
Lumina Shader - Event Horizon
A next-generation cinematic shader pack designed to deliver uncompromising graphics, advanced lighting, and deep environmental immersion for high-end setups.
Lumina Shader - Event Horizon 1.3.2
Список изменений
Lumina Shader: Event Horizon v1.3.2 THE CINEMATIC COSMOS UPDATE 🌌
This version marks the most ambitious update yet for the Lumina series. We have completely reimagined The End dimension and pushed the boundaries of performance and realism.
- The End: Cinematic Overhaul (Gargantua & White Hole)
New Analytical Rendering Engine: Replaced the unstable volumetric path-tracer with a robust multi-layer analytical engine to eliminate rendering "explosions" and artifacts.
Realistic Gravitational Lensing: Perfected the Einstein Rings and light distortion around the black hole for a true-to-life cosmic effect.
World-Space Positioning: Fixed coordinates to world-space transformations, ensuring the black hole and its effects remain stable regardless of player perspective.
"Razor" Accretion Disk: Sharpened the disk aesthetics with Doppler shift and procedural noise for a cinematic, movie-accurate look.
Dynamic White Hole: Implemented a White Hole at the opposite end of Gargantua.
Volumetric Absorption Rays: Added light rays visually pulled from the End's terrain toward the singularity.
Anamorphic Lens Flares: Custom cinematic flares added to both cosmic objects.
Galactic Background: A cleaner, minimalist, and more realistic deep-space backdrop.
- Water, Ice & Reflections 💧
Artifact Correction: Completely removed "block-based artifacts" that caused grid-like patterns on water surfaces.
Dynamic Reflection Boost: Increased fidelity for real-time reflections on water.
Ice Refraction & Transparency: Realistic refraction physics and transparency adjustments for ice blocks in contact with water.
- Atmosphere & Lighting ☀️
Enhanced God Rays: Implemented manual PCF 2x2 filtering for volumetric light, removing pixelation while maintaining a target of 100-150 FPS.
Night Skies: Activated the Milky Way nebula for breathtaking night environments.
Star Density (Zero Impact): Drastically increased star count using octave reduction to ensure zero performance cost.
- Performance & Stability 🚀
Shadow Flicker Fix: Hardcoded shadow resolution to 1024 internally to permanently eliminate shadow flickering.
Aggressive Sample Optimization: Reduced internal sample counts for volumetric fog, clouds, and reflections to maximize FPS without losing central visual quality.
High Profile Default: The "High" style is now the default configuration upon loading.
Heavy Effect Cleanup: Deep SSAO and secondary entity shadows have been streamlined to guarantee playability on low-to-mid-range hardware.
Developer's Note: With v1.3.2, Lumina isn't just a shader—it's an experience. From the depths of Gargantua to the ripples in the water, every line of code has been refined for beauty and speed. — Benjiaa

