
132
5
Список изменений
[3.3.0] - 2026-06-02
A detection-architecture overhaul that eliminates the false-positive classes seen on raid farms and trial-vault looting, without weakening real detection.
Fixed
- Raid-farm / mob-loot false positives. Mob deaths (and loot-table fills) now authorise acquisitions, so legitimate looting of evoker totems and raid drops no longer reads as a dupe. The quantity bound still flags a duped entity (more items than mobs produced).
- Negative-ledger false positives. A negative balance is proof of an unobserved acquisition (e.g. /give, a shop plugin, a tracking gap), not a dupe — duping makes a balance go positive, never negative. Reconciliation now re-baselines to the real inventory and moves on instead of flagging. This was the root cause of the "has 1 but ledger shows -146" alerts.
- Trial-vault / fast-loot false positives. Proof-of-Witness and acquisition- rate (TMAR) no longer fire standalone alerts; solo play with nobody nearby never accrues suspicion at all.
Added
- Global
detection.sensitivity(1–100, default 50). One knob from very lenient to very paranoid; scales the excess needed to alert. - Per-player adaptive suspicion. An earned floor (raised by deterministic hits and admin confirmation; does not decay) plus transient heat (low- confidence signals; decays over time). More-suspicious players trip on less.
- Confidence-tiered detection. Deterministic detectors (entity-UUID reuse) alert alone; source-bound excess and balance surplus are gated by suspicion + sensitivity; TMAR and witness patterns are heat-only signals.
- Admin verdict loop.
/adp ledger confirm <player>pins suspicion high and optionally runsdetection.on_confirm_command({player} placeholder);/adp ledger clear <player>marks a false positive and resets suspicion. - Baseline-on-join. A never-seen player's owned inventory seeds their ledger once, so pre-existing items don't read as a surplus.
console_log_level(CRITICAL/ERROR/WARNING/INFO/DEBUG) to control verbosity.
Changed
- Source-bound matching consumes authorisations across multiple nearby drops (fixes a latent excess false-flag when single drops merge into one ground stack), and is chunk-keyed for O(nearby) performance under farm volume.
- TMAR and Proof-of-Witness demoted from triggers to low-confidence signals.
Метаданные
Канал релиза
Release
Номер версии
3.3.0
Загрузчики
BukkitFoliaPaperPurpurSpigot
Версии игры
1.21–1.21.11
Загрузок
5
Дата публикации
1 нед. назад
