
TrialChamberPro
Because Trial Chambers deserve better than being a "one and done" dungeon.
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Список изменений
1.5.7 - 2026-06-10
Added
- Per-player chamber container loot (
chests.per-player-loot, opt-in). Lootr-style: every player who opens a chest, trapped chest, or barrel inside a registered chamber gets their own private copy of its contents — the second player into a chamber no longer finds gutted chests. The real container is never modified (it stays the pristine template each player's copy is cloned from on first open); copies persist in a newplayer_container_loottable, survive restarts, and reset with the chamber so every cycle is fresh loot for everyone. Double chests share one copy. Hopper automation in/out of chamber containers is blocked while enabled (it would drain or pollute the shared template). Containers placed by players inside chambers are tagged at place time and keep vanilla behaviour. Admins withtcp.admin.containers(default op) sneak-click to open the real container and edit the template — a normal click gives them their own copy like any player, so the feature can't be silently "broken for ops only". Together with per-player vaults, the entire chamber is now per-player. Decorated pots are deliberately excluded (their loot is break-based and already renews via chamber resets). - Wild vault placement blocked (
protection.block-wild-vault-placement, default on). Placing a functioning VAULT block outside a registered chamber is now cancelled with a friendly message — a wild vault is a permanent vanilla loot dispenser TCP can't manage (no per-player tracking, no resets, no loot tables). Players withtcp.bypass.vaultplace(default op) are exempt, so creative builds and crate setups are unaffected. - Key-to-reopen vaults (
vaults.reopen-cost-keys, default0= off). Players can open an already-used vault again by paying the configured number of matching trial keys in total (a fresh open costs 1, so1= reopen at the same price,2= one extra key). Keys are taken from the main hand; the cooldown/locked message is replaced by a price hint when the player can't afford it. Covers the key-gated-reopen model popularized by single-feature vault-reset plugins while keeping TCP's time/reset-based cooldowns as the default. - Vanilla / datapack loot-table passthrough in loot.yml. A pool entry of
type: VANILLA_TABLEwithtable: "namespace:path"(e.g.minecraft:chests/trial_chambers/rewardor any datapack key) populates the referenced server loot table when rolled and adds every generated stack to the drop. Resolved via the Bukkit LootTable API at roll time on the player's region thread; unknown keys log a warning and yield nothing without breaking the rest of the pool. Examples documented at the bottom ofloot.yml. - Clickable
/tcp list. Each chamber line is now interactive for players: click the chamber name to copy it to the clipboard (hover hint included), or click the new [menu] button to jump straight into that chamber's GUI detail view. Backed by a new/tcp menu <chamber>deep-link (tab-completed; sametcp.admin.menupermission). Console output keeps the plain localized format. - Anonymous usage metrics (bStats). Aggregate, non-personal charts that guide development: database backend, discovery enabled, glow mode, chamber-count bucket, and which premium modules are installed. Opt out via
metrics.enabled: falseor the global bStats config.
Метаданные
Канал релиза
Release
Номер версии
1.5.7
Загрузчики
FoliaPaperPurpur
Версии игры
1.21–1.21.11
Загрузок
10
Дата публикации
4 дн. назад

