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Моды/Mannequin
Все версииMannequin 0.4.0

Mannequin 0.4.0

Beta2 нед. назад

Список изменений

Main Changes

  • Rework of the Mannequin editor! It has been reworked from the ground up to provide a much more polished user experience, and has received many improvements:
    • Added per-limb locking, along with a red-colored outline to make locked limbs much clearer.
    • Position, rotation, and scale input boxes can now be adjusted by holding down and dragging your mouse left or right.
    • Added scale snapping, allowing for much more precise scaling adjustments with both the slider and input box.
    • Scale limit has been increased from 5x to 25x.
    • Items now get their own separate and much easier to navigate Item Settings menu (where applicable), including a live preview while editing settings.
  • Model variants, along with default models, now get their own previews as well.
    • Previews now fit each model much more accurately, taking their actual in-world rendered geometry into account.
    • Elytra wing spread can now be adjusted more precisely, from 0 (fully folded) to 1 (fully spread).
    • All search boxes in the new editor now support tab autocomplete by typing @ followed by the relevant query, allowing for much faster searching across large mod lists.
    • You can now favorite Skins & Models, which will appear at the top of the list for easier access later.
    • Cape support! Currently limited to the cape the corresponding user is actively wearing.
    • You can now switch skin type independently of the original skin's type.
    • Villager & Zombie Villager professions have been split off to reduce cognitive load and allow for base villager variants with different professions.
  • Colossal .bbmodel compatibility improvements! You should now expect the large majority of your models to work correctly.
    • Tested across a suite of ~30 Bedrock models and ~15 generic/Java ones, all producing correct results.
  • Switched back to a much more precise and optimized CPU-based version of our selection algorithm.
    • Compatibility with RenderScale has now been restored.
    • Crowd selection no longer skips entities during frame spikes or lag, meaning all entities in-between will now always be included correctly.
  • Outline algorithm has been completely rewritten, and is now much more precise!
    • Added a faint color overlay matching the outline color for improved visual separation.
      • Includes a white limb hover overlay, very similar to Blockbench.
    • Both the outline and overlay are once again visible through walls.
    • The outline now scales as you fly away, making it much easier to see at long distances.
    • 2D textured limbs now render proper outlines from both sides.
    • Iris Shaders should now be compatible with the algorithm across almost all shaders.

Fixes & Improvements

  • Villager entity features (clothing) now render correctly.
  • Shields now render their enchantment glint properly.
  • Mimic from Artifacts mod now renders correctly.
  • Ender Dragon limb rotation and movement behavior has been improved to behave much closer to what users would naturally expect.
  • Removed the broken "Pale Wolf" variant.
  • Arrows used to change previews in the Export Scene (F7) screen no longer move while cycling between previews.
  • Right-clicking no longer triggers a new selection when an existing limb is already selected, instead simply opening the Editor. If nothing is selected, it falls back to Root.
  • Fixed an issue where 0.25 × 0.25 hitboxes remained server-side despite being recalculated correctly on the client, causing entities to become blacked out in the lighting engine.
  • Fixed visual glitches with armor trims when using ImmediatelyFast.

Метаданные

Канал релиза

Beta

Номер версии

0.4.0

Загрузчики

Fabric

Версии игры

1.21.11

Загрузок

849

Дата публикации

2 нед. назад

Загрузил

ID версии

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