
5.4K
4
Список изменений
- Fixed Fill Order GUI item movement issue
- Players can now manually move items into order fill slots
- Improved Bedrock / Pocket Edition compatibility
- Shift-click is no longer required to fill orders
- Protected GUI slots still block invalid interactions
- Kept server-side validation and anti-dupe protections intact
Critical Security Patch
- Item Duplication Exploit Fixed: Completely resolved a critical exploit where delayed or replayed
ClickSlotinventory packets could trigger order collection multiple times before the server-side database state could update. - WaterTight Concurrency Protections:
- Implemented an atomic, in-memory compare-and-set claim lock (
tryLockClaim/unlockClaim) to guarantee that concurrent stash claims from replayed/spam packets fail immediately. - Added a state-based collection lifecycle: orders now transition to
PENDINGupon completion/cancellation/expiration and toCLAIMEDimmediately when collection starts in-memory, ensuring absolute claim idempotency. - Implemented automatic SQLite database schema migration (
claimed_byandclaimed_atcolumns) to persist claiming information and protect against exploits across server restarts or hot reloads. - Added tick-based packet rate-limiting at the listener level to reject rapid click spam (max 2 clicks per tick) and click replays targeting the exact same slot in a single tick.
- Implemented an atomic, in-memory compare-and-set claim lock (
Improvements & Lifecycle Hardening
- Safe Expiry Flow: Redesigned the order expiration checker to safely transition orders to
PENDING(pending collection) rather than performing immediate, unsafe synchronous refunds. Players can now safely retrieve their expired order refunds from their personal stash GUI at any time. - Thread-Safety & Folia Compatibility: Guaranteed thread-safe SQLite operations by usingHikariCP WAL-mode queries dispatched asynchronously and synchronizing on player entity threads for Vault deposits and item insertions.
Admin & Testing Command
- Concurrency Simulator: Registered the
/orders admin simulatecommand (requiresdonutorders.adminpermission). This executes a live high-latency packet replay and concurrent race simulation in SQLite, spawning 10 concurrent threads racing to collect the exact same stash at the exact same millisecond. Reports back in chat showing exactly 1 successful claim and 9 rejections.
Метаданные
Канал релиза
Release
Номер версии
1.0.3
Загрузчики
BukkitFoliaPaperPurpurSpigot
Версии игры
1.20–26.1.2
Загрузок
1.9K
Дата публикации
3 нед. назад

