Unofficial site, not affiliated with modrinth.com.What is this?
Датапаки/Overly Realistic
Overly Realistic

Overly Realistic

Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming, as to incentivize players to cooperate!

13.6K
119
Все версииOverly Realistic v3.13.0 for 26.1.X

Overly Realistic v3.13.0 for 26.1.X

Release1 нед. назад

Список изменений

v3.13.0

  • Added leaf pile items
    • Leaf piles are distinct in relation to leaf block types, currently there are: oak leaf piles, birch leaf piles, acacia leaf piles, dark oak leaf piles, mangrove leaf piles, cherry leaf piles, and pale oak leaf piles
    • When breaking leaf blocks, leaf piles will have a chance to be dropped
    • Leaf piles can be heated inside hardened clay pots, transforming them into dried leaf piles
  • Added the "Marroneous Dust" item
    • Marroneous dust can be acquired by mixing 2 sugar and 2 redstone dust in a mortar
  • Added the "Lilac Petals" & "Dried Lilac Petals" items
    • Lilac petals can be acquired by grinding lilacs in a mortar
      • Cookery level 1+ players are able to get 2 petals per lilac
    • Heating lilac petals inside a hardened clay pot will allow you to acquire dried lilac petals
  • Added the "Dried Fern" item
    • Dried ferns can be acquired by heating ferns in hardened clay pots
  • Added a tea system
    • Stirring 9 dried leaf piles in a boiling basket will create a dried leaf additional
    • Stirring 9 marroneous dust in a boiling basket with a dried leaf additional will create a marroneous liquid
    • Teas have various different effects, the chance of their effects successfully applying is dependent on the brewer's cookery skill
      • Teas' "success chance" stat is displayed on their tooltip alongside a quality string that changes depending on the brewer's cookery skill
      • The success chance & quality string of teas is displayed below per the needed cookery skill levels:
        • Cookery level 0 = 1% success chance (Badly Brewed)
        • Cookery level 1 = 10% success chance (Adequately Brewed)
        • Cookery level 2 = 25% success chance (Decently Brewed)
        • Cookery level 3 = 50% success chance (Well Brewed)
        • Cookery level 4 = 70% success chance (Delightfully Brewed)
        • Cookery level 5 = 100% success chance (Excellently Brewed)
    • Teas require players to hold glass bottles to be able to be picked up
  • Added new teas
    • Added the "Sunflower Tea"
      • This tea is brewed by stirring 3 sunflowers, 3 leaf litters, and 3 dandelions in a boiling basket with a dried leaf additional & a marroneous liquid
      • Upon successful consumption, the drink: removes nausea, clears dizziness after a short while, increases fats by 10, and gives saturation I for 2 seconds
    • Added the "Lilac Tea"
      • This tea is brewed by stirring 6 dried lilac petals and 3 sugar in a boiling basket with a dried leaf additional & a marroneous liquid
      • Upon successful consumption, the drink: decreases illness time by 15%, decreases illness chance increases by 50%, 33% chance to not get sick when the game attempts to give the user a sickness
    • Added the "Tubhu Tea"
      • This tea is brewed by stirring 6 dried ferns and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
      • Upon successful consumption, the drink: gives the user the regeneration I effect for 18 seconds (+3.5 hearts) & absorption I for 2 minutes (+2 absorption hearts)
    • Added the "Poppy Tea"
      • This tea is brewed by stirring 6 poppies and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
      • Upon successful consumption, the drink: gives the user the slowness III effect for 25 seconds & resistance II for 10 seconds, reduces the user's sanity by 30
    • Added the "Noble Grey Tea"
      • This tea is brewed by stirring 6 cornflowers and 3 pale oak leaf piles in a boiling basket with a dried leaf additional & a marroneous liquid
      • Upon successful consumption, the drink has the following effects, for up to 4 minutes:
        • If the player has mining level 1+ and has higher levels in mining than in combat/fishing:
          • When standing at Y=-35 to Y20, the user is given haste I
          • When standing at Y=-55 to Y=-36, the user is given haste II
          • When standing below Y=-55, the user is given haste III
        • If the player has combat level 1+ and has higher levels in combat than in mining/fishing:
          • If the player's health is at 3.5-9 hearts, the user is given speed I
          • If the player's health is below 3.5 hearts, the user is given speed II
        • If the player has fishing level 1+ and has higher levels in fishing than in combat/mining:
          • The player is given luck I
    • Added the "Sweet Tea"
      • This tea is brewed by stirring 3 poppies, 3 sugar, and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
      • Upon successful consumption, the drink: sets the user's current stamina to the same value as their max stamina, decreases sanity by 10, increases (for the next 60 seconds) the user's movement speed by 10% if they are wearing atleast 3 plated armor pieces (iron/copper) and have a combat or archery level of 5
    • Added the "Eyeblossom Tea"
      • This tea is brewed by stirring 3 poppies, 3 open eyeblossoms, and 3 honeycombs in a boiling basket with a dried leaf additional & a marroneous liquid
