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Моды/Daily Quests

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

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About the mod

Daily Quests is a mod made for the CurseForge Modding Madness Modjam. It adds 21 randomly generated quest types which players can complete for item and experience rewards. Every in-game morning, completed quests are refreshed. It's also possible to re-roll one quest per in-game day. When a player logs in for the first time, the quest list is used as an introduction screen. Then the next in-game morning, quests are generated.

The mod is highly configurable. Each quest type can be individually enabled/disabled, change when and how many quests are generated, choose whether messages should be broadcast and change how the quest list looks in the GUI. The item rewards can be changed via a datapack with loot table files. And the introduction quest list can be disabled/changed as well. Compatible with other mods, as it uses the registries to look up quest targets.

Visit new places with the Explore Biome quest! Find new mobs with the Breed Mob quest! Go into battle and fight mobs with the Slay Mob and Block Arrow quest! Or maybe complete your first village raid? The mod adds lots of new challenges, both for a singleplayer world or together with your friends. See below for the full quest type list!



Dependencies

Requires Collective
Environment: Client & Server




Configurable

Configuration guide

   All available config options:

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newQuestGenerateTimeInTicks  default 1000, min 0, max 24000
At what time new quests should generate. Default is day, at 1000 ticks.

defaultTotalQuestCount  default 3, min 1, max 5
How many daily quests should be generated for a player.

maximumQuestReRollsPerDay  default 1, min 0, max 1000
The maximum amount of quest re-rolls a player has each day. Resets during 'newQuestGenerateTimeInTicks'.

allowReRollingCompletedQuests  default false
If completed quests should be able to be re-rolled.

useQuestCompletionItemLootTables  default true
If the dailyquest loot tables '1th_quest', '10th_quest', '50th_quest' and '100th_quest' should be used.

giveExperienceOnQuestCompletion  default true
Whether experience should be given to the player upon completing a quest, based on the task difficulty.

questCompletionExperienceModifier  default 1.0, min 0, max 100.0
Can be used to decrease/increase the amount of experience given when completing quests.

sendSummaryToPlayerOnQuestCompletion  default true
If a summary should be sent to the player upon quest completion, containing information about the reward and how many quests completed.

broadcastMessageOnCompletion  default true
Whether a message should be broadcasted whenever a player completes a quest.

broadcastMessageColourIndex  default 6, min 0, max 15
0: black, 1: dark_blue, 2: dark_green, 3: dark_aqua, 4: dark_red, 5: dark_purple, 6: gold, 7: gray, 8: dark_gray, 9: blue, 10: green, 11: aqua, 12: red, 13: light_purple, 14: yellow, 15: white

spawnFireworksOnQuestCompletion  default true
Whether fireworks should be set off at a players location when a quest is completed.

disableGUIQuestListEntirely  default false
Disabled by default. Can be used to disable all GUI elements. Instead, you can use the /dailyquests or /dq commands.

showQuestIntroductionScreenFirstLogin  default true
If an introduction to daily quests should be shown in the quest list area on the first day.

introductionQuestScreenTitles  default "Daily Quests|Collapse List|Getting Started"
The green titles of the introduction screen. Each title is split by the | symbol.

introductionQuestScreenDescriptions  default "Introduction.|Press the . key to collapse this list.|Receive your first %questcount% quests next in-game morning!"
The yellow descriptions of the introduction screen. Each description is split by the | symbol.

questListDrawTextShadow  default true
If the quest list text displayed should have a shadow drawn below it.

questListVerticalOffset  default 5, min 0, max 3000
The vertical (y) offset of the quest list.

questListHorizontalOffset  default 0, min -3000, max 3000
The horizontal (x) offset of the quest list.

lowerQuestListWhenPlayerHasEffects  default true
Whether the quest list in the GUI should be lowered when the player has potion effects to prevent overlap.

lowerQuestListWhenBedrockifyModSaves  default true
Whether the quest list in the GUI should be lowered when bedrockify is installed and the game is saving.

