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Моды/Fluidlogged API
Fluidlogged API

Fluidlogged API

A library mod that adds highly customizable fluidlogging to 1.12.2!

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Все версииv3.3.0-mc1.12.2

v3.3.0-mc1.12.2

Release3 нед. назад

Список изменений

Features:

  • Improve water particle water collision detection:
    • Accounts for fluid height.
    • Allows water particles to survive in any blocks that can create them (entities swimming in blocks that return true for isAABBInsideMaterial, but aren't a fluid, for example).
  • New config setting that allows FluidState redstone behavior to be disabled.

Bug Fixes:

  • Block material entity acceleration now only caches chunks as-needed (probably fixes #290).
  • Fix a couple very rare crashes related to fluid entity collision.
  • Fix a crash that would happen if a mod attempted to render a fluid block without a world loaded.
  • Fix a possible crash related to MutableBlockPos multi-threading (probably fixes the 1st half of #289).
  • Fix fluid collision not working at all for very small fluid heights.
  • Much better fix for MC-2591 (it actually works now).
  • Rewrite the FluidState redstone logic implementation. This fixes many (maybe all?) modded redstone-related conflicts!

Compatibility Fixes:

  • Cleanroom Mod Loader:
    • Fix a strange crash with Cleanroom on mobile (fixes #292).
    • Should no longer require the Fugue mod for Fluidlogged API to run.
  • Dynamic Surroundings:
    • Account for FluidStates when checking fluid color for the position.
    • Add FluidState support for Dynamic Surroundings' underwater breathing effect.
    • Fluid drop particles no longer phase through FluidStates.
    • Now plays all ambient/random block effects for FluidStates!
    • Rain drop particles no longer phase through FluidStates.
    • Rain drop particles now create water ripples on FluidStates.
    • Steam jet effect now accounts for FluidStates when counting the amount of surrounding "hot" blocks.
    • Water splash jet effect is now FluidState-sensitive.
  • Galacticraft:
    • Fix a crash when fire checks whether certain Galacticraft fluids are flammable (fixes #291).
    • Make Galacticraft's fluid drip particle account for FluidStates during its collision check.
  • Immersive Engineering:
    • Wires (and other IE-like wires from other addons like Industrial Wires) now correctly trigger electrocuted damage + knockback with this mod installed (fixes #286).
  • NuclearCraft:
    • Make all NuclearCraft source gas fluid blocks only vaporize their FluidState while fluidlogged instead of the whole block (fixes 2nd half of #289).
  • OreLib:
    • Allow OreLib's IBlockAccessEx class to read FluidStates. This fix was originally part of my Subaquatic mod, but I'm moving it so it can be updated here as necessary.
  • Tropicraft:
    • Allow Tropicraft's fish hook entity to account for FluidStates when deciding which blocks to play splash effects for.

API Changes:

  • Blocks without a material of lava are automatically marked as entity flammable if they return true for Block.isAABBInsideMaterial(world, pos, aabb, Material.LAVA).
  • Buckets now correctly pass the player into FluidUtil.tryPlaceFluid. This fixes a very minor unintentional code behavioral difference between forge and this mod.
  • Fix a bad return value in PluginWorld.Hooks.setBlockToAir (client now returns true if a fluid is at the position instead of false). This makes the client & server return the same value.
  • New api.world.ICubeData interface:
    • Represents a 16x16x16 section of block data, without a reliance on using Chunks.
    • New FluidloggedUtils methods that accept ICubeData instead of a chunk. The old chunk-based methods still exist for backwards compatibility.
  • New api.world.ICubeDataProvider interface:
    • Allows custom IBlockAccess implementations to supply ICubeData.
  • New api.world.IFluidEventListener interface:
    • Allows code to be executed when a FluidState changes somewhere in the world.
    • This is intended to be used the same way as IWorldEventListener.notifyBlockUpdate.
    • IFluidloggable.onFluidChange, Block.onBlockAdded, and Block.neighborChanged should still be enough for most cases.

Метаданные

Канал релиза

Release

Номер версии

3.3.0

Загрузчики

Forge

Версии игры

1.12.2

Загрузок

413

Дата публикации

3 нед. назад

Загрузил

ID версии

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