      • Upon successful consumption, the drink: gives the user nausea for 10 seconds, decreases the user's sanity by 15, increases the user's stamina by 3 every 27 ticks (~1.6 seconds) for the next 2 minutes
  • Added the great pain system
    • When a player is attacked by an arrow shot by a player with an archery level of 4+, the victim will now be in great pain for 60 seconds, as opposed to being in, regular, pain
    • When in great pain, the user's status will display "In Great Pain" with a double exclamation mark icon. The user will also be unable to place, break, or interact with blocks (such players are still able to interact with entities however)
  • Added biome-dependent feature compatibility with the following worldgen content:
    • Clifftree
    • Geophilic
    • Terralith
    • Tectonic
    • Still life
    • William Wythers' Overhauled Overworld
    • Arboria
    • Cascades
    • All worldgen content that use #c biome tags
  • Added the "Branch" item
    • Branches can be acquired by breaking tree leaves which are connected to logs from up to 2 blocks away
    • Attacking with a branch will make it play the same stab animation as spears
  • Overhauled how players are meant to acquire wooden spears
    • Sharpened sticks are no longer able to be sharpened into spears
    • Branches are now able to be placed on preparation plates
      • Interacting with it while holding axes, knives, or a sharpened flint will make it so a white indicator is created above the branch
      • The player can interact with the indicator above the branch to progress through cutting the branch into a spear
        • The indicator will move itself and the branch's texture will change through the process
    • The wooden spear texture has been changed to reflect the new process to create it
  • Overhauled certain aspects relating to the wisdom skill system
    • Changed how skill levels are influenced by the increase of other skill levels
      • Prior to this update, when having a certain skill's experience value increase, all other skills' experience would decrease, which tended to cause confusion
      • From this update forward, when increasing a certain skill's level, all other skills' levels will be decreased by 1
    • When increasing a skill's level, the skill's experience is now set to 50 instead of 150
    • When performing certain tasks that are attributed to 2 or more skills, now, only the skill that has the most levels will be added onto
      • If both skills have the same value, a fallback skill is chosen by default
    • Certain skill levels now have item/action requirements
      • These requirements disallow players from having their level increase in that skill if they haven't acquired a certain item or performed a certain action
      • The following item/action requirements were added, per each skill:
        • Blacksmithing 1 = Acquire all copper tools
        • Blacksmithing 2 = Acquire all copper armor pieces
        • Blacksmithing 3 = Acquire all chainmail armor pieces
        • Blacksmithing 4 = Acquire all iron tools
        • Blacksmithing 5 = Acquire all iron armor pieces
        • Mining 1 = Mine 100 stone, mine 50 coal ore
        • Mining 2 = Acquire a copper pickaxe, mine 50 copper ore
        • Mining 3 = Acquire an iron pickaxe, mine 50 iron ore, mine 500 stone blocks
        • Mining 4 = Mine 50 gold ore, mine 1000 deepslate blocks
        • Mining 5 = mine 50 diamond ore
        • Healthcare 1 = Craft a bandage
        • Healthcare 2 = Help a downed player
        • Healthcare 3 = Create suspicious stew in a basket and pick it up with a bowl
        • Cookery 1 = Craft a basket
        • Cookery 2 = Slice vegetables in a cooking board, salt food in a cooking board
      • Skill/action requirements are detailed in skill advancements
  • Added new wisdom skill experience-increase conditions
    • Crafting a bow will now grant the user +5 archery experience
    • Grinding wheat into wheat flour in a mortar will now grant the user either +2 husbandry experience or +2 cookery experience (cookery as default)
    • Grinding sugar cane into sugar in a mortar will now grant the user either +2 husbandry experience or +2 cookery experience (cookery as default)
    • Grinding redstone dust & sugar into marroneous dust in a mortar will now grant the user with +3 cookery experience
  • Added new benefits from wisdom skill levels
    • Players who have a husbandry level of 4+ will now be able to break bee nests with hoes and have them drop
    • Cookery levels 1-3 will now increase the amount of wheat flour gotten from grinding wheat in mortars
      • Subsequently, the amount of flour gotten by players who don't have such skill levels has been lowered
    • Cookery levels 1-4 will now increase the amount of sugar gotten from grinding sugar cane in mortars
    • Mining levels now dictate how much redstone dust players will get when crushing redstone gems in mortars
  • Added a secret easter egg feature
  • Added new settings & tweaked existing settings
    • Added the "Instant Stirring" setting
      • This setting is found under the "Debug" category and it is disabled by default
      • When enabled, stirring baskets become an instant action
    • Added the "Implicit Tea Chance" setting
      • This setting is found under the "Misc" category and it is disabled by default
