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113
Список изменений
Main Changes
- Rework of the Mannequin editor! It has been reworked from the ground up to provide a much more polished user experience, and has received many improvements:
- Added per-limb locking, along with a red-colored outline to make locked limbs much clearer.
- Position, rotation, and scale input boxes can now be adjusted by holding down and dragging your mouse left or right.
- Added scale snapping, allowing for much more precise scaling adjustments with both the slider and input box.
- Scale limit has been increased from 5x to 25x.
- Items now get their own separate and much easier to navigate Item Settings menu (where applicable), including a live preview while editing settings.
- Model variants, along with default models, now get their own previews as well.
- Previews now fit each model much more accurately, taking their actual in-world rendered geometry into account.
- Elytra wing spread can now be adjusted more precisely, from
0(fully folded) to1(fully spread). - All search boxes in the new editor now support tab autocomplete by typing @ followed by the relevant query, allowing for much faster searching across large mod lists.
- You can now favorite Skins & Models, which will appear at the top of the list for easier access later.
- Cape support! Currently limited to the cape the corresponding user is actively wearing.
- You can now switch skin type independently of the original skin's type.
- Villager & Zombie Villager professions have been split off to reduce cognitive load and allow for base villager variants with different professions.
- Colossal
.bbmodelcompatibility improvements! You should now expect the large majority of your models to work correctly.- Tested across a suite of ~30 Bedrock models and ~15 generic/Java ones, all producing correct results.
- Switched back to a much more precise and optimized CPU-based version of our selection algorithm.
- Compatibility with RenderScale has now been restored.
- Crowd selection no longer skips entities during frame spikes or lag, meaning all entities in-between will now always be included correctly.
- Outline algorithm has been completely rewritten, and is now much more precise!
- Added a faint color overlay matching the outline color for improved visual separation.
- Includes a white limb hover overlay, very similar to Blockbench.
- Both the outline and overlay are once again visible through walls.
- The outline now scales as you fly away, making it much easier to see at long distances.
- 2D textured limbs now render proper outlines from both sides.
- Iris Shaders should now be compatible with the algorithm across almost all shaders.
- Added a faint color overlay matching the outline color for improved visual separation.
Fixes & Improvements
- Villager entity features (clothing) now render correctly.
- Shields now render their enchantment glint properly.
- Mimic from Artifacts mod now renders correctly.
- Ender Dragon limb rotation and movement behavior has been improved to behave much closer to what users would naturally expect.
- Removed the broken "Pale Wolf" variant.
- Arrows used to change previews in the Export Scene (
F7) screen no longer move while cycling between previews. - Right-clicking no longer triggers a new selection when an existing limb is already selected, instead simply opening the Editor. If nothing is selected, it falls back to Root.
- Fixed an issue where
0.25 × 0.25hitboxes remained server-side despite being recalculated correctly on the client, causing entities to become blacked out in the lighting engine. - Fixed visual glitches with armor trims when using ImmediatelyFast.
Метаданные
Канал релиза
Beta
Номер версии
0.4.0
Загрузчики
Fabric
Версии игры
1.21.11
Загрузок
849
Дата публикации
2 нед. назад
