles, instantly restoring up to 30 lost FPS.

Uniform Opacity: Set water alpha transparency to a polished 0.52 value for maximum underwater visibility and clean depth blending.

🌌 3. Vibrant & High-Saturation Skies Redesigned all atmospheric color profiles inside skyColors.glsl to eliminate the default washed-out look and provide punchy, high-contrast skies:

☀️ Daytime: Shifted the upper sky to a rich indigo (vec3(0.68, 0.82, 1.15)) and the mid-sky to a bright, summery cyan (vec3(1.15, 1.3, 1.45)).

🌅 Sunset (Golden Hour): Adjusted the horizon to a majestic amber-gold (vec3(1.70, 0.80, 0.30)), the mid-layer to a fiery orange (vec3(2.1, 1.20, 0.80)), and the upper twilight to a beautiful orange-magenta gradient (vec3(0.75, 0.40, 0.60)).

🌙 Nighttime: Configured the night sky blend into a deep, aesthetic indigo-midnight blue (vec3(0.03, 0.09, 0.24)).

📦 4. Deployment & Build Cleanup Version Sync: Officially bumped the shader versioning to v1.2.2 across both project metadata (pack.json) and the localization interface strings (en_US.lang).

Clean Packaging: Generated the final deployment archive, wiping out all temporary developer cache and unoptimized asset residues.

Метаданные

Канал релиза

Release

Номер версии

1.2.2

Загрузчики

Iris
OptiFine

Версии игры

1.16.5–26.1.2

Загрузок

8.3K

Дата публикации

3 нед. назад

Загрузил

ID версии

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