
CliffTree
A vanilla-styled worldgen overhaul, with new biomes and touches to existing ones. Short for "Cliff under a Tree"
296.5K
1.1K
Список изменений
CliffTree 3.1.5 for 1.21.11
Changes & Additions
- Reduced fog density in most cave biomes
- Added Chinese localization (by Lailah Quill)
- The mod version now depends on Lithostitched 1.6
- The datapack version does not require it, but minor improvements will be present if it is installed
Bug Fixes
- Fixed underwater music not playing in ocean biomes
- Fixed magma blocks being way too common in oceans when it reaches deepslate level
- Fixed snow golems not melting in certain warm biomes
Lithostitched-dependant features
Minor improvements are applied when Lithostitched is installed:
- Improved the appearance of custom bandlands-type biomes
- Now uses a custom surface rule instead of feature-based replacement
- Will no longer bleed colors across different types of bandlands biomes
- For example, the colored bands of Shrublands will no longer bleed to nearby Badlands biomes
- Improved the appearance of steep cliffsides
- Is now applied across all directions, instead of just north and east
- The steepness of stony cliffsides now vary across different biome types
- World preset selection is now enabled for both datapack and mod versions
- CliffTree's surface rules are now saved as a separate file, and referenced in the noise settings
- This should simplify and futureproof adding CliffTree compatibility to terrain generation mods
Report CliffTree issues here
Метаданные
Канал релиза
Release
Номер версии
3.1.5
Загрузчики
Версии игры
1.21.11
Загрузок
1.7K
Дата публикации
3 мес. назад