Enable/Disable specific quest types:

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enableBlockArrowQuests  default true
Whether the quests with the type BlockArrow should be randomly chosen.

enableBreedMobQuests  default true
Whether the quests with the type BreedMob should be randomly chosen.

enableBrewPotionQuests  default true
Whether the quests with the type BrewPotion should be randomly chosen.

enableCatchFishQuests  default true
Whether the quests with the type CatchFish should be randomly chosen.

enableCollectHoneyQuests  default true
Whether the quests with the type CollectHoney should be randomly chosen.

enableCompleteRaidQuests  default true
Whether the quests with the type CompleteRaid should be randomly chosen.

enableCraftItemQuests  default true
Whether the quests with the type CraftItem should be randomly chosen.

enableEnchantItemQuests  default true
Whether the quests with the type EnchantItem should be randomly chosen.

enableExploreBiomeQuests  default true
Whether the quests with the type ExploreBiome should be randomly chosen.

enableGainLevelQuests  default true
Whether the quests with the type GainLevel should be randomly chosen.

enableHarvestBlockQuests  default true
Whether the quests with the type HarvestBlock should be randomly chosen.

enableHarvestCropQuests  default true
Whether the quests with the type HarvestCrop should be randomly chosen.

enableIgniteCreeperQuests  default true
Whether the quests with the type IgniteCreeper should be randomly chosen.

enableReflectGhastQuests  default true
Whether the quests with the type ReflectGhast should be randomly chosen.

enableShearSheepQuests  default true
Whether the quests with the type ShearSheep should be randomly chosen.

enableSlayMobQuests  default true
Whether the quests with the type SlayMob should be randomly chosen.

enableSmeltItemQuests  default true
Whether the quests with the type SmeltItem should be randomly chosen.

enableTameAnimalQuests  default true
Whether the quests with the type TameAnimal should be randomly chosen.

enableTradeVillagerQuests  default true
Whether the quests with the type TradeVillager should be randomly chosen.

enableTravelDistanceQuests  default true
Whether the quests with the type TravelDistance should be randomly chosen.

enableUseItemQuests  default true
Whether the quests with the type UseItem should be randomly chosen.



Edit quest item rewards:
Daily Quests uses four loot table files to determine which items are given upon quest completion.

Loot table files:

1nth_quest
Used as a reward if it's not the 10/20/50/60/100th etc quest.

10nth_quest
Used as a reward if it's the 10/20/30th but not the 50/100th quest.

50nth_quest
Used as a reward if it's the 50/150/250th but not the 100/200th quest

100nth_quest
Used as a reward if it's the 100/200/300th quest.

The loot table files can be found within the source:
https://github.com/Serilum/Daily-Quests/tree/1.21.1/Common/src/main/resources/data/dailyquests/loot_table

You can overwrite these with a simple datapack.




Commands

Either /dailyquests or /dq can be used.
/dq info - Shows how many quests you've completed
/dq quests - Shows your active quests in chat.
Debug commands:

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/dq debug <player> complete <number> - Force completes a quest.
/dq debug <player> generate <count> - Generates new quests.
/dq debug <player> resetrerolls - Resets a players' re-rolls.
/dq debug <player> questscompleted <amount> - Sets the total quests completed.
/dq debug <player> setquest <number> <type> <identifier> - Replaces a player's quest with the input data.




Description

The first time a player logs in, an introduction screen is shown:
First quests are received the next in-game morning. The functionality can be disabled entirely and the content changed via the config.


Compatible with other mods that have GUI elements!
Use the 'questListVerticalOffset' config option to lower the quest list.


An example of completing a quest!
Taming is the easy part, finding the actual animal to tame is where the challenge is.

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Not happy with one of the quests? Use a re-roll!
When in the pause menu, re-roll buttons appear next to the quest titles. By default one per in-game day, refreshed each morning.

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Every morning, completed quests are refreshed.
The default time this happens is at 20 ticks.

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Quest list too big on the screen? Use the collapse hotkey!


Example of the smooth quest list collapse:

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Every 10-nth, 50-nth and 100-nth quest there is a bigger reward!
And more fireworks :)

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Showcase



There are currently 21 quest types:
Block Arrow, Breed Mob, Brew Potion, Catch Fish, Collect Honey, Complete Raid, Craft Item, Enchant Item, Explore Biome, Gain Level, Harvest Block, Harvest Crop, Ignite Creeper, Reflect Ghast, Shear Sheep, Slay Mob, Smelt Item, Tame Animal, Trade Villager, Travel Blocks and Use Item.

There's a teaser video! :)






Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


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Minecraft: Java Edition

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Опубликован:1 год назад
Обновлён:6 дней назад
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