
Survivor's Elegy
A vanilla expansion datapack which adds plenty of items, mechanics and reworks some already existing mechanics. Designed to add cohesiveness and interesting features to the game.
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Список изменений
Survivor's Elegy 1.0.10 (21/05/2026)
- Updated to 26.1.2
- Changed resourcepack version to 8
- Add baby mob variants for zombified, skeleton and withered variant textures
- Added "about" dialog tab using Smithed conventions
- Added baby armor textures for copper oxidation levels, suits and stray gear
- Added Bremen companions back
- Added broths with weakness and absorption are now able to cure the phage status
- Added chorus fruit will add teleportation capabilities to broths
- Added Combat Sticks can now be found on Desert Wells as rewards
- Added custom books will have new textures when placed on lecterns. This applies to Pamphlets, Potion Grimoires and Apothecary Guides
- Added hitting Mirage Displays will generate end_rod particles
- Added mobs that spawn in trial chambers won't be processed by the datapack's entity modifications
- Added mobs that spawn with trimmed armor won't be processed by the datapack's entity modifications
- Added Phantoms will spawn on Infected Citadels along with infected zombies. There can be only 5 phantoms at a time
- Added piglets spawned by breeding will have the same variant as the closest adult pig
- Added sculk plantoid breaking sounds
- Added sculk plantoids will now eject multiple xp orbs when being destroyed
- Added using a debug stick on a broth cauldron interaction will cycle between stain stages
- Added Villager Mending Nerf warning message. It will show up if the player has repeatedly placed a lectern and interacted with a novice librarian in a short amount of time
- Added xp_bottle_from_plantoid advancement
- Changed "Echo Botanist" from goal to task
- Changed "Fishmonger" requires the item "Fish"
- Changed Copper Horse Armor saddle colors to vanilla's
- Changed custom items are now added to vanilla loot chests after generating the vanilla loot table
- Changed Enchanter Guides now roll random enchantments proportional to the xp level on the player, as if it were enchanting it in the enchanting table. It consumes up to 3 lapis and 3 xp levels. Treasure enchantments (mending, frost walker or mount catalyst) now have a 5% chance of being rolled anytime
- Changed fishing system no longer replaces the vanilla loot table. Changed to an advancement-controlled system that will be interrupted if the reeled fish item has custom data
- Changed Mirage Displays interaction responses don't have hitting noises anymore
- Changed Novice Fishermen sells two random fish in exchange for a local fish variant and emeralds. Previously, they always traded Koi
- Changed sounds for Sculk Plantoids
- Changed the namespace "siscu" no longer uses functions from the "surivors_elegy" namespace's toolbox
- Changed Trader Camps no longer rely on postgen systems
- Fixed banners would drag behind boats when first being placed in a boat
- Fixed Bee Counter floating displays flickering
- Fixed Broth Cauldrons and Sculk Plantoids could take up to 30 seconds between being placed and acting correctly
- Fixed Broth Cauldrons temperature clock would stop if the only broth cauldron in the world had no water
- Fixed fire springs not spawning
- Fixed Skeleton Librarian Villagers dropped Enchanted Books with no enchantments on them
- Fixed undead baby creatures could grow up if rapidly fed
- Fixed Villager Mending Nerf not working
- Fixed wandering trader companions despawning system
- Removed Name Tags from the Desert Well rewards
- Removed Zombie Horses and Skeleton Horses advancements
- Reverted Polar Bear death loot table to vanilla
- Updated all clocks predicates
- Updated baby mob stalling method to use new NBTs
- Updated elytra shootdown. Technically simplified the system
- Updated Sculk Plantoids system to 26.1 standards
Метаданные
Канал релиза
Release
Номер версии
1.0.10
Загрузчики
Версии игры
26.1.2
Загрузок
220
Дата публикации
3 нед. назад
