
Entity Culling
Using async path-tracing to hide Block-/Entities that are not visible
121.2M
15.8K
Список изменений
What's Changed
- Add new option to make leaves solid for culling (use with
See-Through Leaveson Off or when using a bushy leaves resource pack) - Added support for the Lunar Client
- Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
- Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
New Contributors
- @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
- @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
Метаданные
Канал релиза
Release
Номер версии
1.10.2
Загрузчики
NeoForge
Версии игры
1.21.11
Загрузок
30.7K
Дата публикации
1 мес. назад
