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Моды/[ETF] Entity Texture Features
[ETF] Entity Texture Features

[ETF] Entity Texture Features

Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric

80.1M
9.7K
Все версии[ETF] Entity Texture Features 5.2.1

[ETF] Entity Texture Features 5.2.1

Release2 г. назад

Список изменений

[5.2.1]

  • fixed Image is not allocated. crash related to armor rendering
  • added a printout to the right click debug to tell users where the .properties and variant files can go, useful for modded entities.
  • slightly tweaked sleeping detection for blinking
  • fixed a crash related to unexpected null values #234
  • fixed _eye textures not variating correctly since v5.0
  • fixed the nose button getting stuck in a loop in the skin settings
  • fixed a crash when removing skin features in the skin tool
  • added an emissive setting to disable Armor & Trims as it has been known to have issues with modded armors and requires future reworking

[5.2] with the new optimizations in how properties work now I don't need to worry too much about adding too many of them, that being said, I've added a bunch of new properties mostly introducing some external non-entity values. Such as irl time & date, and language based localization. Allowing seasonal entity variation, or language variations for any text in your textures.

  • fixed player emissives breaking with bright render mode
  • tweaked mob spawner code
  • added the isSpawner property which is true if the entity is a miniature mob inside a spawner block
  • the color property now also reads modded entity colors if the entity extends VariantHolder with T being either DyeColor or an Optional
  • the profession property should work for all modded mobs implementing VillagerDataContainer
  • added the following irl time & date properties hour,minute,second,month,year,monthDay,weekDay,yearDay. they are all numeric integers and support ranges e.g. "0 2 4-7". hour,minute,second will update over time, the others will only be set when the entity spawns. hour is in 24-hour format, 0 - 23. weekDay starts with sunday which is 1 up to saturday at 7. month starts with january which is 0 up to december at 11. yearDay is 1 - 366. monthDay is 1 - 31. april fools is thus month=3, monthDay=1,The Christmas to new-years period is month=11, monthDay=25-31
  • added the dimension property, which takes in a list of strings, or regex: or pattern:, and will be true if matching the entities current dimension. Vanilla dimensions are overworld, the_nether, the_end. Modded dimension names are entirely up to whatever the mod maker set them to be, expect mod_name:dimension_name. If you start the property text with print: it will work as normal but will also print the found dimension, to help with discovering modded dimension names.
  • added the language property, which takes in a list of strings, or regex: or pattern:, and will match to the users chosen in-game language to facilitate the localization of textures if desired. default is en_us and corresponds to the ??_?? format language code of the games language files. Helpful if your texture or model includes text for some reason.
  • added the light property, which takes a list of integers and support ranges e.g. "0 2 4-7", and matches it to the light level of the block the entity is standing on 0 - 15, -1 will be returned if there is some error. This property updates over time. An example use could be differentiating aggressive or passive spiders.

Метаданные

Канал релиза

Release

Номер версии

5.2.1

Загрузчики

Fabric
Quilt

Версии игры

1.19.2

Загрузок

17.3K

Дата публикации

2 г. назад

Загрузил

ID версии

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