      • When enabled, tea's success chance will be overriden and the game will act as if it is always 100%
    • Added the "Fluid XP Decrease" setting
      • This setting is found under the "Player" category and it is disabled by default
      • When enabled, the old system for XP decrease will be used, where, when gaining experience in one skill, all other skill experience values will be decreased
    • Added the "Dynamic Skills" setting
      • This setting is found under the "Player" category and it is enabled by default
      • When disabled, players won't have their levels decreased when increasing one skill's level
    • Tweaked the description of the "Harsher Pain" setting
  • Changed the banner item model
    • Banners are now displayed differently in the first person right/left hand & third person right/left hand contexts
  • There is now a failsafe system in case Overly-Realistic data is wiped
    • In such occurence, the game will attempt to re-create all the data that Overly-Realistic requires
  • The recipes for wooden tongs, copper tongs, iron tongs, and fishing rods now accept crude string as well as string
  • Wall blocks no longer fall due to gravity
  • Blocks that fall due to gravity will now break non-full blocks if they pass through them
  • Redstone ore can now be mined with a copper pickaxe
  • Item quality improvements are now listed on wisdom skill advancement descriptions
  • Removed unused files
  • Slightly optimized block placement operations
  • Slightly optimized skill-related buff operations
  • Fixed basket stirring not being completed at 100%
  • Fixed not being able to crouch and interact with hardened clay pots to make them drop their contents
  • Fixed being able to create items in baskets without the required input ingredients
  • Fixed baskets not having their boil time reset when having their liquids removed
  • Fixed certain skill buffs not being applied & removed correctly
  • Fixed certain skill experience increase triggers not working
  • Fixed oddities that would happen when certain animals would touch water (this includes animals losing their ability to target players, animals damaging players from further away than intended, etc)
  • Fixed the game not properly detecting players mining stone/deepslate/ores for the purpose of mining experience
  • Fixed being able to craft sugar within crafting slots
  • Fixed the death screen not being shown to players if they died after the downed timer counted down fully
  • Fixed being able to survive being downed by quitting the game and rejoining in certain situations
  • Fixed an easter egg advancement's condition being wrongfully set
  • Fixed salt not being removed when salting food on a cooking board
  • Added new advancements and changed existing advancements
    • Certain advancement names now have wisdom skill icons suffixed on them
      • These icons show what skill xp is increased when the required action described in the advancement is performed
    • Added a new advancement tab: "Pot Uses"
      • This tab, similarly to other "feature uses" tabs, houses advancements relating to the hardened clay pot
      • This tab is unlocked by acquiring a hardened clay pot
    • Added the "Branching Out" advancement -> Acquire branches
    • Added the "Leaves Galore" advancement -> Acquire leaf piles
    • Added the "Quite Marroneous" advancement -> Grind sugar & redstone dust in a mortar to get marroneous dust
    • Added the "Like Lilac" advancement -> Grind lilacs in a mortar to get lilac petals
    • Added the "Ferny" advancement -> Heat a fern in a hardened clay pot to get dried ferns
    • Added the "Unlike Lilac" advancement -> Heat lilac petals in a hardened clay pot to get dried lilac petals
    • Added the "Pile On" advancement -> Heat a leaf pile in a hardened clay pot to get a dried leaf pile
    • Added the "Dice and Slice" advancement -> Heat fruit/vegetable slices in a hardened clay pot to get dried/roasted slices
    • Added the "Tea Connoisseur" advancement -> Make a dried leaf additional in a basket
    • Added the "Marroneous Brewing" advancement -> Make a marroneous liquid in a basket
    • Added the "The Delicious Tubhu Tea" advancement -> Brew tubhu tea in a basket
    • Added the "The Delicious Sweet Tea" advancement -> Brew sweet tea in a basket
    • Added the "The Delicious Sunflower Tea" advancement -> Brew sunflower tea in a basket
    • Added the "The Delicious Poppy Tea" advancement -> Brew poppy tea in a basket
    • Added the "The Delicious Noble Grey Tea" advancement -> Brew noble grey tea in a basket
    • Added the "The Delicious Lilac Tea" advancement -> Brew tubhu lilac in a basket
    • Added the "The Delicious Eyeblossom Tea" advancement -> Brew eyeblossom tea in a basket
    • Tweaked certain skill advancement descriptions' wordings
    • Changed the description of the "The Pillar of Death" & "The Pillar of War" advancement
    • Changed the formatting of wisdom skill advancement descriptions
    • Wisdom skill advancement descriptions now show skill level requirements
    • The "Frosty" advancement's description now informs the player they need a mining level of 2+ to mine packed/blue ice

Метаданные

Канал релиза

Release

Номер версии

v3.13.0-mod

Загрузчики

Fabric
Forge
NeoForge
Quilt

Версии игры

26.1–26.1.2

Загрузок

31

Дата публикации

1 нед. назад

Загрузил

ID версии

Главная