
Deepslate Dungeons
Builds dungeons and strongholds below y = 0 out of deepslate instead of stone!
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<a href=https://github.com/axialeaa/DeepslateDungeons>
<a href=/mod/deepslate-dungeons/gallery>
<a href=https://ko-fi.com/axialeaa>
<a href=https://discord.gg/hfVmpeQhe8>
Deepslate Dungeons improves the environmental storytelling of the game by switching up the block palettes of all dungeon/stronghold rooms below y = 0 for deepslate variants! This also helps to reduce thematic clashing when you're deep underground.
🎨 Customization
There are a number of gamerules for you to use to make your playthroughs just as you'd like them to be! They each must be prefixed with the namespace deepslate-dungeons in commands.
| Registry Identifier | Description | Default Value | Value Bounds |
|---|---|---|---|
stronghold_y_threshold | The max Y level deep stronghold room variants generate at. | 0 | -∞...∞ |
dungeon_origin_y_threshold | The max Y level deep dungeon variants generate at. | 0 | -∞...∞ |
stronghold_convert_oak | Whether deep stronghold variants replace oak with dark oak. | true | true, false |
stronghold_convert_torches | Whether deep stronghold variants include soul torches. | false | true, false |
chiseled_bookshelves_in_library | Whether stronghold libraries generate chiseled bookshelves.* | false | true, false |
* Some books will be enchanted. This feature is a little experimental and may get moved to a separate mod at some point! Check out the gallery for an example of how this looks in-game.
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Опубликован:4 месяца назад
Обновлён:2 месяца назад
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