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Моды/Visual Health
Все версииVisual Health (Forge 1.20.1-2.0.2)

Visual Health (Forge 1.20.1-2.0.2)

Release4 дн. назад

Список изменений

Version 2.0.2

  • Adds GL texture fallback for some unreadable AbstractTextures (Ice and Fire's dragons for instance)
  • Supports animated mcmeta entity textures (fixes some mobs appearing very strange when hit, like some from Bosses'Rise and Born in Chaos)

Let me know on Discord or Matrix if you have any issues! Thanks for playing with my mod :)

Version 2.0.1

  • Should fix most cases of log spam
  • Added back the v1 RenderLayer mode as fallback for unreadable base textures (some textures get modified by things like Essential Mod)
  • Improved caching and texture stamping for significant performance gains on larger entities
  • No longer applies damage to Epic Fight mod's healthbars

Version 2.0.0-Hotfix

  • Fixes an AW/AT crash when no other rendering mods are present

Version 2.0.0

Additions:

  • Completely reworked the damage rendering. Instead of drawing a new renderlayer over the mob with a dynamic damage texture, the mod now grabs the mob's original texture and composites the damage onto it. This massively improves compatibility with many mods and resourcepacks!
  • Added support for Corpse (will now show player damage texture on corpses)
  • Added support for Physics Mod ragdolls
  • New option to disable damage from specific entities in the Entity Overrides menu
  • Damage tier count can now be changed from the default 5
  • New Extras config screen with additional options
  • Per-player skin sampling damage tint option added (Extras screen) for unique player colors
  • New color picker UI in the Entity Overrides screen to select for CUSTOM/EMISSIVE tints!
  • Option to render damage on only the player (Extras screen)
  • Added Enderdragon emissive damage!

Changes:

  • Generic/bruise damage now appears on the base texture instead of emissive renderlayer
  • Renamed "Color Overrides" to "Entity Overrides" to be more specific
  • Increased per-tier wound count
  • Removed EMF/ETF optional dependencies
  • Tweaked slime and magma cube damage colors
  • Added random opacity for wounds (gives a bit more of a natural look)
  • Redesigned generic damage to be more bruise-like with its color now a darker shade of the damage tint instead of that brown (new textures and less opacity too!)
  • Now only applies damage to fully opaque parts of the mob texture for consistent visuals
  • Updated the Entity Overrides button to emphasize that player damage can also be modified

Fixes:

  • Red override color appearing blue
  • Baby mob damage pixel scale wrong (26.1+)
  • Damage now shows properly on unsheared sheep
  • Modded weapons causing generic damage
  • Copper golem showing damage (1.21.10+)

FYI: Emissive rendering still uses the v1 RenderLayer method! This is because emissive rendering requires a certain renderlayer type and rendering the whole texture like that would look very wrong. This affects endermen and any mobs with EMISSIVE overrides.

Version 1.1.0

  • Fixed isEmissive overrides on 1.21.1 (no damage shown on Endermen)
  • Fixed mod not working with shaders on 1.21.1
  • Fixed cow/pig texture issues on 1.20.1/1.21.1
  • Added custom entity damage overrides! Within the config menu, add entity ids and specify a custom hex color for the damage color to use!

Version 1.0.1

  • Fixed null crash with Skin Shuffle mod installed
  • Added 1.21.1/1.20.1 versions
  • Fixed debug log spam

Version 1.0.0

  • Initial release

Метаданные

Канал релиза

Release

Номер версии

2.0.2-forge

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

484

Дата публикации

4 дн. назад

Загрузил

ID версии

Главная